Not only that, but also the chance to find a real bargain on an obscure trader would basically be eliminated with a centralised system.
The difference is you can be part of 5 guilds in ESO. In WoW, FFXIV, and SW you are limited to 1, and 2 for EQ2.
I suspect the original intent was that most trading would happen inter-guild and NPC traders were basically just flavour.
Obviously player actions have altered things, and worsened a broken system (the amount of the bids).
Being part of 5 guilds doesn’t solve the frustration points I raised.
It doesn’t take the grind out of running from zone to zone only to find the item you wanted is already sold out. It doesn’t make blind bidding any clearer or less punishing.
I find no benefit from the 5 guild allowance when it comes to the issues in my original post:
- Endless travel just to check kiosks.
- No way to know the items gone before you get there.
- Blind bids with no guidance.
- Reliance on third‑party sites and add‑ons.
Whether you’re in 1 guild or 5, the system is still tedious, confusing, and inaccessible. Multiple guild slots don’t fix the design flaws, they just spread the frustration across more groups.
spartaxoxo wrote: »Horny_Poney wrote: »What ruins the overall experience far more is having to visit 288 fracking traders to find 1 thing. That’s not what I call fun. An auction house is the only way.
You don't. Almost every item can be found in the base game capital cities of the alliances (Stormhaven, Grahtwood, and Mournhold) or the capital city of the various dlc, especially Vvardenfell and Alinor.
I can probably count on one hand the number of times that I found something in some small area that wasn't also on the big traders from the 10 years that I have been playing. It's not that it never happens but it's very rare and only for extremely rare items. The vast majority of people who are selling the stuff worth having also are in a trading guild. The other guild stores are mostly just casual sellers pawning off whatever they happened to find while playing the game.
There's a lot of FOMO in this thread being passed around as actual difficulty finding things. But, it's actually really easy to find the vast majority of items already.
SerafinaWaterstar wrote: »ofc the people in the ESO forum are the first to fight for a system that only benefits stockbroker hobbyists, cosplaying businesspeople and people who don't want to play the actual game but instead wanna focus on a system that loopholes to... literally no end goal. What are these gold hoarders and guild typhoons going to provide or progress for the game as a whole? The money they spend surely goes to useful progression if you are investing in your account(motifs, furniture), but clearly it doesn't have an end goal besides trading it endlessly into other trades that they then trade endlessly into a void... where the end of the MMO and their uncanny money sinks don't really accomplish anything but "i build the ESO economy with my smarts!"
I get that the way the system is right now is just a "natural" formulation to the system that they put in place, but it doesn't make the system a good system. I think OP is right. Why do we need to rely on an addon? Why is that not an in game feature? There not being a central auction house is a problem, and the economy in ESO does not need to be so inflated that a single guild trader costs upwards of 15 mil.
You know who has 15 mil in the game? People who have been trading from the start and don't do anything else but trade. That isn't exactly accessibility.
And another thing, most guilds that are trading guilds are just the same people operating all of the guilds. Like a big in game monopoly... for crying out loud.
So of course people who benefit from this system are going to love it. They're good at it, and don't want to see it change. That's not a valid argument for why it shouldn't change.
Politely disagree with everything you say.
I have over 15 million, but I am not a mad trader. Some weeks I even forget to fill my slots in my trading guild. And I basically only sell motifs.
3 of my guilds are social guilds & work on donations only but they manage to get traders. So not difficult, like the OP suggests.
And if I desperately want something? Then I go shopping. Doesn’t take that much time. And you can find interesting bargains at out of the way traders, thus spreading the gold around in a way one main auction house would not allow.
Changing the current system to the one place only system would be an unnecessary waste of time and resources. And would create a whole new set of issues & complaints.
Excuse me for asking but why is is a thread with such a toxic title allowed to run rampant?
What mafia? Is there evidence of any criminal collusive activity?
Are guild leaders somehow suspect now? Asking for me as I have no friends.
spartaxoxo wrote: »Horny_Poney wrote: »What ruins the overall experience far more is having to visit 288 fracking traders to find 1 thing. That’s not what I call fun. An auction house is the only way.
You don't. Almost every item can be found in the base game capital cities of the alliances (Stormhaven, Grahtwood, and Mournhold) or the capital city of the various dlc, especially Vvardenfell and Alinor.
I can probably count on one hand the number of times that I found something in some small area that wasn't also on the big traders from the 10 years that I have been playing. It's not that it never happens but it's very rare and only for extremely rare items. The vast majority of people who are selling the stuff worth having also are in a trading guild. The other guild stores are mostly just casual sellers pawning off whatever they happened to find while playing the game.
There's a lot of FOMO in this thread being passed around as actual difficulty finding things. But, it's actually really easy to find the vast majority of items already.
You are actually proving the point I was making. If almost everything worth buying is found in the main capital cities, then the other traders are not serving a real purpose. That means most of the system is dead space.
When all meaningful trading happens in a few premium locations, only a small group of guilds can afford to stay there. Everyone else is pushed into traders where items do not sell. That is exactly the problem. It shows the system is built in a way that concentrates all economic activity into a tiny part of the map while the rest becomes irrelevant.
So when you say you almost never find anything outside the big traders, you are not showing that the system works. You are describing how uneven it has become. That is the issue I am trying to highlight.
katanagirl1 wrote: »You can find just about everything in the three capital cities
It's also terrible that wanting to buy something can be locked behind DLC. "Oh, I found a listing for this rare furnishing plan that I want! But wait, the guild trader is in Southern Elseweyr/Newest Chapter Zone and I don't have ESO+/Newest Chapter to go and buy it. Bummer." That's absolute trash and I know I'm not the only person that has happened to on a frequent basis