NightWatch wrote: »I have to agree with the OP, this boss is one of several reasons why I told my friends not to buy this game, the Lyris Doppleganger is grossly over powered, the posters who say it's easy are full of crap. Shoot the balls, no problem until the lag kicks in and you can't shoot anything and of course your weapons target her and not the balls; stay back from the attacks, except she's faster then you; etc.
NightWatch wrote: »I have to agree with the OP, this boss is one of several reasons why I told my friends not to buy this game, the Lyris Doppleganger is grossly over powered, the posters who say it's easy are full of crap. Shoot the balls, no problem until the lag kicks in and you can't shoot anything and of course your weapons target her and not the balls; stay back from the attacks, except she's faster then you; etc.
I'm a NB/archer/dual wield and didn't really have any problem with this fight at LVL32..
Just kept mobile.. spammed my aoe when orbs were up, slammed her full of arrows from behind when she pauses prior to ther frontal aoe attack (the red cone). A lag spike or two didn't help matters.. I'll have to admit..
Pretty much from this quest onward I've had nothing but difficulty with the Main Story quests. Valley of Blades is next to impossible, I have to run around until one of the skels actually attacks my companions, then wait until it gets down to about 30%, at which point companion attacks stop hurting the skel, and then I swoop in and smash it as hard as I can and pray I don't die. Harder tactic when theres more than one, but if you die you can pull them one at a time. Either way, the quests seem to be disproportionately hard to what level I am when I do them, I always wait til I'm at least 3 levels higher.
Westcoast14_ESO wrote: »I'm a NB/archer/dual wield and didn't really have any problem with this fight at LVL32..
Just kept mobile.. spammed my aoe when orbs were up, slammed her full of arrows from behind when she pauses prior to ther frontal aoe attack (the red cone). A lag spike or two didn't help matters.. I'll have to admit..
Sometimes she is bugged so that no attack animations or red ground target patterns shown.
She also appears to be able to hit you while chasing you at considerable range, again with no animations, so its not clear what is happening.
When this happens it is very dangerous to have aggro in the fight . Probably workable with a strong self sustaining tanking build, but otherwise fairly difficult.
I so agree, TSW is the only game I've ever ragequit over difficulty. And I love the game, but seriously, wth were they thinking with some of those?starkerealm wrote: »NightWatch wrote: »I have to agree with the OP, this boss is one of several reasons why I told my friends not to buy this game, the Lyris Doppleganger is grossly over powered, the posters who say it's easy are full of crap. Shoot the balls, no problem until the lag kicks in and you can't shoot anything and of course your weapons target her and not the balls; stay back from the attacks, except she's faster then you; etc.
I'm actually with you. If I wanted to get my face ground off by BS difficulty spikes, I would have stuck with TSW's Scenarios.
kittrellbj_ESO wrote: »I think Harvesters in general deserve a very, very, very slight reduction (10%~) in hit points or the healing value of the orbs they spawn (each one heals no more than 10%~, requiring all four to go +40% health instead of completely refilling). Having fought some VR10 ones solo, it's a bit ridiculous, but I would leave it alone other than that.
Westcoast14_ESO wrote: »I'm a NB/archer/dual wield and didn't really have any problem with this fight at LVL32..
Just kept mobile.. spammed my aoe when orbs were up, slammed her full of arrows from behind when she pauses prior to ther frontal aoe attack (the red cone). A lag spike or two didn't help matters.. I'll have to admit..
Sometimes she is bugged so that no attack animations or red ground target patterns shown.
She also appears to be able to hit you while chasing you at considerable range, again with no animations, so its not clear what is happening.
When this happens it is very dangerous to have aggro in the fight . Probably workable with a strong self sustaining tanking build, but otherwise fairly difficult.
Frack that was a stupid tough fight.
I faced this boss at level 36. For a level 30 mission, with everything else on it being a cakewalk, that's bad. I died 4 times in a row before I got it, and couldn't damage that snake-woman Lyris Doppelganger AT ALL the first 2 times.
First up, I run archery, mainly attack from sneak for bonus damage.
She's immune to stealth attacks! My snipe skill on entering the room did NOTHING to her the first 3 times I used it. Even a regular sneak arrow did nothing. I had to approach and aggro her to get her to become damageable.
Throughout the fight, my companion (the real, or real useless rather, Lyris) just ran up to her and stood there like an idiot. I barely attacked her, and the fight dragged on for about 10 minutes.
The only way I could overcome her high regen from absorbing my spirit every 20 seconds was to use poison arrows. That's the ONLY attack I used on her at all. I'd run away from her, always running either sideways or directly away, and take weak potshots at the blue 'feast' orbs to blow them up and regain health. Then I'd turnaround and fire off a poison skill arrow at the doppelganger blindly, mashing the skill button to attack when the enemy target met the reticule. (as that type of arrow is auto-aim)
Whenever she'd grab me, after that stupid stun, I'd hit my restoring light healing power, my medium armor elude, and keep running away. Even at the distance of half that large room, her melee attacks would still hit me, or she'd grab and pull me to her (taking 90% of my health each time)
Basically: keep running away, potshot the orbs when you see one, and plink her with poison arrows to keep her SLOWLY draining health.
That was the stupidest, most undignified, and overpowered fight I've done in the game so far.
I really agree that there's something wrong with the tuning for this fight. I attempted it at level 30, got my arse handed to me repeatedly. So I left it and continued questing in Greenshade. When I got to the Moonhenge quest chain where you have to fight another Harvester, I thought "crap". But no, I one-shot it without any problems.
Unless the main story quests are supposed to be way harder for their level than any other chain, something's off.
wrlifeboil wrote: »Yes, the main quest line mobs are supposed to be tougher. That's why you get blue quest rewards from those quests.
blauschwinge wrote: »Killed her as Templar with the crescent sweep ultimate used clearing her health balls of doom, Abnur Tharn Doppelganger gave me more trouble because of his manyfold summoned Skeleton Trash adds, had no trouble as Sorcerer before, but as templar I died quite often as high health adds, that also call help are extremely frustrating to kill with one hand + shield Templars. Overall I'd say a bunch of Bosses are tuned a bit too difficult, some you only kill with that last lucky crit before getting stomped.