I'm sorta embarrassed by the player base for this negative feedback... What do we usually get with an expansion- a middling introductory quest to connect the two new zones? Instead we have a main storyline continuance, dungeons monsters temporarily updated all across Tamriel reflecting the invasion, and we have three distinct stages of an event connecting the two zones you usually get with an expansion. The repeatables are like a festival thrown in on top of that.
I am personally happy that the repeatables are easy to do. I don't want to have everything very involved because sometimes I want to watch tv while I play and sometimes I want to be focused with the game as the entertainment or challenge.
It was a very cool way to introduce two halves of a zone and the story is engaging and also feels impactful on the world rather than just another expansion spliced on.
To the fans who are so critical of a third of a segue of the yearly content: get a grip. To the devs: this is a good additional direction provided that the creativity continues on multiple fronts.
Good for you that are enjoying this event. Most people in this thread don't.
Let me say I am a constant player since the beta. I have played through all the expansions, I have seen a lot in ESO. I really love the game, and I also love the housing system. So, my criticism is very friendly, I supported this game with my sub for so many years, and applauded each time they open a new zone.
What you are saying above is true, the story continues, the invasion affects every area of the world, the devs came up with this wall which most likely wasn't easy to do from a technical point of view.
However, as someone who has played the content, and especially events - I usually don't skip any event - trust me when I say, this isn't something new or original. Don't look at the wall, just see the reskinned dolmens, fetch quests, and grind for loot boxes. I get it there will be something else in later phases, but people who have done this a lot of times, are bored already.
And it's fine as another event like Witches, when you do bosses and delves for more lootboxes, we all love and hate that, but otherwise it doesn't inspire me. The event doesn't make me feel there is any real danger to Solstice, let alone to Tamriel. Maybe it would have been different if we had invading world bosses in the main capitals, the skybox change, undo some planemeld in cities in real time and so on. I wish it was different. I paid for this pass more than for last year's DLC, and can't say I am having more fun, or this content will be memorable as Summerset or Orsinium.
My point is that the comparison is flawed and everyone is acting out of false comparisons... You are all acting like this 1/3 of an event is itself 'The Yearly Pass'... it's not- it's just a single link in a chain between the two zones of an 'expansion'. My further point is it is much more than we used to get in that capacity in the past (small little introduction quests). We can't compare the 'season pass' vs. 'expansion' until we have the full content which is now like 50-65% known. I like the new format better and it is weird that anyone would be critical of it. It will be fine to say as a whole the new 'season pass' is worse than the prior 'expansions'- but we aren't there yet.
tomofhyrule wrote: »I'm sorta embarrassed by the player base for this negative feedback... What do we usually get with an expansion- a middling introductory quest to connect the two new zones? Instead we have a main storyline continuance, dungeons monsters temporarily updated all across Tamriel reflecting the invasion, and we have three distinct stages of an event connecting the two zones you usually get with an expansion. The repeatables are like a festival thrown in on top of that.
I am personally happy that the repeatables are easy to do. I don't want to have everything very involved because sometimes I want to watch tv while I play and sometimes I want to be focused with the game as the entertainment or challenge.
It was a very cool way to introduce two halves of a zone and the story is engaging and also feels impactful on the world rather than just another expansion spliced on.
To the fans who are so critical of a third of a segue of the yearly content: get a grip. To the devs: this is a good additional direction provided that the creativity continues on multiple fronts.
Good for you that are enjoying this event. Most people in this thread don't.
Let me say I am a constant player since the beta. I have played through all the expansions, I have seen a lot in ESO. I really love the game, and I also love the housing system. So, my criticism is very friendly, I supported this game with my sub for so many years, and applauded each time they open a new zone.
What you are saying above is true, the story continues, the invasion affects every area of the world, the devs came up with this wall which most likely wasn't easy to do from a technical point of view.
However, as someone who has played the content, and especially events - I usually don't skip any event - trust me when I say, this isn't something new or original. Don't look at the wall, just see the reskinned dolmens, fetch quests, and grind for loot boxes. I get it there will be something else in later phases, but people who have done this a lot of times, are bored already.
And it's fine as another event like Witches, when you do bosses and delves for more lootboxes, we all love and hate that, but otherwise it doesn't inspire me. The event doesn't make me feel there is any real danger to Solstice, let alone to Tamriel. Maybe it would have been different if we had invading world bosses in the main capitals, the skybox change, undo some planemeld in cities in real time and so on. I wish it was different. I paid for this pass more than for last year's DLC, and can't say I am having more fun, or this content will be memorable as Summerset or Orsinium.
My point is that the comparison is flawed and everyone is acting out of false comparisons... You are all acting like this 1/3 of an event is itself 'The Yearly Pass'... it's not- it's just a single link in a chain between the two zones of an 'expansion'. My further point is it is much more than we used to get in that capacity in the past (small little introduction quests). We can't compare the 'season pass' vs. 'expansion' until we have the full content which is now like 50-65% known. I like the new format better and it is weird that anyone would be critical of it. It will be fine to say as a whole the new 'season pass' is worse than the prior 'expansions'- but we aren't there yet.
Except for the fact that the PTS exists, and players who use it have seen the whole thing by now. Literally anyone could jump on PTS right now and see the other part.
If I’m expected to pay $50 for something that gets meted out over time, why do I need to hand over $50 upfront? Why not just pay as things come out?
(And then, if there’s a part I don’t want - or I already get for free via a sub - then I wouldn’t have to pay for it)
Also, none of this changes the fact that the game was horrifically mismanaged this whole year, and even for half of the previous year. The “Housing Feature” from U43? Half of an addon PC already had instead of what that community has been begging for. The “PvP Content” from U44? A rework of a less-popular PvP mode into an even less popular version, which now made several achievements unobtainable or prohibitively difficult at best coupled with a stream that turned away most of the players it was trying to entice. The big “Selling Point Feature” from U46? A free update that utterly destroyed the balance of the game despite all warnings that exactly that would happen, and no effort since to fix it. The big “Once-in-a-lifetime Event” from U47-48? A series of dailies with minimal rewards that lasts over a month, culminating in a Public Dungeon they’re deleting from the game a week after it drops. And over an over, all we get from the devs is “tee-hee, we have cool stuff coming but it’s a secret and we’re not telling! nyah nyah 😜“
Seriously, the only thing they did this year that was universally appreciated was that they taught horses how to swim.
If people weren’t already frustrated with the game, they’d be fine with the event. But frustration is running high, and we were told that everything was building up to this (implying that they were slow on balance or making new stuff because this was going to be something huge) and it’s a basic event. So… why did we not get balance then? Why so little content? Did this event really make up for missing what we used to get?
Also let’s not forget that one entire supported language doesn’t have its voiceover, which means they will never get to play this event (that they paid for!) in their language. That’s just obscene.
Besides, there are a few really frustrating parts of this event we haven’t had before.
One, the event itself spoils the story. Like Walks straight up says that Gabrielle is dead, whether you played the story or not. The (beautiful) key art pic has Darien front and center, who by this point should be dead twice over. Was it necessary to spoil the story? They really couldn’t have done that better?
Two, it’s pitting players against each other. Most players choose a server based on what they have access to and where they live, so “server pride” isn’t even as important as Alliance pride. But now they’re making this a stupid competition - and not only that, but each server has a different end goal (and they’re not gonna tell us what it is), so it’s all a totally fake competition. This means the ‘losing’ server is just gonna be frustrated because it’s not like they have much control over it in the first place. Compare that to something like Dragon Rise - all players worked together regardless of server to fill the bar. Sure, that was also a fake bar, but people felt good about farming dragons since ZOS was donating to a car rescue and people love cats. Now we’re fighting amongst ourselves to finally get to the other half of the content we paid for, and it’s just as basic as the first part.
ESO_player123 wrote: »tomofhyrule wrote: »I'm sorta embarrassed by the player base for this negative feedback... What do we usually get with an expansion- a middling introductory quest to connect the two new zones? Instead we have a main storyline continuance, dungeons monsters temporarily updated all across Tamriel reflecting the invasion, and we have three distinct stages of an event connecting the two zones you usually get with an expansion. The repeatables are like a festival thrown in on top of that.
I am personally happy that the repeatables are easy to do. I don't want to have everything very involved because sometimes I want to watch tv while I play and sometimes I want to be focused with the game as the entertainment or challenge.
It was a very cool way to introduce two halves of a zone and the story is engaging and also feels impactful on the world rather than just another expansion spliced on.
To the fans who are so critical of a third of a segue of the yearly content: get a grip. To the devs: this is a good additional direction provided that the creativity continues on multiple fronts.
Good for you that are enjoying this event. Most people in this thread don't.
Let me say I am a constant player since the beta. I have played through all the expansions, I have seen a lot in ESO. I really love the game, and I also love the housing system. So, my criticism is very friendly, I supported this game with my sub for so many years, and applauded each time they open a new zone.
What you are saying above is true, the story continues, the invasion affects every area of the world, the devs came up with this wall which most likely wasn't easy to do from a technical point of view.
However, as someone who has played the content, and especially events - I usually don't skip any event - trust me when I say, this isn't something new or original. Don't look at the wall, just see the reskinned dolmens, fetch quests, and grind for loot boxes. I get it there will be something else in later phases, but people who have done this a lot of times, are bored already.
And it's fine as another event like Witches, when you do bosses and delves for more lootboxes, we all love and hate that, but otherwise it doesn't inspire me. The event doesn't make me feel there is any real danger to Solstice, let alone to Tamriel. Maybe it would have been different if we had invading world bosses in the main capitals, the skybox change, undo some planemeld in cities in real time and so on. I wish it was different. I paid for this pass more than for last year's DLC, and can't say I am having more fun, or this content will be memorable as Summerset or Orsinium.
My point is that the comparison is flawed and everyone is acting out of false comparisons... You are all acting like this 1/3 of an event is itself 'The Yearly Pass'... it's not- it's just a single link in a chain between the two zones of an 'expansion'. My further point is it is much more than we used to get in that capacity in the past (small little introduction quests). We can't compare the 'season pass' vs. 'expansion' until we have the full content which is now like 50-65% known. I like the new format better and it is weird that anyone would be critical of it. It will be fine to say as a whole the new 'season pass' is worse than the prior 'expansions'- but we aren't there yet.
Except for the fact that the PTS exists, and players who use it have seen the whole thing by now. Literally anyone could jump on PTS right now and see the other part.
If I’m expected to pay $50 for something that gets meted out over time, why do I need to hand over $50 upfront? Why not just pay as things come out?
(And then, if there’s a part I don’t want - or I already get for free via a sub - then I wouldn’t have to pay for it)
Also, none of this changes the fact that the game was horrifically mismanaged this whole year, and even for half of the previous year. The “Housing Feature” from U43? Half of an addon PC already had instead of what that community has been begging for. The “PvP Content” from U44? A rework of a less-popular PvP mode into an even less popular version, which now made several achievements unobtainable or prohibitively difficult at best coupled with a stream that turned away most of the players it was trying to entice. The big “Selling Point Feature” from U46? A free update that utterly destroyed the balance of the game despite all warnings that exactly that would happen, and no effort since to fix it. The big “Once-in-a-lifetime Event” from U47-48? A series of dailies with minimal rewards that lasts over a month, culminating in a Public Dungeon they’re deleting from the game a week after it drops. And over an over, all we get from the devs is “tee-hee, we have cool stuff coming but it’s a secret and we’re not telling! nyah nyah 😜“
Seriously, the only thing they did this year that was universally appreciated was that they taught horses how to swim.
If people weren’t already frustrated with the game, they’d be fine with the event. But frustration is running high, and we were told that everything was building up to this (implying that they were slow on balance or making new stuff because this was going to be something huge) and it’s a basic event. So… why did we not get balance then? Why so little content? Did this event really make up for missing what we used to get?
Also let’s not forget that one entire supported language doesn’t have its voiceover, which means they will never get to play this event (that they paid for!) in their language. That’s just obscene.
Besides, there are a few really frustrating parts of this event we haven’t had before.
One, the event itself spoils the story. Like Walks straight up says that Gabrielle is dead, whether you played the story or not. The (beautiful) key art pic has Darien front and center, who by this point should be dead twice over. Was it necessary to spoil the story? They really couldn’t have done that better?
Two, it’s pitting players against each other. Most players choose a server based on what they have access to and where they live, so “server pride” isn’t even as important as Alliance pride. But now they’re making this a stupid competition - and not only that, but each server has a different end goal (and they’re not gonna tell us what it is), so it’s all a totally fake competition. This means the ‘losing’ server is just gonna be frustrated because it’s not like they have much control over it in the first place. Compare that to something like Dragon Rise - all players worked together regardless of server to fill the bar. Sure, that was also a fake bar, but people felt good about farming dragons since ZOS was donating to a car rescue and people love cats. Now we’re fighting amongst ourselves to finally get to the other half of the content we paid for, and it’s just as basic as the first part.
Could you please clarify the bolded part? I do not think I've seen a mention of anything like this.
tomofhyrule wrote: »ESO_player123 wrote: »tomofhyrule wrote: »I'm sorta embarrassed by the player base for this negative feedback... What do we usually get with an expansion- a middling introductory quest to connect the two new zones? Instead we have a main storyline continuance, dungeons monsters temporarily updated all across Tamriel reflecting the invasion, and we have three distinct stages of an event connecting the two zones you usually get with an expansion. The repeatables are like a festival thrown in on top of that.
I am personally happy that the repeatables are easy to do. I don't want to have everything very involved because sometimes I want to watch tv while I play and sometimes I want to be focused with the game as the entertainment or challenge.
It was a very cool way to introduce two halves of a zone and the story is engaging and also feels impactful on the world rather than just another expansion spliced on.
To the fans who are so critical of a third of a segue of the yearly content: get a grip. To the devs: this is a good additional direction provided that the creativity continues on multiple fronts.
Good for you that are enjoying this event. Most people in this thread don't.
Let me say I am a constant player since the beta. I have played through all the expansions, I have seen a lot in ESO. I really love the game, and I also love the housing system. So, my criticism is very friendly, I supported this game with my sub for so many years, and applauded each time they open a new zone.
What you are saying above is true, the story continues, the invasion affects every area of the world, the devs came up with this wall which most likely wasn't easy to do from a technical point of view.
However, as someone who has played the content, and especially events - I usually don't skip any event - trust me when I say, this isn't something new or original. Don't look at the wall, just see the reskinned dolmens, fetch quests, and grind for loot boxes. I get it there will be something else in later phases, but people who have done this a lot of times, are bored already.
And it's fine as another event like Witches, when you do bosses and delves for more lootboxes, we all love and hate that, but otherwise it doesn't inspire me. The event doesn't make me feel there is any real danger to Solstice, let alone to Tamriel. Maybe it would have been different if we had invading world bosses in the main capitals, the skybox change, undo some planemeld in cities in real time and so on. I wish it was different. I paid for this pass more than for last year's DLC, and can't say I am having more fun, or this content will be memorable as Summerset or Orsinium.
My point is that the comparison is flawed and everyone is acting out of false comparisons... You are all acting like this 1/3 of an event is itself 'The Yearly Pass'... it's not- it's just a single link in a chain between the two zones of an 'expansion'. My further point is it is much more than we used to get in that capacity in the past (small little introduction quests). We can't compare the 'season pass' vs. 'expansion' until we have the full content which is now like 50-65% known. I like the new format better and it is weird that anyone would be critical of it. It will be fine to say as a whole the new 'season pass' is worse than the prior 'expansions'- but we aren't there yet.
Except for the fact that the PTS exists, and players who use it have seen the whole thing by now. Literally anyone could jump on PTS right now and see the other part.
If I’m expected to pay $50 for something that gets meted out over time, why do I need to hand over $50 upfront? Why not just pay as things come out?
(And then, if there’s a part I don’t want - or I already get for free via a sub - then I wouldn’t have to pay for it)
Also, none of this changes the fact that the game was horrifically mismanaged this whole year, and even for half of the previous year. The “Housing Feature” from U43? Half of an addon PC already had instead of what that community has been begging for. The “PvP Content” from U44? A rework of a less-popular PvP mode into an even less popular version, which now made several achievements unobtainable or prohibitively difficult at best coupled with a stream that turned away most of the players it was trying to entice. The big “Selling Point Feature” from U46? A free update that utterly destroyed the balance of the game despite all warnings that exactly that would happen, and no effort since to fix it. The big “Once-in-a-lifetime Event” from U47-48? A series of dailies with minimal rewards that lasts over a month, culminating in a Public Dungeon they’re deleting from the game a week after it drops. And over an over, all we get from the devs is “tee-hee, we have cool stuff coming but it’s a secret and we’re not telling! nyah nyah 😜“
Seriously, the only thing they did this year that was universally appreciated was that they taught horses how to swim.
If people weren’t already frustrated with the game, they’d be fine with the event. But frustration is running high, and we were told that everything was building up to this (implying that they were slow on balance or making new stuff because this was going to be something huge) and it’s a basic event. So… why did we not get balance then? Why so little content? Did this event really make up for missing what we used to get?
Also let’s not forget that one entire supported language doesn’t have its voiceover, which means they will never get to play this event (that they paid for!) in their language. That’s just obscene.
Besides, there are a few really frustrating parts of this event we haven’t had before.
One, the event itself spoils the story. Like Walks straight up says that Gabrielle is dead, whether you played the story or not. The (beautiful) key art pic has Darien front and center, who by this point should be dead twice over. Was it necessary to spoil the story? They really couldn’t have done that better?
Two, it’s pitting players against each other. Most players choose a server based on what they have access to and where they live, so “server pride” isn’t even as important as Alliance pride. But now they’re making this a stupid competition - and not only that, but each server has a different end goal (and they’re not gonna tell us what it is), so it’s all a totally fake competition. This means the ‘losing’ server is just gonna be frustrated because it’s not like they have much control over it in the first place. Compare that to something like Dragon Rise - all players worked together regardless of server to fill the bar. Sure, that was also a fake bar, but people felt good about farming dragons since ZOS was donating to a car rescue and people love cats. Now we’re fighting amongst ourselves to finally get to the other half of the content we paid for, and it’s just as basic as the first part.
Could you please clarify the bolded part? I do not think I've seen a mention of anything like this.
They mentioned that on one of the reveal streams. Since the servers all have a different population, it’s a different amount of progress they get per quest. The point is that a very populated server like PCEU won’t be getting the bar filled after 3 hours, while a very low pop server like XBEU won’t have to wait for six months for enough people to do enough dailies to unlock the rest of the zone.
Best way to think would be that if every quest gave (making up numbers here) 1 point, then XB may need 1 million points to fill the bar. But PC has a much larger population, so they need 100 million points to fill theirs instead, since they have way more people to do dailies and contribute points.
We don’t have the final numbers of how many points each daily gives or how many points each server needs to fill the bar, but they have confirmed that each server has a different goal based on their population. But because of all of those hidden figures, it makes it easy for ZOS to change the bars at will to adjust how long each phase will take (and they adjusted twice already - once an hour or so after release since the bars were all filling too quickly, and then again a few days later since activity had slowed and the bars would not finish in the expected time)
tomofhyrule wrote: »Sure, that was also a fake bar, but people felt good about farming dragons since ZOS was donating to a car rescue and people love cats. Now we’re fighting amongst ourselves to finally get to the other half of the content we paid for, and it’s just as basic as the first part.