As someone that has run many trade guilds, and still partakes in the trading system in a very casual manner, I absolutely love the system.
I am posting this because I want to understand how this benefits the game. From where I stand, it looks like a full time job with no clear path for regular players to participate. Why hasn’t ESO adopted a universal auction house like every other MMO figured out years ago?
ValarMorghulis1896 wrote: »Please, no more MMOs with a boring and speculator-friendly auction house! I like the system the way it is; it may not be perfect, but my tiny guild has had the same vendor in the middle of nowhere for years, we always earn more than he costs us, and if we need something ourselves, a quick trip to Vvardenfell, Wayrest, or Eldenroot is all it takes.
tomofhyrule wrote: »This is where “convenience” and “precedent from other games” conflicts with “precedent from the game we’re in.”
A lot of people say over and over “but but but a full auction house doesn’t mean that one player controls the market in game XYZ!” But that’s not ESO - it’s perfectly possible (and expected, from some) that they will sit on TTC and run to every other trader to buy all of the “Crafting Motif 69: Nice” pages in the world so that they can try to flip them for 10x the price. Having hundreds of guild traders makes that process harder because said player needs to run to each one in turn, which means it is not as easy for one player to control the market. Allowing a central location where they (or let’s face it - an addon) can buy every page within a second of listing one anywhere means we absolutely would end up with a few players who already have incredible capital just controlling the price of everything.
Changing the trading system to be like other games won’t mean that all other players will instantly change their mindset.
I do think there are improvements they could make: making TTC functionality native would be great (but the current game may not be able to handle that with memory/space restrictions, but ZOS could host something of the sort on their own companion website and not on a third-party site). I also think that a restrictive guildless trader (few slots and high fees) could allow players who refuse to join guilds to still sell things, but still follow ZOS’s goal of encouraging players to join guilds.
However, let’s not pretend that every guild requires fees. I had a social guild since I started that would get a trader about 75% of the time and charged no fees. They usually got an out-of-the-way trader and I could sell things for cheap. When I got more into the game, I got a proper trade guild in a central location and stuff sells way faster and for higher prices - my guild doesn’t charge a fee per se, but they do ask guild members to contribute by selling lots of high value items, buying from the trader, or buying raffle tickets (which is what I do).
From what I’ve seen, most of the people who complain about various Trade Guild Mafias are also the players who categorically refuse to join guilds for any reason, or those who have smaller guilds and want central locations without the work required to get there.
The current trading system is about the only major gold sink left in the game, considering we don’t get many gold houses. They directly keep the economy healthy by disallowing rampant inflation, which we already see is a problem because of how fast Dolgubon’s can make gold for people.
You are allowed to join a mid-tier trade guild and do as much or as little with them as you like. There’s no penalty for putting the guild chat on ignore (I have a special chat tab to ignore all guild chatter when I need to focus), and if they are asking for fees that you think are too high, you can find a trade guild that suits your needs. But as little as I know about trading in this game, I do know that leading a trade guild is a horribly thankless job, and I am so happy and thankful that the GM of my guild makes it a painless thing to be a member.
twisttop138 wrote: »I could very much support some decent changes to the system without changing to an auction house.
The difference is you can be part of 5 guilds in ESO. In WoW, FFXIV, and SW you are limited to 1, and 2 for EQ2...
twisttop138 wrote: »I could very much support some decent changes to the system without changing to an auction house.
The problem as I see it with trader spots is two fold:
1) Some spots are more convenient than others, so players use them more, so they become more desireable
2) Trade guilds keep trying to outbid each other, squeezing dues from players, and shutting out smaller guilds.
I've mentioned a while back how ZOS could change the system to have an affect on 1) - basically the nearer to a Wayshrine and other NPC traders the higher a Sales Tax you pay when you buy something - the gold from this tax disappears into the ether aka gold sink. Creates an incentive to visit the less convenient ones.
It doesn't solve the problem of 2) though. So, what about also adding a flat fee system, broken down by category and then a random drawing, coupled with the NPCs ceasing to be "Traders" and become "Representatives" that represent more than 1 guild - lets say 3 for now.
What you could then have is a system that looks something like this for bids (numbers completetly made up):
Capital Cities: 10m gold (Not just overall Alliance capitals but the Chapter/DLC ones too - 19 in total I think)
Provincial Towns: 5m gold (Like Ebonheart)
Villages: 2.5m gold
Outlaw Refuges: 2m gold
Wilds: 1m gold
Guilds would then be allowed to spend the above amounts, and secure a place in 3 out of the 5 categories, on a first come, first served basis. You snooze in business, you lose.
What you'd then have is multiple spots that can access the same guild, and in each spot multiple guilds. So each capital would then have 6 representaives, representing 3 guild, and 19 hubs like that which is 342 guilds. I think that exceeds the total number of current traders. That is then replicated across the smaller hubs and lone vendors.
Removes the need for massive bids. Increases access to smaller guilds. Has plenty of headroom for newer guilds.
Well, who knows. If we make a single auction house for the entire server, then all the merchants from all locations will disappear, or become pointless. Everyone will start crowding around a single banker, which ruins the visuals and the overall experience.
Horny_Poney wrote: »What ruins the overall experience far more is having to visit 288 fracking traders to find 1 thing. That’s not what I call fun. An auction house is the only way.
spartaxoxo wrote: »Horny_Poney wrote: »What ruins the overall experience far more is having to visit 288 fracking traders to find 1 thing. That’s not what I call fun. An auction house is the only way.
You don't. Almost every item can be found in the base game capital cities of the alliances (Stormhaven, Grahtwood, and Mournhold) or the capital city of the various dlc, especially Vvardenfell and Alinor.
I can probably count on one hand the number of times that I found something in some small area that wasn't also on the big traders from the 10 years that I have been playing. It's not that it never happens but it's very rare and only for extremely rare items. The vast majority of people who are selling the stuff worth having also are in a trading guild. The other guild stores are mostly just casual sellers pawning off whatever they happened to find while playing the game.
There's a lot of FOMO in this thread being passed around as actual difficulty finding things. But, it's actually really easy to find the vast majority of items already.
Whether one likes the system or not, to me it looks mainly like a consequence of ESO's megaserver structure. People often reference WoW, but they have hundreds of servers and an auction house only serves a handful of connected servers I believe - although commodity materials are now centralized per region I think.
In contrast, ESO was set up with just one megaserver per platform and region. So any centralized trading system would likely be much larger than a typical WoW auction house. It seems to me that ZOS' answer to that was the decentralized guild trader system we have today.
Now, of course it's absolutely feasible to make a central trader work for ESO and other MMOs have done so. But given the continuing push to reduce server strain (account-wide achievements, hybridization, DoT tick frequencies, mail retention times, etc.), it looks unlikely that ZOS is going to spend resources on something that will impact server performance. And at this point, switching to a central system would just be a giant middle finger to the hundreds of guilds and volunteers that have emerged from trading. I doubt ZOS wants to risk such a self-inflicted disruption to their player communities.
twisttop138 wrote: »As a swtor player that came here many years ago, I still think the guild trader system is not good. Beware though, nothing brings out the master debaters like dissing the trader system.
ofc the people in the ESO forum are the first to fight for a system that only benefits stockbroker hobbyists, cosplaying businesspeople and people who don't want to play the actual game but instead wanna focus on a system that loopholes to... literally no end goal. What are these gold hoarders and guild typhoons going to provide or progress for the game as a whole? The money they spend surely goes to useful progression if you are investing in your account(motifs, furniture), but clearly it doesn't have an end goal besides trading it endlessly into other trades that they then trade endlessly into a void... where the end of the MMO and their uncanny money sinks don't really accomplish anything but "i build the ESO economy with my smarts!"
I get that the way the system is right now is just a "natural" formulation to the system that they put in place, but it doesn't make the system a good system. I think OP is right. Why do we need to rely on an addon? Why is that not an in game feature? There not being a central auction house is a problem, and the economy in ESO does not need to be so inflated that a single guild trader costs upwards of 15 mil.
You know who has 15 mil in the game? People who have been trading from the start and don't do anything else but trade. That isn't exactly accessibility.
And another thing, most guilds that are trading guilds are just the same people operating all of the guilds. Like a big in game monopoly... for crying out loud.
So of course people who benefit from this system are going to love it. They're good at it, and don't want to see it change. That's not a valid argument for why it shouldn't change.
spartaxoxo wrote: »Horny_Poney wrote: »What ruins the overall experience far more is having to visit 288 fracking traders to find 1 thing. That’s not what I call fun. An auction house is the only way.
You don't. Almost every item can be found in the base game capital cities of the alliances (Stormhaven, Grahtwood, and Mournhold) or the capital city of the various dlc, especially Vvardenfell and Alinor.
I can probably count on one hand the number of times that I found something in some small area that wasn't also on the big traders from the 10 years that I have been playing. It's not that it never happens but it's very rare and only for extremely rare items. The vast majority of people who are selling the stuff worth having also are in a trading guild. The other guild stores are mostly just casual sellers pawning off whatever they happened to find while playing the game.
There's a lot of FOMO in this thread being passed around as actual difficulty finding things. But, it's actually really easy to find the vast majority of items already.
kotisovich wrote: »twisttop138 wrote: »As a swtor player that came here many years ago, I still think the guild trader system is not good. Beware though, nothing brings out the master debaters like dissing the trader system.
Is swtor still alive? Left game shortly alfte they removed phase walk from assassin
magnusthorek wrote: »While I can't comment on the trader bidding part, I can say one thing: GW2 has a centralized players' market where everything is at one single place, controlled by an in-game "company" that takes a good parcel of the values we sell, and I can say that's terrible.
However, going trader to trader like in ESO, especially those tucked away inside Outlaws' Refugees, is also bad. TTC website alleviates this issue, but personally, I feel it always so outdated I often don't find things I'm looking for.
So why not make it the best of the two worlds? Why not create a new entry on cities' banks, like "Global Market". Such feature would open a UI listing items from all guilds, listing items by time posted by default, with a search filter for item name, sorting arrows by time/price, for Players' convenience?
After all, all of this is data you (most likely) already have. Put it all together in an API of sorts (if you don't have it yet) and consume it. Perhaps all those add-ons that manage Guilds' market data would become obsolete. Or perhaps it'll ease the bandwidth stress on your servers. On a (very) superficial analysis, all I can see is good things for both sides.
ofc the people in the ESO forum are the first to fight for a system that only benefits stockbroker hobbyists, cosplaying businesspeople and people who don't want to play the actual game but instead wanna focus on a system that loopholes to... literally no end goal. What are these gold hoarders and guild typhoons going to provide or progress for the game as a whole? The money they spend surely goes to useful progression if you are investing in your account(motifs, furniture), but clearly it doesn't have an end goal besides trading it endlessly into other trades that they then trade endlessly into a void... where the end of the MMO and their uncanny money sinks don't really accomplish anything but "i build the ESO economy with my smarts!"
I get that the way the system is right now is just a "natural" formulation to the system that they put in place, but it doesn't make the system a good system. I think OP is right. Why do we need to rely on an addon? Why is that not an in game feature? There not being a central auction house is a problem, and the economy in ESO does not need to be so inflated that a single guild trader costs upwards of 15 mil.
You know who has 15 mil in the game? People who have been trading from the start and don't do anything else but trade. That isn't exactly accessibility.
And another thing, most guilds that are trading guilds are just the same people operating all of the guilds. Like a big in game monopoly... for crying out loud.
So of course people who benefit from this system are going to love it. They're good at it, and don't want to see it change. That's not a valid argument for why it shouldn't change.