silentxthreat wrote: »cant agree enough. rush of agony and vd were the downfall of the game
Thumbless_Bot wrote: »silentxthreat wrote: »cant agree enough. rush of agony and vd were the downfall of the game
And dark convergence
I'm fine with Dark Con as a compromise for players that really want to preserve the pull bomb playstyle.I surprisingly don’t mind dark con these days, it’s easier to counter than Rush and now with the new nerf it’s even easier to counter as NB bombers can’t sneak up and proc it for a easy bomb
xylena_lazarow wrote: »I'm fine with Dark Con as a compromise for players that really want to preserve the pull bomb playstyle.I surprisingly don’t mind dark con these days, it’s easier to counter than Rush and now with the new nerf it’s even easier to counter as NB bombers can’t sneak up and proc it for a easy bomb
xylena_lazarow wrote: »I'm fine with Dark Con as a compromise for players that really want to preserve the pull bomb playstyle.I surprisingly don’t mind dark con these days, it’s easier to counter than Rush and now with the new nerf it’s even easier to counter as NB bombers can’t sneak up and proc it for a easy bomb
Yeah this is where I'm at with it. Dark Con has a huge AoE visual you can't really miss, there's a decent cooldown with it and it's not broken like Rush is in my opinion. The nerf isn't even all that terrible either
Suggestedxylena_lazarow wrote: »I'm fine with Dark Con as a compromise for players that really want to preserve the pull bomb playstyle.I surprisingly don’t mind dark con these days, it’s easier to counter than Rush and now with the new nerf it’s even easier to counter as NB bombers can’t sneak up and proc it for a easy bomb
Yeah this is where I'm at with it. Dark Con has a huge AoE visual you can't really miss, there's a decent cooldown with it and it's not broken like Rush is in my opinion. The nerf isn't even all that terrible either
Rush is worse than the whole Sloads debacle if you remember that
it was designed to counter ball groups - the problem is, ball groups run it - so it makes them twice as bad as what they otherwise would be.
that 12m pull is more like 25m - and for all those say "block it" - you might be able to block it. but what you cant block is the ultidump and multiplier kill . and because cyro is that unbalanced that people can run faster than horses, no you cant put seige on with any effectivenes.
with all due respect, this cant wait 6-9 months for a fix. it needs to be fixed now.
Suggestedxylena_lazarow wrote: »I'm fine with Dark Con as a compromise for players that really want to preserve the pull bomb playstyle.I surprisingly don’t mind dark con these days, it’s easier to counter than Rush and now with the new nerf it’s even easier to counter as NB bombers can’t sneak up and proc it for a easy bomb
Yeah this is where I'm at with it. Dark Con has a huge AoE visual you can't really miss, there's a decent cooldown with it and it's not broken like Rush is in my opinion. The nerf isn't even all that terrible either
Rush is worse than the whole Sloads debacle if you remember that
it was designed to counter ball groups - the problem is, ball groups run it - so it makes them twice as bad as what they otherwise would be.
that 12m pull is more like 25m - and for all those say "block it" - you might be able to block it. but what you cant block is the ultidump and multiplier kill . and because cyro is that unbalanced that people can run faster than horses, no you cant put seige on with any effectivenes.
with all due respect, this cant wait 6-9 months for a fix. it needs to be fixed now.
Spot on. You can’t block it because it’s able to be stacked, so if I block one pull from it I’m already getting pulled back by the second or third pull, lol
Suggestedxylena_lazarow wrote: »I'm fine with Dark Con as a compromise for players that really want to preserve the pull bomb playstyle.I surprisingly don’t mind dark con these days, it’s easier to counter than Rush and now with the new nerf it’s even easier to counter as NB bombers can’t sneak up and proc it for a easy bomb
Yeah this is where I'm at with it. Dark Con has a huge AoE visual you can't really miss, there's a decent cooldown with it and it's not broken like Rush is in my opinion. The nerf isn't even all that terrible either
Rush is worse than the whole Sloads debacle if you remember that
it was designed to counter ball groups - the problem is, ball groups run it - so it makes them twice as bad as what they otherwise would be.
that 12m pull is more like 25m - and for all those say "block it" - you might be able to block it. but what you cant block is the ultidump and multiplier kill . and because cyro is that unbalanced that people can run faster than horses, no you cant put seige on with any effectivenes.
with all due respect, this cant wait 6-9 months for a fix. it needs to be fixed now.
Spot on. You can’t block it because it’s able to be stacked, so if I block one pull from it I’m already getting pulled back by the second or third pull, lol
No one runs more than 1 RoA in any group..
Anything that's designed against groups will be used by groups. It's that simple.
Alchimiste1 wrote: »@ZOS_GinaBruno Hello hope you and the dev team are still looking into ways to change ROA since its almost week 4 of pts. Keep up the good work.
Joy_Division wrote: »Am I reading this right that set now pulls people to the origin point when the user triggered the proc?
xylena_lazarow wrote: »The "changes" to spec bow and RoA gotta be kidding. Build PvP is cooked. One last shot for Vengeance.
YandereGirlfriend wrote: »But the stack is not literally on the origin point, it is in a super loose stack around 5-6m in radius around that point. Which makes it harder to follow-up with the dreaded post-pull Fear.
MincMincMinc wrote: »Tested Rush yesterday and can say that it is now much better.
Who would have guessed having a clear telegraph with opportunity for counterplay against the strongest form of CC that doesn't apply immunity would be a good idea?