If i'm being honest, PTS cycles for this really needs to be extended. There are alot of unresolved issues with combat changes have not been addressed, and it feels like this is getting rammed through ignoring any player feedback like u35. There was promises of additional combat changes that would have been released last week, but there was nothing, and even less this week. If anything there should be a Q&A session to collect faster feedback.
Why are you trying to force these changes to go out when it obviously isnt ready? This requires more fine tuning and incorporating feedback. If your launch schedule is so inflexible, what is even the point of a PTS if this feedback isnt even taken seriously? You might as well just launch stuff every quarter without PTS, because its not like our opinions matter, and we might as well get the benefit of doing dungeons/trials blind and have the challenge of getting world's first on an even footing.
Like there needs to be more communication, and between the way these changes are being forced through, and the performance issues that are still not resolved, it's looking like its time to take a break again like u35.
Darkness734 wrote: »im gonna say this again. just in case any dev actually reads these but werewolves need buffs to keep up with sublclassing
TheImperfect wrote: »Darkness734 wrote: »im gonna say this again. just in case any dev actually reads these but werewolves need buffs to keep up with sublclassing
I really feel like werewolves need an extra werewolf bar for the werewolf skills. I think vampire is different as you can mix the skills in but on werewolf it's different and with subclassing and scribe skills all available it's too hard to narrow down to the 5 non werewolf skills.
When I tried it I ended up with 2 werewolf skills and just didn't really end up using werewolf so decided to drop it. I'm going to use the armory so I can keep my werewolf guy but change to a different armory slot for subclassing without werewolf.
I am really eager to see what will happen U46, please do not change anything and do not add any balance change last minute. Instead of a so-so patch, a destructive patch may be way more interesting. I never have a chance to witness such a mess coming in a famous MMO before.
zos is #14 in sales on the steam charts and the games not on sale. Perhaps its some Oblivion remastered hype but i also think it could be subclassing hype. Content pass is #575. Despite all the doom and gloom i think most players will love subclassing, if they last long enough in-game to get to it. Zos should make it available from day 1.
zos is #14 in sales on the steam charts and the games not on sale. Perhaps its some Oblivion remastered hype but i also think it could be subclassing hype. Content pass is #575. Despite all the doom and gloom i think most players will love subclassing, if they last long enough in-game to get to it. Zos should make it available from day 1.
zos is #14 in sales on the steam charts and the games not on sale. Perhaps its some Oblivion remastered hype but i also think it could be subclassing hype. Content pass is #575. Despite all the doom and gloom i think most players will love subclassing, if they last long enough in-game to get to it. Zos should make it available from day 1.
Interesting, thanks for sharing. Do keep in mind that sales charts reflect total revenue, I believe. So this includes any DLCs and in-game transactions, not just new players buying the base game.
Having said that, I would agree that the Oblivion remaster has likely pushed ESO sales as well. Not sure about subclassing, though, simply because I don’t think it has caught much attention outside of a subset of the existing ESO community yet.
tomofhyrule wrote: »A lot of people feared Subclassing would be like Hybridization - a system which is designed to give more flexibility, but in reality coerced people into running a specific setup unless they actively chose to nerf themselves.
Pure classes should not be underpowered compared to hybrids. If anything, the pure classes should have more raw power than hybrid classes.
As it is, the players can choose 'nothing changes' versus 'more power and more versatility,' which is not a reasonable choice. Even when subclassing in games like D&D, adding more subclasses is a way to give characters more options, but you do so at the expense of accessing the most powerful features of your original class.
Counterpoint: highly likely they'll say "Wow cool you can use whatever you want like in Skyrim, sign me up!"sans-culottes wrote: »Agreed. It’s highly unlikely that new players with no real ESO experience are saying, “Finally, I can make a Warden, Necromancer, Dragonknight hybrid. Sign me up.”
xylena_lazarow wrote: »Counterpoint: highly likely they'll say "Wow cool you can use whatever you want like in Skyrim, sign me up!"sans-culottes wrote: »Agreed. It’s highly unlikely that new players with no real ESO experience are saying, “Finally, I can make a Warden, Necromancer, Dragonknight hybrid. Sign me up.”
xylena_lazarow wrote: »Counterpoint: highly likely they'll say "Wow cool you can use whatever you want like in Skyrim, sign me up!"sans-culottes wrote: »Agreed. It’s highly unlikely that new players with no real ESO experience are saying, “Finally, I can make a Warden, Necromancer, Dragonknight hybrid. Sign me up.”
tomofhyrule wrote: »xylena_lazarow wrote: »Counterpoint: highly likely they'll say "Wow cool you can use whatever you want like in Skyrim, sign me up!"sans-culottes wrote: »Agreed. It’s highly unlikely that new players with no real ESO experience are saying, “Finally, I can make a Warden, Necromancer, Dragonknight hybrid. Sign me up.”
Countercounterpoint: you need to be level 50 to be able to play with Subclassing in the first place.
So "wow, I have to live with my character being only a fire mage until I get them up to level 50, and then I can finally drop some of these skills and passives I've come to rely on so I can grind another whole set of levels up at a slower rate!"
xylena_lazarow wrote: »Counterpoint: highly likely they'll say "Wow cool you can use whatever you want like in Skyrim, sign me up!"sans-culottes wrote: »Agreed. It’s highly unlikely that new players with no real ESO experience are saying, “Finally, I can make a Warden, Necromancer, Dragonknight hybrid. Sign me up.”
sans-culottes wrote: »xylena_lazarow wrote: »Counterpoint: highly likely they'll say "Wow cool you can use whatever you want like in Skyrim, sign me up!"sans-culottes wrote: »Agreed. It’s highly unlikely that new players with no real ESO experience are saying, “Finally, I can make a Warden, Necromancer, Dragonknight hybrid. Sign me up.”
But you’re still forced to choose a class. You still start as a Warden, a Dragonknight, a Templar—just with extra steps later.
“Use whatever you want like in Skyrim” is a strange claim when subclassing doesn’t remove class choice, it just muddies it. At best, it’s not Skyrim with friends. It’s Skyrim with prerequisites.
The fantasy of total freedom dies the moment you hit character creation. What follows is just a series of workarounds.
tomofhyrule wrote: »xylena_lazarow wrote: »Counterpoint: highly likely they'll say "Wow cool you can use whatever you want like in Skyrim, sign me up!"sans-culottes wrote: »Agreed. It’s highly unlikely that new players with no real ESO experience are saying, “Finally, I can make a Warden, Necromancer, Dragonknight hybrid. Sign me up.”
Countercounterpoint: you need to be level 50 to be able to play with Subclassing in the first place.
So "wow, I have to live with my character being only a fire mage until I get them up to level 50, and then I can finally drop some of these skills and passives I've come to rely on so I can grind another whole set of levels up at a slower rate!"
DrSlaughtr wrote: »I got my marshmallows ready for the dumpster fire and the impending uproar once the on the fence general populous realizes how awful this idea is executed.