ESO_player123 wrote: »Pixiepumpkin wrote: »ESO_player123 wrote: »Pixiepumpkin wrote: »spartaxoxo wrote: »Pixiepumpkin wrote: »spartaxoxo wrote: »Pixiepumpkin wrote: »spartaxoxo wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »They're cosmetics.
They don't affect gameplay in any way.
No, they don't affect YOUR gameplay. Some people play MMORPG's to collect tons of armor and mounts, to create a style and look for their main and alts characters. When these "cosmetics" cost, I dunna....$500.00 to obtain in a game we already paid for, in a chapter we already paid for with a subscription we already paid for...well then ya, customers like the OP have a right to complain because it absolutely affects how they play the game.
There are quite a few mounts that don't require money other than buying chapters. Some of them are pretty nice looking.
Irrelevant and does not address my post.
I mentioned that you don't need to spend money to get attractive mounts. I don't see how that's irrelevant to you complaining about spending money on attractive mounts.
Becuase I did not argue about spending money on attractive mounts. You statedThey're cosmetics.
They don't affect gameplay in any way.
And I corrected you on the fact that not everyone plays the same way you do. Some people play for cosmetics, which does affect their gameplay.
Suggesting that players can get a handful of mounts in game does not negate what you said, inferring that everyone plays like you do.
You can't play for cosmetics with the crown store. That's not gameplay. Gameplay is scrying, doing events to earn tickets to get mounts, doing quests to unlock mounts (I think Necrom had one?), and doing trial trifectas to earn mounts. Swiping a credit card is not gameplay, so crown crate cosmetics do not involve gameplay in any way.
No, anything that involves the game is gameplay. Anything once you are past the log in screen is "playing the game".
It's not. The developers in this game don't even consider that way. Shop items are not gameplay because they do not involve play.
That is not a matter for them to develop on. Its a fundamental fact that if you are inside a game, past the log in screen playing it, you are playing it. It's all part of the gameplay.
Crown crates only take place in game, not outside of the game. Opening a crown crate is in fact gameplay, no one has the authority to cherry pick a definition of what gameplay is.
Sitting down with Pacrooti and opening crown crates is no different than playing TOT. Its part of the game, its part of the gameplay. Its not combat, but its still playing the game.
No. That isn't a fundamental fact. Gameplay is defined as the tactical aspects of a game, such as its plot or the way it's played. Gameplay isn't the same thing as in-game purchases (which is legally distinct), graphics, sound design, etc. There are separate elements that create a video game.
Sitting down with Pacrooti and opening crown crates is no different than playing TOT. Its part of the game, its part of the gameplay. Its not combat, but its still playing the game.
Tales of Tribute has tactics. There's no tactics to opening crown crates. Pacrooti is just graphic and sound design added to a real money transaction to make that transaction more interesting. It is fun but it is not gameplay.
You are still playing the game, inside the game. The definition of "gamplay" is highly contentious and debated amongst game developers. There is no one rule. I argue that playing a part of the game, inside the game is part of that games "gameplay". It's not random, had to be desiged, art assets created, coded, implemented and updated to live servers to happen. It's not happenstance, its deliberate and by design. Part of the game, part of playing the game, part of the games gameplay.
You can call it however you like, but the only reason Pacrooti is in game is to make the players part with their money on regular basis and to promote addictive behavior. ToT and other aspects of "gameplay" do not come even close to that.
You and the peole who upvoted you are missing the point. Pacrooti is gameplay just like TOT is gameplay. Actions that a player makes in game while playing the game.
It does not matter if they are different, they are both still part of ESO's gameplay.
We have to agree to disagree. I will never consider any in-game cash shop a gameplay.
Pixiepumpkin wrote: »
You and the peole who upvoted you are missing the point. Pacrooti is gameplay just like TOT is gameplay. Actions that a player makes in game while playing the game.
It does not matter if they are different, they are both still part of ESO's gameplay.
Setting aside where any of us stand on crown crates (personally I'm indifferent and don't feel the need to purchase any), I can't believe there's 2 pages of debate on whether or not opening crates is "playing a game".
How is this:
Any different than this:
Game of Chance is Game of Chance lol
Pixiepumpkin wrote: »
You and the peole who upvoted you are missing the point. Pacrooti is gameplay just like TOT is gameplay. Actions that a player makes in game while playing the game.
It does not matter if they are different, they are both still part of ESO's gameplay.
Setting aside where any of us stand on crown crates (personally I'm indifferent and don't feel the need to purchase any), I can't believe there's 2 pages of debate on whether or not opening crates is "playing a game".
How is this:
Any different than this:
Game of Chance is Game of Chance lol
Pixiepumpkin wrote: »
You and the peole who upvoted you are missing the point. Pacrooti is gameplay just like TOT is gameplay. Actions that a player makes in game while playing the game.
It does not matter if they are different, they are both still part of ESO's gameplay.
Setting aside where any of us stand on crown crates (personally I'm indifferent and don't feel the need to purchase any), I can't believe there's 2 pages of debate on whether or not opening crates is "playing a game".
How is this:
Any different than this:
Game of Chance is Game of Chance lol
Neither of those is a game LOL. They're both just choosing to burn some money to no purpose.
Sheezabeast wrote: »It feels like the people who create those items we can earn fragments for during events to complete a series of items that morph were like, you know what? This can't fail. We have whales that could tow a floating island, they always take the carrot.
Pixiepumpkin wrote: »
You and the peole who upvoted you are missing the point. Pacrooti is gameplay just like TOT is gameplay. Actions that a player makes in game while playing the game.
It does not matter if they are different, they are both still part of ESO's gameplay.
Setting aside where any of us stand on crown crates (personally I'm indifferent and don't feel the need to purchase any), I can't believe there's 2 pages of debate on whether or not opening crates is "playing a game".
How is this:
Any different than this:
Game of Chance is Game of Chance lol
Pixiepumpkin wrote: »ESO_player123 wrote: »Pixiepumpkin wrote: »ESO_player123 wrote: »Pixiepumpkin wrote: »spartaxoxo wrote: »Pixiepumpkin wrote: »spartaxoxo wrote: »Pixiepumpkin wrote: »spartaxoxo wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »They're cosmetics.
They don't affect gameplay in any way.
No, they don't affect YOUR gameplay. Some people play MMORPG's to collect tons of armor and mounts, to create a style and look for their main and alts characters. When these "cosmetics" cost, I dunna....$500.00 to obtain in a game we already paid for, in a chapter we already paid for with a subscription we already paid for...well then ya, customers like the OP have a right to complain because it absolutely affects how they play the game.
There are quite a few mounts that don't require money other than buying chapters. Some of them are pretty nice looking.
Irrelevant and does not address my post.
I mentioned that you don't need to spend money to get attractive mounts. I don't see how that's irrelevant to you complaining about spending money on attractive mounts.
Becuase I did not argue about spending money on attractive mounts. You statedThey're cosmetics.
They don't affect gameplay in any way.
And I corrected you on the fact that not everyone plays the same way you do. Some people play for cosmetics, which does affect their gameplay.
Suggesting that players can get a handful of mounts in game does not negate what you said, inferring that everyone plays like you do.
You can't play for cosmetics with the crown store. That's not gameplay. Gameplay is scrying, doing events to earn tickets to get mounts, doing quests to unlock mounts (I think Necrom had one?), and doing trial trifectas to earn mounts. Swiping a credit card is not gameplay, so crown crate cosmetics do not involve gameplay in any way.
No, anything that involves the game is gameplay. Anything once you are past the log in screen is "playing the game".
It's not. The developers in this game don't even consider that way. Shop items are not gameplay because they do not involve play.
That is not a matter for them to develop on. Its a fundamental fact that if you are inside a game, past the log in screen playing it, you are playing it. It's all part of the gameplay.
Crown crates only take place in game, not outside of the game. Opening a crown crate is in fact gameplay, no one has the authority to cherry pick a definition of what gameplay is.
Sitting down with Pacrooti and opening crown crates is no different than playing TOT. Its part of the game, its part of the gameplay. Its not combat, but its still playing the game.
No. That isn't a fundamental fact. Gameplay is defined as the tactical aspects of a game, such as its plot or the way it's played. Gameplay isn't the same thing as in-game purchases (which is legally distinct), graphics, sound design, etc. There are separate elements that create a video game.
Sitting down with Pacrooti and opening crown crates is no different than playing TOT. Its part of the game, its part of the gameplay. Its not combat, but its still playing the game.
Tales of Tribute has tactics. There's no tactics to opening crown crates. Pacrooti is just graphic and sound design added to a real money transaction to make that transaction more interesting. It is fun but it is not gameplay.
You are still playing the game, inside the game. The definition of "gamplay" is highly contentious and debated amongst game developers. There is no one rule. I argue that playing a part of the game, inside the game is part of that games "gameplay". It's not random, had to be desiged, art assets created, coded, implemented and updated to live servers to happen. It's not happenstance, its deliberate and by design. Part of the game, part of playing the game, part of the games gameplay.
You can call it however you like, but the only reason Pacrooti is in game is to make the players part with their money on regular basis and to promote addictive behavior. ToT and other aspects of "gameplay" do not come even close to that.
You and the peole who upvoted you are missing the point. Pacrooti is gameplay just like TOT is gameplay. Actions that a player makes in game while playing the game.
It does not matter if they are different, they are both still part of ESO's gameplay.
We have to agree to disagree. I will never consider any in-game cash shop a gameplay.
It's not up for debate to disagree with. Obtaining crown crates can only happen in game and through a mechanic with sound, animation, graphics and coded with specific intent, non of it accidental. Its part of the game, part of the ESO experience, part of the gameplay.
Except the individual price of 2 out of 3 radiant apex mounts was raised by 50%.
But sure, no different than any other crate season. /s
Pixiepumpkin wrote: »Pixiepumpkin wrote: »spartaxoxo wrote: »Pixiepumpkin wrote: »spartaxoxo wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »They're cosmetics.
They don't affect gameplay in any way.
No, they don't affect YOUR gameplay. Some people play MMORPG's to collect tons of armor and mounts, to create a style and look for their main and alts characters. When these "cosmetics" cost, I dunna....$500.00 to obtain in a game we already paid for, in a chapter we already paid for with a subscription we already paid for...well then ya, customers like the OP have a right to complain because it absolutely affects how they play the game.
There are quite a few mounts that don't require money other than buying chapters. Some of them are pretty nice looking.
Irrelevant and does not address my post.
I mentioned that you don't need to spend money to get attractive mounts. I don't see how that's irrelevant to you complaining about spending money on attractive mounts.
Becuase I did not argue about spending money on attractive mounts. You statedThey're cosmetics.
They don't affect gameplay in any way.
And I corrected you on the fact that not everyone plays the same way you do. Some people play for cosmetics, which does affect their gameplay.
Suggesting that players can get a handful of mounts in game does not negate what you said, inferring that everyone plays like you do.
You can't play for cosmetics with the crown store. That's not gameplay. Gameplay is scrying, doing events to earn tickets to get mounts, doing quests to unlock mounts (I think Necrom had one?), and doing trial trifectas to earn mounts. Swiping a credit card is not gameplay, so crown crate cosmetics do not involve gameplay in any way.
No, anything that involves the game is gameplay. Anything once you are past the log in screen is "playing the game".
It's not. The developers in this game don't even consider that way. Shop items are not gameplay because they do not involve play.
That is not a matter for them to develop on. Its a fundamental fact that if you are inside a game, past the log in screen playing it, you are playing it. It's all part of the gameplay.
Crown crates only take place in game, not outside of the game. Opening a crown crate is in fact gameplay, no one has the authority to cherry pick a definition of what gameplay is.
Sitting down with Pacrooti and opening crown crates is no different than playing TOT. Its part of the game, its part of the gameplay. Its not combat, but its still playing the game.
No. That isn't a fundamental fact. Gameplay is defined as the tactical aspects of a game, such as its plot or the way it's played. Gameplay isn't the same thing as in-game purchases (which is legally distinct), graphics, sound design, etc. There are separate elements that create a video game.
Sitting down with Pacrooti and opening crown crates is no different than playing TOT. Its part of the game, its part of the gameplay. Its not combat, but its still playing the game.
I gotta disagree with this one. Sitting down with pacrooti to open the mystery box is very different to Tales of Tribute. Even if someone doesn't like it there is actual strategy, tactics and counter strategies to consider while you play it. Crown crates are pure rng and basically a dressed up store menu.
But you are still playing the game, inside the game. The definition of "gamplay" is highly contentious and debated amongst game developers. There is no one rule. I argue that playing a part of the game, inside the game is part of that games "gameplay". It's not random, had to be desiged, art assets created, coded, implemented and updated to live servers to happen. It's not happenstance, its deliberate and by design. Part of the game, part of playing the game, part of the games gameplay.
But now, imagine someone at ZOS went, "But what if the player wants the recoloring without using the polymorph? Oh, I know, we can unlock the recolored variant if the player owns the polymorph rather than uses the polymorph! Then they have more flexibility and choice!" I mean, this would be better for the players, right?
spartaxoxo wrote: »But now, imagine someone at ZOS went, "But what if the player wants the recoloring without using the polymorph? Oh, I know, we can unlock the recolored variant if the player owns the polymorph rather than uses the polymorph! Then they have more flexibility and choice!" I mean, this would be better for the players, right?
No. It wouldn't. Because now they can't just buy the thing they want and have to spend a lot of money on something they don't want to get something they do. If you just wanted the Molag Bal polymorph, you could just buy the polymorph.
I don't think it's hard to understand why being forced to buy both goes over worse than getting a small, free bonus if you choose to buy both.
And I don't mean forced as in someone has to spend money on anything in a video game. I mean forced as in the purchase is locked behind another purchase.
HatchetHaro wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »spartaxoxo wrote: »Pixiepumpkin wrote: »spartaxoxo wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »They're cosmetics.
They don't affect gameplay in any way.
No, they don't affect YOUR gameplay. Some people play MMORPG's to collect tons of armor and mounts, to create a style and look for their main and alts characters. When these "cosmetics" cost, I dunna....$500.00 to obtain in a game we already paid for, in a chapter we already paid for with a subscription we already paid for...well then ya, customers like the OP have a right to complain because it absolutely affects how they play the game.
There are quite a few mounts that don't require money other than buying chapters. Some of them are pretty nice looking.
Irrelevant and does not address my post.
I mentioned that you don't need to spend money to get attractive mounts. I don't see how that's irrelevant to you complaining about spending money on attractive mounts.
Becuase I did not argue about spending money on attractive mounts. You statedThey're cosmetics.
They don't affect gameplay in any way.
And I corrected you on the fact that not everyone plays the same way you do. Some people play for cosmetics, which does affect their gameplay.
Suggesting that players can get a handful of mounts in game does not negate what you said, inferring that everyone plays like you do.
You can't play for cosmetics with the crown store. That's not gameplay. Gameplay is scrying, doing events to earn tickets to get mounts, doing quests to unlock mounts (I think Necrom had one?), and doing trial trifectas to earn mounts. Swiping a credit card is not gameplay, so crown crate cosmetics do not involve gameplay in any way.
No, anything that involves the game is gameplay. Anything once you are past the log in screen is "playing the game".
It's not. The developers in this game don't even consider that way. Shop items are not gameplay because they do not involve play.
That is not a matter for them to develop on. Its a fundamental fact that if you are inside a game, past the log in screen playing it, you are playing it. It's all part of the gameplay.
Crown crates only take place in game, not outside of the game. Opening a crown crate is in fact gameplay, no one has the authority to cherry pick a definition of what gameplay is.
Sitting down with Pacrooti and opening crown crates is no different than playing TOT. Its part of the game, its part of the gameplay. Its not combat, but its still playing the game.
No. That isn't a fundamental fact. Gameplay is defined as the tactical aspects of a game, such as its plot or the way it's played. Gameplay isn't the same thing as in-game purchases (which is legally distinct), graphics, sound design, etc. There are separate elements that create a video game.
Sitting down with Pacrooti and opening crown crates is no different than playing TOT. Its part of the game, its part of the gameplay. Its not combat, but its still playing the game.
I gotta disagree with this one. Sitting down with pacrooti to open the mystery box is very different to Tales of Tribute. Even if someone doesn't like it there is actual strategy, tactics and counter strategies to consider while you play it. Crown crates are pure rng and basically a dressed up store menu.
But you are still playing the game, inside the game. The definition of "gamplay" is highly contentious and debated amongst game developers. There is no one rule. I argue that playing a part of the game, inside the game is part of that games "gameplay". It's not random, had to be desiged, art assets created, coded, implemented and updated to live servers to happen. It's not happenstance, its deliberate and by design. Part of the game, part of playing the game, part of the games gameplay.
Hiya! Game developer here. Microtransactions is not gameplay.
Paid-cosmetics may be something you can enjoy in-game, but it's the same way you enjoy popcorn in the movie theatre: yes, you paid for the popcorn to enhance your movie-going experience, but the important bit is that it's not part of the movie.
spartaxoxo wrote: »But now, imagine someone at ZOS went, "But what if the player wants the recoloring without using the polymorph? Oh, I know, we can unlock the recolored variant if the player owns the polymorph rather than uses the polymorph! Then they have more flexibility and choice!" I mean, this would be better for the players, right?
No. It wouldn't. Because now they can't just buy the thing they want and have to spend a lot of money on something they don't want to get something they do. If you just wanted the Molag Bal polymorph, you could just buy the polymorph.
I don't think it's hard to understand why being forced to buy both goes over worse than getting a small, free bonus if you choose to buy both.
And I don't mean forced as in someone has to spend money on anything in a video game. I mean forced as in the purchase is locked behind another purchase.
spartaxoxo wrote: »But now, imagine someone at ZOS went, "But what if the player wants the recoloring without using the polymorph? Oh, I know, we can unlock the recolored variant if the player owns the polymorph rather than uses the polymorph! Then they have more flexibility and choice!" I mean, this would be better for the players, right?
No. It wouldn't. Because now they can't just buy the thing they want and have to spend a lot of money on something they don't want to get something they do. If you just wanted the Molag Bal polymorph, you could just buy the polymorph.
I don't think it's hard to understand why being forced to buy both goes over worse than getting a small, free bonus if you choose to buy both.
And I don't mean forced as in someone has to spend money on anything in a video game. I mean forced as in the purchase is locked behind another purchase.
Yes you can?
The shackled titan animated differently when used in conjunction with the Molag Bal polymorph. To get the most out of the setup you needed both.
This is no different except now you can use the special/different animation with any character, not just one using the polymorph.
HatchetHaro wrote: »spartaxoxo wrote: »But now, imagine someone at ZOS went, "But what if the player wants the recoloring without using the polymorph? Oh, I know, we can unlock the recolored variant if the player owns the polymorph rather than uses the polymorph! Then they have more flexibility and choice!" I mean, this would be better for the players, right?
No. It wouldn't. Because now they can't just buy the thing they want and have to spend a lot of money on something they don't want to get something they do. If you just wanted the Molag Bal polymorph, you could just buy the polymorph.
I don't think it's hard to understand why being forced to buy both goes over worse than getting a small, free bonus if you choose to buy both.
And I don't mean forced as in someone has to spend money on anything in a video game. I mean forced as in the purchase is locked behind another purchase.
You're skipping over the comparison. The comparison is between a. making a certain cosmetic only usable when you have two other cosmetics equipped, and b. unlocking that certain cosmetic the moment you own those two other cosmetics. The former is more restrictive to the players, and almost every player would rather have the latter.
Okay, everyone, let's back up a little bit to last year, back to the Diamond Anniversary crates. The most expensive radiant apex (Shackled Titan) and the apex polymorph (Molag Bal), when used together, unlocked a special animation. Or something like that (I personally avoid anything related to crates, so I could be remembering the exact details wrong).
Now, imagine if ZOS had done something a little different this year. If you use the Dragonclash mount while using the Alduin polymorph, then the mount will take on a special coloring to match the polymorph. This would be exactly like the Tital/Bal thing, where when you used these two items together, they unlock a special thing, which is the mount changing its color to match the rider.
I don't recall there being multiple forum threads with people raising pitchforks at there being a special interaction between the Titan mount and Molag Bal polymorph, so I suspect that nobody would've cared if the Dragonclash mount had a special feature where it would change color to match the polymorph, if the player was wearing one.
But now, imagine someone at ZOS went, "But what if the player wants the recoloring without using the polymorph? Oh, I know, we can unlock the recolored variant if the player owns the polymorph rather than uses the polymorph! Then they have more flexibility and choice!" I mean, this would be better for the players, right? And yet, here we are, in a thread with people waving pitchforks. ZOS should've just done what they did last year and made the recoloring a special interaction if the polymorph is equipped. It would be more restrictive, but way better for their PR.
(Again, I avoid anything crate related. Never liked the concept. But I think it's a hilarious that people are in an uproar about this.)
spartaxoxo wrote: »HatchetHaro wrote: »spartaxoxo wrote: »But now, imagine someone at ZOS went, "But what if the player wants the recoloring without using the polymorph? Oh, I know, we can unlock the recolored variant if the player owns the polymorph rather than uses the polymorph! Then they have more flexibility and choice!" I mean, this would be better for the players, right?
No. It wouldn't. Because now they can't just buy the thing they want and have to spend a lot of money on something they don't want to get something they do. If you just wanted the Molag Bal polymorph, you could just buy the polymorph.
I don't think it's hard to understand why being forced to buy both goes over worse than getting a small, free bonus if you choose to buy both.
And I don't mean forced as in someone has to spend money on anything in a video game. I mean forced as in the purchase is locked behind another purchase.
You're skipping over the comparison. The comparison is between a. making a certain cosmetic only usable when you have two other cosmetics equipped, and b. unlocking that certain cosmetic the moment you own those two other cosmetics. The former is more restrictive to the players, and almost every player would rather have the latter.
We know it is the former that got way more complaints. There's a default assumption here that everyone cares about unlocking every single aspect rather than just the part they want. But, that's not the case. Crate items are very expensive. A lot of people just pick one thing they want and go for that.
Zos should implement a roulette in which players can throw once a day to take free awards (lots of crowns of all types, mounts, gold, tel var, archive fortunes, parchments, antique tracks, etc.).
This roulette could be found in cities that are capitals of the kingdoms of the game.
In the style of the GTA V online video game that can be found in the Casino building.
Do the devs even understand how ridiculous all of this is?
- The game isn’t fun anymore...
- It’s all about DPS meters now.
- Zero change for solo play. Literally zero.
And this is what ZoS does?! 😂Just help me understand this, please: how the hell is it free if I still have to spend money?!
lol?! Out-of-season joke?
Pixiepumpkin wrote: »spartaxoxo wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »They're cosmetics.
They don't affect gameplay in any way.
No, they don't affect YOUR gameplay. Some people play MMORPG's to collect tons of armor and mounts, to create a style and look for their main and alts characters. When these "cosmetics" cost, I dunna....$500.00 to obtain in a game we already paid for, in a chapter we already paid for with a subscription we already paid for...well then ya, customers like the OP have a right to complain because it absolutely affects how they play the game.
There are quite a few mounts that don't require money other than buying chapters. Some of them are pretty nice looking.
Irrelevant and does not address my post.
I mentioned that you don't need to spend money to get attractive mounts. I don't see how that's irrelevant to you complaining about spending money on attractive mounts.
Becuase I did not argue about spending money on attractive mounts. You statedThey're cosmetics.
They don't affect gameplay in any way.
And I corrected you on the fact that not everyone plays the same way you do. Some people play for cosmetics, which does affect their gameplay.
Suggesting that players can get a handful of mounts in game does not negate what you said, inferring that everyone plays like you do.
You can't play for cosmetics with the crown store. That's not gameplay. Gameplay is scrying, doing events to earn tickets to get mounts, doing quests to unlock mounts (I think Necrom had one?), and doing trial trifectas to earn mounts. Swiping a credit card is not gameplay, so crown crate cosmetics do not involve gameplay in any way.
No, anything that involves the game is gameplay. Anything once you are past the log in screen is "playing the game".
It's not. The developers in this game don't even consider that way. Shop items are not gameplay because they do not involve play.
That is not a matter for them to develop on. Its a fundamental fact that if you are inside a game, past the log in screen playing it, you are playing it. It's all part of the gameplay.
Crown crates only take place in game, not outside of the game. Opening a crown crate is in fact gameplay, no one has the authority to cherry pick a definition of what gameplay is.
Sitting down with Pacrooti and opening crown crates is no different than playing TOT. Its part of the game, its part of the gameplay. Its not combat, but its still playing the game.
Personally, I use my radiant apex mounts to flex how much money I have irl. I'm very good at the game of making money and spending it, which is about the only gameplay there is to buying crown crates.
ShutUpitsRed wrote: »I saved seals, and intended to buy crates, for Akatosh vs Alduin. The mounts looked so cool and I was so excited to reach my seal goal.
24,000 seals to get one, because you have to get the most expensive one (via gems) first AS WELL AS the corresponding living armor polymorph. That's assuming you have the seals in the first place. Rolling via actually buying the crates in hopes of getting one of these mounts is so much worse than the already awful drop rate.
Absolutely disgusting, ZOS. I've put up with a lot of crap over the years because I love this game, but this takes the cake.
This is a personal vent and I understand that not everyone is going to agree with me, but I also know I'm not the only one infuriated by this.
They're cosmetics.
They don't affect gameplay in any way.