Maintenance for the week of October 6:
• PC/Mac: No maintenance – October 6
• ESO Store and Account System for maintenance – October 7, 6:00AM EDT (10:00 UTC) - 4:00PM EDT (20:00 UTC)

Improving Random Dungeon Groups with a Player Rating System

  • BXR_Lonestar
    BXR_Lonestar
    ✭✭✭✭✭
    Aislinna wrote: »
    So, if you join a random dungeon run and get 3 speedrunners, while you want to run a different pace, you would downvote each player? And they in turn can all downvote you too? So, 1 disapprove and 2 approves for each of the speedrunners and 3 disapproves for you? Are you sure it's the speedrunners who will be playing alone?

    Just want to clarify that random group does not mean all players have queued for the random daily dungeon. Some queued for a specific dungeon and got a speedrunner. Everyone glosses over that point.

    Still, I don’t see how a rating would help. It would further complicate the game.

    At this point, pretty much EVERYONE is looking to speed run the dungeons because EVERYONE has run them 200+ times. I don't want to crawl through Lair of Maerselok one more time than I need to.

    If you want to play that way or if you want to get the quest done, why is it so hard to join a guild or make some friends and ask them for help, and then, set expectations before anyone agrees to go by telling them you want to get the quest done? This is an MMO after all, and the point of the game is to meet other players to play with.
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭✭✭
    Aislinna wrote: »
    So, if you join a random dungeon run and get 3 speedrunners, while you want to run a different pace, you would downvote each player? And they in turn can all downvote you too? So, 1 disapprove and 2 approves for each of the speedrunners and 3 disapproves for you? Are you sure it's the speedrunners who will be playing alone?

    Just want to clarify that random group does not mean all players have queued for the random daily dungeon. Some queued for a specific dungeon and got a speedrunner. Everyone glosses over that point.

    Still, I don’t see how a rating would help. It would further complicate the game.

    At this point, pretty much EVERYONE is looking to speed run the dungeons because EVERYONE has run them 200+ times. I don't want to crawl through Lair of Maerselok one more time than I need to.

    If you want to play that way or if you want to get the quest done, why is it so hard to join a guild or make some friends and ask them for help, and then, set expectations before anyone agrees to go by telling them you want to get the quest done? This is an MMO after all, and the point of the game is to meet other players to play with.

    Did you read what I said?

    I have run them numerous times but I don’t think it is fair to expect 3 players who might queue for a specific dungeon and have a player who queued for the quick random daily dungeon speedrun and pull all of them from boss to boss when they want to open chests and move at a slightly more leisurely pace and kill all the mobs.

    Also, I am running with other people, I am just using the in-game function called the group dungeon finder to do so. Nothing wrong with that. If I had like-minded guildies to run with I wouldn’t have to queue.

    I am playing the game as intended.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Lord_Hev
    Lord_Hev
    ✭✭✭✭✭
    ✭✭
    All the people with the "I've already run X so many times" Okay, what else do you actually do in the game that you feel the need to run through as fast as humanly possible like it's such a daunting unforgiving chore? lol.


    I've run fg1 100000 times since 2014, and I still treat it like I treat every single dungeon and trial I do. By-the-book, pack to pack as a group and via the Tank's lead and pace.
    Edited by Lord_Hev on October 4, 2025 12:23AM
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • prof-dracko
    prof-dracko
    ✭✭✭✭✭
    Why not just have an upvote system. No downvotes to abuse, but players who co-operate well get a bit more preferential treatment and the players who don't aren't affected.
  • thorwyn
    thorwyn
    ✭✭✭✭✭
    ✭✭✭
    I don’t think it is fair to expect 3 players who might queue for a specific dungeon and have a player who queued for the quick random daily dungeon speedrun and pull all of them from boss to boss when they want to open chests and move at a slightly more leisurely pace and kill all the mobs.

    It's also not fair to expect 3 people who just want to get the dungeon done as quickly as possible to wait for one "master historian" who wants to check every inch of the architecture.
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • thorwyn
    thorwyn
    ✭✭✭✭✭
    ✭✭✭
    Why not just have an upvote system. No downvotes to abuse, but players who co-operate well get a bit more preferential treatment and the players who don't aren't affected.

    Because noone would know what the upvotes were given for. It just reflects the expectation of the player who gave it and that information is not transfered to the next person.
    An upvote could mean "fast and efficient dungeon runner" or "nice and slow paced dungeon runner" or "made a hilarious dad joke in group chat". So at some point, everybody would have stacked up upvote points, because everybody runs into players who like their play style and the upvotes would become meaningless.
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • Radiate77
    Radiate77
    ✭✭✭✭
    Why downvote at all?

    Someone speed runs, gift them Pacesetter.
    Someone roleplays, give them Undaunted.
    Someone guides beginners, they get Champion.

    Then you could set preferences when queuing and dedicate the first minute or two to only matching with your choice in players, as over time the search restrictions could loosen.
    Edited by Radiate77 on October 4, 2025 7:09AM
  • Aislinna
    Aislinna
    ✭✭✭✭✭
    Radiate77 wrote: »
    Why downvote at all?

    Someone speed runs, gift them Pacesetter.
    Someone roleplays, give them Undaunted.
    Someone guides beginners, they get Champion.

    Then you could set preferences when queuing and dedicate the first minute or two to only matching with your choice in players, as over time the search restrictions could loosen.

    I think you may have the start of an idea going. The main issue is with other people upvoting/assigning characteristics to other players. I.e., "I don't like the speedrunner" so I'm assigning them "undaunted" and they will then get matched with all the slower paced people that want to explore and then the speedrunner will be taught a lesson. If people can figure out how to weaponize something, people will. Now, if it was a self-assigned role that's something that could possibly be worked into the matchmaking.

    Edited by Aislinna on October 4, 2025 8:47AM
  • Radiate77
    Radiate77
    ✭✭✭✭
    Aislinna wrote: »
    Radiate77 wrote: »
    Why downvote at all?

    Someone speed runs, gift them Pacesetter.
    Someone roleplays, give them Undaunted.
    Someone guides beginners, they get Champion.

    Then you could set preferences when queuing and dedicate the first minute or two to only matching with your choice in players, as over time the search restrictions could loosen.

    I think you may have the start of an idea going. The main issue is with other people upvoting/assigning characteristics to other players. I.e., "I don't like the speedrunner" so I'm assigning them "undaunted" and they will then get matched with all the slower paced people that want to explore and then the speedrunner will be taught a lesson. If people can figure out how to weaponize something, people will. Now, if it was a self-assigned role that's something that could possibly be worked into the matchmaking.

    Wouldn’t that be contradictory?

    If someone wants people who don’t speed run, why would they sacrifice their future experiences by designating someone who does something they don’t like, as someone they would like to play with again? I also don’t think a self-assign works, as people would find a way to flame others for not adhering to their assignments.

    I believe that there are more people who would vote appropriately than not, and assuming our designations were per character and reset every quarter, this could be the perfect solution to the problem.
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭✭✭
    thorwyn wrote: »
    I don’t think it is fair to expect 3 players who might queue for a specific dungeon and have a player who queued for the quick random daily dungeon speedrun and pull all of them from boss to boss when they want to open chests and move at a slightly more leisurely pace and kill all the mobs.

    It's also not fair to expect 3 people who just want to get the dungeon done as quickly as possible to wait for one "master historian" who wants to check every inch of the architecture.

    It is, if the one player who waited in the queue and queued for a specific dungeon to do the quest got 3 random daily reward speedrunners who took the short cut in the queue. Players who do quests and check for lorebooks and chests do not take a significant more amount of time to run a dungeon, stop over-exaggerating.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • lillybit
    lillybit
    ✭✭✭✭✭
    When I did Bedlam Veil for the first time on PS (queued specifically for it, not a random) there were 3 of us doing the quest and 1 who wanted to speed run. It's a fairly straightforward quest that doesn't need any waiting around so it didn't really matter and we mostly kept up except for once we stopped to loot a chest (on the direct path with force lock so it took seconds) and they ran ahead and died to trash.

    Then we came to the puzzles. Obviously it was the first time there for most of us so as well as the achievement there was the 3 curated chests, double event drops and empty stickerbooks! I'd had BV turn up as a random on PC so knew what to do and it took 10-15 seconds to solve and grab the loot while the runner raced on in a hurry to die to trash (they were still rezzing when we caught up). The last one didn't have a trash pack after to slow them down tho, so literally as I was about to solve it we were all pulled to the boss.

    I get that people like to get dungeons over with quick but we weren't hanging about reading everything and looking into every corner. We were literally right behind them almost the whole way.

    This is how most non-speed runners operate. We don't hang about but if theres a chest we want to loot it. How is it right that 1 person gets to unilaterally decide that we can't, just for the sake of 3 seconds?
    PS4 EU
  • thorwyn
    thorwyn
    ✭✭✭✭✭
    ✭✭✭
    It is, if the one player who waited in the queue and queued for a specific dungeon to do the quest got 3 random daily reward speedrunners who took the short cut in the queue. Players who do quests and check for lorebooks and chests do not take a significant more amount of time to run a dungeon, stop over-exaggerating.

    The three other players have been waiting in the queue just as long as the quester.
    And yes, players who are searching every corner for chests, listen to every dialogue and read every lorebook DO take significantly more time, so stop talking it down.
    Edited by thorwyn on October 5, 2025 6:50AM
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • lillybit
    lillybit
    ✭✭✭✭✭
    thorwyn wrote: »
    It is, if the one player who waited in the queue and queued for a specific dungeon to do the quest got 3 random daily reward speedrunners who took the short cut in the queue. Players who do quests and check for lorebooks and chests do not take a significant more amount of time to run a dungeon, stop over-exaggerating.

    The three other players have been waiting in the queue just as long as the quester.
    And yes, players who are searching every corner for chests, listen to every dialogue and read every lorebook DO take significantly more time, so stop talking it down.

    First off that's not even true. 3 people who have queued for a random dungeon have waited as long as someone queuing for one specific dungeon? Have you never done that?

    Secondly, players who want to look at everything, read everything, listen to everything are not the usual quester. I've never (that I remember) had anyone in a random that wanted to take that much time. Not saying they don't exist but they're nowhere near as common as some would have us to believe.

    Most people doing quests are rushing through them too and only stop to wait when the quest forces them to. That's the quest design at fault. It's usually a really stressful situation to be in, waiting for the stupid npc to just shut up! so you can progress the quest before someone pulls you to the next boss.

    I'd love to see all the quests become more of the drive-by style of later dlc dungeon quests, but sadly that's not how it is so sometimes we need just a few more seconds
    PS4 EU
  • Frayton
    Frayton
    ✭✭✭✭
    Lord_Hev wrote: »
    All the people with the "I've already run X so many times" Okay, what else do you actually do in the game that you feel the need to run through as fast as humanly possible like it's such a daunting unforgiving chore? lol.


    I've run fg1 100000 times since 2014, and I still treat it like I treat every single dungeon and trial I do. By-the-book, pack to pack as a group and via the Tank's lead and pace.

    For many players, dungeons that they've run 100,000,000x already are a means to an end, a tedious task that must be done to play what they actually enjoy. It's not fun. It's a necessary evil, so to speak, to get to fun. The worst part of this isn't speedrunners, it's that eventually people just get burnt out and tired of the grind for everything in ESO and just quit playing.

    This might be an unpopular opinion, but personally, I love speedrunners especially when I'm on a tiny alt that I just want to level.
  • DenverRalphy
    DenverRalphy
    ✭✭✭✭✭
    ✭✭✭✭
    Frayton wrote: »
    Lord_Hev wrote: »
    All the people with the "I've already run X so many times" Okay, what else do you actually do in the game that you feel the need to run through as fast as humanly possible like it's such a daunting unforgiving chore? lol.


    I've run fg1 100000 times since 2014, and I still treat it like I treat every single dungeon and trial I do. By-the-book, pack to pack as a group and via the Tank's lead and pace.

    For many players, dungeons that they've run 100,000,000x already are a means to an end, a tedious task that must be done to play what they actually enjoy. It's not fun. It's a necessary evil, so to speak, to get to fun. The worst part of this isn't speedrunners, it's that eventually people just get burnt out and tired of the grind for everything in ESO and just quit playing.

    This might be an unpopular opinion, but personally, I love speedrunners especially when I'm on a tiny alt that I just want to level.

    Can you give me an example of anything that's gated behind thousands of repeated runs through the same dungeon? I participate in all offered content (though admittedly light on the PvP content), and I have yet to be required to constantly run RND's thousands of times. I've run every base game dungeon as much as pretty much anybody else, and yet I've never been under a time crunch. I've never had my gaming day ruined because someone else in the group needed a few minutes longer to get through the dungeon.

    The only reason speedrunning is so rampant is because the playerbase is overrun with the "me first" player mentality. They're doing it for no other reason than farming Transmutes or event boxes. That's it. But at a certain point, Transmutes aren't needed to be farmed anymore since stickerbooks fill up and it's often simpler to just decon/recon because the cost is a wash. Some might say for XP as well, but realistically after 1500CP earning XP drops very low on the priority scale.

    [edit] Forgot to ask. If speedrunning is because players are just tired of the same ol same dungeons they've run ad nauseum... then why do they immediately drop group the moment they load in and see it's a DLC dungeon that they've not run "thousands" of times? Because by that logic, they should be relieved and happy that they got lucky and get to go through a dungeon they're not sick of yet. No?
    Edited by DenverRalphy on October 6, 2025 5:59AM
  • Malprave
    Malprave
    ✭✭✭✭
    I’m always impressed by the seemingly inexhaustible number of really bad ideas that come up in the forums.
  • Mik195
    Mik195
    ✭✭✭✭✭
    I don't group so may be wrong, but based on forum posts and online rants fake tanks seem to be universally disliked. I think any kind of rating system is likely to have a negative impact on people who are learning to tank (not fake, just inexperienced) and in the long run, you'll have fewer tanks.
Sign In or Register to comment.