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Dev Team Request: A Top 5 List of Bugs and Pain Points You Would Like Addressed

  • SalamanNZ
    SalamanNZ
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    Input lag in PVP is a joke. In open world or dungeons there is no lag, no matter how much is going on screen and AOE explosions everywhere, but in BGs or Cyrodiil or any PVP the input lag removes all fun from the experience. Fix this and you'll have a flood of returning players and a steady stream of revenue. Leave it as it is and lose more players and let the game die a slow death.

    In PVP you cast a skill only to find it hasn't fired and then the internet lag hits you with a full screen of damage instantly but from abilities that have a cast timer and I wonder "how could I get hit by 5 lethal arrow shots in less than half a second from the same player?" Not everyone is exploiting are they? Because I know I'm not standing there counting the shots hit me
  • alanfsweetb14_ESO
    On an average, If I am loged on for a couple hours, I will get booted 3-5 times. Do you ever plan to address?
  • jle30303
    jle30303
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    There are now so many dungeons, that only being able to get a weapon (or jewelry) from the FINAL boss is beyond a joke. Having to do EVERY ONE of them 45 times to sticker everything is ludicrous when there are that many.

    Please. Make weapons start dropping from other bosses once there's nothing else left to sticker. Even if you do it by "killing a major boss adds another weapon to the final boss's drop" to prevent people just farming the first boss and quitting.

    Or make the final bosses drop 2 items from their pool (weapons/jewelry) in veteran, 3 in hard mode veteran.
    Edited by jle30303 on October 2, 2025 1:57AM
  • EchoesofThunder
    EchoesofThunder
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    Half the quests you and your partner share drops/pickups/kills/etc.
    The other half? You each have to pick up/kill/collect individually. It's nuts. We keep having to go back to finish a quest, because one of us didn't actually do the "picking up" when our partner did. Can you please make them consistent??
  • Mackinsar
    Mackinsar
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    Top Pain Points:

    1. The combat bug needs to be fixed. It lasts too long and continues when when a character is way to far away from any combat to be reasonably considered to be “in combat.”

    2.Transmutation geodes of the exact same size (25, 50) desperately need to stack.

    3. Glyphs of the exact same type and quality desperately need to stack.
  • MorallyBipolar
    MorallyBipolar
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    Lack of respect for the customer base is the biggest pain point for me by far. Second is vengeance and the apparent deception surrounding it's development and future.
  • blktauna
    blktauna
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    SalamanNZ wrote: »
    Input lag in PVP is a joke. In open world or dungeons there is no lag, no matter how much is going on screen and AOE explosions everywhere, but in BGs or Cyrodiil or any PVP the input lag removes all fun from the experience. Fix this and you'll have a flood of returning players and a steady stream of revenue. Leave it as it is and lose more players and let the game die a slow death.

    This is happening now in dungeons. Doing Dread Cellar inputs stop functioning randomly... Same in Elden Hollow... pretty much any 4 man and still but less frequently in trials.
    PCNA
    PCEU
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