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Get rid of Rushing Agony from PvP right NOW please

  • ruskiii
    ruskiii
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    I did run it a long time ago, and for sure it is an extremely strong set, BIS in some context, and easy to make the argument it's overpowered. The main reason I stopped running it is I got bored of building into that gap-closing melee rush playstyle. It is a strong set but pretty restrictive. I agree with most people that some nerfs/rework wouldn't kill the set. I just hope they don't go to far with it.

    I know you as a good player too, and you run unique builds, there are a lot of good players in this thread who share your view point. I guess our main difference here is that even considering everything regarding rush, and even though I don't use it, I do like the set. No amount of going over how rush works will persuade me otherwise, because they are the very reasons I think the set is interesting.

    I think I said before but I'm sure there will be some change to it given the outcry of the player base. I'm a little concerned the next set that gets the forum treatment, like Rush has the past few months, will be a set I actually use. (Not naming any because I don't want to give people ideas). Feels like we're heading towards a "they came for azure and i said nothing" kinda moment.



  • silentxthreat
    silentxthreat
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    main thing that killed large scale pvp combined with vd and heal stacking
  • RebornV3x
    RebornV3x
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    I hate to say this but this set need to go. This is the most toxic set in PVP and I'm done tried to get back into PVP the last few months and this set just ruin all the fun.

    I swear the pull from this is way longer than 12m why has this set not been fixed?

    This set is so fundamentally broken its not even funny if I knew ZOS didn't play there game I would think the only reason it hasn't been touched is because the devs like the set and therefore won't fix it and continue to abuse this.
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • xylena_lazarow
    xylena_lazarow
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    I've been spending more time in Vengeance than BGs this week just not deal with Rushing Agony.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • Savagejack
    Savagejack
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    I think it's called rush of agony because you end up rushing away from the game in mental agony. This set has basically given me benign ptsd. Make it a heal set that pulls friends out of stupid siege. Truly a set to literally bring us all together!
  • silentxthreat
    silentxthreat
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    cant agree enough. rush of agony and vd were the downfall of the game
  • Thumbless_Bot
    Thumbless_Bot
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    cant agree enough. rush of agony and vd were the downfall of the game

    And dark convergence
  • Genfe
    Genfe
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    Bear with them they’re still working on a change. We should see something in the next two updates estimated time 6 to 9 months.
  • Thumbless_Bot
    Thumbless_Bot
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    Genfe wrote: »
    Bear with them they’re still working on a change. We should see something in the next two updates estimated time 6 to 9 months.

    100%.
  • xFocused
    xFocused
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    cant agree enough. rush of agony and vd were the downfall of the game

    And dark convergence

    I surprisingly don’t mind dark con these days, it’s easier to counter than Rush and now with the new nerf it’s even easier to counter as NB bombers can’t sneak up and proc it for a easy bomb
    PS5 - NA
    Necro Main
  • xylena_lazarow
    xylena_lazarow
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    xFocused wrote: »
    I surprisingly don’t mind dark con these days, it’s easier to counter than Rush and now with the new nerf it’s even easier to counter as NB bombers can’t sneak up and proc it for a easy bomb
    I'm fine with Dark Con as a compromise for players that really want to preserve the pull bomb playstyle.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • xFocused
    xFocused
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    xFocused wrote: »
    I surprisingly don’t mind dark con these days, it’s easier to counter than Rush and now with the new nerf it’s even easier to counter as NB bombers can’t sneak up and proc it for a easy bomb
    I'm fine with Dark Con as a compromise for players that really want to preserve the pull bomb playstyle.

    Yeah this is where I'm at with it. Dark Con has a huge AoE visual you can't really miss, there's a decent cooldown with it and it's not broken like Rush is in my opinion. The nerf isn't even all that terrible either
    PS5 - NA
    Necro Main
  • MJallday
    MJallday
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    Suggested
    xFocused wrote: »
    xFocused wrote: »
    I surprisingly don’t mind dark con these days, it’s easier to counter than Rush and now with the new nerf it’s even easier to counter as NB bombers can’t sneak up and proc it for a easy bomb
    I'm fine with Dark Con as a compromise for players that really want to preserve the pull bomb playstyle.

    Yeah this is where I'm at with it. Dark Con has a huge AoE visual you can't really miss, there's a decent cooldown with it and it's not broken like Rush is in my opinion. The nerf isn't even all that terrible either

    Rush is worse than the whole Sloads debacle if you remember that

    it was designed to counter ball groups - the problem is, ball groups run it - so it makes them twice as bad as what they otherwise would be.

    that 12m pull is more like 25m - and for all those say "block it" - you might be able to block it. but what you cant block is the ultidump and multiplier kill . and because cyro is that unbalanced that people can run faster than horses, no you cant put seige on with any effectivenes.
    with all due respect, this cant wait 6-9 months for a fix. it needs to be fixed now.
  • xFocused
    xFocused
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    MJallday wrote: »
    Suggested
    xFocused wrote: »
    xFocused wrote: »
    I surprisingly don’t mind dark con these days, it’s easier to counter than Rush and now with the new nerf it’s even easier to counter as NB bombers can’t sneak up and proc it for a easy bomb
    I'm fine with Dark Con as a compromise for players that really want to preserve the pull bomb playstyle.

    Yeah this is where I'm at with it. Dark Con has a huge AoE visual you can't really miss, there's a decent cooldown with it and it's not broken like Rush is in my opinion. The nerf isn't even all that terrible either

    Rush is worse than the whole Sloads debacle if you remember that

    it was designed to counter ball groups - the problem is, ball groups run it - so it makes them twice as bad as what they otherwise would be.

    that 12m pull is more like 25m - and for all those say "block it" - you might be able to block it. but what you cant block is the ultidump and multiplier kill . and because cyro is that unbalanced that people can run faster than horses, no you cant put seige on with any effectivenes.
    with all due respect, this cant wait 6-9 months for a fix. it needs to be fixed now.

    Spot on. You can’t block it because it’s able to be stacked, so if I block one pull from it I’m already getting pulled back by the second or third pull, lol
    PS5 - NA
    Necro Main
  • evLRise
    evLRise
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    xFocused wrote: »
    MJallday wrote: »
    Suggested
    xFocused wrote: »
    xFocused wrote: »
    I surprisingly don’t mind dark con these days, it’s easier to counter than Rush and now with the new nerf it’s even easier to counter as NB bombers can’t sneak up and proc it for a easy bomb
    I'm fine with Dark Con as a compromise for players that really want to preserve the pull bomb playstyle.

    Yeah this is where I'm at with it. Dark Con has a huge AoE visual you can't really miss, there's a decent cooldown with it and it's not broken like Rush is in my opinion. The nerf isn't even all that terrible either

    Rush is worse than the whole Sloads debacle if you remember that

    it was designed to counter ball groups - the problem is, ball groups run it - so it makes them twice as bad as what they otherwise would be.

    that 12m pull is more like 25m - and for all those say "block it" - you might be able to block it. but what you cant block is the ultidump and multiplier kill . and because cyro is that unbalanced that people can run faster than horses, no you cant put seige on with any effectivenes.
    with all due respect, this cant wait 6-9 months for a fix. it needs to be fixed now.

    Spot on. You can’t block it because it’s able to be stacked, so if I block one pull from it I’m already getting pulled back by the second or third pull, lol

    No one runs more than 1 RoA in any group..

    Anything that's designed against groups will be used by groups. It's that simple.
  • xFocused
    xFocused
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    evLRise wrote: »
    xFocused wrote: »
    MJallday wrote: »
    Suggested
    xFocused wrote: »
    xFocused wrote: »
    I surprisingly don’t mind dark con these days, it’s easier to counter than Rush and now with the new nerf it’s even easier to counter as NB bombers can’t sneak up and proc it for a easy bomb
    I'm fine with Dark Con as a compromise for players that really want to preserve the pull bomb playstyle.

    Yeah this is where I'm at with it. Dark Con has a huge AoE visual you can't really miss, there's a decent cooldown with it and it's not broken like Rush is in my opinion. The nerf isn't even all that terrible either

    Rush is worse than the whole Sloads debacle if you remember that

    it was designed to counter ball groups - the problem is, ball groups run it - so it makes them twice as bad as what they otherwise would be.

    that 12m pull is more like 25m - and for all those say "block it" - you might be able to block it. but what you cant block is the ultidump and multiplier kill . and because cyro is that unbalanced that people can run faster than horses, no you cant put seige on with any effectivenes.
    with all due respect, this cant wait 6-9 months for a fix. it needs to be fixed now.

    Spot on. You can’t block it because it’s able to be stacked, so if I block one pull from it I’m already getting pulled back by the second or third pull, lol

    No one runs more than 1 RoA in any group..

    Anything that's designed against groups will be used by groups. It's that simple.

    This is just incredibly false. There’s several ball groups on the PS NA server who absolutely run 1-3 rush pulls in group. I know they do because I’ve been pulled by them multiple times after countering the first initial pull
    PS5 - NA
    Necro Main
  • Alchimiste1
    Alchimiste1
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    @ZOS_GinaBruno Hello hope you and the dev team are still looking into ways to change ROA since its almost week 4 of pts. Keep up the good work.
  • Joy_Division
    Joy_Division
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    @ZOS_GinaBruno Hello hope you and the dev team are still looking into ways to change ROA since its almost week 4 of pts. Keep up the good work.

    Please, yes.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Orbital78
    Orbital78
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    A monster only flag would fix the issue for the most part, eh? I support this move, but supposedly they are going to address the set in pvp somehow, sometime. Though they were going to fix the companion targeting bugs too, and that has been almost a year now.
  • Genfe
    Genfe
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    Finally, the rush of agony nerf everyone wanted
  • Vulkunne
    Vulkunne
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    Rush of Agony: This set no longer pulls enemies to the caster after its delay but instead creates an area of effect at the initial location, pulling enemies to it. The warning visual effects of this set activating have been greatly increased, in order to help improve counter-play.

    [Developer Comment]
    Spoiler
    We're making a change to this set to correct some exploitative behaviors in high load situations or when paired with specific abilities that allow the caster to move quickly from place to place. The pull will retain the same timing as before but now leaves a notable area of effect with a telegraph, warning enemies of the incoming pull in efforts to aid counter-play.


    Thank you, ZOS.

    The counter to virtually any argument not in favor of this set (that is most often leveraged, could set my clock to it) is it's a skill issue on our part ok, including responses to my personal criticism of the set, and so now allow me to retort...

    Clearly, we see it from ZOS, not me or anyone else but the Devs, that apparently the problem here wasn't just a skill issue, was it? Almost anyone who dealt with this set could see it was in a bad place.

    However, let us not fool ourselves here as many notable changes in the past that were intended to help address the issues with ball groups have all not just failed but ended up furthering their interests in the end.
    Edited by Vulkunne on July 9, 2025 1:56AM
    Perhaps this is where a ronin such as you belongs. Today, Victory is mine. Long Live the Empire.
  • xylena_lazarow
    xylena_lazarow
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    The "changes" to spec bow and RoA gotta be kidding. Build PvP is cooked. One last shot for Vengeance.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • YandereGirlfriend
    YandereGirlfriend
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    The new animation is actually really cool! Hard to miss it now.

    The stack also feels much looser than before, which is an indirect nerf, which may or may not have been intended.
  • Joy_Division
    Joy_Division
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    Am I reading this right that set now pulls people to the origin point when the user triggered the proc?
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • YandereGirlfriend
    YandereGirlfriend
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    Am I reading this right that set now pulls people to the origin point when the user triggered the proc?

    Yes, it's basically the point that you gap-close to when you originally proc the set.

    So no more chasing after enemies after the gap-close or Shading through walls shenanigans, etc.

    But the stack is not literally on the origin point, it is in a super loose stack around 5-6m in radius around that point. Which makes it harder to follow-up with the dreaded post-pull Fear.
  • reazea
    reazea
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    The "changes" to spec bow and RoA gotta be kidding. Build PvP is cooked. One last shot for Vengeance.

    I won't log on for another vengeance. Not gonna happen, ever.
  • CameraBeardThePirate
    CameraBeardThePirate
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    But the stack is not literally on the origin point, it is in a super loose stack around 5-6m in radius around that point. Which makes it harder to follow-up with the dreaded post-pull Fear.

    Is this info from testing against players or mobs? Because even on live, its loosely stacks mobs in a radius while it places players dead center.
    Edited by CameraBeardThePirate on July 9, 2025 4:49AM
  • MincMincMinc
    MincMincMinc
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    Tested Rush yesterday and can say that it is now much better.

    Who would have guessed having a clear telegraph with opportunity for counterplay against the strongest form of CC that doesn't apply immunity would be a good idea?
    We should use the insightful and awesome buttons more
  • Joy_Division
    Joy_Division
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    Tested Rush yesterday and can say that it is now much better.

    Who would have guessed having a clear telegraph with opportunity for counterplay against the strongest form of CC that doesn't apply immunity would be a good idea?

    Apparently these things are hard to understand.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
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