Pepegrillos wrote: »Things are so bad that a few of their stream team members are playing New World.
New World just made their Angry Earth expansion free for everyone, while simultaneously dropping yet another completely free expansion in Nighthaven.
You’d almost have to be crazy NOT to be playing New World right now, I know I just picked it up.
What I find disturbing, is when I heard that PC NA was supposed to be in last place... this should also be VERY disturbing to ZOS! The fact that their largest player base is not even competitive (if true), should be worrying indeed.
tomofhyrule wrote: »What I find disturbing, is when I heard that PC NA was supposed to be in last place... this should also be VERY disturbing to ZOS! The fact that their largest player base is not even competitive (if true), should be worrying indeed.
This is completely manipulated though.
If I were ZOS, I'd absolutely try to set it up that a console server 'won,' especially since the winner gets to be the first to get into ESolstice, and Console is always getting things 2 weeks behind in the first place. It makes perfect sense for them to want to get a console server to win it so the consoles don't feel left out.
I wouldn't have the PC servers fully last though; that does make it look completely contrived. Also the NA servers are already feeling quite put-off because of the lack of an in-person event (when EU had their anniversary one, and then they still get yearly Taverns while NA only gets small things that attached to other conventions in the middle of a week with barely any notice. That means the only people who can go to NA 'events' are full-time content creators, while normal people can go to EU's events), so it does seem strange that they set it up such that all the NA servers are behind all of the EU ones.
I still vote NO, and I think this screenshot can explain why.
What I find disturbing, is when I heard that PC NA was supposed to be in last place... this should also be VERY disturbing to ZOS! The fact that their largest player base is not even competitive (if true), should be worrying indeed.
I'm sorta embarrassed by the player base for this negative feedback...
Especially when they don't pay any attention to what people are actually complaining about in the negative feedback...JiubLeRepenti wrote: »
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I'm sorta embarrassed by the player base for this negative feedback...
I'm sorta embarrassed by the player base for this negative feedback... What do we usually get with an expansion- a middling introductory quest to connect the two new zones? Instead we have a main storyline continuance, dungeons monsters temporarily updated all across Tamriel reflecting the invasion, and we have three distinct stages of an event connecting the two zones you usually get with an expansion. The repeatables are like a festival thrown in on top of that.
I am personally happy that the repeatables are easy to do. I don't want to have everything very involved because sometimes I want to watch tv while I play and sometimes I want to be focused with the game as the entertainment or challenge.
It was a very cool way to introduce two halves of a zone and the story is engaging and also feels impactful on the world rather than just another expansion spliced on.
To the fans who are so critical of a third of a segue of the yearly content: get a grip. To the devs: this is a good additional direction provided that the creativity continues on multiple fronts.
I'm sorta embarrassed by the player base for this negative feedback... What do we usually get with an expansion- a middling introductory quest to connect the two new zones? Instead we have a main storyline continuance, dungeons monsters temporarily updated all across Tamriel reflecting the invasion, and we have three distinct stages of an event connecting the two zones you usually get with an expansion. The repeatables are like a festival thrown in on top of that.
I am personally happy that the repeatables are easy to do. I don't want to have everything very involved because sometimes I want to watch tv while I play and sometimes I want to be focused with the game as the entertainment or challenge.
It was a very cool way to introduce two halves of a zone and the story is engaging and also feels impactful on the world rather than just another expansion spliced on.
To the fans who are so critical of a third of a segue of the yearly content: get a grip. To the devs: this is a good additional direction provided that the creativity continues on multiple fronts.
And it's fine as another event like Witches, when you do bosses and delves for more lootboxes, we all love and hate that, but otherwise it doesn't inspire me.
I'm sorta embarrassed by the player base for this negative feedback... What do we usually get with an expansion- a middling introductory quest to connect the two new zones? Instead we have a main storyline continuance, dungeons monsters temporarily updated all across Tamriel reflecting the invasion, and we have three distinct stages of an event connecting the two zones you usually get with an expansion. The repeatables are like a festival thrown in on top of that.
I am personally happy that the repeatables are easy to do. I don't want to have everything very involved because sometimes I want to watch tv while I play and sometimes I want to be focused with the game as the entertainment or challenge.
It was a very cool way to introduce two halves of a zone and the story is engaging and also feels impactful on the world rather than just another expansion spliced on.
To the fans who are so critical of a third of a segue of the yearly content: get a grip. To the devs: this is a good additional direction provided that the creativity continues on multiple fronts.
Good for you that are enjoying this event. Most people in this thread don't.
Let me say I am a constant player since the beta. I have played through all the expansions, I have seen a lot in ESO. I really love the game, and I also love the housing system. So, my criticism is very friendly, I supported this game with my sub for so many years, and applauded each time they open a new zone.
What you are saying above is true, the story continues, the invasion affects every area of the world, the devs came up with this wall which most likely wasn't easy to do from a technical point of view.
However, as someone who has played the content, and especially events - I usually don't skip any event - trust me when I say, this isn't something new or original. Don't look at the wall, just see the reskinned dolmens, fetch quests, and grind for loot boxes. I get it there will be something else in later phases, but people who have done this a lot of times, are bored already.
And it's fine as another event like Witches, when you do bosses and delves for more lootboxes, we all love and hate that, but otherwise it doesn't inspire me. The event doesn't make me feel there is any real danger to Solstice, let alone to Tamriel. Maybe it would have been different if we had invading world bosses in the main capitals, the skybox change, undo some planemeld in cities in real time and so on. I wish it was different. I paid for this pass more than for last year's DLC, and can't say I am having more fun, or this content will be memorable as Summerset or Orsinium.
I'm sorta embarrassed by the player base for this negative feedback... What do we usually get with an expansion- a middling introductory quest to connect the two new zones? Instead we have a main storyline continuance, dungeons monsters temporarily updated all across Tamriel reflecting the invasion, and we have three distinct stages of an event connecting the two zones you usually get with an expansion. The repeatables are like a festival thrown in on top of that.
I am personally happy that the repeatables are easy to do. I don't want to have everything very involved because sometimes I want to watch tv while I play and sometimes I want to be focused with the game as the entertainment or challenge.
It was a very cool way to introduce two halves of a zone and the story is engaging and also feels impactful on the world rather than just another expansion spliced on.
To the fans who are so critical of a third of a segue of the yearly content: get a grip. To the devs: this is a good additional direction provided that the creativity continues on multiple fronts.
Good for you that are enjoying this event. Most people in this thread don't.
Let me say I am a constant player since the beta. I have played through all the expansions, I have seen a lot in ESO. I really love the game, and I also love the housing system. So, my criticism is very friendly, I supported this game with my sub for so many years, and applauded each time they open a new zone.
What you are saying above is true, the story continues, the invasion affects every area of the world, the devs came up with this wall which most likely wasn't easy to do from a technical point of view.
However, as someone who has played the content, and especially events - I usually don't skip any event - trust me when I say, this isn't something new or original. Don't look at the wall, just see the reskinned dolmens, fetch quests, and grind for loot boxes. I get it there will be something else in later phases, but people who have done this a lot of times, are bored already.
And it's fine as another event like Witches, when you do bosses and delves for more lootboxes, we all love and hate that, but otherwise it doesn't inspire me. The event doesn't make me feel there is any real danger to Solstice, let alone to Tamriel. Maybe it would have been different if we had invading world bosses in the main capitals, the skybox change, undo some planemeld in cities in real time and so on. I wish it was different. I paid for this pass more than for last year's DLC, and can't say I am having more fun, or this content will be memorable as Summerset or Orsinium.
My point is that the comparison is flawed and everyone is acting out of false comparisons... You are all acting like this 1/3 of an event is itself 'The Yearly Pass'... it's not- it's just a single link in a chain between the two zones of an 'expansion'. My further point is it is much more than we used to get in that capacity in the past (small little introduction quests). We can't compare the 'season pass' vs. 'expansion' until we have the full content which is now like 50-65% known. I like the new format better and it is weird that anyone would be critical of it. It will be fine to say as a whole the new 'season pass' is worse than the prior 'expansions'- but we aren't there yet.
You are all acting like this 1/3 of an event is itself 'The Yearly Pass'... it's not- it's just a single link in a chain between the two zones of an 'expansion'.
My further point is it is much more than we used to get in that capacity in the past (small little introduction quests). We can't compare the 'season pass' vs. 'expansion' until we have the full content which is now like 50-65% known. I like the new format better and it is weird that anyone would be critical of it. It will be fine to say as a whole the new 'season pass' is worse than the prior 'expansions'- but we aren't there yet.