I know I won't get the popularity vote for this but I would never have put in player centered AOE in the first place. I think their impact on gameplay is just bad in every way. Apart from self-buffs, self-heals, and self-shields all abilities should have been targeted. On top of that offensive AOE should have had a minimum range. I think this would have shifted some emphasis from rotating though skills to positioning and targeting, making combat as a whole more sensible.
katanagirl1 wrote: »I know I won't get the popularity vote for this but I would never have put in player centered AOE in the first place. I think their impact on gameplay is just bad in every way. Apart from self-buffs, self-heals, and self-shields all abilities should have been targeted. On top of that offensive AOE should have had a minimum range. I think this would have shifted some emphasis from rotating though skills to positioning and targeting, making combat as a whole more sensible.
It’s not fun having to hit an enemy with a slew of single target skills until you kill him, then rinse and repeat for the next, and on and on.
BXR_Lonestar wrote: »The combat system in this game is EASILY the thing I hate the most in it, and it is all because your ability to do good DPS isn't determined by build (we can all look up builds) or gear (we can all grind for gear, and even normal trials gear will give you 97% of the DPS you'd get with perfected gear), but whether or not you can flawlessly animation cancel, bash cancel, or light attack weave.
DMuehlhausen wrote: »Not fixing animation canceling and basically making every class something with Arcanist
moderatelyfatman wrote: »Most players aren't going to be too upset if their meta builds one year later are no longer meta but within 5% of the new meta. That is what we call tweaking.
But losing 30% of your dps after a major patch is not tweaking, it's death. After Patch 35 my stamwarden was no longer viable for prog runs and our nightblade in the prog simply gave up because he couldn't play his favourite class any more.
Werewolf tanking which was a niche build got destroyed not because it was overpowered but because the devs didn't approve of the playstyle. Players enjoyed it and it was not ruining the game in any way and yet the devs burned it to the ground!
Of course the lead combat developer knows how heavy attacks work. Of course anyone in the combat team knows what sets do. Or what the basic pros and cons of different skills are.
Who do you think made those skills and sets in the first place? Or do you think it was Skinnycheeks who came up with the idea of using Tome Bearer's Inspiration you only need to cast 2 Flails before casting Beam?
moderatelyfatman wrote: »One thing I never understood about ESO is the dread of changes.
The most successful MMORPG of all times, WoW, has a regular change of combat. Classes get tweaked, redesigned, rebalanced, new mechanics are added, old removed... And this keeps the game fresh! This happens with every expansion (~2-3 year cycle). In between that, on patches you get regular balances where numbers get adjusted. And they do this on I-don't-even-know-how-many-classes-and-specs-anymore. Is it perfect? No. But there's enough of diversity to actually find something you enjoy.
We have had beam meta for how long now?
When was the last time a class got truly reworked? Some of the most useless skills Sorc had back on launch are still around. Short of some morph changes, all the skills are still here. None of them were ever completely replaced. Does ZOS consider ESO to be perfectly designed all those years ago? Yeah, sure...
It's not just change that the players are afraid of but the extent and how random it is at times.
Most players aren't going to be too upset if their meta builds one year later are no longer meta but within 5% of the new meta. That is what we call tweaking.
But losing 30% of your dps after a major patch is not tweaking, it's death. After Patch 35 my stamwarden was no longer viable for prog runs and our nightblade in the prog simply gave up because he couldn't play his favourite class any more.
Werewolf tanking which was a niche build got destroyed not because it was overpowered but because the devs didn't approve of the playstyle. Players enjoyed it and it was not ruining the game in any way and yet the devs burned it to the ground!
And how many necro mains gave up after Blastbones became a buff skill?
Calling some of the tone deaf and catastrophic changes that the devs have done to ESO 'tweaks' is like calling a Category 5 Hurricane 'mild relandscaping'.
BTW: I do play other MMOs and I don't fear the changes they make there because I trust those devs to use a scalpel and not a wrecking ball.