BagOfBadgers wrote: »SilverBride wrote: »Molag Bol was the first big bad guy. Now he is reduced to dancing in town like some kind of clown, and having his dark anchors used by his enemies as ways to port around the world.
Things like this should never happen. It is completely immersion and lore breaking.
I've gotten my Soul back 30+ times from kicking his backside (EU/NA PC).
spartaxoxo wrote: »-snipped for brevity-JemadarofCaerSalis wrote: »I can see why it might be a bit immersion breaking to see several molag bals, people have been clowning on bad guys for ages. Someone pointed out above Charlie Chaplin clowning the 'Great Dictator', and I am sure it goes further back than that.
Jesters mocking royalty wasn't just a thing but an important way for royals to hear criticism of their rule. So Jester's Festival doesn't make any less sense. But other than that minor quibble, I agree with this 100%.
I think it is good that this game allows players to respond to the game world as they see fit. IRL there are a wide variety of responses to threats. And that includes open mockery. I don't want to get into politics but I have noticed that one of the responses to fear of the future is joking and mocking impressions of leadership. The worse the threat, the more carthasis in mockery and the more extreme the mockery gets.
This thread also inspired me to google real world examples of people mocking leaders in ancient times. And Socrates being mocked in a play with absurd humor by Aristophanes was cited as a contributing factor to his execution later by Plato.The play also, however, remains notorious for its caricature of Socrates, and is cited by Plato in the Apology as a contributing factor to the philosopher's trial and execution.
https://en.m.wikipedia.org/wiki/The_Clouds
In a world with illusion magic that allows mages to appear however they please, it makes perfect sense some would choose to bolster the morale of their fellow people by mocking the Daedric princes. Or even to use it to examine them philosophically through humor.
ETA
Obviously, not all players using these polymorphs would view as their character making fun of Molag Bal. Some may just want to look like him because they think it's cool or funny and aren't caring about the lore at all. But in-universe, it is only lore breaking if your own personal lore is it wouldn't happen. And ZOS shouldn't be expected to cater to only one type of player's idea of immersion and lore accuracy. Especially not in a franchise like the Elder Scrolls, which has always rejected the idea of strict canon.
SilverBride wrote: »JemadarofCaerSalis wrote: »To reduce fear of something, you make it a joke?
We don't have to reduce our fear of something evil. Rather, if something is seen as a threat we fight it, and we continue to fight it as long as it's a threat.JemadarofCaerSalis wrote: »Charlie Chaplin was a performer, this game has performers, so why wouldn't performers act like real world performers? There are people who write plays, the real world has people who write plays. Actors who play those roles.
Making a player look like Molag Bol and dancing around in town is not an actor playing a role.
NotaDaedraWorshipper wrote: »The question isn't meant to mean we have lost our way. It is only to signal this: Some have expressed frustration with cosmetic direction and saying years prior have been better and more grounded. It is helpful to have examples to specifically point to the team and say, "some folks are frustrated with some of the flashier cosmetics and would want something like (Insert Example). In future planning, can we have more thought into some less flashy, more grounded content?"
It's the info I need to do my job effectively. The team has a plan and is carrying it forth. Everyone in this thread I think wants player feedback to have an impact in decision making. So getting that info as early as possible is the only way to make that happen.
Many players likely think you have lost your way, because we often have for many years said the same things over and over again, given plenty of examples but it seems to fall on deaf ears so it ends with we us stopping give examples and only vent out our frustration. People get tired of repeating themselves.
It's like the never ending player desire for less hip and crotch flaps or random pieces of metal on clothes, yet those keep coming.
Or the request for different daedra forms for sorcerer pets, such as fire atronachs, banekin, dremora, and all manner of daedra, as well as different animals for wardens, which is now clearly possible with the skillstyles. But what we get are just expensiver crown recolours.
Or some attention to werewolves, to give them different werebeast forms or just even different fur colours.
Or more lore fitting and practical skins, like people have wanted a skin for vampires that only hides their vampirism without badly photoshopped flowers and whatnot. Like don't even need to stop there, could have skins for different strains of vampirism. Which would also be nice for npcs too so all of these vampires who are clearly from different strains don't look to be from the same one. Don't have to stop at vampires either, like we have access to all manner of weird skins, but not a Briarheart skin?
More lore fitting cosmetics in general that are based on lore and the setting's style and theme, instead of making random things and then give them some thrown together description to justify their existence. It's like when you make a character for tabletop or some story. You make them according to the setting and fit into it, not make the setting bend and fit to them.
After all these years it baffles me how much feel and look like random mmo cosmetics while we are missing existing things both from visuals of the game but also lore. Like I can wear what looks like bad photoshop of flowers, butterflies, weird stained glass windows as body markings, but not tattoos and body markings similar to those seen in Morrowind. My nibenese don't have gaudy tattoos and magic runes. In fact, few markings actually look like tattoos. There's too bold, thick and dark lines.
I can make myself look like Molag Bal, which is such a mind boggling polymorph in the setting. It being an illusion doesn't make it better, because who would make themselves look like Bal especially during this time period? It is such awful taste. Guards and npcs should react!
Then we have polymorphs that makes us look like things that are very niche and are barely shown in the game.
But we can't look like hagravens, nereirds, fauns, and other more common creatures. At least minotaur and lich was added after a long time.
Don't get me started on how much I loathe many of the recall and resource harvesting customisations. Many are so loud and flashy they are a big cause of my headaches and eye pain. Here again we see the tacky use of something that feels so bad for setting, such as the Molag Bal polymorph, in the form of the dolmen. Ah yes, lets just teleport away using this tool of a daedric prince that has caused and is still causing so much destruction, death and horrors. Or it's a giant explosion of bright light and noise.
But we can't have a recall that looks like the typical portal we see so many npcs use? Maybe a simple one that is just stepping into and vanishing into shadows.
Then we have mounts... The never ending FX effects, which again why do they need to explode into existence, and bizarre looks that are getting more and more extreme on the same old skeleton. Even a lot of the supposed more grounded mounts are getting strange currenly, like the current crate season nix-ox which someone dipped into a tub of gold paint. The colours have a tendency to be way more saturated than the enviroment.
Something I'd love, would be if ZOS put in the effort and try make a new horse model that looks a bit more like a horse. I want more horses, which is the most used mount in Tamriel, and a new good base would go a long way.
A long time ago a friend once showed me the mounts of Lord of the Rings Online, which despite being quite old, has very nice mounts, especially horses which were the majority of the mounts. What really grabbed my attention, was that most of the mounts are normal looking houses, and the creativity and difference is done through various coats, some slight breed differences, but mainly very varying tack. So much varied and well done tack. Simple ones, armoured ones, ones for specific occupations and themes, ones in between etc. All with different styles that fit a culture, race, faction, some order etc. LOTRO mounts if anyone is curious.
Meanwhile the majority of ESO's mounts that are not apex ones all use the same boring tack in just different colours. Where are guars with tacks themed after each of the dunmer Great Houses and some argonian styles? Breton knights heavily armoured horses with heraldries (Was baffling High Isle didn't have a jousting themed horse) and fancy noble show horses from the finest Cheydinhall stable saved from the war. A redguard trader's camel and the armoured ones their guards would use etc.
Anyone remember this?
Personally the dancer personality where people wiggle non stop is kind of odd...like what is wrong with them.
When you ask, "Is there a style or kind of cosmetic we have made in the past that you would like us to lean more into?" to me, that signals something I've been feeling for the past year or two: that the team might be lost when it comes to creative direction, especially regarding cosmetics.
It gives the impression that decisions are being driven more by monetization than by a clear, passionate vision for what Elder Scrolls is and that’s deeply concerning.
The question isn't meant to mean we have lost our way. It is only to signal this: Some have expressed frustration with cosmetic direction and saying years prior have been better and more grounded. It is helpful to have examples to specifically point to the team and say, "some folks are frustrated with some of the flashier cosmetics and would want something like (Insert Example). In future planning, can we have more thought into some less flashy, more grounded content?"
It's the info I need to do my job effectively. The team has a plan and is carrying it forth. Everyone in this thread I think wants player feedback to have an impact in decision making. So getting that info as early as possible is the only way to make that happen.
It's a shame because I really liked the emote dances for that personality, but the idle animation is just so bad. No one would be like that all the time unless s/he was intoxicated. I didn't get it, because of the idle.
It's a shame because I really liked the emote dances for that personality, but the idle animation is just so bad. No one would be like that all the time unless s/he was intoxicated. I didn't get it, because of the idle.
Araneae6537 wrote: »or there would be more like Deadlands Firewalker. I remember when it came out that some people wished it had random fireballs or something but to me, it is perfect.
Would that be okay if the dancing individual was a skeleton, a factotum, a draugr or a xivkyn? At least a Molag Bal illusion makes sense lore-wise, in terms of impersonating an important figure. Who the fork would polymorph a shirty skeleton for lore reasons? If you're equally bothered, then you're 7 to 8 years late. What took you so long?I ran into a dancing Molag Bal, in the middle of town.
On the image (skipped for compact message): You have to ramp in place for the sword arms to show. It's a meridia blessed horse, so give them a little room. Air atro vibes idk. People spent currency on that, and to be fair, they're a cool mount that feels somehow different. Even when 99% of the time, owners just fork on about their business and don't pop the arms out. You don't like that? I don't like mounts that drop a meteor when spawning, but I respect people's right to buy them, use them, and enjoy them. The joy they get from using them is probably way bigger than the discomfort I get from seeing things I wouldn't buy even if I could.Anyone remember this?
Personally the dancer personality where people wiggle non stop is kind of odd...like what is wrong with them.
Cutting images again for the sake of simplicity.Chili_Pepper wrote: »2018...Tamriel Hero looks like
2025...
We got what we deserve...
At least, someone asking for something that makes sense, with a some sort of logical backing (people may have different conditions and get headaches, migraines, even seizures or whatever). Whatever others are using is fine, but mitigating their visuals for whatever reasons could be great. It is complex because how the game is built, but it is a great goal.Vonnegut2506 wrote: »Is there ever going to be an option to shut off the annoying visual clutter, lightshows, and explosion noises on our end?
OMG page two is so far great. Poggers! If anyone disagrees, go check Almalexia or Vivec. They're flamboyant as fork, and they were more powerful than any of our chars! Not saying they were good people, just stating facts. I don't enjoy such flamboyant-ness, but hey, it's good for whoever enjoys it.Gegensmith wrote: »If your "immersion" is broken by a character in flamboyant clothing dancing with a fan or another producing an illusion of a daedric prince, all you're doing is proclaiming just how enervated and anaemic your imagination is.
They were more civil than any of the previous comments they were referring to. And kind of way more than they deserved. I hope Gegensmith enjoys it, not gonna lie.Do you enjoy being as insulting as possible within the confines of civility?
I don't think you're wrong in a way with your whole comment, but I think this sums up this whole conversation, therefore the citing.tomofhyrule wrote: »I'd pay so much for my werebear character to finally look right.
If you're not exaggerating a single bit, I think any medical advisor would suggest you to stop playing this until either there's a solution. Not saying it shouldn't be, but if there's not. I would suggest lowering volume, brightness, contrast and adjust your setup to minimise this. If it's not working, prioritise health. If you're just playing that card (and ignore this if you're not), it's a serious thing, cmon.NotaDaedraWorshipper wrote: »the game is simply causing me extreme discomfort, pain and nausea with all of this
Erickson9610 wrote: »What I don't want to see is unnatural fur colors as Werewolf Transformation Skill Styles. It's okay if makes your werewolf look like a spirit (like the Totem of Brotherhood in TES V: Skyrim which summoned red spectral werewolves to aid you) but I don't want to imagine a werewolf dyeing their fur. There's a demographic for that, which I'm sure will spend a lot of money for such fur colors — but I am not part of that demographic.
FLAPFLAPFLAP. I agree with you, but I just found it funny, and for the sake of shirtpost I'm quoting you too. FLAPFLAPFLAPEclipse318 wrote: »If I could pick just one thing to get rid of, it's the winged twilight FLAPFLAP pets always in my face everywhere I go.
My spider senses are not tingling wrongly, Re some previous quotes ago Read for sauce.16BitForestCat wrote: »I have screenshots of the second person (RadagastTheRainbow) in that outfit at the 2025 Pride Parade in June. It was a wonderful visual way to show support for the LGBTQIA+ community!
Are cloth dyes not a thing in Tamriel? What's the identity loss otherwise in there? I could agree on the classes thing somehow, but I can see where are you coming from, so you're not even getting thatESO has completely lost all sense of identity, not just with its classes, but with everything in the game. If you don't agree with me, then explain how this "fits" within the Elder Scrolls universe.
I agree. People should be sadder, and miserable. The divines forbid they jest around! People are being funny and dorky while there's dragons! In my own homeland! Don't even ask about what am I going to do.When all you see is jesters, everything seems like a joke.
First of all: it's a company, one of their primary goals is to make money.BetweenMidgets wrote: »If we look at older radiant apex mounts, or even legendary, they were not so over the top.
Oftentimes people work best with parameters. To me, the more recent radiant apex mounts feel more like "design us something that will sell" instead of "design us something that belongs in Tamriel that will sell."
I don't want to sound wrong, but if you want I can show you my swordhorse if you're in PCEU. It's a really great creature. Goofy as fork, but not more than the toy mounts. Which no one has complained about, by the way!Thankfully I have never seen the swordhorse in the game. I thought it was a myth, like the Jersey Devil or Loch Ness Monster.
I hope you're not supporting those impostors anymore.theoverseer wrote: »So...lore-friendly names are immersion-breaking, is that what you're saying? Interesting take. Would they be more or less immersion-breaking than say, for example, Hermione Potter or Thanos_1289? I'm genuinely curious.
Cordially,
Nerys Telvanni
Yes, back in... *checks notes* 1994, when TES Arena released. Did no one tell you this was a fantasy game?TheRimOfTheSky wrote: »Honestly guys the Crown Store realism jumped the shark a while ago.
Your realise all the "cosmetics" you posted were all colour dyes for clothing, a hat and a face adornment, right? No flashy bits, nothing visually annoying. If it's for medical reasons, sure, hide the effects and dismiss my comment. If it's colours that are causing you migraines, use a filter, both characters and a random bright plant will cause that, not the outfits. If it's not that, I'm sorry, you just want to pretend that kind of things doesn't exist, but you can't find the way of politely saying. And no, by no means that's a middle ground, sorry. ESO is a fantasy game, but not one where you can choose what exists and what doesn't.Chili_Pepper wrote: »didnt expect such a reaction on my post here, so let me explain.
[...] And i hope that players with opposite opinion will support us in realizing that option in game settings to turn off visuals that annoy some players. I do not ask to remove all that cosmetics, let it be, but to that players who want to see it. Thank you. Peace to all!
Hello lostineternity. I can reccommend you games that have historical style cosmetics where you are a knight and fight with a Zweihander with a accurate century and location brigandine and klappvisier. For the sake of realism, you can also be a dwarf, carry a lute and play metal songs. While you're installing these games, I may tell you this is a fantasy game, and a at least a partly profit driven company. Last time I checked, Fortnite sales were outpacing any realistic milsim by a lot.lostineternity wrote: »I've been playing other multiplayer games that have settings like "hide non historical cosmetics" and it feels so good, if you want to play COD like lobby with Nicky Minaj and Peter from Family Guy you are welcome, if not play without.
It is called commuting. Not everyone has a direct Vvardenfell-Deshaan private jet. I doubt dolmens are threatening to anyone that made it past CP300 or played ever in a group in the last 8 years.NoticeMeArkay wrote: »The hooks are immense magical constructs, designed to break the boundaries between Oblivion and Mundus; they hook into the ground and the great chains attempt to pull Nirn into Coldharbour. [...]
Turning a world event into a simple player animation makes it non-threatening.
Meanwhile a recall like this one sparks great joy as it doesn't violate my eardrums and feels natural to it's surroundings. It's visuals can also easily be connected to different player figure stereotypes such as druids, hedgemages and alike.
This enables a players creativity.
Adding a new mount with X effect and sounds that are already coded is easier and more profitable than removing all those assets in particular from playing in a certain user game client, which would also be terrible if it was not a free option for everyone. Not saying it shouldn't be done, just answering your question.SilverBride wrote: »Why should exploding loud and bright mounts and recalls take priority over not wanting to be subjected to painful bursts?
The fact you're posting often the same things over and over doesn't mean you're right. Just that other people are not bothering to say something else over and over.NotaDaedraWorshipper wrote: »Many players likely think you have lost your way, because we often have for many years said the same things over and over again, given plenty of examples but it seems to fall on deaf ears so it ends with we us stopping give examples and only vent out our frustration. People get tired of repeating themselves.
Or some attention to werewolves, to give them different werebeast forms or just even different fur colours.
[...]Don't have to stop at vampires either, like we have access to all manner of weird skins, but not a Briarheart skin?
[...]One of favourite mounts are the Baandari apex mounts, just because they are normal looking animals with interesting and well done tack. I could be without the constant silly holding of the compass, though.
Thanks for reading my TED talk. Have a potato 🥔
And he's still smh a pivotal reference in all comedic representation, both in comedy and non comedic environments. Not only he is still relevant if you know stuff around, he was just still keeping up with many trends that had been around for millennia.SilverBride wrote: »Charlie Chaplin was a real world performer 100 years ago. Anything he did is not relevant to what happens in a game world today.
Clowning around at our own leaders isn't the same as demeaning the first big bad guy in the game, and reducing him to a joke.
It's a constant I, I, I. But your priority doesn't necessarily align with other people's. I can tell you the current Mammoth is outselling any Echatere they release. Gut feeling, but I know I'm right. Not saying you're wrong about liking A or B more, just saying it's a money game. I'd love if crown stuff got more representation, it would work great for marketing purposes too, quick "buy now option" if available or saying source. But there's a minor issue: Content is designed months before crown crates are released or even done. So it could end up being a mess. Asking for basegame content to be redone to market crown crates stuff (and some of them being legendary mounts that can't be told from many others and are not going to grab any looks) is just not having a grasp of how things work.Prophet_of_Malacath wrote: »I'd buy an Echatere mount - we see them used by merchants as pack animals, herded by Clan Shatul, in the wild, etc. I'd buy a silt strider pack companion after seeing NPC merchants & Ashlanders traveling with them.
Gloomspore Mounts (in Blackreach)? Vampire thrall skins? Lamp Knight armor? What they all have in common is that they have in-game representation and thus players can form attachments to some or come up with cohesive reasons to have one. One group of friends all got Gloomspore mounts after an adventure in Blackreach, figuring we already had a mycoturge in the guild & OOC it'd be our little memory of the expedition.
Not Great?
The "Ice Wolf" claims Nords of Hjaalmarch ride them yet no one in Morthal does - they only have 4 horses in their stables.
The "Black Bear" claims warriors use them as mounts in northern High Rock & Skyim - but Shornhelm's stables are all horses.
These aren't even obviously glowy mounts - an overwhelming amount of the time, humans either (1) don't use mounts or (2) only have horses. I feel like I'm being pranked each time a mount claims to be used by humans & yet never appear unless its a horse.
I'd argue some of the consistently strongest Crown Crate products are the styles & weapons - I love seeing Lamp Knight on NPCs, I'd love to see Betnikh orcs wearing Seamount style, etc.
The strongest crate items are always the ones one would be willing to use on an NPC in-game. If something is too zany for that low bar, then it's going to be distracting.
Don't expect WW sneak ever, it doesn't make that much sense, they're a >2m roaring mass of muscles.
Hi all,
Wanted to follow up here. The goal is always to provided a balance of more grounded yet cool items and more fun/ fantastical items as well.
We have taken note and shared feedback when some items may push that balance a bit far, like our 4-sword horse friend. (I find this mount fun, but totally understand it can be super jarring.)
However, the item selections are meant to give you the player tools to be creative and have fun. Sometimes player choice will lead to a dancing Molag Bal, as jarring as that can be. But between the Crown Store items, in-game items and in-game event items, there are plenty of choices to make a more grounded experience for yourself and for others if they so choose. Some may go down the route of Sheogorath for a more maddening experience, but they should have the option to do so as well.
All that being said, happy to take any additional feedback to the team for their consideration. Is there a style or kind of cosmetic we have made in the past that you would like us to lean more into?
Thanks for any feedback give here. And please be mindful when submitting feedback that you remember community guidelines.
It is called commuting. Not everyone has a direct Vvardenfell-Deshaan private jet. I doubt dolmens are threatening to anyone that made it past CP300 or played ever in a group in the last 8 years.NoticeMeArkay wrote: »The hooks are immense magical constructs, designed to break the boundaries between Oblivion and Mundus; they hook into the ground and the great chains attempt to pull Nirn into Coldharbour. [...]
Turning a world event into a simple player animation makes it non-threatening.
Meanwhile a recall like this one sparks great joy as it doesn't violate my eardrums and feels natural to it's surroundings. It's visuals can also easily be connected to different player figure stereotypes such as druids, hedgemages and alike.
This enables a players creativity.
Meanwhile the second one is only used by none but freemium players. With all due respect, either leaves fit the char theme, or the dolmen is just nicer. Maybe they do prefer something else. But that's the fun part: everyone can choose!
Araneae6537 wrote: »It's a shame because I really liked the emote dances for that personality, but the idle animation is just so bad. No one would be like that all the time unless s/he was intoxicated. I didn't get it, because of the idle.
It would be great if personalities were adjustable, maybe in selecting what idle if any, so your character could be almost constantly moving or very still. I would use the Assassin personality from The Dark Brotherhood DLC, but the knife flipping is just waaay too often. I’m assuming a lot of people like more obvious or over-the-top, depending on your point of view, or there would be more like Deadlands Firewalker. I remember when it came out that some people wished it had random fireballs or something but to me, it is perfect.
Hi all,
Wanted to follow up here. The goal is always to provided a balance of more grounded yet cool items and more fun/ fantastical items as well.
We have taken note and shared feedback when some items may push that balance a bit far, like our 4-sword horse friend. (I find this mount fun, but totally understand it can be super jarring.)
However, the item selections are meant to give you the player tools to be creative and have fun. Sometimes player choice will lead to a dancing Molag Bal, as jarring as that can be. But between the Crown Store items, in-game items and in-game event items, there are plenty of choices to make a more grounded experience for yourself and for others if they so choose. Some may go down the route of Sheogorath for a more maddening experience, but they should have the option to do so as well.
All that being said, happy to take any additional feedback to the team for their consideration. Is there a style or kind of cosmetic we have made in the past that you would like us to lean more into?
Thanks for any feedback give here. And please be mindful when submitting feedback that you remember community guidelines.
Except it was not an option as some people like them.SilverBride wrote: »Players that prefer a more realistic atmosphere, such as ESO used to have, should not have to accept being constantly assaulted in towns by loud and exploding bright flashes of light every time someone mounts up or ports out. What we prefer should be given equal consideration.
These effects should be muted in towns, and/or a toggle provided for the player to turn these effects off or way down, so everyone can enjoy the game how they prefer.
SilverBride wrote: »Players that prefer a more realistic atmosphere, such as ESO used to have, should not have to accept being constantly assaulted in towns by loud and exploding bright flashes of light every time someone mounts up or ports out. What we prefer should be given equal consideration.
These effects should be muted in towns, and/or a toggle provided for the player to turn these effects off or way down, so everyone can enjoy the game how they prefer.
Except it was not an option as some people like them.
Note that the endeavors makes them much more common.
SilverBride wrote: »SilverBride wrote: »Players that prefer a more realistic atmosphere, such as ESO used to have, should not have to accept being constantly assaulted in towns by loud and exploding bright flashes of light every time someone mounts up or ports out. What we prefer should be given equal consideration.
These effects should be muted in towns, and/or a toggle provided for the player to turn these effects off or way down, so everyone can enjoy the game how they prefer.
Except it was not an option as some people like them.
Note that the endeavors makes them much more common.
What was not an option? To have a more realistic world like ESO used to be?
If other players like a bright and loud cartoony experience then that is fine for them. But many of us don't and we shouldn't have our experience ruined over it. Our preferences are just as important as others but we aren't being given any options to play in the world as we once knew it, and as we prefer.
I see ESO sliding slowly towards a Fortnite type of style, where anything goes as long as it can sell in the store. I don't think it takes it's own setting seriously anymore.
It's a major reason why I rarely log in for very long anymore (that, plus the random lag), and when I do I spend the time in my house decorating.
tomofhyrule wrote: »SilverBride wrote: »What was not an option? To have a more realistic world like ESO used to be?
If other players like a bright and loud cartoony experience then that is fine for them. But many of us don't and we shouldn't have our experience ruined over it. Our preferences are just as important as others but we aren't being given any options to play in the world as we once knew it, and as we prefer.
I imagine there are a lot of PvPers who also want the option to play in the world as they once knew it, and as they prefer. You know, before all of those solo PvE players came over trying to turn their Elder Scrolls themed PvP MMO into a TES6 facsimile...