frogthroat wrote: »Sorry to hear that. But yeah, running dungeons 150 times during one event is not a good idea anyway. I wouldn't force anyone do what I did. That was nuts. And it was after work, so my free time was pretty much just dungeons after dungeons.I can't run more than two a day due to an RSI. I'm running 1/day most days, which is fine. No rush. I'll probably never complete the sticker book, but it's something to do.On this topic, a nice QoL improvement would be to have a "select all" on the Queue for a Specific Dungeon dialogue. That would make it easier to uncheck dungeons as one completes them. Right now, I've completed Fungal Grotto, but I'm not going to spend time every day checking every dungeon except those two. Sure, there's an addon, but this is a basic usability feature that should be in every dialogue in the game where you need to select stuff. Including the crafting menus.
Yes, that would be exactly the Favorite Dungeon Rotation addon. You mark them once and the checks remain until you uncheck them. Just click "queue favorite dungeons" and it queues you to all those that you marked. And unlike the unmodded dungeon finder, the checks remain forever until you uncheck them.
spartaxoxo wrote: »So, this whole debate boils down to a bunch of people wanting to claim rewards they didn't earn at the expense of players who like the dlc dungeons. They are smaller in number which is why there's an incentive to help them out. 🤷🏿♀️ I hope the devs keep in mind that incentive difference would have to be massive to make something like that work. As in no transmutes crystals at all for base game dungeons. That's a reward that's primarily needed for harder content anyway.
SilverBride wrote: »Nowhere here does it say that the reason for random queues is to be helpful to others by filling in their groups.
https://www.elderscrollsonline.com/en-us/guides/dungeonsguideRandom Veteran Dungeon immediately puts you into a queue for any veteran dungeon group available. Because you are not queuing for a specific unique dungeon, you will be offered a daily bonus premium reward upon completion that includes Undaunted Exploration Supplies and XP. If you've already received your daily premium reward, you'll still earn a regular bonus reward for every other random dungeon you do for the rest of the day.
Random Normal Dungeon immediately puts you into a queue for any normal dungeon group available. Because you are not queuing for a specific unique dungeon, you will be offered a daily bonus premium reward upon completion that includes Undaunted Exploration Supplies and XP. If you've already received your daily premium reward, you'll still earn a regular bonus reward for every other random dungeon you do for the rest of the day.
Specific Dungeons allows you to choose from the entire list which dungeons(s) you would like to queue for. You can choose the veteran or normal mode versions and you can queue for multiple dungeons simultaneously. You do not receive a bonus reward when completing a dungeon you specifically queued for.
Players should not be required to fill in groups that are choosing to queue for dungeons that they know many players do not wish to run.
frogthroat wrote: »I would change one thing in the random dungeon dialog. Add a check box "Ignore group composition" - if checked, and if all 4 players have that checked, then you would be placed in a random dungeon regardless of your selected role. That would make the DD queue go faster. I know there would be a possibility to have only supports in a dungeon, but I think that is quite unlikely. It would mostly affect DDs to have 4dd runs.
DenverRalphy wrote: »Realistically, the only issue is the disparity beteen what players are using the Random Daily Dungeons for, and its intended purpose.
The random daily dungeon was introduced to help fill slots for dungeon groups. Anymore though, players are more in it for themselves and only use it for farming XP/Transmutes as rapidly as possible.
I'm sure if players were given the ability to "favorite" their choice of dungeons for possble selection, almost everyone would have a favorited list of one.. Fungol Grotto.
tomofhyrule wrote: »If little Johnny is trying to farm Pillar of Nirn, that means he needs to wait until there are 3 people in the "DLC only" queue. Add to that that you need a tank and a healer, and support roles are rather necessary in DLCs. Meanwhile, Sally wants to just get her transmutes as fast as possible so she queues for basegame and finishes all 20 of her characters before Johnny even gets a single hit.
Izanagi.Xiiib16_ESO wrote: »Just drop your ESO sub and you wont get as many annoying dungeons in your queue.
Additionally if you really want to do a good RND farming session just queue with 2 other friends and then have one of you bring an unsubbed lvl 10 character - you'll only get Banished 1, Spindle 1 or Fungal 1. Just remember to vote kick the alt before you start the run so it avoids getting xp.
This is the most efficient way of farming RND's if you're looking for transmutes or affix scripts. Just Rotate your characters with friends if you dont have many geared - each of you 'carries' 1 run whilst the other 2 bring 'trash' characters to be carried.
DenverRalphy wrote: »SilverBride wrote: »DenverRalphy wrote: »SilverBride wrote: »Why depend on players that don't want to be there to fill their groups?tomofhyrule wrote: »And herein lies the problem: you think that it will "increase player satisfaction" for the person stuck trying to farm for a DLC set, but their queue is popping even slower than a BG queue.
Now you're trying to twist the narrative by laying responsibility onto the players who like to play content you don't want to do? C'mon..
The players queued up for DLC dungeons didn't pick anybody to join their group. They merely made themselves available for volunteers to draw from.
I'm saying that players that only want to queue for Base Game dungeons should have the right to queue for content they prefer, too.
They can. It's called queueing for a specific dungeon.
Demalb16_ESO wrote: »DenverRalphy wrote: »SilverBride wrote: »DenverRalphy wrote: »SilverBride wrote: »Why depend on players that don't want to be there to fill their groups?tomofhyrule wrote: »And herein lies the problem: you think that it will "increase player satisfaction" for the person stuck trying to farm for a DLC set, but their queue is popping even slower than a BG queue.
Now you're trying to twist the narrative by laying responsibility onto the players who like to play content you don't want to do? C'mon..
The players queued up for DLC dungeons didn't pick anybody to join their group. They merely made themselves available for volunteers to draw from.
I'm saying that players that only want to queue for Base Game dungeons should have the right to queue for content they prefer, too.
They can. It's called queueing for a specific dungeon.
There is NO reason to queque for a specific dungeon if you have all the drops / achievement. You can queque for the really short one if you want to farm keys.
tomofhyrule wrote: »SilverBride wrote: »DenverRalphy wrote: »SilverBride wrote: »Why depend on players that don't want to be there to fill their groups?tomofhyrule wrote: »And herein lies the problem: you think that it will "increase player satisfaction" for the person stuck trying to farm for a DLC set, but their queue is popping even slower than a BG queue.
Now you're trying to twist the narrative by laying responsibility onto the players who like to play content you don't want to do? C'mon..
The players queued up for DLC dungeons didn't pick anybody to join their group. They merely made themselves available for volunteers to draw from.
I'm saying that players that only want to queue for Base Game dungeons should have the right to queue for content they prefer, too.
And they do. It's called "queue for specific dungeons."
If your entire goal of queueing is "I want the rewards for being a helpful human being," then you get what people need. You should not get the rewards for helping others if your entire goal is not to help others.
spartaxoxo wrote: »DenverRalphy wrote: »It's not about who gets shorter wait times. It's about groups in need receiving assistance. If a player is running Random Dailies for any reason other than to offere assistance, that's on the player. Fair has nothing to do with it.
There's a reason the word "Random" is in the title of the activity.
I agree with you 100% on this one. It should also be noted that the express purpose of Activity Finder is to help fill groups to anyone in need. That is purpose first and foremost.
People who want the "charity" reward without having to do the work the "charity" needs aren't being unfairly penalized. The criteria for getting them is clearly explained. You do a random dungeon rather than the specific ones you want. The rewards are all obtainable elsewhere. There is no exclusives. Players are being given a payment for their service to their fellow player.
Anyone who wants those rewards can obtain them. Anyone who wants to run a specific dungeon may do so.
SilverBride wrote: »Nowhere here does it say that the reason for random queues is to be helpful to others by filling in their groups.
https://www.elderscrollsonline.com/en-us/guides/dungeonsguideRandom Veteran Dungeon immediately puts you into a queue for any veteran dungeon group available. Because you are not queuing for a specific unique dungeon, you will be offered a daily bonus premium reward upon completion that includes Undaunted Exploration Supplies and XP. If you've already received your daily premium reward, you'll still earn a regular bonus reward for every other random dungeon you do for the rest of the day.
Random Normal Dungeon immediately puts you into a queue for any normal dungeon group available. Because you are not queuing for a specific unique dungeon, you will be offered a daily bonus premium reward upon completion that includes Undaunted Exploration Supplies and XP. If you've already received your daily premium reward, you'll still earn a regular bonus reward for every other random dungeon you do for the rest of the day.
Specific Dungeons allows you to choose from the entire list which dungeons(s) you would like to queue for. You can choose the veteran or normal mode versions and you can queue for multiple dungeons simultaneously. You do not receive a bonus reward when completing a dungeon you specifically queued for.
Players should not be required to fill in groups that are choosing to queue for dungeons that they know many players do not wish to run.
I think you just pointed out the solution as described previously by you and ZOS:
So form the 4-person, like-minded group for a base game normal dungeon, queue for a random (so you get the rewards) and if you get a DLC dungeon,the like-minded group can leave the dungeon and re-queue until they get an acceptable base game dungeon.
twisttop138 wrote: »While I don't think fair is a real thing because nothing is fair in life, it seems about as fair as can be to me. Option A or B. Available to all.
Demalb16_ESO wrote: »tomofhyrule wrote: »SilverBride wrote: »DenverRalphy wrote: »SilverBride wrote: »Why depend on players that don't want to be there to fill their groups?tomofhyrule wrote: »And herein lies the problem: you think that it will "increase player satisfaction" for the person stuck trying to farm for a DLC set, but their queue is popping even slower than a BG queue.
Now you're trying to twist the narrative by laying responsibility onto the players who like to play content you don't want to do? C'mon..
The players queued up for DLC dungeons didn't pick anybody to join their group. They merely made themselves available for volunteers to draw from.
I'm saying that players that only want to queue for Base Game dungeons should have the right to queue for content they prefer, too.
And they do. It's called "queue for specific dungeons."
If your entire goal of queueing is "I want the rewards for being a helpful human being," then you get what people need. You should not get the rewards for helping others if your entire goal is not to help others.
Is this game called "Mother teresa of calcutta"? When I bought it I wanted a game not a moral meter. My time has a value for me. I'm happy to help if I meet someone in need but putting the same logic in a game is not healty in my opinion. If someone want to farm for gear he can enter a guild and find friends (the best way to do it because you already now the capability of the group).
SilverBride wrote: »It is not wrong to want to play content we enjoy and not be unwillingly put into content we don't. We all play to have fun and DLC dungeons just aren't fun for many.
Demalb16_ESO wrote: »spartaxoxo wrote: »DenverRalphy wrote: »It's not about who gets shorter wait times. It's about groups in need receiving assistance. If a player is running Random Dailies for any reason other than to offere assistance, that's on the player. Fair has nothing to do with it.
There's a reason the word "Random" is in the title of the activity.
I agree with you 100% on this one. It should also be noted that the express purpose of Activity Finder is to help fill groups to anyone in need. That is purpose first and foremost.
People who want the "charity" reward without having to do the work the "charity" needs aren't being unfairly penalized. The criteria for getting them is clearly explained. You do a random dungeon rather than the specific ones you want. The rewards are all obtainable elsewhere. There is no exclusives. Players are being given a payment for their service to their fellow player.
Anyone who wants those rewards can obtain them. Anyone who wants to run a specific dungeon may do so.
You can do charity work but you recive the same reward if you do 10 min or if you do 30 min and that's not fair.
DenverRalphy wrote: »Realistically, the only issue is the disparity beteen what players are using the Random Daily Dungeons for, and its intended purpose.
The random daily dungeon was introduced to help fill slots for dungeon groups. Anymore though, players are more in it for themselves and only use it for farming XP/Transmutes as rapidly as possible.
I'm sure if players were given the ability to "favorite" their choice of dungeons for possble selection, almost everyone would have a favorited list of one.. Fungol Grotto.
Was just about to say this. That someone wants to use group content to grind xp is THEIR problem, and theirs alone. OP needs to go buy some NBRP carries and get a hold of themselves.
Demalb16_ESO wrote: »DenverRalphy wrote: »Realistically, the only issue is the disparity beteen what players are using the Random Daily Dungeons for, and its intended purpose.
The random daily dungeon was introduced to help fill slots for dungeon groups. Anymore though, players are more in it for themselves and only use it for farming XP/Transmutes as rapidly as possible.
I'm sure if players were given the ability to "favorite" their choice of dungeons for possble selection, almost everyone would have a favorited list of one.. Fungol Grotto.
Was just about to say this. That someone wants to use group content to grind xp is THEIR problem, and theirs alone. OP needs to go buy some NBRP carries and get a hold of themselves.
What is a NBRP carries???
spartaxoxo wrote: »Demalb16_ESO wrote: »spartaxoxo wrote: »DenverRalphy wrote: »It's not about who gets shorter wait times. It's about groups in need receiving assistance. If a player is running Random Dailies for any reason other than to offere assistance, that's on the player. Fair has nothing to do with it.
There's a reason the word "Random" is in the title of the activity.
I agree with you 100% on this one. It should also be noted that the express purpose of Activity Finder is to help fill groups to anyone in need. That is purpose first and foremost.
People who want the "charity" reward without having to do the work the "charity" needs aren't being unfairly penalized. The criteria for getting them is clearly explained. You do a random dungeon rather than the specific ones you want. The rewards are all obtainable elsewhere. There is no exclusives. Players are being given a payment for their service to their fellow player.
Anyone who wants those rewards can obtain them. Anyone who wants to run a specific dungeon may do so.
You can do charity work but you recive the same reward if you do 10 min or if you do 30 min and that's not fair.
It's because it's about who needs help not what dungeon you ran. The dungeon itself is just random. If nobody needs assistance, it just picks one at random.
I honestly do wish they'd rework some of the longer dungeons to be shorter. COA 2 and Lair of Maarselok in particular. Although most dlc dungeons aren't close to 30 minutes. Well, on normal anyway.
Dagoth_Rac wrote: »SilverBride wrote: »It is not wrong to want to play content we enjoy and not be unwillingly put into content we don't. We all play to have fun and DLC dungeons just aren't fun for many.
Random queue is not for "fun". If you just want to do quick and easy dungeons for fun, there are plenty of ways to do that. You just won't get paid. Random queue is contract work. You are being paid 100K XP and 10 transmute to do a job. Just like any gig work, some jobs will be easier than others. If you really don't want to complete the contract, you can "nope" right out with a very modest 15-minute delay before you can accept a new paying contract.
That 100k XP and 10 transmute are not a login reward. They are payment for services rendered.
Getting paid 100k XP and 10 transmute to spend 5 minutes roflstomping through a base game dungeon on normal should be treated as a lucky break and a gift. It should not be the expected workload to get paid something as substantial as 100k XP and 10 transmute.
Demalb16_ESO wrote: »tomofhyrule wrote: »SilverBride wrote: »DenverRalphy wrote: »SilverBride wrote: »Why depend on players that don't want to be there to fill their groups?tomofhyrule wrote: »And herein lies the problem: you think that it will "increase player satisfaction" for the person stuck trying to farm for a DLC set, but their queue is popping even slower than a BG queue.
Now you're trying to twist the narrative by laying responsibility onto the players who like to play content you don't want to do? C'mon..
The players queued up for DLC dungeons didn't pick anybody to join their group. They merely made themselves available for volunteers to draw from.
I'm saying that players that only want to queue for Base Game dungeons should have the right to queue for content they prefer, too.
And they do. It's called "queue for specific dungeons."
If your entire goal of queueing is "I want the rewards for being a helpful human being," then you get what people need. You should not get the rewards for helping others if your entire goal is not to help others.
Is this game called "Mother teresa of calcutta"? When I bought it I wanted a game not a moral meter. My time has a value for me. I'm happy to help if I meet someone in need but putting the same logic in a game is not healty in my opinion. If someone want to farm for gear he can enter a guild and find friends (the best way to do it because you already now the capability of the group).
Demalb16_ESO wrote: »Dagoth_Rac wrote: »SilverBride wrote: »It is not wrong to want to play content we enjoy and not be unwillingly put into content we don't. We all play to have fun and DLC dungeons just aren't fun for many.
Random queue is not for "fun". If you just want to do quick and easy dungeons for fun, there are plenty of ways to do that. You just won't get paid. Random queue is contract work. You are being paid 100K XP and 10 transmute to do a job. Just like any gig work, some jobs will be easier than others. If you really don't want to complete the contract, you can "nope" right out with a very modest 15-minute delay before you can accept a new paying contract.
That 100k XP and 10 transmute are not a login reward. They are payment for services rendered.
Getting paid 100k XP and 10 transmute to spend 5 minutes roflstomping through a base game dungeon on normal should be treated as a lucky break and a gift. It should not be the expected workload to get paid something as substantial as 100k XP and 10 transmute.
If this is the reason well, random dungeon is bad. but I underline the premesis: you wont me to do a job trice the lenght? give me at least double the reward
CP tells you one thing and one thing only: approximately how many hours they have spent on this account. I can assure you I am ready for vGD on my CP295 alt account. I just can't get to vet DLC dungeons via dungeon finder yet so when I farmed Zaan at CP260 (since Slimecraw nerf, and Zaan being useful as a full set, I chose Zaan as my 1pc crit) I had to travel there manually.A cp300 player is not ready for a graven deep vet, if anyone think so they are not living in the real world.
Demalb16_ESO wrote: »tomofhyrule wrote: »If little Johnny is trying to farm Pillar of Nirn, that means he needs to wait until there are 3 people in the "DLC only" queue. Add to that that you need a tank and a healer, and support roles are rather necessary in DLCs. Meanwhile, Sally wants to just get her transmutes as fast as possible so she queues for basegame and finishes all 20 of her characters before Johnny even gets a single hit.
Jonny and sally want two different things so why should Jonny have the right to pull Sally in tedious endevor?? why should I chose to waste 3 time the time for the same reward because of Sally? If Sally has the right to make me waste my time I should be paid better