Input lag in PVP is a joke. In open world or dungeons there is no lag, no matter how much is going on screen and AOE explosions everywhere, but in BGs or Cyrodiil or any PVP the input lag removes all fun from the experience. Fix this and you'll have a flood of returning players and a steady stream of revenue. Leave it as it is and lose more players and let the game die a slow death.
In PVP you cast a skill only to find it hasn't fired and then the internet lag hits you with a full screen of damage instantly but from abilities that have a cast timer and I wonder "how could I get hit by 5 lethal arrow shots in less than half a second from the same player?" Not everyone is exploiting are they? Because I know I'm not standing there counting the shots hit me
There are now so many dungeons, that only being able to get a weapon (or jewelry) from the FINAL boss is beyond a joke. Having to do EVERY ONE of them 45 times to sticker everything is ludicrous when there are that many.
Please. Make weapons start dropping from other bosses once there's nothing else left to sticker. Even if you do it by "killing a major boss adds another weapon to the final boss's drop" to prevent people just farming the first boss and quitting.
Or make the final bosses drop 2 items from their pool (weapons/jewelry) in veteran, 3 in hard mode veteran.