Araneae6537 wrote: »Vonnegut2506 wrote: »Is there ever going to be an option to shut off the annoying visual clutter, lightshows, and explosion noises on our end?
Honestly, I just want to be able to turn off the flickering lightning!Sure, I find the meteoric tornado mounts obnoxious but they are there and gone. While rain is atmospheric, flickering lights are a migraine trigger for me so I have to change characters or zones depending on how sensitive I am that day.
Hi all,
However, the item selections are meant to give you the player tools to be creative and have fun.
However, the item selections are meant to give you the player tools to be creative and have fun. Sometimes player choice will lead to a dancing Molag Bal, as jarring as that can be. But between the Crown Store items, in-game items and in-game event items, there are plenty of choices to make a more grounded experience for yourself and for others if they so choose. Some may go down the route of Sheogorath for a more maddening experience, but they should have the option to do so as well.
Hi all,
Wanted to follow up here. The goal is always to provided a balance of more grounded yet cool items and more fun/ fantastical items as well.
We have taken note and shared feedback when some items may push that balance a bit far, like our 4-sword horse friend. (I find this mount fun, but totally understand it can be super jarring.)
However, the item selections are meant to give you the player tools to be creative and have fun. Sometimes player choice will lead to a dancing Molag Bal, as jarring as that can be. But between the Crown Store items, in-game items and in-game event items, there are plenty of choices to make a more grounded experience for yourself and for others if they so choose. Some may go down the route of Sheogorath for a more maddening experience, but they should have the option to do so as well.
All that being said, happy to take any additional feedback to the team for their consideration. Is there a style or kind of cosmetic we have made in the past that you would like us to lean more into?
Thanks for any feedback give here. And please be mindful when submitting feedback that you remember community guidelines.
ESO has completely lost all sense of identity, not just with its classes, but with everything in the game.
And it’s not just about cosmetics. The introduction of subclass systems has only made it clearer that something is off at the core of ESO. The distinct identity that once defined each class has been diluted to the point where it no longer feels like Elder Scrolls game. That sense of immersion and uniqueness is fading. Has the team given up on preserving that identity? Has the creative drive been lost? Because right now, it feels like the soul of ESO is slipping away and many longtime players feel the same.
But yeah… all of this is just really damn sad and I’m just exhausted and out of motivation to keep explaining why this no longer feels like The Elder Scrolls game.
Mathius_Mordred wrote: »Who uses Steam lol? The vast majority use the included launcher.
darkriketz wrote: »Which makes me remember that in SWTOR (I barely played it cause I didn't liked the style and I'm not a SW fan anyway, only a prelogy fan), during character creation, some names are forbidden to the players. How many "members of the Great Houses of Morrowind" have I seen while playing ? Telvanni, Hlaalu and Redoran shouldn't be allowed names for played characters.
darkriketz wrote: »Which makes me remember that in SWTOR (I barely played it cause I didn't liked the style and I'm not a SW fan anyway, only a prelogy fan), during character creation, some names are forbidden to the players. How many "members of the Great Houses of Morrowind" have I seen while playing ? Telvanni, Hlaalu and Redoran shouldn't be allowed names for played characters.
When you ask, "Is there a style or kind of cosmetic we have made in the past that you would like us to lean more into?" to me, that signals something I've been feeling for the past year or two: that the team might be lost when it comes to creative direction, especially regarding cosmetics.
It gives the impression that decisions are being driven more by monetization than by a clear, passionate vision for what Elder Scrolls is and that’s deeply concerning.
SilverBride wrote: »ESO has completely lost all sense of identity, not just with its classes, but with everything in the game.
Add all this to subclassing and it's going further and further away from the original game.
It's still something I will play at this point, but I don't recognize it as the same game any more, and I hope it finds it's way back to the Tamriel that it used to be.
When you ask, "Is there a style or kind of cosmetic we have made in the past that you would like us to lean more into?" to me, that signals something I've been feeling for the past year or two: that the team might be lost when it comes to creative direction, especially regarding cosmetics.
It gives the impression that decisions are being driven more by monetization than by a clear, passionate vision for what Elder Scrolls is and that’s deeply concerning.
The question isn't meant to mean we have lost our way. It is only to signal this: Some have expressed frustration with cosmetic direction and saying years prior have been better and more grounded. It is helpful to have examples to specifically point to the team and say, "some folks are frustrated with some of the flashier cosmetics and would want something like (Insert Example). In future planning, can we have more thought into some less flashy, more grounded content?"
It's the info I need to do my job effectively. The team has a plan and is carrying it forth. Everyone in this thread I think wants player feedback to have an impact in decision making. So getting that info as early as possible is the only way to make that happen.
haynes.jgrkpreub18_ESO wrote: »You must not been around at launch. This game barely felt like an Elder Scrolls game at all.
Araneae6537 wrote: »Vonnegut2506 wrote: »Is there ever going to be an option to shut off the annoying visual clutter, lightshows, and explosion noises on our end?
Honestly, I just want to be able to turn off the flickering lightning!Sure, I find the meteoric tornado mounts obnoxious but they are there and gone. While rain is atmospheric, flickering lights are a migraine trigger for me so I have to change characters or zones depending on how sensitive I am that day.
me too. that would make the game more accessible
The question isn't meant to mean we have lost our way. It is only to signal this: Some have expressed frustration with cosmetic direction and saying years prior have been better and more grounded. It is helpful to have examples to specifically point to the team and say, "some folks are frustrated with some of the flashier cosmetics and would want something like (Insert Example). In future planning, can we have more thought into some less flashy, more grounded content?"
It's the info I need to do my job effectively. The team has a plan and is carrying it forth. Everyone in this thread I think wants player feedback to have an impact in decision making. So getting that info as early as possible is the only way to make that happen.
darkriketz wrote: »It's of my unprofessional opinion that the Crown Store cosmetics have begun to reach critical levels of immersion breakage.
I ran into a dancing Molag Bal, in the middle of town.
How many "members of the Great Houses of Morrowind" have I seen while playing ? Telvanni, Hlaalu and Redoran shouldn't be allowed names for played characters.
Why on earth not? They're perfectly cromulent names for in-world characters to have. Why would it be unreasonable for some little-known, never-going-to-inherit minor scion of House Telvanni to go off and seek their fortune as an adventurer? If you go to that level of nitpickingness it's entirely immersion-breaking to see hundreds or thousands of other (player) characters running around all of whom have also defeated Molag Bal in exactly the same way as you. Fortunately TES has the ultimate lore-preserving feature that it's all explicitly part of the creator's dream, so you can retcon this and literally everything else as you're inside a big dragonbreak where any and all versions of reality all coincide and interact, so when you see this *other* version of The Hero, it's just another version of you inside the creator's dream. Which, I suppose, it actually is...
When you ask, "Is there a style or kind of cosmetic we have made in the past that you would like us to lean more into?" to me, that signals something I've been feeling for the past year or two: that the team might be lost when it comes to creative direction, especially regarding cosmetics.
It gives the impression that decisions are being driven more by monetization than by a clear, passionate vision for what Elder Scrolls is and that’s deeply concerning.
The question isn't meant to mean we have lost our way. It is only to signal this: Some have expressed frustration with cosmetic direction and saying years prior have been better and more grounded. It is helpful to have examples to specifically point to the team and say, "some folks are frustrated with some of the flashier cosmetics and would want something like (Insert Example). In future planning, can we have more thought into some less flashy, more grounded content?"
It's the info I need to do my job effectively. The team has a plan and is carrying it forth. Everyone in this thread I think wants player feedback to have an impact in decision making. So getting that info as early as possible is the only way to make that happen.
Wanted to follow up here. The goal is always to provided a balance of more grounded yet cool items and more fun/ fantastical items as well.
However, the item selections are meant to give you the player tools to be creative and have fun. Sometimes player choice will lead to a dancing Molag Bal, as jarring as that can be. But between the Crown Store items, in-game items and in-game event items, there are plenty of choices to make a more grounded experience for yourself and for others if they so choose. Some may go down the route of Sheogorath for a more maddening experience, but they should have the option to do so as well.
All that being said, happy to take any additional feedback to the team for their consideration. Is there a style or kind of cosmetic we have made in the past that you would like us to lean more into?