I do not think the game is too easy for the average player.
I started a new character. I did not apply CP to boost his power or combat abilities. I did not create the 'perfect' gear for him with my master crafter. I did not speed level him with guild mates or paid services. When you really play as if a new player, then the game is, indeed, challenging. I would put forth a challenge to those who are saying the game is too easy to try this as well; however, I think they will not do it.
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I am playing characters with no CP and no optimized gear or build and the game is laughably easy. I don't want to come across bad faith, but I actually don't believe you. The game is so easy that it leads me to believe that you've engineered your post such as to support not increasing the difficulty. I actually struggle to imagine anyone finding the game challenging bar disabled or people of old age. If non of these apply to you, I wonder what standard of "challenging" you are applying and what other games you play if I may ask.
People often claim to do x, y and z if I want a challange. But have you ever seen someone telling someone to do x, y and z if they want things EASY? I don't think so. Let's respect one another.
Unfortunately, there is a lot of people that "engineer" their ESO experience just to prove the point that does not exist.
The fact is that game is too easy.
Honestly, I am disgusted over disability claims that often make appearance on forums or reddit etc. Using someone's state to prove some kind of point is ridiculous and it happens so, so, so often.
spartaxoxo wrote: »Honestly, I am disgusted over disability claims that often make appearance on forums or reddit etc. Using someone's state to prove some kind of point is ridiculous and it happens so, so, so often.
This is wildly ableist.
The actual fact is that difficulty is subjective. And that people who struggle with disabilities and their loved ones are not wrong or "disgusting" for raising awareness of their experiences with the game. Many of the various accessibility options that video games utilize come from people discussing those experiences.
I 100% agree with everything in this post and I appreciate you taking the time to register on a forum for a game you quit to express your grievance here. I see it often outside these forums whenever TESO is discussed. A lot of people here need to understand that the forums itself are a barrier to entry, and also have quite a bad reputation, so you're not getting the full picture if you're only engaging with it here.This whole thread is essentially anecdotes against anecdotes, but I would love to see the official stats, because I have a feeling most people quit during the first 10 levels, or shortly after engaging a bit with the dungeon finder.
Saying this game is easy is a massive understatement, I have played games for a long time and never have I played a game where the lack of difficulty was such an obvious issue. I would be willing to bet my life savings that this game has lost at the least tens of thousands, if not hundreds of thousands of potential players, because the game insists that you don't have to engage with it's mechanics in any way. Expecting the average player to have to slog through 100 hours of content before being presented with a challenge or having to engage with CORE mechanics is NOT reasonable, and I think many here vastly underrate the skill level of the average gamer if they think this is a good introduction to the game.
There are entire solar systems between the difficulty of this game and Dark Souls, so fearing that the game will suddenly become too hardcore I find disingenuous. Even other TES games like Skyrim or Oblivion are 10 times harder than this game. The fear that it will simply take longer to get rewards, I also find odd. You don't judge the quality of video game by the frequency and ease of which a player receives rewards, it's not a slot machine, it's a video game and video games are supposed to be engaging.
The point made by the opposers I sympathise the most with is the accessibility issue, I really do understand that if you already find the game difficult because of age or disabilities that a difficulty increase is concerning, but unfortunately I also think that if a game has skills, blocks, dodges ect. it is reasonable that the game is balanced around utilizing these, I know it sounds harsh, but at the end of the day it is an ARPG. Luckily it seems vet overland is going to be opt in as to not make things more difficult for these players.
I would love to get back into this game, and buy it for my friends so we could play it together, but as it stands this game is so mind numbingly easy making core mechanics of the game irrelevant, and making progression feel unrewarding as you basically steamroll everything by level 1, so you never feel any need to get stronger. All of it becomes meaningless, it essentially makes all the core content of the game wasted content, because many of the bosses ect have abilities that never end up mattering which makes one wonder why they were implemented in the first place. I would love for ZoS to make a vet server, with difficulty more appropriate for the average gamer, because I can say confidently that the way this game is balanced currently is not for us.
spartaxoxo wrote: »This is wildly ableist.
The actual fact is that difficulty is subjective. And that people who struggle with disabilities and their loved ones are not wrong or "disgusting" for raising awareness of their experiences with the game. Many of the various accessibility options that video games utilize come from people discussing those experiences.
colossalvoids wrote: »spartaxoxo wrote: »Honestly, I am disgusted over disability claims that often make appearance on forums or reddit etc. Using someone's state to prove some kind of point is ridiculous and it happens so, so, so often.
This is wildly ableist.
The actual fact is that difficulty is subjective. And that people who struggle with disabilities and their loved ones are not wrong or "disgusting" for raising awareness of their experiences with the game. Many of the various accessibility options that video games utilize come from people discussing those experiences.
The only "ableist" thing there is claiming disability dictates your ability to perform, which is not always the case. I've played enough with quite a few people with different conditions and saw enough claims on forums that the game is impossible with those, which isn't the case and depends on other factors rather than their disability alone being the crucial factor. The person stated pretty clearly they're against using other's conditions as form of proof, not disabled people's experiences, so there's no need for an attack.
spartaxoxo wrote: »colossalvoids wrote: »spartaxoxo wrote: »Honestly, I am disgusted over disability claims that often make appearance on forums or reddit etc. Using someone's state to prove some kind of point is ridiculous and it happens so, so, so often.
This is wildly ableist.
The actual fact is that difficulty is subjective. And that people who struggle with disabilities and their loved ones are not wrong or "disgusting" for raising awareness of their experiences with the game. Many of the various accessibility options that video games utilize come from people discussing those experiences.
The only "ableist" thing there is claiming disability dictates your ability to perform, which is not always the case. I've played enough with quite a few people with different conditions and saw enough claims on forums that the game is impossible with those, which isn't the case and depends on other factors rather than their disability alone being the crucial factor. The person stated pretty clearly they're against using other's conditions as form of proof, not disabled people's experiences, so there's no need for an attack.
No. It is not "ableist" to claim disability impacts one's own ability to perform. Everyone experiences disability different. There are different levels of impairment. There are different experiences with the same impairment. This idea that because you met one disabled person that had no problem means another is lying when they say they do is actually ableism.
A disabled person's feedback is not "disgusting" because it goes against the popular opinion that something is easy for able bodied people.
spartaxoxo wrote: »colossalvoids wrote: »spartaxoxo wrote: »Honestly, I am disgusted over disability claims that often make appearance on forums or reddit etc. Using someone's state to prove some kind of point is ridiculous and it happens so, so, so often.
This is wildly ableist.
The actual fact is that difficulty is subjective. And that people who struggle with disabilities and their loved ones are not wrong or "disgusting" for raising awareness of their experiences with the game. Many of the various accessibility options that video games utilize come from people discussing those experiences.
The only "ableist" thing there is claiming disability dictates your ability to perform, which is not always the case. I've played enough with quite a few people with different conditions and saw enough claims on forums that the game is impossible with those, which isn't the case and depends on other factors rather than their disability alone being the crucial factor. The person stated pretty clearly they're against using other's conditions as form of proof, not disabled people's experiences, so there's no need for an attack.
No. It is not "ableist" to claim disability impacts one's own ability to perform. Everyone experiences disability different. There are different levels of impairment. There are different experiences with the same impairment. This idea that because you met one disabled person that had no problem means another is lying when they say they do is actually ableism.
A disabled person's feedback is not "disgusting" because it goes against the popular opinion that something is easy for able bodied people.
Twisting my words to prove.... not existing point. Just like manufacturing game experience to gaslit people to believe that game is hard. Please read once again my statement without prejudice. Also it is nice to see you relfect on calling some "abelist" - as your original comment was edited.
My post touched upon accessibity options, making game for wide range of community etc. I feel like one side of this conversation cannot come up with actual well thought answers. Just one post form me and I ended up being gastlit, called disrespectful and abelist. Is this how conversation should go?
I really don't say this to be condescending, but I am shook to my very core that anyone could see the difficulty in this game as anything else than a major flaw in game design, let alone describe it as challenging.
I started a new character and played it up to lvl 6 in Stros M'Kai, and I could simply walk past/through huge groups of enemies with no consenquence, walk through all traps and simpy light attack the few enemies I had to kill to complete the quests. I never equipped gear either. Again, what is the point of having enemies, traps ect if they have no possible chance of ever killing you? It's as if enemies and traps in this game are just scenery.
I play a lot of Nintendo games, which are games known for being very accessible even to a much more casual audience. If Nintendo had designed a game this easy it would be a major failure on their part. It's absolutely ridiculous thinking that the current balance does anything to good for newer players, all it does is push them away.
I really don't say this to be condescending, but I am shook to my very core that anyone could see the difficulty in this game as anything else than a major flaw in game design, let alone describe it as challenging.
I started a new character and played it up to lvl 6 in Stros M'Kai, and I could simply walk past/through huge groups of enemies with no consenquence, walk through all traps and simpy light attack the few enemies I had to kill to complete the quests. I never equipped gear either. Again, what is the point of having enemies, traps ect if they have no possible chance of ever killing you? It's as if enemies and traps in this game are just scenery.
I play a lot of Nintendo games, which are games known for being very accessible even to a much more casual audience. If Nintendo had designed a game this easy it would be a major failure on their part. It's absolutely ridiculous thinking that the current balance does anything to good for newer players, all it does is push them away.
Your opinion is not shared by everyone.
The truth is, the development team doesn't need to believe anyone's statement here. They can create a character and 'walk naked into the woods' and see for themselves what comes of it. They can listen to the chats (or read the dialogue files) to see what realtime players are saying and conversing about. Most games have the telemetry software engaged to provide the data they need to make thoughtful decision. The threads here are for the players to hold conversations. I think this thread could be better used discuss solutions rather than making announcements regarding who is right and who is wrong.
This day, I was in the Bad Man's dungeon with a level 22 character. It was not easy. Fighting the mobs took a little bit. I died once fighting a boss. Another boss, I was struggling with, a group of players ran by and killed it with AOE just as I was about to end it. It would have felt so good to win that battle myself rather than have someone come along at the end drop an AOE and run off. There were many CP players in that dungeon and many low levels (14 -24) levels in that dungeon as well. If dungeons and delves and guests zone fights were instances, we would have fewer conflicts of interests in those areas.
SilverBride wrote: »Some players find overland easy.
Some players find overland difficult.
Some players want to be challenged while questing.
Some players want a relaxing questing experience.
SilverBride wrote: »We have talked our experiences for almost 4 years now and have a good idea of the different things players are looking for. I wish they would close this thread and start a new thread for feedback AFTER the changes have been implemented.
SilverBride wrote: »We have talked our experiences for almost 4 years now and have a good idea of the different things players are looking for. I wish they would close this thread and start a new thread for feedback AFTER the changes have been implemented.
Why would you want this thread closed?
Regardless of future changes, players will want to discuss overland content.
colossalvoids wrote: »Without a frustration funnel like this you'd get lot more of it in the general section instead, it's tidier having it here in one place, also overland feedback overall is a thing, not just the difficulty of it that started the thread
I'm curious - how many people actually expect to see anything regarding overland challenge this year? It's mid-August and nothing I've seen has even hinted at anything coming since Matt's letter, including the 2025 roadmap. "We're working on it" doesn't really give me much confidence, I'm sorry to say. I really wish we could see something more about this from ZOS in the very near future.
I'm curious - how many people actually expect to see anything regarding overland challenge this year? It's mid-August and nothing I've seen has even hinted at anything coming since Matt's letter, including the 2025 roadmap. "We're working on it" doesn't really give me much confidence, I'm sorry to say. I really wish we could see something more about this from ZOS in the very near future.
I'm curious - how many people actually expect to see anything regarding overland challenge this year? It's mid-August and nothing I've seen has even hinted at anything coming since Matt's letter, including the 2025 roadmap. "We're working on it" doesn't really give me much confidence, I'm sorry to say. I really wish we could see something more about this from ZOS in the very near future.
So we should note that we haven't announced what overland changes are yet. We'll have more information to share next year. We wanted to just note that there will be changes to overland difficulty generally. What form that takes will be shared next year.
As of right now, the goal is to still have this out during the content pass timeline. But if that changes, we will update once we have a clear picture if anything changes.
Totally get it. Understand where you are coming from. Just want to clarify here that we have a team dedicated to overland, so it is getting the focus and time needed. This is an important feature and we want to make sure this is done correctly. So there is a team dedicated to this. Some of the features that you are seeing today have been in the works for a bit. So that is why you are seeing them today. We hope to have more info in the future to share about overland.
I was gonna toss this in the other thread that just got nuked, didn't think to do it back on the day of the streams lol, but here's a link to where they touch on the harder Overland difficulty if anyone who hasn't seen the stream wants to hear/see for themselves:
Video will start at where they mention it