stop with "accomplish a BG" in daily endeavors

  • Thumbless_Bot
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    kiwi_tea wrote: »
    100% agree that the system's poor respect for MMR is the issue. And maybe the BGs population is low and ZOS feels that justifies the present system, but imo it suppresses the population because there's no entry-level lobbies. People play once or twice, then decide it's not for them because all the lobbies are filled with first-timers and people who hide or use Arcanist beam vs actual PVP players and builds. If a team doesn't get a few of the latter on it, that team is doomed.

    I really think mmr is nothing more than games played and cp level. It's atrocious. Every 8v8 has 3 or 4 sweats and 12 or 13 people in their pve setup because they run bgs every day until they get their xp.

    If I happen to be on a team with 7 people who do not know how to block, have never encountered a dark convergence or roa pull, r think that the other player is going to just sit there in an arcanist beam, all of which seems to be 99% of the population, I usually just leave.
    Edited by Thumbless_Bot on September 10, 2025 2:59PM
  • peacenote
    peacenote
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    Gabriel_H wrote: »
    peacenote wrote: »
    This seems to be another version of the semi-regular debate about ZOS's overarching strategy to entice players to play all aspects of the game

    There are 5 options, a mix of various game aspects, so that everyone has endeavours close to their wheelhouse. It's not ZOS trying to encourage people into all aspects, it's because ZOS know not everyone does.

    It can be a bit of both. :). And it is.

    And you know how I know that? Because if it was truly only about ensuring all players had accessible endeavors, they could all be very basic game play activities that almost everyone does and/or more broadly applicable. Imagine endeavors like.... "Loot 1,000 gold or tel var today." "Complete one achievement." "Use three wayshrines." "Log 30 minutes of playtime today." "Open the Crown Store." "Interact with 6 NPCs." "Visit 5 different areas of Tamriel." "Experience elemental damage in combat today." "Queue up for one activity (Group Finder, Dungeon Finder, ToT, BG all count.)." "Complete 5 repeatable quests." "Participate in any chat today (zone, whisper, etc.)." "Earn one CP level, character level, or alliance rank." "Sprint both on a mount and on foot once." "Preview 3 items in the Crown Store." "Log in more than once today."

    There are tons of items like this I can think of, off the top of my head, that could apply to almost all players regardless of the activities they like to enjoy - although I'm sure some of you could argue with even these. ;) Not only that, but sometimes we do get things like "sell items to merchants" or "gather logs" or "eat three foods" which, even if you weren't going to do those things naturally, are activities that don't require engaging in any specific kind of content to complete. Which means ZOS knows how to make endeavors that are broadly accessible but they purposely put in activities that people might not otherwise try, as carrots. If they wanted them to be more time consuming, they could increase the amount in the endeavors (complete 10 repeatable quests, log an hour of play, etc.) without having to resort to dropping in more specific choices. But, instead, they give us specific wording arranged around content type with some broad ones that are not content specific peppered in once in a while. This is intentional.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • DenverRalphy
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    Currently I play BGs daily. Why are you trying to take out my easy endeavor points for the activity I already do? Just because you don't like your random mates?

    When you go random, you get random players in your group.
    If you wanna have some good and motivated teammates, just run a premade group.

    Also working MMR would be good, if there were many players eager to join BGs.
    What you suggest is actually draining the player queue which is really poor already. Meeting with the same people in BGs again and again won't lie.

    ^^^^^^^^^___________The most sensible comment in this entire thread.
    Edited by DenverRalphy on September 10, 2025 6:08PM
  • Veinblood1965
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    I wonder how many people both complain that "BGs are dying" but also protest when the game at large tries to encourage people who don't normally play BGs to try out the feature.

    The answer is 49. It's always been 49 and it will always be 49, no more, no less. Hope that helps? Lol
  • Iriidius
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    Queuing for a BG without any attempt at gearing up for it or not attempting to perform the objectives should be looked upon the same as fake tanking or healing in dungeons. Fake queuing for PvP isn't fair on the rest of your team. Sure, as someone suggested the other team might get a quick, easy win (lucky them) but what about the team you're on?
    If ZoS had working MMR system those „fake PvPer“ would just fight other „fake PvPers“ and real PvPers would fight real PvPers not getting useless teammates and everyone could have fun (except the players farming PvErs than zerging the rest).
  • Iriidius
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    Currently I play BGs daily. Why are you trying to take out my easy endeavor points for the activity I already do? Just because you don't like your random mates?

    When you go random, you get random players in your group.
    If you wanna have some good and motivated teammates, just run a premade group.

    Also working MMR would be good, if there were many players eager to join BGs.
    What you suggest is actually draining the player queue which is really poor already. Meeting with the same people in BGs again and again won't lie.

    Could easily replace battleground endeavour with one that everyone doing battlegrounds does anyway like cast x ultimates/skills/dodgerolls and you would still without extrawork get your endeavours.

    Many PvPer play solobattlegrounds because they do not a premade and it is the only place where you dont have to fight premades and where you get group without recruiting it yourself.

    Getting a premade means you must use premade queue fighting against other premades with premadebuilds and voicechat and need those too to compete or otherwise wait longer in queue to get an even worse experience then in solobattleground with randoms.

    Randoms should be random player of same Strength and MMR(if fixxed) not a player of total random or lowest skill.



  • Iriidius
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    Maybe there just needs to be a vengeance type BG, that way newbies will sort of be on a level playing field.
    That way both newbies could have fun and good players not loose for having useless random teammate or get no challenge because opponent has.

    Could replace 4v4 that many want remove anyway or create additional.
  • joshisanonymous
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    By the same token, you could complain about dungeon endeavors because it brings PvP players who don't care to set themselves up for PvE into dungeons where they make runs more of a headache than they need to be.

    I mean, I get your point, but the idea is obviously to give all types of players endeavors for doing what they would normally want to do anyway. I honestly don't know why a PvE player would choose a PvP endeavor anyway when there are always other options.
    Fedrals: PC / NA / EP / NB

  • Thumbless_Bot
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    By the same token, you could complain about dungeon endeavors because it brings PvP players who don't care to set themselves up for PvE into dungeons where they make runs more of a headache than they need to be.

    I mean, I get your point, but the idea is obviously to give all types of players endeavors for doing what they would normally want to do anyway. I honestly don't know why a PvE player would choose a PvP endeavor anyway when there are always other options.

    This is a great point. If you queue for pve you should have a build that at least resembles the role you queue in for, even if it's not the best/meta pve build.

    The difference is that in the vast majority of dungeons you can get away with an okay build and mechanics can be shared in real time. This isn't the case in pvp. The learning curve is incredible steep in immense. It's the equivalent of dumping a new player into the hardest trial hard mode in beginner zone overland gear. The impact is much greater.
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