Ishtarknows wrote: »Queuing for a BG without any attempt at gearing up for it or not attempting to perform the objectives should be looked upon the same as fake tanking or healing in dungeons. Fake queuing for PvP isn't fair on the rest of your team. Sure, as someone suggested the other team might get a quick, easy win (lucky them) but what about the team you're on?
DenverRalphy wrote: »<snipped image>
How hard is it to pick 3 locks, defeat 5 slimes and craft 4 woodworking items? You can literally do all that in less than 10 minutes.
I was going to run a BG either way today so that saved me one endeavor, there are 5 dailies and you only need 3, stop acting like system is making you do PvP, because it isn't."Most people don't care about pvp", where did you get that statistic from? Really curious to hear that.You know why ?
because MOST OF PEOPLE DONT CARE PVP and :
- RUIN every BG
- dont have any PVP skill, just here for daily, they die on one shot, litterally
Everytime this is the same scenario. PLEASE STOP .
Or change it to "WIN a BG", maybe that will motivate them to jump into the arena and play a little more seriously?
"Ruin every BG", you mean, for the people who totally didn't have to go there and yet chose to? I'm sure PvPers won't mind an easy win.
ESO has lacked PvP content for years, stop trying to take away the few things we get, especially the ones that you are not even remotely forced to interact with.
I think you may have misunderstood the OP's viewpoint. They weren't hatng on PvP being forced on them. They were bemoaning their PvP experience being sullied with undesirables.
Not that I agree either way. <shrug>
Ishtarknows wrote: »Queuing for a BG without any attempt at gearing up for it or not attempting to perform the objectives should be looked upon the same as fake tanking or healing in dungeons. Fake queuing for PvP isn't fair on the rest of your team. Sure, as someone suggested the other team might get a quick, easy win (lucky them) but what about the team you're on?
Ishtarknows wrote: »Queuing for a BG without any attempt at gearing up for it or not attempting to perform the objectives should be looked upon the same as fake tanking or healing in dungeons. Fake queuing for PvP isn't fair on the rest of your team. Sure, as someone suggested the other team might get a quick, easy win (lucky them) but what about the team you're on?
This isn't a debate about whether CP is important; we don't care.
AcadianPaladin wrote: »Never done a BG, never will. And I almost always manage to get 3/3 endeavors.Horace-Wimp wrote: »Just don't do that Endeavor.
That's not the point.
We should be able to play BGs for fun, without having to deal with those who come just to die without trying to win, just because they have to complete a daily endeavour.
spartaxoxo wrote: »Ishtarknows wrote: »Queuing for a BG without any attempt at gearing up for it or not attempting to perform the objectives should be looked upon the same as fake tanking or healing in dungeons. Fake queuing for PvP isn't fair on the rest of your team. Sure, as someone suggested the other team might get a quick, easy win (lucky them) but what about the team you're on?
I disagree. Fake tanking can be solved by using a single skill. Builds are things that require many hours of planning. It's reasonable to expect people have the basic skills. It's not reasonable to expect people have full kits and an total understanding of what they're doing before they have even started. There needs to be room to be bad at the game, especially at the beginning.
The game requires a completely different skill set to PvE vs PvP, it's not as simple as slapping on one skill in the flex spot on your bar.
Logically, CP reflects a player's seniority (except in the rare cases of multiple accounts).
BUT waiting on the ledge and then suddenly jumping in without attacking and letting himself be killed? I call that "not caring."
This isn't a debate about whether CP is important; we don't care.
This seems to be another version of the semi-regular debate about ZOS's overarching strategy to entice players to play all aspects of the game
spartaxoxo wrote: »Ishtarknows wrote: »Queuing for a BG without any attempt at gearing up for it or not attempting to perform the objectives should be looked upon the same as fake tanking or healing in dungeons. Fake queuing for PvP isn't fair on the rest of your team. Sure, as someone suggested the other team might get a quick, easy win (lucky them) but what about the team you're on?
I disagree. Fake tanking can be solved by using a single skill. Builds are things that require many hours of planning. It's reasonable to expect people have the basic skills. It's not reasonable to expect people have full kits and an total understanding of what they're doing before they have even started. There needs to be room to be bad at the game, especially at the beginning.
The game requires a completely different skill set to PvE vs PvP, it's not as simple as slapping on one skill in the flex spot on your bar.
Slap on one skill and you are still a lousy tank. PvE skills are not disabled when you go into Battlegrounds. You can still use them against other players and that is PvP every bit as much as a player with one taunt is a tank. Maybe more. Standing on a flag blocking so you are harder to kill in certain battlegrounds is being much better for your participation than some player in a dungeon with one taunt thinking he is now a tank.
Standing on the ledge is not participating. Once you jump down you are fully engaged in PvP and even with a PvE build if you don't just stand there you can contribute. Nah the DPS that slots one taunt that in all likely hood he will forget to keep up is much worse than the player that goes into battlegrounds with PvE gear. Much worse
spartaxoxo wrote: »I don't disagree. I mean, I call my own DPS with just a taunt a fake tank for this very reason. I'm just saying that tons of people draw the line between fake and real tank based purely on if you can aggro and hold the boss still. That's a very low barrier compared to expecting someone to be fully kitted out and skillful at PvP. Expecting everyone entering PvP to already have a full PvP build and some degree of skill the second they enter PvP isn't reasonable.
This seems to be another version of the semi-regular debate about ZOS's overarching strategy to entice players to play all aspects of the game
There are 5 options, a mix of various game aspects, so that everyone has endeavours close to their wheelhouse. It's not ZOS trying to encourage people into all aspects, it's because ZOS know not everyone does.
You know why ?
because MOST OF PEOPLE DONT CARE PVP and :
- RUIN every BG
- dont have any PVP skill, just here for daily, they die on one shot, litterally
Everytime this is the same scenario. PLEASE STOP .
Or change it to "WIN a BG", maybe that will motivate them to jump into the arena and play a little more seriously?
I don't do BGs for endeavors, but I find myself with those who want to quickly participate in a BG and quickly finish it the day it comes up in the list of 5 possibilities.
You know why ?
Or change it to "WIN a BG", maybe that will motivate them to jump into the arena and play a little more seriously?
Maybe ZOS can 'force' more group/MMO participation in overall dungeons and BGs if they make a static daily dungeon endeavour and static daily BG endeavour as permanent 6th/7th daily endeavour choice that grants the same amounts of points as one of the other random 3/5. Basically giving players a daily choice to either do one or both of these static group daily endeavours or pick some of the other random 5.
Would create more participation on the MMO side of the game.
PS: This would also mean that during some ticket events players do not have to take time out of their event to complete some of the out-of-the-way endeavours, but can instead choose to do dungeons during undaunted or a BG during mayhem, etc.
Okay, let's be clear:
- I'm not against BG novices. It's normal; everyone starts one day.
- The problem is putting "participate in a BG" as an endeavor, without a victory condition. This attracts people who don't necessarily want to play and who passively wait for the match to end. We see all levels, from novice to try-harder.
ShutUpitsRed wrote: »ShutUpitsRed wrote: »I’m so down for changing those endeavors to “win a battleground,” though I also think scoreboard rank should determine your rewards, too. Stand on flag or get 2k AP max!
So a players endeavors reward is dependent on who they are matched with and/or against? If scoreboard rank determines reward, ganking and spawn killing newbs would be rewarded.
No, I mean general BG rewards should depend on your score. You don't get that many points killing unless it's around an objective except in deathmatch, then the noobs are gonna get pwned anyway. I can get on my least-PvP toons and still get at the top or near the top of scoreboards simply by playing objective. Objective determines score, and it's a good metric of who's actually trying to win the BG versus who's there to either stand at spawn and heavy attack or just get kills.