Oh hell no. This test shows us just how little power creep it takes to throw balance in the toilet. NB already infinitely resets fights with cloak/offering/siphoning. Group defense and heal stacking quickly outpaces group damage output as soon as you let players build into healing, or if you introduce defensive cheese like permablock or shield spam.MincMincMinc wrote: »The end result that would be ideal is to bring back build choices
xylena_lazarow wrote: »Oh hell no. This test shows us just how little power creep it takes to throw balance in the toilet. NB already infinitely resets fights with cloak/offering/siphoning. Group defense and heal stacking quickly outpaces group damage output as soon as you let players build into healing, or if you introduce defensive cheese like permablock or shield spam.MincMincMinc wrote: »The end result that would be ideal is to bring back build choices
Get into, yes. Be useful in, no.This is the official feedback thread for the new Vengeance Test. Please try out the new campaign and let us know what you think! Specific feedback that the team is looking for includes the following:
- Were you able to successfully get into large-scale battles?
No, the latency was just as bad as normal Cyro. For example, I often found myself moving in a direction for 2-3 seconds after I stopped pressing the directional key. Or worse, I found myself standing still for 2-3 seconds after starting to press a key.
- Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?
The simplified display makes it a lot less apparent who is doing what. For example, since you can't see the siege shield, it's not clear when it needs to be refreshed.
- What you think of the simplified abilities?
No
- Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc? If you encounter character corruption, please provide the following feedback when using /bug in-game.
See https://forums.elderscrollsonline.com/en/discussion/comment/8337252/#Comment_8337252. It all still applies.
- What are your initial thoughts on Vengeance Test?
- Do you have any general feedback?
Only if they play Nightblade /sEveryone that likes this campaign is over 40, disabled, or lost everyone and everything they love in their actual life.
xylena_lazarow wrote: »Only if they play Nightblade /sEveryone that likes this campaign is over 40, disabled, or lost everyone and everything they love in their actual life.
The reflex requirements are the same in either format. Sweaty competition is still dependent on animation cancelling. Only the pre-fight math puzzle has changed, and it's in favor of button pressers, not spreadsheet authors.
The common thread I've noticed amongst anti-Vengeance players is that they're all fine with unexplained random instant death, and don't realize or care that this is an instant quit for the majority of gamers across demographics.
A lot of the anti-Vengeance players are just salty they can no longer cheese instant kill combos (or the proc sets that enable instant kills), having no idea how to actually fight someone without their cheese.
That's the thing about a self-selecting population. Of course it's a positive thing for the few dozen remaining regulars or whatever pitiful number build PvP is down to, just like how the 3-sided BGs debate keeps coming up.You say "people will say they're fine with 100-0 combos" but I dont think you realize that this is a positive thing.
I love these vengeance tests, no sublclassing, no lagg, no proccset or aids-meta and no ballgroup/pullgroup. The only thing that would make this gamemode perfect is reworking how healing targeting works, so you can heal yourself even if you have 5 friendly targets in your screen, even npcs. Only reason i decided to play this week is this test, i havent played since february.
Server performance this time around is quite bad, even with standard sized fights. I've had more disconnects, rubberbanding and freezing in vengeance this time around than I get in normal live Cyrodiil.
I hope these are just tests. A mandated version of vengeance mode will likely be the end of PvP in ESO and while the PvE mains don't realize it, the PvP mains spend the most on the game over any other subset of players, and there will certainly be massive repercussions for the games future if ZOS runs off what little remains of the PvP community.