Subclassing was not meant for us.

  • Daoin
    Daoin
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    Daoin wrote: »
    Daoin wrote: »
    TaSheen wrote: »
    @Pixiepumpkin - that was katanagirl1's statement, not mine, though my hands are also an issue with weaving. And as well, why I have universally gone to 1 bar builds.

    Gotcha. I thought I saw some thread fixing in there, but I was confused.

    I can't weave for a myriad of reasons. Latancy for one, pain in hands for 2, the shaking of my mouse while I am also using it to move for 3.

    but ya, same here. 1 bar builds across the board. Sadly the diversity offered is sub optimal. Oakensoul needs to be buffed big time.

    For one. Oakensoul should open up a 6th slot. So 6 abilities and 1 ult. The design reason for weapon swapping was to facilitate the need of console controllers who are limited in their actionable buttons.

    There is a button to swap bars on console. This button would be mapped to the 6th ability. Of course PC can bind that anywhere they like.

    The one think I hate about oakensoul is the missing of utility.

    I see it like this regarding what we need on any given one bar build:

    • Execute spell
    • Heal
    • Shield
    • Spammable
    • Dot
    • AOE
    • Utility
    • Ultimate

    So even if Oakensoul was given 1 more slot, it would still fall flat of what is required for gameplay at any given encounter.



    slow and steady wins the race, yes but HA builds are not for everyone for a very good reason. they are just not exciting for alot of players and to be honest should not even be near 2 bar weaving numbers of dps although also not underperform as to accomodate a certain playstyle

    Oakensoul should not be relegated to heavy attacks and I completely disagree that a one bar build should not perform near 2 bar weaving numbers.

    This is not a matter of being lazy, this is a matter of accessibility

    does not matter much anymore mate im sure absolutely everyone is going to find something in a classless system that fits in the way they want it to just fine

    No, I'll be finding my fun back on my hunter in WOW when housing releases at the end of the year. I'll give subclassing a try, but I see very little appeal in it and I know for a fact battlegrounds are going to go extinct with the stupid amount of damage that will be put out.

    just to get it out there though, if it were upto me HA builds would have been left as is even though they were performing so well but not everyone has a mindset of do it as you enjoy it over the easiest way is the best way so it was never really going to pass and now yes we have this update to see what happens. too easy was just some people stepping out of thier own comfort zones into others, still though for 2 times the complexity (and pots) a person wants 2 times the results its just the way of things
    Edited by Daoin on May 1, 2025 4:02PM
  • SerafinaWaterstar
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    Looking forward to this. Going to create some interesting builds purely for my own enjoyment.

    End game stuff? As has been pointed out, gear & skills there is already heavily proscribed, so not sure exactly what difference this will make.

    Though pvp will be ‘interesting’. 🤣
  • Warhawke_80
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    So we're seeing DD with 170k dps parses, tanks with 160k damage shield and so on..
    There is a fair number of people posting that subclassing cannot go ahead because it will break this game.

    The thing is, if you are on this forum you are a minority player. I think forum posters generally represent no more than 5% of the playerbase. Most of my guildies who are active on discord do not have a forum account because they don't concern themselves with the latest patch update. Many of them only really notice the changes when something major has been nerfed (e.g. Jabs in patch 35 or Werewold tanking) and has a large enough impact to be noticed while doing their dailies.

    So the issue is this: endgame is a broken mess before patch 46 and that isn't really going to change. But you can't balance a game around a small minority of players when the money is elsewhere.


    FYI:
    160k shield build


    Wow...Your post drips with defeatism, as if the game's already doomed and nothing can be done. Claiming endgame is a "broken mess" before patch 46 without evidence is just hyperbolic whining—sounds like you're preemptively giving up. And the idea that subclassing will "break" the game? That's absurdly alarmist. Games evolve, mechanics shift; players adapt. Dismissing the forum as a tiny 5% minority while ignoring its role as a hub for engaged, vocal players is lazy—those "guildies" on Discord aren't the full picture either. Balancing for the majority doesn't mean ignoring the endgame; it means finding a sweet spot. Writing it all off as hopeless just sounds like you're shouting into the void for attention.

    Seriously bro..It’s like you and those high-parse elitists are only happy when the game's tuned to keep casuals out, hoarding your precious 170k DPS and 160k shields. Balancing for the masses doesn't mean screwing the endgame; it means making it accessible without catering to a few tryhards who love gatekeeping the average player from the fun. Quit acting like the sky's falling just to keep the riffraff out of your exclusive club.


    I’m lucky to hit 90k with my arcanist, but I was in a trials group. It’s not that the standards are set to keep people out, everybody has to meet them to get in.

    End game players don’t care if a patch helps more casual players get better, if it does then there are more players who can get into trials and that’s a good thing.

    Your comments make it sound like you think trial leaders are out to get you. It’s not about you, it’s about the team. With an attitude like the one you are describing, it would be almost impossible to get in anyway.

    High parsing players won’t be hurt by this, they always find a way to keep pushing the envelope. It will demotivate the mid tier players and they will feel the nerfs the most just like with the “raising the floor and lowering the ceiling” did.


    Hey, I gotta push back on your take—it’s coming off a bit elitist and misses what’s really going on. Flexing 90k DPS on your arcanist in a trials group? That’s honestly not cutting it for most serious teams who need higher numbers to clear without wiping. Those trial standards aren’t there to gatekeep; they’re about making sure the whole group doesn’t crash and burn. But you’re way off thinking a patch boosting casuals will just flood trials with ready players. DPS is only part of it—knowing mechanics, working as a team, and staying sharp matter just as much, and no patch is gonna gift-wrap that.

    You’re twisting things by saying people think trial leaders are out to get them. Nobody’s saying that. The real issue is nerfs like “raising the floor, lowering the ceiling” that squish the skill gap and make mid-tier players—who bust their butts to get better—feel like their progress doesn’t matter. Won’t someone think of the poor mid-tier players? Your post kinda waves them off, acting like they should just deal with it while you and other top parsers “always find a way” to stay ahead. That’s got an elitist vibe, like the rest of the player base’s struggles don’t count as long as the high-end crowd’s fine.

    Look, it’s not about bad attitudes—it’s about game changes that sap motivation for tons of players, not just the mid-tiers you’re shrugging at. Respectfully, your view feels disconnected from what most of the community’s grappling with, and it’s not really helping the convo. Let’s dig into the real problems instead.




    No, I’m using my humble 90k dps on an arcanist that can do way more damage (like 135k I think) in other player’s hands as the fact that I am mid tier. Our team managed to get Dro-m’Athra Destroyer and only a couple of our team members could do more dps than that.

    You’re the one who talked about gatekeeping. I hate that term. Do people say that med school is gatekeeping those who can’t score high enough to get in? Is it gatekeeping to not let people on the track team because they can’t run fast enough?

    I am not an elitist. I struggled with 65k on my stamblade before arcanist came out. I can’t light weave worth a crap because I’m nearly 60 years old and my hands hurt.

    You’re talking to the wrong person here.

    lol Really?

    Look, comparing your 90k DPS on an arcanist to med school or track team tryouts is absurd—like saying wiping on a vet trial is the same as flunking brain surgery. Your “mid-tier” flex and Dro-m’Athra Destroyer title are cute, but bragging about “only a couple” teammates out-DPSing you while whining about gatekeeping is peak irony. You hate the term? Fine, but when you shrug off players who can’t hit your magic 135k DPS benchmark, you’re not exactly rolling out the welcome mat. And the sob story about your stamblade struggles and achy 60-year-old hands? Save it. You’ve grinded your way up, sure, but acting like the community should bow to your parse while dismissing accessibility in a video game makes you sound like the elitist you swear you’re not. Wrong guy to preach to? Nah, you’re just preaching to the wrong choir.

    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • Elowen_Starveil
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    Daoin wrote: »
    TaSheen wrote: »
    but yes the constant bar swapping along with the light attacking killed my hands. The necro rotation is so much worse than stamblade.

    This is what I don't understand about weaving and the act of implementing it vs fixing the bug that it was.

    Its a mechanic that reeks havoc on the hands and anyone suffering from arthritis, age aches and pains, or even a young but worn body, can not deal with. Its literally painful to do.

    This is the kind of stuff that should be weeded out in the brainstorming stage of design. Its a bad idea, regardless of how many like it, its not inclusive to the community as a whole and literal bullying in game has happened countless times against those who do not weave (witnesses this first hand on multiple occasions).


    they are not bullies they are nerds, bully is too much of a compliment. either way aslong as weaving/ani canc does not effect everyone those who enjoy it should do that. other than the trial dummies its not hurting anyone and has helped to raise standards of play in its time though. those that offered it as advice and a way to improve damage without forcing it down others throats were just trying to do a good thing. dont get me wrong im still crap at it but thats because i enjoy animations among other things, especially animations that used to be class specific. will feel wierd watching some outcast nightblade trying to be something else. but once the giggles die down it will be the norm again. weaving and getting as much damage on a dummy as possible. even if a person was rubbish at it just trying it and taking advice worked on everyone to get dps higher and thus gamplay more enjoyable. bar swapping is a very exciting part of the learning process and 1 bar builds do not help with that so rather than support one bar builds my advice to almost everyone would be to take advice from those who are good at weaving and ani cancelling over jumping into 1 bar builds for a more fun time in the long run. advice can be hard to swallow for some or just plain pushed on people by others but done correctly is all good. and looking back at your parse not even knowing where some of those light attacks came from is well idk, general rule of thumb for me has been anyone you meet at random all of a sudden goes insane on the group monitoring thier damage was probably treated like that from someone else and still thinks all players do that. it can look as though that is where it all stems from but its not like that. the general thing is the more damage you can press out as fast as possible the more fun content is and to be honest that is true even if always not needed and will deny writing this too, this message will soon self destruct

    The first part of this is just wrong. You can say that weaving doesn’t have to be done, and everyone can find their place with it, but up until oakensorc and arcanist, if you were bad at it, you were effectively locked out of vet content.
  • Daoin
    Daoin
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    dk_dunkirk wrote: »
    Daoin wrote: »
    TaSheen wrote: »
    but yes the constant bar swapping along with the light attacking killed my hands. The necro rotation is so much worse than stamblade.

    This is what I don't understand about weaving and the act of implementing it vs fixing the bug that it was.

    Its a mechanic that reeks havoc on the hands and anyone suffering from arthritis, age aches and pains, or even a young but worn body, can not deal with. Its literally painful to do.

    This is the kind of stuff that should be weeded out in the brainstorming stage of design. Its a bad idea, regardless of how many like it, its not inclusive to the community as a whole and literal bullying in game has happened countless times against those who do not weave (witnesses this first hand on multiple occasions).


    they are not bullies they are nerds, bully is too much of a compliment. either way aslong as weaving/ani canc does not effect everyone those who enjoy it should do that. other than the trial dummies its not hurting anyone and has helped to raise standards of play in its time though. those that offered it as advice and a way to improve damage without forcing it down others throats were just trying to do a good thing. dont get me wrong im still crap at it but thats because i enjoy animations among other things, especially animations that used to be class specific. will feel wierd watching some outcast nightblade trying to be something else. but once the giggles die down it will be the norm again. weaving and getting as much damage on a dummy as possible. even if a person was rubbish at it just trying it and taking advice worked on everyone to get dps higher and thus gamplay more enjoyable. bar swapping is a very exciting part of the learning process and 1 bar builds do not help with that so rather than support one bar builds my advice to almost everyone would be to take advice from those who are good at weaving and ani cancelling over jumping into 1 bar builds for a more fun time in the long run. advice can be hard to swallow for some or just plain pushed on people by others but done correctly is all good. and looking back at your parse not even knowing where some of those light attacks came from is well idk, general rule of thumb for me has been anyone you meet at random all of a sudden goes insane on the group monitoring thier damage was probably treated like that from someone else and still thinks all players do that. it can look as though that is where it all stems from but its not like that. the general thing is the more damage you can press out as fast as possible the more fun content is and to be honest that is true even if always not needed and will deny writing this too, this message will soon self destruct

    The first part of this is just wrong. You can say that weaving doesn’t have to be done, and everyone can find their place with it, but up until oakensorc and arcanist, if you were bad at it, you were effectively locked out of vet content.

    vet content has always been as optional as normal content just because all of a sudden 2 week old players wanted to do HM's the past cant be changed or the facts, trust me for years i believed nothing anyone tried to explain to me and just stuck to what i felt i was good at doing on my own level. infact the transition to vet was well paced for me over the course of a very long time. i was even anti voice chat (listening) too for a very long time. i would say ask someone but i left a guild i liked alot after refusing to join voice just to listen for getting into vet at first. and evetually after settling down and even still being sort of weak on those LA my dps is tons better for just trying and getting some of it down. now instead of avoiding vet i avoid normal more. (tanking and healing now aswell) trying to explain to me around 3 minutes on a trial dummy every now and again doing it right was wasting time and was silly even at the times 35k - 45k dps on a normal dummy was the in for vet trials. and by the way that was getting into vet trials being offered even knowing i was well below 35k on a normal dummy and a very long time ago. nobody was actually blocking me out i just thought my weapon was the best weapon for job with no voice needed and left. bit of a confession i know but anyone asks ingame im gonna say i have always been a nutural
    Edited by Daoin on May 1, 2025 11:07PM
  • katanagirl1
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    @Daoin

    These numbers come from a 31m hp trials dummy, which applies buffs to simulate being in a group, instead of a regular 3m hp dummy. I think the 65k dps stamblade parse was about 45k dps on a 3m hp dummy.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Daoin
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    @Daoin

    These numbers come from a 31m hp trials dummy, which applies buffs to simulate being in a group, instead of a regular 3m hp dummy. I think the 65k dps stamblade parse was about 45k dps on a 3m hp dummy.

    back then they would just post vet trial '35k hp normal dummy' in some guilds. but being caught up in my own world back then my dps was the only good dps even if its not reaching that. still is even having now surpassed it but still not matching the parsers that do it good. i mean just because sometimes the numbers dont support my claims does not mean its not fact. and trust me even before subclassing my toons always had to be doing something a bit of a different way from the norm. its not just dps'ing that changes too in the good old days for me the only good tank was a tank with a 2hd sword like mine
    Edited by Daoin on May 2, 2025 7:05AM
  • Gankform
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    https://www.youtube.com/watch?v=vSYmZQWsi-8

    Really now?:D NB witn Sorc pets?... are they gonna kill eso for ever or what?
  • SerafinaWaterstar
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    Can someone explain why this will ‘kill’ ESO?

    As said before, most won’t get near this dps. And the requirement for end game trials is already very exact - so what exactly is the issue?
  • Gankform
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    Can someone explain why this will ‘kill’ ESO?

    As said before, most won’t get near this dps. And the requirement for end game trials is already very exact - so what exactly is the issue?

    I can already solo 90% of the game, soon i will raid as dps/heal/tank with 5 ppl only from my friend list.crazy sets, lengedary broken items and now this :D there is no challenge in this game for me the last years with all this changes, ESO casual... and let's not talk about the pvp part..mess, get ready for hardcore Ballgrps
    Edited by Gankform on May 2, 2025 10:52AM
  • Daoin
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    on that note then about the parse its more like people will know you stole your moves from elswhere in return for a little dps which is not needed and then shortlisted the party to include 5 people and set of stolen skills. nothing game-breaking there just funny. my sorc is a non-pet toon anyway. and also it really does just look like an over complicated ex HA 1 bar build. sort of a way of saying well you did not like the oakensoul but what if we made it look more difficult which is what people actually asked for at the time. luckily there will be lots of ways to hit that dps or trials will be another bird watching session. my suggestion to whoever made the video would be to focus a bit less on that and replace it with what 1 bar builds are capable of now in a bid that a few less people will leave over identity theft. using a nightblade skill as an example is just all off taste also. killing a sorc with a nightblade would be right on cue though. if though if this is what the sort of thing is new players will now be working towards i think it looks solid. for and each of my 9 toons already maxed out with skill points falling out of thier back pockets and still not going to subclass its gonna take more than that vid for me to fill the 10th slot. whoever made the video need to revisit the drawing board and create something more sellable. someones going to need to put alot of polish on alot new builds and post them for some people to even consider making a new subclass and as long as its not me, is all good
    Edited by Daoin on May 2, 2025 10:33AM
  • El_Borracho
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    Can someone explain why this will ‘kill’ ESO?

    As said before, most won’t get near this dps. And the requirement for end game trials is already very exact - so what exactly is the issue?

    Because artificially raising everyone's DPS without requiring an increase in skill dilutes the game. Suddenly, someone who couldn't hit 90K will hit 120K and think "Aha! I am now ready for the veteran content I could not complete before." But they are not, and will invariably be frustrated that trial guilds and organized raids want nothing to do with someone who has the DPS but lacks the skill, and will decry the endgame community as "toxic" and "elitist," and then demand higher DPS numbers be easier to obtain to overcome this. Rinse. Repeat.

    Meanwhile, players who have been working on improving their play and the proficient players will become more isolated within their guilds and not wish to bring these players into raids. And we are back to where we are now, losing endgame PVE players because the constantly-increased DPS values make the content less fun for those who could already do it.

    Like I said earlier, once upon a time, you needed a tank to run veteran base dungeons. Those can be solo'd now. More DPS also has not translated into better players. Need more proof? Run a pug in VMOL
  • Elvenheart
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    TaSheen wrote: »
    but yes the constant bar swapping along with the light attacking killed my hands. The necro rotation is so much worse than stamblade.

    This is what I don't understand about weaving and the act of implementing it vs fixing the bug that it was.

    Its a mechanic that reeks havoc on the hands and anyone suffering from arthritis, age aches and pains, or even a young but worn body, can not deal with. Its literally painful to do.

    This is the kind of stuff that should be weeded out in the brainstorming stage of design. Its a bad idea, regardless of how many like it, its not inclusive to the community as a whole and literal bullying in game has happened countless times against those who do not weave (witnesses this first hand on multiple occasions).


    I’ve always suspected that they just can’t fix it so the game has to live with it.
  • Rungar
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    Elvenheart wrote: »
    TaSheen wrote: »
    but yes the constant bar swapping along with the light attacking killed my hands. The necro rotation is so much worse than stamblade.

    This is what I don't understand about weaving and the act of implementing it vs fixing the bug that it was.

    Its a mechanic that reeks havoc on the hands and anyone suffering from arthritis, age aches and pains, or even a young but worn body, can not deal with. Its literally painful to do.

    This is the kind of stuff that should be weeded out in the brainstorming stage of design. Its a bad idea, regardless of how many like it, its not inclusive to the community as a whole and literal bullying in game has happened countless times against those who do not weave (witnesses this first hand on multiple occasions).


    I’ve always suspected that they just can’t fix it so the game has to live with it.

    they could easily fix it. Just put light and heavy attacks on the gcd and its done. The other forms of cancelling are fine the way they are and are required to keep the game agile. I cant think of another feature that has cost them more players but they are between a rock and a hard place with it, so instead they put in options to avoid it.. which isnt a great strategy for attracting new ( or old) customers but a very safe one to keep existing ones.
  • Joy_Division
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    It's amazing that 11 years later, people are still arguing and complaining about weaving.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Cooperharley
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    It's amazing that 11 years later, people are still arguing and complaining about weaving.

    People will for the next 11 lol
    PS5-NA. For The Queen!
  • Pixiepumpkin
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    It's amazing that 11 years later, people are still arguing and complaining about weaving.

    Because it still hurts my hands, actually even more than it did 11 years ago.


    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • Pixiepumpkin
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    Elvenheart wrote: »
    TaSheen wrote: »
    but yes the constant bar swapping along with the light attacking killed my hands. The necro rotation is so much worse than stamblade.

    This is what I don't understand about weaving and the act of implementing it vs fixing the bug that it was.

    Its a mechanic that reeks havoc on the hands and anyone suffering from arthritis, age aches and pains, or even a young but worn body, can not deal with. Its literally painful to do.

    This is the kind of stuff that should be weeded out in the brainstorming stage of design. Its a bad idea, regardless of how many like it, its not inclusive to the community as a whole and literal bullying in game has happened countless times against those who do not weave (witnesses this first hand on multiple occasions).


    I’ve always suspected that they just can’t fix it so the game has to live with it.

    Agreed but I'd swap can't with won't.
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • sans-culottes
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    It's amazing that 11 years later, people are still arguing and complaining about weaving.

    Because it still hurts my hands, actually even more than it did 11 years ago.


    Same.
  • gamma71
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    Subclassing is coming people need to get over it and stop crying about it.
  • Markytous
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    Once the combat team begins chipping away at the Skill Lines because of PVP balance reasons you will think twice about Subclassing as a whole.
  • BXR_Lonestar
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    Markytous wrote: »
    Once the combat team begins chipping away at the Skill Lines because of PVP balance reasons you will think twice about Subclassing as a whole.

    Not just PVP. Once elite trial groups start rolling with teams of 8 DPS doing 150-180k DPS on the trial parse dummy (and maybe more DPS if the burn is so fast they can scrap an extra healer and tank), endgame PVE will become a pure tish show. At that point, endgame PVE will be so easy for the high-end gamers and if they make it more difficult, it will basically be impossible for the run of the mill guy who just pugs to get stuff done.

    Once it reaches that point, they'll have to nerf subclassing into oblivion, and then we'll all be asking ourselves what the point was - kind of like scribing. Sometimes you can find a useful spell to run from Scribing, but in most cases, its just good because of its utility, not its primary affects (damage, heal, etc.)
  • old_scopie1945
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    TaSheen wrote: »
    @Pixiepumpkin - that was katanagirl1's statement, not mine, though my hands are also an issue with weaving. And as well, why I have universally gone to 1 bar builds.

    Likewise
  • illutian
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    Everyone jumping into the sun over this.

    All they need to do is put a cap on the buff amounts. Sure, 160k shield is silly. But if they put a cap on Shields to be something like "up to 200% of Max Health". Then I'm looking at, on my Warden right now, 40k shield with no HP buffs.

    Stuff like Resistance and Penetration. Easy, Resistance and Penetration capped at 100% (or whatever) of either Magicka or Stamina, which ever is highest.

    There. Now it doesn't matter to stack skill lines for INT Overflow numbers for Shields, Resistance, or Penetration.
    You have to learn the rules of the game. And then you have to play better than anyone else.
  • FoJul
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    FoJul wrote: »
    I have been saying this since subclassing has been announced. It will be a bad change for the game and it could be one that ultimately puts the nail in the coffin of endgame play for ESO - because I'd still come back to enjoy questlines.

    Sure, broken subclassing will be fun - for a time. Being super OP will always feel fun for a time, and then they either have to scale up difficulty of new content to cater to the new power levels (not going to be fun for the average player), or they're going to have to nerf everything to the ground, at which point, what was even the point of subclassing to begin with? Neither option is good. This game isn't D&D and it is simply not build to be set up for subclassing.

    They need to take this idea and put it on the back burner IMO and focus on something else to keep players more engaged. I'd rather see them get more creative with their set designs, incorporate more abilities from IA elsewhere in the game, etc.

    And understand that Oblivion Remastered just released. I could easily sink 2k hours + into that game. So if they mess this up, players (like me) now have a good alternative to go to.

    Well, my biggest issue with this, is that even if there is a top 1% that may set the norm, I shouldn't have to be forced to play exactly like you to get those numbers. Every class should have potential to get those numbers. Different playstyles should be able to get those numbers.

    I'll use me for an example. I quit PvE shortly after RG first came out. I farmed veteran for my sticker book at the time. I think for my playstyle, Bahseis Mania/Kinra's Wrath was BiS for what I was doing. I was a full mageblade, using swallow soul as my spammable.

    You can already see all the flaws. 1. who runs swallow soul? 2. Why am I not in proc sets? 3. Why are you playing ranged?

    Well after some long years, Mageblade has been nerfed over and over again. I sat through all kinds of NB changes because melee was too strong, and Nb as a whole was broken in PvP. When it comes to PvE, its either a swallow soul build or nothing. I just won't play personally. I play that other big MMO quite often, and class fantasy is important in that game. So, I have the same mindset for this game.

    So my point is, my mageblade even today with an updated proc set build, does not live up to standards. I don't have my logs anymore cause I've taken a massive break, but before I left my max parse with only 2 missed light attacks, and God tier weaving, was like 112k. Ridiculous. I moved it to the melee nb and instantly got 118k. (could have been higher but i hate melee, so I miss weaves)

    I could make veteran clears, but just wasn't good enough for the prog team in my 2 guilds.

    Now with subclassing, I haven't fully experimented with it yet for PvE , but I can obtain some dots and passives that can release me from shackles that I was bound to previously. If I can put myself in that 120-130k range with some other skill lines, maybe just maybe I can get into some HM or even Trifecta's.

    That is if the Bar doesn't get raised before I have time to do what I need.

    In Conclusion, I don't wanna be forced to play that god aweful class to complete content.

    I did it...i got to 129k dps while adding more hues of class fantasy
  • cuddles_with_wroble
    cuddles_with_wroble
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    All of you saying ZoS balances around the top 1% gotta give examples bcs I don’t think I’ve seen them do that ever. 99% of the actually good suggestions on the forums get ignored and there are hundreds of balance threads that have been ignored for years and the devs only really respond when someone gets snipped for baiting or w/e

    Even right now there are threads from the last 3 patches about fixing skills or bugs which have still not been addressed.

    How any of you have hope for balance is beyond me when zos has shown time and time again that they have zero idea how to balance the game bcs they have no vision and can’t figure out what kind of game eso even is
  • francesinhalover
    francesinhalover
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    FoJul wrote: »
    I have been saying this since subclassing has been announced. It will be a bad change for the game and it could be one that ultimately puts the nail in the coffin of endgame play for ESO - because I'd still come back to enjoy questlines.

    Sure, broken subclassing will be fun - for a time. Being super OP will always feel fun for a time, and then they either have to scale up difficulty of new content to cater to the new power levels (not going to be fun for the average player), or they're going to have to nerf everything to the ground, at which point, what was even the point of subclassing to begin with? Neither option is good. This game isn't D&D and it is simply not build to be set up for subclassing.

    They need to take this idea and put it on the back burner IMO and focus on something else to keep players more engaged. I'd rather see them get more creative with their set designs, incorporate more abilities from IA elsewhere in the game, etc.

    And understand that Oblivion Remastered just released. I could easily sink 2k hours + into that game. So if they mess this up, players (like me) now have a good alternative to go to.

    Well, my biggest issue with this, is that even if there is a top 1% that may set the norm, I shouldn't have to be forced to play exactly like you to get those numbers. Every class should have potential to get those numbers. Different playstyles should be able to get those numbers.

    I'll use me for an example. I quit PvE shortly after RG first came out. I farmed veteran for my sticker book at the time. I think for my playstyle, Bahseis Mania/Kinra's Wrath was BiS for what I was doing. I was a full mageblade, using swallow soul as my spammable.

    You can already see all the flaws. 1. who runs swallow soul? 2. Why am I not in proc sets? 3. Why are you playing ranged?

    Well after some long years, Mageblade has been nerfed over and over again. I sat through all kinds of NB changes because melee was too strong, and Nb as a whole was broken in PvP. When it comes to PvE, its either a swallow soul build or nothing. I just won't play personally. I play that other big MMO quite often, and class fantasy is important in that game. So, I have the same mindset for this game.

    So my point is, my mageblade even today with an updated proc set build, does not live up to standards. I don't have my logs anymore cause I've taken a massive break, but before I left my max parse with only 2 missed light attacks, and God tier weaving, was like 112k. Ridiculous. I moved it to the melee nb and instantly got 118k. (could have been higher but i hate melee, so I miss weaves)

    I could make veteran clears, but just wasn't good enough for the prog team in my 2 guilds.

    Now with subclassing, I haven't fully experimented with it yet for PvE , but I can obtain some dots and passives that can release me from shackles that I was bound to previously. If I can put myself in that 120-130k range with some other skill lines, maybe just maybe I can get into some HM or even Trifecta's.

    That is if the Bar doesn't get raised before I have time to do what I need.

    In Conclusion, I don't wanna be forced to play that god aweful class to complete content.

    My highest dps was 88k with arcanist. Yet all guilds still wanted the highest dps. When 100k was fine for all content.
    Meanwhile you did 112k thats really good!

    It does seem like this update affects more positively the average players like me.
    I like the fantasy role play aspect.

    Tho i do believe subclassing has many issues from ONLY 1 line per class, too dps skills on lines with mostly tank skills and passíves.

    Still i imagine passíves might get a rework at least.

    Eso has had a problem for many years.
    it's Said a lot by new players that quit the game.
    Boring combat.
    Yes. Sub classing i think can help a bit keep it fun.
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • LesserCircle
    LesserCircle
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    Rungar wrote: »
    Elvenheart wrote: »
    TaSheen wrote: »
    but yes the constant bar swapping along with the light attacking killed my hands. The necro rotation is so much worse than stamblade.

    This is what I don't understand about weaving and the act of implementing it vs fixing the bug that it was.

    Its a mechanic that reeks havoc on the hands and anyone suffering from arthritis, age aches and pains, or even a young but worn body, can not deal with. Its literally painful to do.

    This is the kind of stuff that should be weeded out in the brainstorming stage of design. Its a bad idea, regardless of how many like it, its not inclusive to the community as a whole and literal bullying in game has happened countless times against those who do not weave (witnesses this first hand on multiple occasions).


    I’ve always suspected that they just can’t fix it so the game has to live with it.

    they could easily fix it. Just put light and heavy attacks on the gcd and its done. The other forms of cancelling are fine the way they are and are required to keep the game agile. I cant think of another feature that has cost them more players but they are between a rock and a hard place with it, so instead they put in options to avoid it.. which isnt a great strategy for attracting new ( or old) customers but a very safe one to keep existing ones.

    I disagree, many people play this game like any other Elder Scrolls game where you can spam "Light attacks" I see new players doing 4 or 5 light attacks and a skill once in a while. Adding those to the gcd would feel awful, there's no easy solution to this, but there's a few tools that can be used now to mitigate weaving.
  • sarahthes
    sarahthes
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    ✭✭✭
    dk_dunkirk wrote: »
    I hope it's as broken as people seem to think it will be. I'm all in for it. I "retired" at the end of last year, but if this launches as people say, and lets me get vet-HM-type DPS, I will come back, do the grind to re-level all the skill lines I want to use, and finally complete a Veteshran trifecta.

    Further, I hope this drives all the sweaty-weaving gatekeepers crazy and they leave the game over it.

    Wanting people to quit is crazy talk.

    Personally I hope the changes make even more casuals join, because then some percentage of them will eventually come to endgame and our numbers will grow.
  • Adaarye
    Adaarye
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    It's amazing that 11 years later, people are still arguing and complaining about weaving.

    That's because light attack weaving wasn't part of the original game design. It was discovered.

    For more than a few of us, it's painful to do, if it can be done at all.

    So yeah. We will continue to complain with reason.
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