BXR_Lonestar wrote: »I have been saying this since subclassing has been announced. It will be a bad change for the game and it could be one that ultimately puts the nail in the coffin of endgame play for ESO - because I'd still come back to enjoy questlines.
Sure, broken subclassing will be fun - for a time. Being super OP will always feel fun for a time, and then they either have to scale up difficulty of new content to cater to the new power levels (not going to be fun for the average player), or they're going to have to nerf everything to the ground, at which point, what was even the point of subclassing to begin with? Neither option is good. This game isn't D&D and it is simply not build to be set up for subclassing.
They need to take this idea and put it on the back burner IMO and focus on something else to keep players more engaged. I'd rather see them get more creative with their set designs, incorporate more abilities from IA elsewhere in the game, etc.
And understand that Oblivion Remastered just released. I could easily sink 2k hours + into that game. So if they mess this up, players (like me) now have a good alternative to go to.
xylena_lazarow wrote: »It was meant for me. I've been asking for Streak on DK for a while now.
xylena_lazarow wrote: »It was meant for me. I've been asking for Streak on DK for a while now.
They've been catering to the top 1% and bottom 1% for a decade. That's why the combat is a mess. That's why we have a click story overworld, and an endgame that's hard gatekept by logistics before you even get to the skill demands. Subclassing is finally something for the middle 98% to have fun with, make new builds, clear new content. The top 1% will be in the same little bubble with another narrow inbred meta, just like u45, just like every other game everywhere.
xylena_lazarow wrote: »It was meant for me. I've been asking for Streak on DK for a while now.
They've been catering to the top 1% and bottom 1% for a decade. That's why the combat is a mess. That's why we have a click story overworld, and an endgame that's hard gatekept by logistics before you even get to the skill demands. Subclassing is finally something for the middle 98% to have fun with, make new builds, clear new content. The top 1% will be in the same little bubble with another narrow inbred meta, just like u45, just like every other game everywhere.
licenturion wrote: »Now some things might become a tiny bit easier with a new system (I said might because there is still a month of balancing time left)
licenturion wrote: »People can cry out how much they want for it to be cancelled, the system will come out anyway if you like it or not. Deep down you know it will, just like all the updates that came before.
BXR_Lonestar wrote: »I have been saying this since subclassing has been announced. It will be a bad change for the game and it could be one that ultimately puts the nail in the coffin of endgame play for ESO - because I'd still come back to enjoy questlines.
Sure, broken subclassing will be fun - for a time. Being super OP will always feel fun for a time, and then they either have to scale up difficulty of new content to cater to the new power levels (not going to be fun for the average player), or they're going to have to nerf everything to the ground, at which point, what was even the point of subclassing to begin with? Neither option is good. This game isn't D&D and it is simply not build to be set up for subclassing.
They need to take this idea and put it on the back burner IMO and focus on something else to keep players more engaged. I'd rather see them get more creative with their set designs, incorporate more abilities from IA elsewhere in the game, etc.
And understand that Oblivion Remastered just released. I could easily sink 2k hours + into that game. So if they mess this up, players (like me) now have a good alternative to go to.
The numbers are made up because the exact values are irrelevant. You understood the rhetoric. You disagreed, but you understood. So make your case, not attack my rhetoric. Why do you think what I say is false?This could not be more false, and information/statistic here is completely made up.
RealLoveBVB wrote: »Your so called "crying" is actually giving feedback and pointing out harm points that are coming.
You know what? Paying customers are actually allowed to give feedback, as they are the ones who should be happy about the product.
xylena_lazarow wrote: »The numbers are made up because the exact values are irrelevant. You understood the rhetoric. You disagreed, but you understood. So make your case, not attack my rhetoric. Why do you think what I say is false?This could not be more false, and information/statistic here is completely made up.
not in a million years is subclassing ever going pass as a good step forward in eso, personally im thinking they have something up thier sleeves we dont know about for the furure of eso. well i hope so. i can see how people who post thier world records on the net would find it amusing to get a little faster in content but thats about it. and those are the only players the creators think about, always steaming over everyone else to satisfy them, as for another comment here, everyone knows the only reason people PTS is to get ahead on latest new build and mechs for stuff. if they pass a glitch getting them there thats what is reported. i know for a fact this is all true because i play with the average players every day for a long time, i even know that theres no way devs could have stepped and played the game with the crowd to much or they would see whats going on in game and act accordingly
not in a million years is subclassing ever going pass as a good step forward in eso, personally im thinking they have something up thier sleeves we dont know about for the furure of eso. well i hope so. i can see how people who post thier world records on the net would find it amusing to get a little faster in content but thats about it. and those are the only players the creators think about, always steaming over everyone else to satisfy them, as for another comment here, everyone knows the only reason people PTS is to get ahead on latest new build and mechs for stuff. if they pass a glitch getting them there thats what is reported. i know for a fact this is all true because i play with the average players every day for a long time, i even know that theres no way devs could have stepped and played the game with the crowd to much or they would see whats going on in game and act accordingly
What is your main reason that you reject subclassing? It is hard to identify the arguments in your post. I think its a great development which is further increasing opportunities which is desired by many players
moderatelyfatman wrote: »So we're seeing DD with 170k dps parses, tanks with 160k damage shield and so on..
There is a fair number of people posting that subclassing cannot go ahead because it will break this game.
The thing is, if you are on this forum you are a minority player. I think forum posters generally represent no more than 5% of the playerbase. Most of my guildies who are active on discord do not have a forum account because they don't concern themselves with the latest patch update. Many of them only really notice the changes when something major has been nerfed (e.g. Jabs in patch 35 or Werewold tanking) and has a large enough impact to be noticed while doing their dailies.
So the issue is this: endgame is a broken mess before patch 46 and that isn't really going to change. But you can't balance a game around a small minority of players when the money is elsewhere.
FYI:
160k shield buildhttps://youtu.be/oOT1vAUFrWc?si=lGPOX_637iVyD1wN&t=712
xylena_lazarow wrote: »It was meant for me. I've been asking for Streak on DK for a while now.
They've been catering to the top 1% and bottom 1% for a decade. That's why the combat is a mess. That's why we have a click story overworld, and an endgame that's hard gatekept by logistics before you even get to the skill demands. Subclassing is finally something for the middle 98% to have fun with, make new builds, clear new content. The top 1% will be in the same little bubble with another narrow inbred meta, just like u45, just like every other game everywhere.
This could not be more false, and information/statistic here is completely made up.
dk_dunkirk wrote: »xylena_lazarow wrote: »It was meant for me. I've been asking for Streak on DK for a while now.
They've been catering to the top 1% and bottom 1% for a decade. That's why the combat is a mess. That's why we have a click story overworld, and an endgame that's hard gatekept by logistics before you even get to the skill demands. Subclassing is finally something for the middle 98% to have fun with, make new builds, clear new content. The top 1% will be in the same little bubble with another narrow inbred meta, just like u45, just like every other game everywhere.
This could not be more false, and information/statistic here is completely made up.
The comment right after you is 100% the other direction. These forums never change. Half of everyone thinks X is completely negative, the other half think X is perfect and should never be touched.
in other words to cut the story down further, the game got broken trying to follow a certain trend and nobody knew how to fix it, so old classical hammer came out to it
Reading that just confirmed to me that subclassing is the new shiny thing and the devs are going to put in a lot of time "balancing" to make it work. There's a distinct lack of balancing to ensure pure class builds can actually compete with the subclass ones which is where I'm concerned enough to step back from ESO. I would love to see that balance, then it wouldn't need to be a case of "subclassing isn't for us" because it could exist alongside pure classes and we'd all get to play the one that suited us."For those looking for combat updates, don’t worry. We’re giving you the heads up that next week will have a large chunk of combat adjustments. Stay tuned for PTS Week 4."
ragnarok6644b14_ESO wrote: »in other words to cut the story down further, the game got broken trying to follow a certain trend and nobody knew how to fix it, so old classical hammer came out to it
Lmao, people promulgating their opinions as fact and failing to see the difference.
Subclassing gives more options except in very narrow cases (endgame trifecta content) that already have almost 0 options.
Let's get some quantification in here:
a) How many endgame meta trifecta builds are there currently? Not small variations (like slotting 1 cp differently or something). I mean true builds that are meaningfully different (let's say, how many different sets are involved for each role: stam DPS, mag DPS, tanks, healers). Is it one per class? Is it one, period? Is it 15? Does anyone actually *do* endgame here who can answer?
b) how many endgame meta trifecta builds will exist after subclassing? How many exist on the PTS?
If B>A, people are being silly for no reason; there are objectively more options.
If A<B, endgame trifecta folks have a point and probably ought to give feedback (feedback that is more comprehensive than "CANCEL EVERYTHING" or "just make it so the classes can complete 4head" with no further elaboration).
ragnarok6644b14_ESO wrote: »in other words to cut the story down further, the game got broken trying to follow a certain trend and nobody knew how to fix it, so old classical hammer came out to it
Lmao, people promulgating their opinions as fact and failing to see the difference.
Subclassing gives more options except in very narrow cases (endgame trifecta content) that already have almost 0 options.
Let's get some quantification in here:
a) How many endgame meta trifecta builds are there currently? Not small variations (like slotting 1 cp differently or something). I mean true builds that are meaningfully different (let's say, how many different sets are involved for each role: stam DPS, mag DPS, tanks, healers). Is it one per class? Is it one, period? Is it 15? Does anyone actually *do* endgame here who can answer?
b) how many endgame meta trifecta builds will exist after subclassing? How many exist on the PTS?
If B>A, people are being silly for no reason; there are objectively more options.
If A<B, endgame trifecta folks have a point and probably ought to give feedback (feedback that is more comprehensive than "CANCEL EVERYTHING" or "just make it so the classes can complete 4head" with no further elaboration).
and i truly hope you enjoy all that mate, really, specially the if its broken enough part everyone can stream in for a trifecta, i love that part most of all in the thread %100
CalamityCat wrote: »I love threads where players guess numbers like they're real statistics
When I first heard about subclassing I thought we were getting a choice of what classes to combine and it would be just an option for some build variety/RP. I had no issue with that. Likewise, I don't care what the top end DPS happens to be in game. As long as that number is obtainable by both pure and subclass builds then it's just a number. Again, no issue.
What we actually seem to be getting is a whole lot of changes and nerfs to balance classes around subclassing. Oh and they're not done with those changes, as this beauty was in the last PTS patch notes:Reading that just confirmed to me that subclassing is the new shiny thing and the devs are going to put in a lot of time "balancing" to make it work. There's a distinct lack of balancing to ensure pure class builds can actually compete with the subclass ones which is where I'm concerned enough to step back from ESO. I would love to see that balance, then it wouldn't need to be a case of "subclassing isn't for us" because it could exist alongside pure classes and we'd all get to play the one that suited us."For those looking for combat updates, don’t worry. We’re giving you the heads up that next week will have a large chunk of combat adjustments. Stay tuned for PTS Week 4."
ragnarok6644b14_ESO wrote: »CalamityCat wrote: »I love threads where players guess numbers like they're real statistics
When I first heard about subclassing I thought we were getting a choice of what classes to combine and it would be just an option for some build variety/RP. I had no issue with that. Likewise, I don't care what the top end DPS happens to be in game. As long as that number is obtainable by both pure and subclass builds then it's just a number. Again, no issue.
What we actually seem to be getting is a whole lot of changes and nerfs to balance classes around subclassing. Oh and they're not done with those changes, as this beauty was in the last PTS patch notes:Reading that just confirmed to me that subclassing is the new shiny thing and the devs are going to put in a lot of time "balancing" to make it work. There's a distinct lack of balancing to ensure pure class builds can actually compete with the subclass ones which is where I'm concerned enough to step back from ESO. I would love to see that balance, then it wouldn't need to be a case of "subclassing isn't for us" because it could exist alongside pure classes and we'd all get to play the one that suited us."For those looking for combat updates, don’t worry. We’re giving you the heads up that next week will have a large chunk of combat adjustments. Stay tuned for PTS Week 4."
So long as "alongside" means "as good as Spell Parasite runs compared to Turning Tide" then I am fine with it. My trifecta *dungeon* tank wears spell parasite, which is off meta but seems to work okay.