The question isn't meant to mean we have lost our way. It is only to signal this: Some have expressed frustration with cosmetic direction and saying years prior have been better and more grounded. It is helpful to have examples to specifically point to the team and say, "some folks are frustrated with some of the flashier cosmetics and would want something like (Insert Example). In future planning, can we have more thought into some less flashy, more grounded content?"
MincMincMinc wrote: »I remember back in 2014 era asking to be able to hide the hideous vamp skins, but that would be lore breaking. "how would players know you are a vampire in pvp to be able to counter you?" Meanwhile you could just slot a helmet anyways so it was pointless.
I would have(and still would) pay for a normal and vamp stage skin pack. Some people even prefer the vamp earlier stages. (not to begin the rant about how feeding makes your vamp look worse when it should actually make you look better) >>(see latest vamp thread for combat rants about vamp stages)
spartaxoxo wrote: »When you ask, "Is there a style or kind of cosmetic we have made in the past that you would like us to lean more into?" to me, that signals something I've been feeling for the past year or two: that the team might be lost when it comes to creative direction, especially regarding cosmetics.
It gives the impression that decisions are being driven more by monetization than by a clear, passionate vision for what Elder Scrolls is and that’s deeply concerning.
The question isn't meant to mean we have lost our way. It is only to signal this: Some have expressed frustration with cosmetic direction and saying years prior have been better and more grounded. It is helpful to have examples to specifically point to the team and say, "some folks are frustrated with some of the flashier cosmetics and would want something like (Insert Example). In future planning, can we have more thought into some less flashy, more grounded content?"
It's the info I need to do my job effectively. The team has a plan and is carrying it forth. Everyone in this thread I think wants player feedback to have an impact in decision making. So getting that info as early as possible is the only way to make that happen.
If you're looking for specific costumes. I'd like to see more simple racial costumes that don't seem armored. Costumes are really the only way we can wear regular clothing.
Also, it's been a request for many years now that the justice clothing be added to the style page system. It's clogging up inventories to use them and I don't think it's fair that only these clothes are excluded.
spartaxoxo wrote: »And it’s not just about cosmetics. The introduction of subclass systems has only made it clearer that something is off at the core of ESO. The distinct identity that once defined each class has been diluted to the point where it no longer feels like Elder Scrolls game. That sense of immersion and uniqueness is fading. Has the team given up on preserving that identity? Has the creative drive been lost? Because right now, it feels like the soul of ESO is slipping away and many longtime players feel the same.
Subclassing is Elder Scrolls at its roots. Distinct classes are not an Elder Scrolls staple and was simply a byproduct of making an MMO. You could pick classes and types of characters but you weren't bound to those decisions and can learn anything you want in the single player games
colossalvoids wrote: »spartaxoxo wrote: »And it’s not just about cosmetics. The introduction of subclass systems has only made it clearer that something is off at the core of ESO. The distinct identity that once defined each class has been diluted to the point where it no longer feels like Elder Scrolls game. That sense of immersion and uniqueness is fading. Has the team given up on preserving that identity? Has the creative drive been lost? Because right now, it feels like the soul of ESO is slipping away and many longtime players feel the same.
Subclassing is Elder Scrolls at its roots. Distinct classes are not an Elder Scrolls staple and was simply a byproduct of making an MMO. You could pick classes and types of characters but you weren't bound to those decisions and can learn anything you want in the single player games
That's an opinion, not a fact to correct someone about. It might sound legit on a surface but if you're honestly comparing distributing skill lines designed specifically to fit a specific class with having magic schools and hand picking your skills etc. it feels disingenuous at best as it's not even close to many of us, you can read the feedback freely on the forums here, it's not that muddy or two sided overall.
It might have sparked some initial interest but novelty fades away quickly leaving the feedback you're reading in it's place.
spartaxoxo wrote: »colossalvoids wrote: »spartaxoxo wrote: »And it’s not just about cosmetics. The introduction of subclass systems has only made it clearer that something is off at the core of ESO. The distinct identity that once defined each class has been diluted to the point where it no longer feels like Elder Scrolls game. That sense of immersion and uniqueness is fading. Has the team given up on preserving that identity? Has the creative drive been lost? Because right now, it feels like the soul of ESO is slipping away and many longtime players feel the same.
Subclassing is Elder Scrolls at its roots. Distinct classes are not an Elder Scrolls staple and was simply a byproduct of making an MMO. You could pick classes and types of characters but you weren't bound to those decisions and can learn anything you want in the single player games
That's an opinion, not a fact to correct someone about. It might sound legit on a surface but if you're honestly comparing distributing skill lines designed specifically to fit a specific class with having magic schools and hand picking your skills etc. it feels disingenuous at best as it's not even close to many of us, you can read the feedback freely on the forums here, it's not that muddy or two sided overall.
It might have sparked some initial interest but novelty fades away quickly leaving the feedback you're reading in it's place.
Subclassing is objectively closer to how the single player games work than hard classes.
I get why it made this game feel worse because this game has hard classes for 10 years and then they changed it to be closer to the single player games. And they did so haphazardly that the pure classes don't feel as good to play. There a lot of very valid negative feedback about subclassing.
But to say that it's not lore friendly to the Elder Scrolls series is just not accurate. The Elder Scrolls as a franchise predates this game and has been around for a long time. And it is famous for its build freedom and NOT locking you into classes. I actually remember it being a bit controversial that this one did at first although that's obviously not considered weird anymore and hasn't been for a long time.
It's of my unprofessional opinion that the Crown Store cosmetics have begun to reach critical levels of immersion breakage.
I ran into a dancing Molag Bal, in the middle of town.
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BXR_Lonestar wrote: »It's of my unprofessional opinion that the Crown Store cosmetics have begun to reach critical levels of immersion breakage.
I ran into a dancing Molag Bal, in the middle of town.
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Idky that bothers you. If I saw a dancing Molag Bol, I'd be cracking up
The question isn't meant to mean we have lost our way. It is only to signal this: Some have expressed frustration with cosmetic direction and saying years prior have been better and more grounded. It is helpful to have examples to specifically point to the team and say, "some folks are frustrated with some of the flashier cosmetics and would want something like (Insert Example). In future planning, can we have more thought into some less flashy, more grounded content?"
It's the info I need to do my job effectively. The team has a plan and is carrying it forth. Everyone in this thread I think wants player feedback to have an impact in decision making. So getting that info as early as possible is the only way to make that happen.
JemadarofCaerSalis wrote: »Yeah, while I can see why it might be a bit immersion breaking to see several molag bals, people have been clowning on bad guys for ages. Someone pointed out above Charlie Chaplin clowning the 'Great Dictator', and I am sure it goes further back than that.
JemadarofCaerSalis wrote: »I can see why it might be a bit immersion breaking to see several molag bals, people have been clowning on bad guys for ages. Someone pointed out above Charlie Chaplin clowning the 'Great Dictator', and I am sure it goes further back than that.
JemadarofCaerSalis wrote: »We even have a festival dedicated to clowning on the three leaders of the alliance...
NotaDaedraWorshipper wrote: »What really grabbed my attention, was that most of the mounts are normal looking houses, and the creativity and difference is done through various coats, some slight breed differences, but mainly very varying tack. So much varied and well done tack. Simple ones, armoured ones, ones for specific occupations and themes, ones in between etc. All with different styles that fit a culture, race, faction, some order etc. LOTRO mounts if anyone is curious.The question isn't meant to mean we have lost our way. It is only to signal this: Some have expressed frustration with cosmetic direction and saying years prior have been better and more grounded. It is helpful to have examples to specifically point to the team and say, "some folks are frustrated with some of the flashier cosmetics and would want something like (Insert Example). In future planning, can we have more thought into some less flashy, more grounded content?"
It's the info I need to do my job effectively. The team has a plan and is carrying it forth. Everyone in this thread I think wants player feedback to have an impact in decision making. So getting that info as early as possible is the only way to make that happen.
Meanwhile the majority of ESO's mounts that are not apex ones all use the same boring tack in just different colours. Where are guars with tacks themed after each of the dunmer Great Houses and some argonian styles? Breton knights heavily armoured horses with heraldries (Was baffling High Isle didn't have a jousting themed horse) and fancy noble show horses from the finest Cheydinhall stable saved from the war. A redguard trader's camel and the armoured ones their guards would use etc.
SilverBride wrote: »JemadarofCaerSalis wrote: »I can see why it might be a bit immersion breaking to see several molag bals, people have been clowning on bad guys for ages. Someone pointed out above Charlie Chaplin clowning the 'Great Dictator', and I am sure it goes further back than that.
Charlie Chaplain was a real world performer 100 years ago. Anything he did is not relevant to what happens in a game world today.JemadarofCaerSalis wrote: »We even have a festival dedicated to clowning on the three leaders of the alliance...
Clowning around at our own leaders isn't the same as demeaning the first big bad guy in the game, and reducing him to a joke.
JemadarofCaerSalis wrote: »To reduce fear of something, you make it a joke?
JemadarofCaerSalis wrote: »Charlie Chaplin was a performer, this game has performers, so why wouldn't performers act like real world performers? There are people who write plays, the real world has people who write plays. Actors who play those roles.
All that being said, happy to take any additional feedback to the team for their consideration
Is there a style or kind of cosmetic we have made in the past that you would like us to lean more into?
JemadarofCaerSalis wrote: »I can see why it might be a bit immersion breaking to see several molag bals, people have been clowning on bad guys for ages. Someone pointed out above Charlie Chaplin clowning the 'Great Dictator', and I am sure it goes further back than that.
The play also, however, remains notorious for its caricature of Socrates, and is cited by Plato in the Apology as a contributing factor to the philosopher's trial and execution.
SilverBride wrote: »Molag Bol was the first big bad guy. Now he is reduced to dancing in town like some kind of clown, and having his dark anchors used by his enemies as ways to port around the world.
Things like this should never happen. It is completely immersion and lore breaking.