CalamityCat wrote: »I love threads where players guess numbers like they're real statistics
ragnarok6644b14_ESO wrote: »CalamityCat wrote: »I love threads where players guess numbers like they're real statistics
When I first heard about subclassing I thought we were getting a choice of what classes to combine and it would be just an option for some build variety/RP. I had no issue with that. Likewise, I don't care what the top end DPS happens to be in game. As long as that number is obtainable by both pure and subclass builds then it's just a number. Again, no issue.
What we actually seem to be getting is a whole lot of changes and nerfs to balance classes around subclassing. Oh and they're not done with those changes, as this beauty was in the last PTS patch notes:Reading that just confirmed to me that subclassing is the new shiny thing and the devs are going to put in a lot of time "balancing" to make it work. There's a distinct lack of balancing to ensure pure class builds can actually compete with the subclass ones which is where I'm concerned enough to step back from ESO. I would love to see that balance, then it wouldn't need to be a case of "subclassing isn't for us" because it could exist alongside pure classes and we'd all get to play the one that suited us."For those looking for combat updates, don’t worry. We’re giving you the heads up that next week will have a large chunk of combat adjustments. Stay tuned for PTS Week 4."
So long as "alongside" means "as good as Spell Parasite runs compared to Turning Tide" then I am fine with it. My trifecta *dungeon* tank wears spell parasite, which is off meta but seems to work okay.
i read it but a bit to on the deep side for me to compute well, just was highlighting something on my level of like. the easy trifecta thing sealed it for me. this could be a good thing after all
dk_dunkirk wrote: »Further, I hope this drives all the sweaty-weaving gatekeepers crazy and they leave the game over it.
I disagree, both with the "not for us" and the definition of "us."
ZOS is a company; it needs to make money. It also does seem to try and listen to its players. However, (imo) it lacks a cohesive strategy, has frequent changes in direction (possibly changes in leadership of various internal departments?), and I've seen them roll out contradictory updates back-to-back. They don't always seem to be aware of the unintended consequences of their changes, and/or are not able to pivot when PTS feedback predicts the consequences. Since that particular kind of feedback is almost never acknowledged, we never know if it's a "this is a risk we had to take" situation or a purposeful change intended to change the distribution of the playerbase.
We also have absolutely no data on what drives profits and what kind of player is deemed most profitable, internally. Is it a subscriber? A non-subscriber? The longtime players or the new players? What kind of players tend to be "whales" and what changes make them stop buying? Also, I would bet that ZOS doesn't have as much data on what drives players to spend as they'd like, either, and that "what comes next" is decided as a mix of loud player feedback that comes through as "people would be excited about this" and what the devs think would be fun to work on. IIRC this was essentially confirmed when ToT was announced and there were multiple videos about how much they always wanted to put that into the game. THEY were excited... even when many players said "I am not interested and didn't ask for this."
I suspect that this is the kind of update they are hoping will re-engage current players, and draw returning players. I suspect they think everyone will like it, and they aren't ready for the unintended consequences. Just from watching history repeat itself, over and over. However, I don't think they are purposefully trying to exclude anyone, because if there's one thing they've stuck to over the years, it's encouraging players to explore ALL of the game... almost to a fault. (I generally support this idea but drops for some of those leads were brutal and really bordered on mean, causing some players to have to spend hours and hours in content they truly disliked, if they wanted the "reward.")dk_dunkirk wrote: »Further, I hope this drives all the sweaty-weaving gatekeepers crazy and they leave the game over it.
Not sure if you're being sarcastic or not, but this seems like a very sad sentiment, to me. IMO, in an MMO, it's a bummer when anyone leaves the community, even if their playstyle is different than yours. It takes a village. Your sentence is also worded in such a way that hints that all "sweaty" players like to weave and that all players who like a challenge are gatekeepers... which is just not true. I've met plenty of players who participate in trial trifecta progs but also run teams to help beginners or mid level players. Personally, I think there's room for all of us in this game.
There was a wink after what I typed to show I wasn't being serious. Players often make claims about the proportion of players who do something or think a certain way, but it's just a bit of fantasy to add to whatever point they're trying to make. Which is why I made an (admittedly bad) joke about it.dk_dunkirk wrote: »CalamityCat wrote: »I love threads where players guess numbers like they're real statistics
I love it when people get hung up on the actual numbers instead of reading them -- surely as intended -- as different ways of saying "a lot" or "a little."
moderatelyfatman wrote: »So we're seeing DD with 170k dps parses, tanks with 160k damage shield and so on..
There is a fair number of people posting that subclassing cannot go ahead because it will break this game.
The thing is, if you are on this forum you are a minority player. I think forum posters generally represent no more than 5% of the playerbase. Most of my guildies who are active on discord do not have a forum account because they don't concern themselves with the latest patch update. Many of them only really notice the changes when something major has been nerfed (e.g. Jabs in patch 35 or Werewold tanking) and has a large enough impact to be noticed while doing their dailies.
So the issue is this: endgame is a broken mess before patch 46 and that isn't really going to change. But you can't balance a game around a small minority of players when the money is elsewhere.
FYI:
160k shield build
moderatelyfatman wrote: »
The thing is, if you are on this forum you are a minority player. I think forum posters generally represent no more than 5% of the playerbase.
Warhawke_80 wrote: »moderatelyfatman wrote: »So we're seeing DD with 170k dps parses, tanks with 160k damage shield and so on..
There is a fair number of people posting that subclassing cannot go ahead because it will break this game.
The thing is, if you are on this forum you are a minority player. I think forum posters generally represent no more than 5% of the playerbase. Most of my guildies who are active on discord do not have a forum account because they don't concern themselves with the latest patch update. Many of them only really notice the changes when something major has been nerfed (e.g. Jabs in patch 35 or Werewold tanking) and has a large enough impact to be noticed while doing their dailies.
So the issue is this: endgame is a broken mess before patch 46 and that isn't really going to change. But you can't balance a game around a small minority of players when the money is elsewhere.
FYI:
160k shield build
Wow...Your post drips with defeatism, as if the game's already doomed and nothing can be done. Claiming endgame is a "broken mess" before patch 46 without evidence is just hyperbolic whining—sounds like you're preemptively giving up. And the idea that subclassing will "break" the game? That's absurdly alarmist. Games evolve, mechanics shift; players adapt. Dismissing the forum as a tiny 5% minority while ignoring its role as a hub for engaged, vocal players is lazy—those "guildies" on Discord aren't the full picture either. Balancing for the majority doesn't mean ignoring the endgame; it means finding a sweet spot. Writing it all off as hopeless just sounds like you're shouting into the void for attention.
Seriously bro..It’s like you and those high-parse elitists are only happy when the game's tuned to keep casuals out, hoarding your precious 170k DPS and 160k shields. Balancing for the masses doesn't mean screwing the endgame; it means making it accessible without catering to a few tryhards who love gatekeeping the average player from the fun. Quit acting like the sky's falling just to keep the riffraff out of your exclusive club.
katanagirl1 wrote: »Warhawke_80 wrote: »
Wow...Your post drips with defeatism, as if the game's already doomed and nothing can be done. Claiming endgame is a "broken mess" before patch 46 without evidence is just hyperbolic whining—sounds like you're preemptively giving up. And the idea that subclassing will "break" the game? That's absurdly alarmist. Games evolve, mechanics shift; players adapt. Dismissing the forum as a tiny 5% minority while ignoring its role as a hub for engaged, vocal players is lazy—those "guildies" on Discord aren't the full picture either. Balancing for the majority doesn't mean ignoring the endgame; it means finding a sweet spot. Writing it all off as hopeless just sounds like you're shouting into the void for attention.
Seriously bro..It’s like you and those high-parse elitists are only happy when the game's tuned to keep casuals out, hoarding your precious 170k DPS and 160k shields. Balancing for the masses doesn't mean screwing the endgame; it means making it accessible without catering to a few tryhards who love gatekeeping the average player from the fun. Quit acting like the sky's falling just to keep the riffraff out of your exclusive club.
I’m lucky to hit 90k with my arcanist, but I was in a trials group. It’s not that the standards are set to keep people out, everybody has to meet them to get in.
End game players don’t care if a patch helps more casual players get better, if it does then there are more players who can get into trials and that’s a good thing.
Your comments make it sound like you think trial leaders are out to get you. It’s not about you, it’s about the team. With an attitude like the one you are describing, it would be almost impossible to get in anyway.
High parsing players won’t be hurt by this, they always find a way to keep pushing the envelope. It will demotivate the mid tier players and they will feel the nerfs the most just like with the “raising the floor and lowering the ceiling” did.
cmetzger93 wrote: »As a semi-casual player - I'm very excited about it. Being locked into a class was not very "Elder Scrollsy" and over the years has prevented me from enjoying the game.
StarOfElyon wrote: »cmetzger93 wrote: »As a semi-casual player - I'm very excited about it. Being locked into a class was not very "Elder Scrollsy" and over the years has prevented me from enjoying the game.
That's because those are single player games. Who cares if your character is broken in a solo game.
Erickson9610 wrote: »StarOfElyon wrote: »cmetzger93 wrote: »As a semi-casual player - I'm very excited about it. Being locked into a class was not very "Elder Scrollsy" and over the years has prevented me from enjoying the game.
That's because those are single player games. Who cares if your character is broken in a solo game.
PvP is already broken. Just look at what ball groups are able to achieve when working together. Compare that with the experience on the Vengeance campaign (where balance existed) and it's night and day.
Subclassing will only make the experience different. It won't make it worse than it already is.
katanagirl1 wrote: »Warhawke_80 wrote: »moderatelyfatman wrote: »So we're seeing DD with 170k dps parses, tanks with 160k damage shield and so on..
There is a fair number of people posting that subclassing cannot go ahead because it will break this game.
The thing is, if you are on this forum you are a minority player. I think forum posters generally represent no more than 5% of the playerbase. Most of my guildies who are active on discord do not have a forum account because they don't concern themselves with the latest patch update. Many of them only really notice the changes when something major has been nerfed (e.g. Jabs in patch 35 or Werewold tanking) and has a large enough impact to be noticed while doing their dailies.
So the issue is this: endgame is a broken mess before patch 46 and that isn't really going to change. But you can't balance a game around a small minority of players when the money is elsewhere.
FYI:
160k shield build
Wow...Your post drips with defeatism, as if the game's already doomed and nothing can be done. Claiming endgame is a "broken mess" before patch 46 without evidence is just hyperbolic whining—sounds like you're preemptively giving up. And the idea that subclassing will "break" the game? That's absurdly alarmist. Games evolve, mechanics shift; players adapt. Dismissing the forum as a tiny 5% minority while ignoring its role as a hub for engaged, vocal players is lazy—those "guildies" on Discord aren't the full picture either. Balancing for the majority doesn't mean ignoring the endgame; it means finding a sweet spot. Writing it all off as hopeless just sounds like you're shouting into the void for attention.
Seriously bro..It’s like you and those high-parse elitists are only happy when the game's tuned to keep casuals out, hoarding your precious 170k DPS and 160k shields. Balancing for the masses doesn't mean screwing the endgame; it means making it accessible without catering to a few tryhards who love gatekeeping the average player from the fun. Quit acting like the sky's falling just to keep the riffraff out of your exclusive club.
I’m lucky to hit 90k with my arcanist, but I was in a trials group. It’s not that the standards are set to keep people out, everybody has to meet them to get in.
End game players don’t care if a patch helps more casual players get better, if it does then there are more players who can get into trials and that’s a good thing.
Your comments make it sound like you think trial leaders are out to get you. It’s not about you, it’s about the team. With an attitude like the one you are describing, it would be almost impossible to get in anyway.
High parsing players won’t be hurt by this, they always find a way to keep pushing the envelope. It will demotivate the mid tier players and they will feel the nerfs the most just like with the “raising the floor and lowering the ceiling” did.
ragnarok6644b14_ESO wrote: »katanagirl1 wrote: »Warhawke_80 wrote: »moderatelyfatman wrote: »So we're seeing DD with 170k dps parses, tanks with 160k damage shield and so on..
There is a fair number of people posting that subclassing cannot go ahead because it will break this game.
The thing is, if you are on this forum you are a minority player. I think forum posters generally represent no more than 5% of the playerbase. Most of my guildies who are active on discord do not have a forum account because they don't concern themselves with the latest patch update. Many of them only really notice the changes when something major has been nerfed (e.g. Jabs in patch 35 or Werewold tanking) and has a large enough impact to be noticed while doing their dailies.
So the issue is this: endgame is a broken mess before patch 46 and that isn't really going to change. But you can't balance a game around a small minority of players when the money is elsewhere.
FYI:
160k shield build
Wow...Your post drips with defeatism, as if the game's already doomed and nothing can be done. Claiming endgame is a "broken mess" before patch 46 without evidence is just hyperbolic whining—sounds like you're preemptively giving up. And the idea that subclassing will "break" the game? That's absurdly alarmist. Games evolve, mechanics shift; players adapt. Dismissing the forum as a tiny 5% minority while ignoring its role as a hub for engaged, vocal players is lazy—those "guildies" on Discord aren't the full picture either. Balancing for the majority doesn't mean ignoring the endgame; it means finding a sweet spot. Writing it all off as hopeless just sounds like you're shouting into the void for attention.
Seriously bro..It’s like you and those high-parse elitists are only happy when the game's tuned to keep casuals out, hoarding your precious 170k DPS and 160k shields. Balancing for the masses doesn't mean screwing the endgame; it means making it accessible without catering to a few tryhards who love gatekeeping the average player from the fun. Quit acting like the sky's falling just to keep the riffraff out of your exclusive club.
I’m lucky to hit 90k with my arcanist, but I was in a trials group. It’s not that the standards are set to keep people out, everybody has to meet them to get in.
End game players don’t care if a patch helps more casual players get better, if it does then there are more players who can get into trials and that’s a good thing.
Your comments make it sound like you think trial leaders are out to get you. It’s not about you, it’s about the team. With an attitude like the one you are describing, it would be almost impossible to get in anyway.
High parsing players won’t be hurt by this, they always find a way to keep pushing the envelope. It will demotivate the mid tier players and they will feel the nerfs the most just like with the “raising the floor and lowering the ceiling” did.
I posted earlier in the thread to try to understand this and no one replied, so here goes again:
Will there be more builds that are endgame viable, or will there not be?
That's my bottom line. I consider myself a mid-tier player who is kept out of endgame (or doesn't meet the standards for endgame) because of the theme I've chosen to run. If there are more total number of endgame-viable builds after subclassing than there are now, that means that more people like me have a chance of getting in because they run those themes.
If there are fewer endgame-viable builds than there are now, then that's bad.
Point of definition: there will always be the same number of best builds, because 'best' presupposes 'uniqueness' semantically. I'm not looking for best, just viable.
Erickson9610 wrote: »StarOfElyon wrote: »cmetzger93 wrote: »As a semi-casual player - I'm very excited about it. Being locked into a class was not very "Elder Scrollsy" and over the years has prevented me from enjoying the game.
That's because those are single player games. Who cares if your character is broken in a solo game.
PvP is already broken. Just look at what ball groups are able to achieve when working together. Compare that with the experience on the Vengeance campaign (where balance existed) and it's night and day.
Subclassing will only make the experience different. It won't make it worse than it already is.
tomofhyrule wrote: »ragnarok6644b14_ESO wrote: »katanagirl1 wrote: »Warhawke_80 wrote: »moderatelyfatman wrote: »So we're seeing DD with 170k dps parses, tanks with 160k damage shield and so on..
There is a fair number of people posting that subclassing cannot go ahead because it will break this game.
The thing is, if you are on this forum you are a minority player. I think forum posters generally represent no more than 5% of the playerbase. Most of my guildies who are active on discord do not have a forum account because they don't concern themselves with the latest patch update. Many of them only really notice the changes when something major has been nerfed (e.g. Jabs in patch 35 or Werewold tanking) and has a large enough impact to be noticed while doing their dailies.
So the issue is this: endgame is a broken mess before patch 46 and that isn't really going to change. But you can't balance a game around a small minority of players when the money is elsewhere.
FYI:
160k shield build
Wow...Your post drips with defeatism, as if the game's already doomed and nothing can be done. Claiming endgame is a "broken mess" before patch 46 without evidence is just hyperbolic whining—sounds like you're preemptively giving up. And the idea that subclassing will "break" the game? That's absurdly alarmist. Games evolve, mechanics shift; players adapt. Dismissing the forum as a tiny 5% minority while ignoring its role as a hub for engaged, vocal players is lazy—those "guildies" on Discord aren't the full picture either. Balancing for the majority doesn't mean ignoring the endgame; it means finding a sweet spot. Writing it all off as hopeless just sounds like you're shouting into the void for attention.
Seriously bro..It’s like you and those high-parse elitists are only happy when the game's tuned to keep casuals out, hoarding your precious 170k DPS and 160k shields. Balancing for the masses doesn't mean screwing the endgame; it means making it accessible without catering to a few tryhards who love gatekeeping the average player from the fun. Quit acting like the sky's falling just to keep the riffraff out of your exclusive club.
I’m lucky to hit 90k with my arcanist, but I was in a trials group. It’s not that the standards are set to keep people out, everybody has to meet them to get in.
End game players don’t care if a patch helps more casual players get better, if it does then there are more players who can get into trials and that’s a good thing.
Your comments make it sound like you think trial leaders are out to get you. It’s not about you, it’s about the team. With an attitude like the one you are describing, it would be almost impossible to get in anyway.
High parsing players won’t be hurt by this, they always find a way to keep pushing the envelope. It will demotivate the mid tier players and they will feel the nerfs the most just like with the “raising the floor and lowering the ceiling” did.
I posted earlier in the thread to try to understand this and no one replied, so here goes again:
Will there be more builds that are endgame viable, or will there not be?
That's my bottom line. I consider myself a mid-tier player who is kept out of endgame (or doesn't meet the standards for endgame) because of the theme I've chosen to run. If there are more total number of endgame-viable builds after subclassing than there are now, that means that more people like me have a chance of getting in because they run those themes.
If there are fewer endgame-viable builds than there are now, then that's bad.
Point of definition: there will always be the same number of best builds, because 'best' presupposes 'uniqueness' semantically. I'm not looking for best, just viable.
Problem is we can’t say yet. Honestly, we can’t even say what viable now, because that all depends on your ability to play that build, your raid lead’s permissiveness, the specific trial, etc.
My raid lead is pretty laid back and says “if you can parse enough, that’s fine.” Our DB had 6 of the 7 Classes represented, 5 on DPS roles. But we all know how to play our Class and role well.
I recently did a vKA non-HM where 5/8 DPS were pulling under 50k with no real experience (one was even under 30k). For 5 people, it was their first vet Kyne’s, and one more it was their first Kyne’s run ever. And it was very smooth, and nobody wiped on the last pull at all. But we had well coordinated raid leads who had more than enough DPS alone to cover the gap. Sure, they likely wouldn’t be able to be ‘viable’ outside of that specific group, but it was decently smooth otherwise.
So what is ‘viable?’ Whatever your specific situation entails.
The problem is that if you set up a rando pug (instead of a planned guild run with experienced players soft-carrying), the expectations will be higher, and you have to deal with others’ biases. There is no problem with Oakenbuilds or other Heavy Attack setups, and I’ve done recent trifecta runs where the DPS did Oakensorcs. However, those are planned runs, not pugs. If you join a random group, you get what you get, and there is absolutely a stereotype of Oakensorcs not doing mechanics, which is why pugs don’t like them in general.
Subclassing as it is now also does hardcore reward min-maxing. If you’re just picking what lines look fun, they may not mesh well and you’ll probably get worse DPS. Each line will likely get a nerf because of interactions with other passives, so pure-class builds will also suffer a loss. I foresee the only people getting massive DPS gains are the ones who are already super sweaty, and then they’ll likely cause trial groups to raise their expectations for people.
So I actually think that Subclassing, while a noble goal and which could be good, will end up widening the gap between players and making trial groups more demanding. I’d love to be wrong, but that was essentially what we saw with Hybridization, and release Oakensoul, and Arcanist…
ragnarok6644b14_ESO wrote: »katanagirl1 wrote: »Warhawke_80 wrote: »moderatelyfatman wrote: »So we're seeing DD with 170k dps parses, tanks with 160k damage shield and so on..
There is a fair number of people posting that subclassing cannot go ahead because it will break this game.
The thing is, if you are on this forum you are a minority player. I think forum posters generally represent no more than 5% of the playerbase. Most of my guildies who are active on discord do not have a forum account because they don't concern themselves with the latest patch update. Many of them only really notice the changes when something major has been nerfed (e.g. Jabs in patch 35 or Werewold tanking) and has a large enough impact to be noticed while doing their dailies.
So the issue is this: endgame is a broken mess before patch 46 and that isn't really going to change. But you can't balance a game around a small minority of players when the money is elsewhere.
FYI:
160k shield build
Wow...Your post drips with defeatism, as if the game's already doomed and nothing can be done. Claiming endgame is a "broken mess" before patch 46 without evidence is just hyperbolic whining—sounds like you're preemptively giving up. And the idea that subclassing will "break" the game? That's absurdly alarmist. Games evolve, mechanics shift; players adapt. Dismissing the forum as a tiny 5% minority while ignoring its role as a hub for engaged, vocal players is lazy—those "guildies" on Discord aren't the full picture either. Balancing for the majority doesn't mean ignoring the endgame; it means finding a sweet spot. Writing it all off as hopeless just sounds like you're shouting into the void for attention.
Seriously bro..It’s like you and those high-parse elitists are only happy when the game's tuned to keep casuals out, hoarding your precious 170k DPS and 160k shields. Balancing for the masses doesn't mean screwing the endgame; it means making it accessible without catering to a few tryhards who love gatekeeping the average player from the fun. Quit acting like the sky's falling just to keep the riffraff out of your exclusive club.
I’m lucky to hit 90k with my arcanist, but I was in a trials group. It’s not that the standards are set to keep people out, everybody has to meet them to get in.
End game players don’t care if a patch helps more casual players get better, if it does then there are more players who can get into trials and that’s a good thing.
Your comments make it sound like you think trial leaders are out to get you. It’s not about you, it’s about the team. With an attitude like the one you are describing, it would be almost impossible to get in anyway.
High parsing players won’t be hurt by this, they always find a way to keep pushing the envelope. It will demotivate the mid tier players and they will feel the nerfs the most just like with the “raising the floor and lowering the ceiling” did.
I posted earlier in the thread to try to understand this and no one replied, so here goes again:
Will there be more builds that are endgame viable, or will there not be?
That's my bottom line. I consider myself a mid-tier player who is kept out of endgame (or doesn't meet the standards for endgame) because of the theme I've chosen to run. If there are more total number of endgame-viable builds after subclassing than there are now, that means that more people like me have a chance of getting in because they run those themes.
If there are fewer endgame-viable builds than there are now, then that's bad.
Point of definition: there will always be the same number of best builds, because 'best' presupposes 'uniqueness' semantically. I'm not looking for best, just viable.
I'm not being "kept out" in the sense that I want to, but can't. I've not got the drive to do so. There are sometimes things I'd like to do (such as VMOL for the skin) but the effort to find a group actually outweighs the effort I think I will have doing the trial, which means waiting for a group to exist in groupfinder (at a time when I have time to bang out the trial) is probably fine.twisttop138 wrote: »ragnarok6644b14_ESO wrote: »katanagirl1 wrote: »Warhawke_80 wrote: »moderatelyfatman wrote: »So we're seeing DD with 170k dps parses, tanks with 160k damage shield and so on..
There is a fair number of people posting that subclassing cannot go ahead because it will break this game.
The thing is, if you are on this forum you are a minority player. I think forum posters generally represent no more than 5% of the playerbase. Most of my guildies who are active on discord do not have a forum account because they don't concern themselves with the latest patch update. Many of them only really notice the changes when something major has been nerfed (e.g. Jabs in patch 35 or Werewold tanking) and has a large enough impact to be noticed while doing their dailies.
So the issue is this: endgame is a broken mess before patch 46 and that isn't really going to change. But you can't balance a game around a small minority of players when the money is elsewhere.
FYI:
160k shield build
Wow...Your post drips with defeatism, as if the game's already doomed and nothing can be done. Claiming endgame is a "broken mess" before patch 46 without evidence is just hyperbolic whining—sounds like you're preemptively giving up. And the idea that subclassing will "break" the game? That's absurdly alarmist. Games evolve, mechanics shift; players adapt. Dismissing the forum as a tiny 5% minority while ignoring its role as a hub for engaged, vocal players is lazy—those "guildies" on Discord aren't the full picture either. Balancing for the majority doesn't mean ignoring the endgame; it means finding a sweet spot. Writing it all off as hopeless just sounds like you're shouting into the void for attention.
Seriously bro..It’s like you and those high-parse elitists are only happy when the game's tuned to keep casuals out, hoarding your precious 170k DPS and 160k shields. Balancing for the masses doesn't mean screwing the endgame; it means making it accessible without catering to a few tryhards who love gatekeeping the average player from the fun. Quit acting like the sky's falling just to keep the riffraff out of your exclusive club.
I’m lucky to hit 90k with my arcanist, but I was in a trials group. It’s not that the standards are set to keep people out, everybody has to meet them to get in.
End game players don’t care if a patch helps more casual players get better, if it does then there are more players who can get into trials and that’s a good thing.
Your comments make it sound like you think trial leaders are out to get you. It’s not about you, it’s about the team. With an attitude like the one you are describing, it would be almost impossible to get in anyway.
High parsing players won’t be hurt by this, they always find a way to keep pushing the envelope. It will demotivate the mid tier players and they will feel the nerfs the most just like with the “raising the floor and lowering the ceiling” did.
I posted earlier in the thread to try to understand this and no one replied, so here goes again:
Will there be more builds that are endgame viable, or will there not be?
That's my bottom line. I consider myself a mid-tier player who is kept out of endgame (or doesn't meet the standards for endgame) because of the theme I've chosen to run. If there are more total number of endgame-viable builds after subclassing than there are now, that means that more people like me have a chance of getting in because they run those themes.
If there are fewer endgame-viable builds than there are now, then that's bad.
Point of definition: there will always be the same number of best builds, because 'best' presupposes 'uniqueness' semantically. I'm not looking for best, just viable.
Will there be more viable builds? Probably so. I'm also a mid tier player, but I'm curious who's keeping you out. It may take some trial and error but I'm sure there are tons of guilds that will love to have you and teach you trials. My main guild, social guild, we take everyone who wants to go. We will gladly teach mechanics and fights. We've gotten many casual players their first clears. Last night we got some their first vet clear. My vet trials guild is a little more strict on builds and gear but that's for the team and I've seen people ask to run whatever wacky build and no one has a problem. Not if you wanna do trials tri's and perfectas you will probably have to conform to the meta but again it's not about the individual but the team. If you really want to do endgame then keep looking.
ragnarok6644b14_ESO wrote: »
Well, my biggest issue with this, is that even if there is a top 1% that may set the norm, I shouldn't have to be forced to play exactly like you to get those numbers. Every class should have potential to get those numbers. Different playstyles should be able to get those numbers.
ragnarok6644b14_ESO wrote: »
well ive seen alot of replies to the subclass fiasco all over explaining why for them, for me personally the gains are not enough. but remain happy for people willing to sacrifice eso class system for it
BXR_Lonestar wrote: »I have been saying this since subclassing has been announced. It will be a bad change for the game and it could be one that ultimately puts the nail in the coffin of endgame play for ESO - because I'd still come back to enjoy questlines.
Sure, broken subclassing will be fun - for a time. Being super OP will always feel fun for a time, and then they either have to scale up difficulty of new content to cater to the new power levels (not going to be fun for the average player), or they're going to have to nerf everything to the ground, at which point, what was even the point of subclassing to begin with? Neither option is good. This game isn't D&D and it is simply not build to be set up for subclassing.
They need to take this idea and put it on the back burner IMO and focus on something else to keep players more engaged. I'd rather see them get more creative with their set designs, incorporate more abilities from IA elsewhere in the game, etc.
And understand that Oblivion Remastered just released. I could easily sink 2k hours + into that game. So if they mess this up, players (like me) now have a good alternative to go to.
ragnarok6644b14_ESO wrote: »I'm not being "kept out" in the sense that I want to, but can't. I've not got the drive to do so. There are sometimes things I'd like to do (such as VMOL for the skin) but the effort to find a group actually outweighs the effort I think I will have doing the trial, which means waiting for a group to exist in groupfinder (at a time when I have time to bang out the trial) is probably fine.twisttop138 wrote: »ragnarok6644b14_ESO wrote: »katanagirl1 wrote: »Warhawke_80 wrote: »moderatelyfatman wrote: »So we're seeing DD with 170k dps parses, tanks with 160k damage shield and so on..
There is a fair number of people posting that subclassing cannot go ahead because it will break this game.
The thing is, if you are on this forum you are a minority player. I think forum posters generally represent no more than 5% of the playerbase. Most of my guildies who are active on discord do not have a forum account because they don't concern themselves with the latest patch update. Many of them only really notice the changes when something major has been nerfed (e.g. Jabs in patch 35 or Werewold tanking) and has a large enough impact to be noticed while doing their dailies.
So the issue is this: endgame is a broken mess before patch 46 and that isn't really going to change. But you can't balance a game around a small minority of players when the money is elsewhere.
FYI:
160k shield build
Wow...Your post drips with defeatism, as if the game's already doomed and nothing can be done. Claiming endgame is a "broken mess" before patch 46 without evidence is just hyperbolic whining—sounds like you're preemptively giving up. And the idea that subclassing will "break" the game? That's absurdly alarmist. Games evolve, mechanics shift; players adapt. Dismissing the forum as a tiny 5% minority while ignoring its role as a hub for engaged, vocal players is lazy—those "guildies" on Discord aren't the full picture either. Balancing for the majority doesn't mean ignoring the endgame; it means finding a sweet spot. Writing it all off as hopeless just sounds like you're shouting into the void for attention.
Seriously bro..It’s like you and those high-parse elitists are only happy when the game's tuned to keep casuals out, hoarding your precious 170k DPS and 160k shields. Balancing for the masses doesn't mean screwing the endgame; it means making it accessible without catering to a few tryhards who love gatekeeping the average player from the fun. Quit acting like the sky's falling just to keep the riffraff out of your exclusive club.
I’m lucky to hit 90k with my arcanist, but I was in a trials group. It’s not that the standards are set to keep people out, everybody has to meet them to get in.
End game players don’t care if a patch helps more casual players get better, if it does then there are more players who can get into trials and that’s a good thing.
Your comments make it sound like you think trial leaders are out to get you. It’s not about you, it’s about the team. With an attitude like the one you are describing, it would be almost impossible to get in anyway.
High parsing players won’t be hurt by this, they always find a way to keep pushing the envelope. It will demotivate the mid tier players and they will feel the nerfs the most just like with the “raising the floor and lowering the ceiling” did.
I posted earlier in the thread to try to understand this and no one replied, so here goes again:
Will there be more builds that are endgame viable, or will there not be?
That's my bottom line. I consider myself a mid-tier player who is kept out of endgame (or doesn't meet the standards for endgame) because of the theme I've chosen to run. If there are more total number of endgame-viable builds after subclassing than there are now, that means that more people like me have a chance of getting in because they run those themes.
If there are fewer endgame-viable builds than there are now, then that's bad.
Point of definition: there will always be the same number of best builds, because 'best' presupposes 'uniqueness' semantically. I'm not looking for best, just viable.
Will there be more viable builds? Probably so. I'm also a mid tier player, but I'm curious who's keeping you out. It may take some trial and error but I'm sure there are tons of guilds that will love to have you and teach you trials. My main guild, social guild, we take everyone who wants to go. We will gladly teach mechanics and fights. We've gotten many casual players their first clears. Last night we got some their first vet clear. My vet trials guild is a little more strict on builds and gear but that's for the team and I've seen people ask to run whatever wacky build and no one has a problem. Not if you wanna do trials tri's and perfectas you will probably have to conform to the meta but again it's not about the individual but the team. If you really want to do endgame then keep looking.
But this is sort of my point; I'm not actually sure subclassing will damage endgame. I think it's an excuse to complain about change, rather than a genuine fear that reflects the situation currently-on-the-ground.