Maintenance for the week of October 6:
• PC/Mac: No maintenance – October 6
• ESO Store and Account System for maintenance – October 7, 6:00AM EDT (10:00 UTC) - 4:00PM EDT (20:00 UTC)
The Official Vengeance Test Campaign Feedback Thread (Test 2)
Delayed Vengeance test 2 feedback Were you able to successfully get into large-scale battles?
Yes, there were large scale battles all the time.
Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?
Large scale battles felt both more responsive and fun than on life.
What you think of the simplified abilities?
While some of the ability’s on life got overloaded with too many effects and should be simplified ability’s in Vengeance got over-simplified too much.
Some skills lost all identity, flames of oblivion for example while a useful buff isn’t similar to life version, it should throw fireballs again and give away 20s major berserk to currently too weak molten armaments.
AOE caps should be removed for dmg and debuffs on enemy’s while aoe cap for heals, shields and buffs should stay if the skills don’t get converted to singletarget which I would prefer for most of them.
Vengeance MagDeto isn’t useful for bombers and needs a rework/buff enabling bombers to bomb solo.
Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc?
No character got corrupted
What are your initial thoughts on Vengeance Test?
I like better performance and everyone being able to compete including starters with fights being decided by your actions during fight not by having better build before fight starts.
I also like absense of ballgroups.
Do you have any general feedback?
Players should be able to setup more than 1 siege per type to help outnumbered faction with fewest players setup enaugh siege to defend keeps like 2 players placing 5 oil above maingate.
Ballistae should hit players hard like coldfire ballistae.