I get why this change is being made, and I think it has a lot of benefit. I would request that the amount of tel var that disables travel be bumped up just a tad. To 200 or 500.Imperial City
You cannot queue for another campaign while in Imperial City (includes sewers and districts) if you have 100+ tel var stones on your person.
This would totally work for me, but it would have to be extremely cheap. I'm fine with a Net 0 tel var increase for my questing, but a tel var drain would not be. And farmers with their thousands of tel var would still have an easy, low risk out, which I think would defeat the purpose of the change.Here's an idea that just came to mind: What about "recall points" scattered around the map? A portal or NPC that you have to pay tel-var to access, but instantly sends you to your faction's base.
Here's an idea that just came to mind: What about "recall points" scattered around the map? A portal or NPC that you have to pay tel-var to access, but instantly sends you to your faction's base.
allochthons wrote: »@L_Nici I didn't know this.
To clarify: if you log out while in a safe zone (outlined in blue), you log back in at the base?
But if you log out while anywhere else, you log back in at that location (say, at Molag Bal)?
I can work with that, and share that info with the other people I know who quest like me. Or do the sneaky thief quest. Those are reasonable.
I still think bumping up the minimum to 250 - 500 is a good idea, though. A useless amount of tel var for anyone who seriously PvPs in IC, but still lets us casuals do what we've done for years.
Logging out is an acceptable compromise to me. I did not know that you ended up at spawn upon re-login. So this works for me - so long as they don't treat logging out as a re-queue and either prevent it or take away tel var.No, I am pretty sure you always end up at spawn after logout -> login, in a safe Area its secure though to log out, so no 10 second timer, nothing can kill you on logout and so on.
Yesterday I logged out just after moving from Arboretum to Arena, and was still blue. When I logged back into that character just now, I was still at that door, not down in the base. So logging out isn't a solution. I was still "safe," but it didn't address this issue. Too bad, I liked logging out as a possible solution. It would change the cadence of the quest - get quest, do quest, get safe, log out. Next day, turn in quest, go upstairs, get quest... but that's not a big deal.No, I am pretty sure you always end up at spawn after logout -> login, in a safe Area its secure though to log out, so no 10 second timer, nothing can kill you on logout and so on.
To clarify, while outside the base and fighting, you get whatever tel var you earn. The siegemaster box gives you 200 tel var, and all those quest givers are in the bases. I always open that in the safety of the base, so it wouldn't be affected, no matter what happens.ESO_player123 wrote: »As someone mentioned above, you get a 100 after doing a single daily quest.
I get the frustration people have with being able to queue out. I've never been able to do it while in battle without dying, but I could see how a really tanky character could.Consider yourself lucky that there will be a 100 Tel Var lee-way at all. If I was the dev there would be NO way to queue out of Imperial City. Just the door the leave.