BagOfBadgers wrote: »Before I say anything, I don't want overland to be made harder for for everyone as I know the majority of players are happy as it (maybe made even easier) and I would rather it stays at the difficulty level it is now, rather than force everyone to more diffcult overland, the same as it's now Saying that I would make massive use of a OPTIONAL Vet overland separate instance!
As someone who enjoys overland content but can Flail, Beam/2 HA attacks and kill most things/end of story boss that I encounter, why do I need to nerf myself to have enjoyment? Because it seems that by some of the posts of late, me being experienced and having high DPS/Survivability is not agreeable with others playstyles as, TBH, overland is trivial difficulty to me. But if I see others coming to WB/Delve Boss/Public Dungeon Boss I'll tag it and block so others can tag it also, so I'm not “that” player.
I have paid the same amount of funds and the right “to play as I want” ZOStm, and enjoy content as much as anyone else, don't I? I'm not shouting “Get Gud” is the only answer to overland difficulty. It seems reasonable that others have have access to a more challenging overland experience (Crags level off difficult would be a good starting point, and no I don't mean another crags zone, devs!) and by what has been posted some would rather us Vet players, naffed off any ways to the 4 new Dungeons/1 new Trial vet hm's a year that we get.
So in summery:
I would like a Vet Difficulty overland.
I want it optional.
I don't want to force others into a level of difficulty that they don't want.
I just want to enjoy the game as anyone else without having to nerf toons to do it.
If ZOS can do all that I would be happy, if it all makes sense. I want to have fun, as much as anyone else in game, is the reasonable request I make.
PS I'm free to play whatever instance I chose as my disabilties vary day - day/hour-hour.
I say no to that. There is no reason why a player should have twice the options as an average player. If one chooses to play in hard mode, then they should have to stay in that mode whether farming, questing, or dungeon running account wide. There should be a limited number of times one can change modes in case the hard mode is more difficult than they believed, they should be able to move back to normal mode. Players should not be able to switch back and forth or have some characters in one mode and other characters in another mode.
ESO_player123 wrote: »BagOfBadgers wrote: »Before I say anything, I don't want overland to be made harder for for everyone as I know the majority of players are happy as it (maybe made even easier) and I would rather it stays at the difficulty level it is now, rather than force everyone to more diffcult overland, the same as it's now Saying that I would make massive use of a OPTIONAL Vet overland separate instance!
As someone who enjoys overland content but can Flail, Beam/2 HA attacks and kill most things/end of story boss that I encounter, why do I need to nerf myself to have enjoyment? Because it seems that by some of the posts of late, me being experienced and having high DPS/Survivability is not agreeable with others playstyles as, TBH, overland is trivial difficulty to me. But if I see others coming to WB/Delve Boss/Public Dungeon Boss I'll tag it and block so others can tag it also, so I'm not “that” player.
I have paid the same amount of funds and the right “to play as I want” ZOStm, and enjoy content as much as anyone else, don't I? I'm not shouting “Get Gud” is the only answer to overland difficulty. It seems reasonable that others have have access to a more challenging overland experience (Crags level off difficult would be a good starting point, and no I don't mean another crags zone, devs!) and by what has been posted some would rather us Vet players, naffed off any ways to the 4 new Dungeons/1 new Trial vet hm's a year that we get.
So in summery:
I would like a Vet Difficulty overland.
I want it optional.
I don't want to force others into a level of difficulty that they don't want.
I just want to enjoy the game as anyone else without having to nerf toons to do it.
If ZOS can do all that I would be happy, if it all makes sense. I want to have fun, as much as anyone else in game, is the reasonable request I make.
PS I'm free to play whatever instance I chose as my disabilties vary day - day/hour-hour.
I say no to that. There is no reason why a player should have twice the options as an average player. If one chooses to play in hard mode, then they should have to stay in that mode whether farming, questing, or dungeon running account wide. There should be a limited number of times one can change modes in case the hard mode is more difficult than they believed, they should be able to move back to normal mode. Players should not be able to switch back and forth or have some characters in one mode and other characters in another mode.
What you are proposing is a level restricted game. ESO was kind of like this (not exactly) before One Tamriel. They changed it for a reason (so players could play with their friends).
BagOfBadgers wrote: »Before I say anything, I don't want overland to be made harder for for everyone as I know the majority of players are happy as it (maybe made even easier) and I would rather it stays at the difficulty level it is now, rather than force everyone to more diffcult overland, the same as it's now Saying that I would make massive use of a OPTIONAL Vet overland separate instance!
As someone who enjoys overland content but can Flail, Beam/2 HA attacks and kill most things/end of story boss that I encounter, why do I need to nerf myself to have enjoyment? Because it seems that by some of the posts of late, me being experienced and having high DPS/Survivability is not agreeable with others playstyles as, TBH, overland is trivial difficulty to me. But if I see others coming to WB/Delve Boss/Public Dungeon Boss I'll tag it and block so others can tag it also, so I'm not “that” player.
I have paid the same amount of funds and the right “to play as I want” ZOStm, and enjoy content as much as anyone else, don't I? I'm not shouting “Get Gud” is the only answer to overland difficulty. It seems reasonable that others have have access to a more challenging overland experience (Crags level off difficult would be a good starting point, and no I don't mean another crags zone, devs!) and by what has been posted some would rather us Vet players, naffed off any ways to the 4 new Dungeons/1 new Trial vet hm's a year that we get.
So in summery:
I would like a Vet Difficulty overland.
I want it optional.
I don't want to force others into a level of difficulty that they don't want.
I just want to enjoy the game as anyone else without having to nerf toons to do it.
If ZOS can do all that I would be happy, if it all makes sense. I want to have fun, as much as anyone else in game, is the reasonable request I make.
PS I'm free to play whatever instance I chose as my disabilties vary day - day/hour-hour.
I say no to that. There is no reason why a player should have twice the options as an average player. If one chooses to play in hard mode, then they should have to stay in that mode whether farming, questing, or dungeon running account wide. There should be a limited number of times one can change modes in case the hard mode is more difficult than they believed, they should be able to move back to normal mode. Players should not be able to switch back and forth or have some characters in one mode and other characters in another mode.
BagOfBadgers wrote: »Applying that logic then, once you move to vet Dungeon/Trials/Arenas, and after that HM's you are tied to that difficulty? Um no.
So in your world if you grow as player you are not allowed to drop back and help guild'es or friends in standard difficulty?
Yeah, the changes ZOS made in “One Tamriel” shows the that playing with friends and others was desired.
I don't know how to say this politely. I have paid the same as you and I don't dictate how you enjoy the ESO. I want that protected so “average” (what ever that means?) are not affected!
I just want to enjoy ESO at my level also. It's just reasonable to be able to toggle, at will, and for me the difficulty I choose would depend how much use I have of my hands at the time, One day it's both and I can parse around a 100k and others when it a may be only Thumb(s) and finger(s) on both hands, so HA'ing and movement only gets me 60K. Take of 25%'ish for actual content ,so 75k & 45K. Just to add I have to play on a modded gamepad and use other aids.
Again, I want to enjoy ESO at my level and others to enjoy whatever they want. I don't want to be punished for being me, if that makes sense?
Edit for me being me.
ESO_player123 wrote: »BagOfBadgers wrote: »Before I say anything, I don't want overland to be made harder for for everyone as I know the majority of players are happy as it (maybe made even easier) and I would rather it stays at the difficulty level it is now, rather than force everyone to more diffcult overland, the same as it's now Saying that I would make massive use of a OPTIONAL Vet overland separate instance!
As someone who enjoys overland content but can Flail, Beam/2 HA attacks and kill most things/end of story boss that I encounter, why do I need to nerf myself to have enjoyment? Because it seems that by some of the posts of late, me being experienced and having high DPS/Survivability is not agreeable with others playstyles as, TBH, overland is trivial difficulty to me. But if I see others coming to WB/Delve Boss/Public Dungeon Boss I'll tag it and block so others can tag it also, so I'm not “that” player.
I have paid the same amount of funds and the right “to play as I want” ZOStm, and enjoy content as much as anyone else, don't I? I'm not shouting “Get Gud” is the only answer to overland difficulty. It seems reasonable that others have have access to a more challenging overland experience (Crags level off difficult would be a good starting point, and no I don't mean another crags zone, devs!) and by what has been posted some would rather us Vet players, naffed off any ways to the 4 new Dungeons/1 new Trial vet hm's a year that we get.
So in summery:
I would like a Vet Difficulty overland.
I want it optional.
I don't want to force others into a level of difficulty that they don't want.
I just want to enjoy the game as anyone else without having to nerf toons to do it.
If ZOS can do all that I would be happy, if it all makes sense. I want to have fun, as much as anyone else in game, is the reasonable request I make.
PS I'm free to play whatever instance I chose as my disabilties vary day - day/hour-hour.
I say no to that. There is no reason why a player should have twice the options as an average player. If one chooses to play in hard mode, then they should have to stay in that mode whether farming, questing, or dungeon running account wide. There should be a limited number of times one can change modes in case the hard mode is more difficult than they believed, they should be able to move back to normal mode. Players should not be able to switch back and forth or have some characters in one mode and other characters in another mode.
What you are proposing is a level restricted game. ESO was kind of like this (not exactly) before One Tamriel. They changed it for a reason (so players could play with their friends).
Yes. If higher levels get a fresh game level to play and still return to the normal level to farm resources in overland and dungeons, then the issue of lower levels having their fights interfered with does not go away. So, only the ELITE get what they want and the others, who pay the same to play as the elites, get nothing but more toxic behavior in from high levels that farm in quest areas, herd in quest areas, delves, and public dungeons.
BagOfBadgers wrote: »Applying that logic then, once you move to vet Dungeon/Trials/Arenas, and after that HM's you are tied to that difficulty? Um no.
So in your world if you grow as player you are not allowed to drop back and help guild'es or friends in standard difficulty?
Yeah, the changes ZOS made in “One Tamriel” shows the that playing with friends and others was desired.
I don't know how to say this politely. I have paid the same as you and I don't dictate how you enjoy the ESO. I want that protected so “average” (what ever that means?) are not affected!
I just want to enjoy ESO at my level also. It's just reasonable to be able to toggle, at will, and for me the difficulty I choose would depend how much use I have of my hands at the time, One day it's both and I can parse around a 100k and others when it a may be only Thumb(s) and finger(s) on both hands, so HA'ing and movement only gets me 60K. Take of 25%'ish for actual content ,so 75k & 45K. Just to add I have to play on a modded gamepad and use other aids.
Again, I want to enjoy ESO at my level and others to enjoy whatever they want. I don't want to be punished for being me, if that makes sense?
Edit for me being me.
The logic is not applicable to normal mode dungeons, trials, or arenas. That is not even the issue.
I have paid the same as 'you' but 'you' are dictating how I enjoy the game. Nope. I want your playstyle protected.
The 'you' that runs by and 1-hit the foe I am working to kill dictates my enjoyment. Nope, not me
The 'you' that tell me to 'get gud' before I attempt to play a group dungeon is dictating my enjoyment. [i]Nope, not me[/i]
The 'you' that herds every mob in a public dungeon without stopping to kill is dictating how I enjoy the game. [i]Nope, not me[/i]
The 'you' that over farms the overland resources are dictating how I enjoy the game. Nope, not me
The 'you' that stands AFK at a delve/dungeon boss with their companion, allowing the companion to kill the boss each time it spawns and collect via auto loot, is dictating how I enjoy the game. [i]Nope, not me[/i]
I have heard so many times players say 'that is not happening' or 'I have never had that problem.' It IS happening. It IS a problem. Especially for the players that are trying to quest to play the story rather than farm (whether it be xp, gold, or leads.)
How would you safeguard the beginner players and lower level players that are questing from the bad or disruptive behavior of those who would take advantage of the ease of the normal overland? Would you even care?
BagOfBadgers wrote: »BagOfBadgers wrote: »Applying that logic then, once you move to vet Dungeon/Trials/Arenas, and after that HM's you are tied to that difficulty? Um no.
So in your world if you grow as player you are not allowed to drop back and help guild'es or friends in standard difficulty?
Yeah, the changes ZOS made in “One Tamriel” shows the that playing with friends and others was desired.
I don't know how to say this politely. I have paid the same as you and I don't dictate how you enjoy the ESO. I want that protected so “average” (what ever that means?) are not affected!
I just want to enjoy ESO at my level also. It's just reasonable to be able to toggle, at will, and for me the difficulty I choose would depend how much use I have of my hands at the time, One day it's both and I can parse around a 100k and others when it a may be only Thumb(s) and finger(s) on both hands, so HA'ing and movement only gets me 60K. Take of 25%'ish for actual content ,so 75k & 45K. Just to add I have to play on a modded gamepad and use other aids.
Again, I want to enjoy ESO at my level and others to enjoy whatever they want. I don't want to be punished for being me, if that makes sense?
Edit for me being me.
The logic is not applicable to normal mode dungeons, trials, or arenas. That is not even the issue.
I have paid the same as 'you' but 'you' are dictating how I enjoy the game. Nope. I want your playstyle protected.
The 'you' that runs by and 1-hit the foe I am working to kill dictates my enjoyment. Nope, not me
The 'you' that tell me to 'get gud' before I attempt to play a group dungeon is dictating my enjoyment. [i]Nope, not me[/i]
The 'you' that herds every mob in a public dungeon without stopping to kill is dictating how I enjoy the game. [i]Nope, not me[/i]
The 'you' that over farms the overland resources are dictating how I enjoy the game. Nope, not me
The 'you' that stands AFK at a delve/dungeon boss with their companion, allowing the companion to kill the boss each time it spawns and collect via auto loot, is dictating how I enjoy the game. [i]Nope, not me[/i]
I have heard so many times players say 'that is not happening' or 'I have never had that problem.' It IS happening. It IS a problem. Especially for the players that are trying to quest to play the story rather than farm (whether it be xp, gold, or leads.)
How would you safeguard the beginner players and lower level players that are questing from the bad or disruptive behavior of those who would take advantage of the ease of the normal overland? Would you even care?
Yep I care. I have said I want your and others playstyles PROTECTED!
You're projecting your difficulties on to me and that's not fair. I'm not that player. In a random Dungeon I'll ask if there are questers and that I'll wait for them to quest. I'm in and out of the instances you state, as the only reason I'll be in there is for daily's and again if I see that others need the boss I WON'T NUKE IT, I'll wait! Do you know why I behave the way I do, it's not difficult, I was low level when I started playing, just like everyone starts and I know how annoying it's to have “Super Player” run pass and kill the thing that I need, so I had to waste 10 mins awaiting for it to spawn back. So I do know there are arse hats out there.
My level of play overworld is soloing stuff in DLC areas, be that world bosses, incursions, Dragons, Harrow Storms, etc, most of it I can clear on my own, even without a companion (they're dead most of the time TBH) and moving in to tris/hm's on the latest group content. I get the biggest buzz when I can help people with their gameplay, you know, helping with gear runs, teaching mechs, helping improve their Tanking/Healing/DPS and helping them get more out of ESO but alas, I'm not allowed to have anything more difficult in overland without some pain. Hoo hum. If you ever need help I'm on PCNA but I don't expect to hear from you. Oh well.
Ps. I do writs to get the resources I need. Transmutes, if I need them, I PvP/do Trials the most fun way. I get as fed up with speed runners as much as the next person.
ESO_player123 wrote: »BagOfBadgers wrote: »Before I say anything, I don't want overland to be made harder for for everyone as I know the majority of players are happy as it (maybe made even easier) and I would rather it stays at the difficulty level it is now, rather than force everyone to more diffcult overland, the same as it's now Saying that I would make massive use of a OPTIONAL Vet overland separate instance!
As someone who enjoys overland content but can Flail, Beam/2 HA attacks and kill most things/end of story boss that I encounter, why do I need to nerf myself to have enjoyment? Because it seems that by some of the posts of late, me being experienced and having high DPS/Survivability is not agreeable with others playstyles as, TBH, overland is trivial difficulty to me. But if I see others coming to WB/Delve Boss/Public Dungeon Boss I'll tag it and block so others can tag it also, so I'm not “that” player.
I have paid the same amount of funds and the right “to play as I want” ZOStm, and enjoy content as much as anyone else, don't I? I'm not shouting “Get Gud” is the only answer to overland difficulty. It seems reasonable that others have have access to a more challenging overland experience (Crags level off difficult would be a good starting point, and no I don't mean another crags zone, devs!) and by what has been posted some would rather us Vet players, naffed off any ways to the 4 new Dungeons/1 new Trial vet hm's a year that we get.
So in summery:
I would like a Vet Difficulty overland.
I want it optional.
I don't want to force others into a level of difficulty that they don't want.
I just want to enjoy the game as anyone else without having to nerf toons to do it.
If ZOS can do all that I would be happy, if it all makes sense. I want to have fun, as much as anyone else in game, is the reasonable request I make.
PS I'm free to play whatever instance I chose as my disabilties vary day - day/hour-hour.
I say no to that. There is no reason why a player should have twice the options as an average player. If one chooses to play in hard mode, then they should have to stay in that mode whether farming, questing, or dungeon running account wide. There should be a limited number of times one can change modes in case the hard mode is more difficult than they believed, they should be able to move back to normal mode. Players should not be able to switch back and forth or have some characters in one mode and other characters in another mode.
What you are proposing is a level restricted game. ESO was kind of like this (not exactly) before One Tamriel. They changed it for a reason (so players could play with their friends).
Yes. If higher levels get a fresh game level to play and still return to the normal level to farm resources in overland and dungeons, then the issue of lower levels having their fights interfered with does not go away. So, only the ELITE get what they want and the others, who pay the same to play as the elites, get nothing but more toxic behavior in from high levels that farm in quest areas, herd in quest areas, delves, and public dungeons.
I think putting delves and public dungeons in instances would be the answer; however, some players don't like that idea. I do not understand why.
By the way, we already have a system that affects the complexity of overland content: champion points. However, they only work in one direction, making the easy difficulty level easier.
Considering recent posts from players saying the CP cap needs to be raised, maybe we need new options specifically for overland content. As I wrote above, personal difficulty settings are best suited to the game.
And negative modifiers in CP are something that could be used.