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So Excited for Subclassing!!

  • SilverBride
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    When does this patch go live?

    Pretty sure it's June 2 on PCNA

    Thanks.

    I guess I have a few more weeks I can play my no pet Sorcerer then.
    Edited by SilverBride on May 7, 2025 5:01AM
    PCNA
  • Daoin
    Daoin
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    even though i hope this update becomes enjoyable for most it still bothers me that if a game becomes unsutainable in its current form for whatever reason ,why developers cant just say thats the case and make some reasonable to understand changes even if not liked ones. rather than cut the heart out of thier own game piece by piece. and also how its even possible to think telling others that eso will be removing the long standing class system during the 10 year anniversary celebration was ever going to be the right time for it
    Edited by Daoin on May 7, 2025 6:52AM
  • Heronisan
    Heronisan
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    I remember reading a theory someone had that zos struggle to add more classes/skill lines and stuff like that because they have reached the memory capacity on older gen consoles.
    They had very good evidence of features getting trimmed down to make room for new stuff, like AWA, increase dot durstions and more, everytime they did something like this, they added something new like necro or arca to the game. I dont know if its true or if that is how programming works but interesting take xD

    This subclassing feels like a work around for this problem, no more room to add new skill lines or classes. Maybe even not room to separate PvP and PvE balance, or nerf skills only if subclassed.
    These are all rational changes you would think ZOS would adopt instead of this dumpster fire we have now, but for some reason its not happening.
    Edited by Heronisan on May 7, 2025 8:30AM
  • Maggusemm
    Maggusemm
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    Heronisan wrote: »
    I remember reading a theory someone had that zos struggle to add more classes/skill lines and stuff like that because they have reached the memory capacity on older gen consoles.
    They had very good evidence of features getting trimmed down to make room for new stuff, like AWA, increase dot durstions and more, everytime they did something like this, they added something new like necro or arca to the game. I dont know if its true or if that is how programming works but interesting take xD

    This subclassing feels like a work around for this problem, no more room to add new skill lines or classes. Maybe even not room to separate PvP and PvE balance, or nerf skills only if subclassed.
    These are all rational changes you would think ZOS would adopt instead of this dumpster fire we have now, but for some reason its not happening.

    Interesting theory. Are there any facts speaking in favor of this theory, is there any trustful source for this? We hear a lot of lamento based on unsupported assumed facts from people with just a negative attitude. You see in many aspects of live that people are against any changes. So it would be good to have some robust facts in order not to spread speculations which are based on nothing. I mean most of the players I speak to are quite happy to have increased possibilities with sub-classing.
    Edited by Maggusemm on May 7, 2025 12:15PM
  • sans-culottes
    sans-culottes
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    Maggusemm wrote: »
    Heronisan wrote: »
    I remember reading a theory someone had that zos struggle to add more classes/skill lines and stuff like that because they have reached the memory capacity on older gen consoles.
    They had very good evidence of features getting trimmed down to make room for new stuff, like AWA, increase dot durstions and more, everytime they did something like this, they added something new like necro or arca to the game. I dont know if its true or if that is how programming works but interesting take xD

    This subclassing feels like a work around for this problem, no more room to add new skill lines or classes. Maybe even not room to separate PvP and PvE balance, or nerf skills only if subclassed.
    These are all rational changes you would think ZOS would adopt instead of this dumpster fire we have now, but for some reason its not happening.

    Interesting theory. Are there any facts speaking in favor of this theory, is there any trustful source for this? We hear a lot of lamento based on unsupported assumed facts from people with just a negative attitude. You see in many aspects of live that people are against any changes. So it would be good to have some robust facts in order not to spread speculations which are based on nothing. I mean most of the players I speak to are quite happy to have increased possibilities with sub-classing.

    Interesting choice of words—lamento—which I take to mean “lament” in this context. A little dramatic, perhaps, but it does point to something: there’s a pattern of dismissing criticism not based on its content but on how it feels. Players who raise concerns about subclassing or performance aren’t necessarily “negative” or “against any change.” Many are raising concrete, experience-based feedback—about system degradation, loss of class identity, or the long-term consequences of design direction.

    Framing this as mere emotional resistance to novelty flattens the discussion and conveniently avoids having to engage with actual points. You mention wanting “robust facts.” Fine. But asking the community for peer-reviewed evidence about internal dev memory budgets while ignoring the avalanche of player-experience data seems a little selective?

    Maybe the lamento, such as it is, reflects frustration not with change, but with the way change has been implemented: hastily, unevenly, and with little transparency.
  • Daoin
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    this i just a big ask of developers to ask some long standing players to 'rough it out' like they been here 'roughing it out' for years only for the reason they started playing eso to be totally removed in the end
  • Heronisan
    Heronisan
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    Maggusemm wrote: »
    Heronisan wrote: »
    I remember reading a theory someone had that zos struggle to add more classes/skill lines and stuff like that because they have reached the memory capacity on older gen consoles.
    They had very good evidence of features getting trimmed down to make room for new stuff, like AWA, increase dot durstions and more, everytime they did something like this, they added something new like necro or arca to the game. I dont know if its true or if that is how programming works but interesting take xD

    This subclassing feels like a work around for this problem, no more room to add new skill lines or classes. Maybe even not room to separate PvP and PvE balance, or nerf skills only if subclassed.
    These are all rational changes you would think ZOS would adopt instead of this dumpster fire we have now, but for some reason its not happening.

    Interesting theory. Are there any facts speaking in favor of this theory, is there any trustful source for this? We hear a lot of lamento based on unsupported assumed facts from people with just a negative attitude. You see in many aspects of live that people are against any changes. So it would be good to have some robust facts in order not to spread speculations which are based on nothing. I mean most of the players I speak to are quite happy to have increased possibilities with sub-classing.

    This theory have been floating around for awhile and i dont think its based on nothing, theres even an interview where they admit to this beeing a problem.

    Here is a GIF where he mentions they couldnt even add animations because of memory on old gen consoles

    If you cant add animations, then you cant add new skills or classes since they would require their own unique animations

    54ic09la4erv.gif


    Heres a link to the full interview, he starts talking about it after the 2 minute mark.

    https://www.reddit.com/r/elderscrollsonline/s/vXp4hAF5MD


    I cant find the post i read about 1 year ago, it was a very in depth post clearly showing a connection between simplifying/removing features from the game, and then new stuff getting added not long after.

    Its no secret they struggle with this engine and memory sadly
    Edited by Heronisan on May 7, 2025 3:23PM
  • sans-culottes
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    Daoin wrote: »
    this i just a big ask of developers to ask some long standing players to 'rough it out' like they been here 'roughing it out' for years only for the reason they started playing eso to be totally removed in the end

    @ZOS_Kevin, there was a tone-deaf U.S. campaign a few years back about job displacement that cheerfully urged people to “find something new”—as if that solved everything. That’s increasingly what subclassing feels like. Your single-classed Necromancer doesn’t cut it anymore? Just replace Living Death with something else. That playstyle you refined for years? Find something new! Your class fantasy? New. Again.

    @Daoin nails it: players are being asked to “rough it out” through a change that overwrites the very reason many of us fell in love with ESO in the first place.

    What a mess.
    Edited by sans-culottes on May 7, 2025 12:57PM
  • Soraka
    Soraka
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    I don't know how I feel yet. I like to try to complete zones and things on my main characters and I have switched mains twice. The most recent I went from warden to arcanist after my warden was getting pretty far on completing areas. I took the hit knowing I would have to start over to be an arcanist. Now I feel kinda...bleh. Like I didn't have to do that and start over. I am not particularly mad or expect anything. Just a sense of regret that I'm dealing with lol.

    Everything else I'm just waiting to see what it's like before I have an opinion. I think it is an interesting idea and I'm pretty surprised they're doing it.
  • Pevey
    Pevey
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    Maggusemm wrote: »
    Heronisan wrote: »
    I remember reading a theory someone had that zos struggle to add more classes/skill lines and stuff like that because they have reached the memory capacity on older gen consoles.
    They had very good evidence of features getting trimmed down to make room for new stuff, like AWA, increase dot durstions and more, everytime they did something like this, they added something new like necro or arca to the game. I dont know if its true or if that is how programming works but interesting take xD

    This subclassing feels like a work around for this problem, no more room to add new skill lines or classes. Maybe even not room to separate PvP and PvE balance, or nerf skills only if subclassed.
    These are all rational changes you would think ZOS would adopt instead of this dumpster fire we have now, but for some reason its not happening.

    Interesting theory. Are there any facts speaking in favor of this theory, is there any trustful source for this? We hear a lot of lamento based on unsupported assumed facts from people with just a negative attitude. You see in many aspects of live that people are against any changes. So it would be good to have some robust facts in order not to spread speculations which are based on nothing. I mean most of the players I speak to are quite happy to have increased possibilities with sub-classing.

    Interesting choice of words—lamento—which I take to mean “lament” in this context. A little dramatic, perhaps, but it does point to something: there’s a pattern of dismissing criticism not based on its content but on how it feels. Players who raise concerns about subclassing or performance aren’t necessarily “negative” or “against any change.” Many are raising concrete, experience-based feedback—about system degradation, loss of class identity, or the long-term consequences of design direction.

    Framing this as mere emotional resistance to novelty flattens the discussion and conveniently avoids having to engage with actual points. You mention wanting “robust facts.” Fine. But asking the community for peer-reviewed evidence about internal dev memory budgets while ignoring the avalanche of player-experience data seems a little selective?

    Maybe the lamento, such as it is, reflects frustration not with change, but with the way change has been implemented: hastily, unevenly, and with little transparency.

    I agree with this 100%. ZOS seems to dismiss any feedback that is not a basic bug report or numbers-based. Being a very numbers-driven person myself, a natural sceptic, always looking for evidence and data... I can't believe I am the person pointing this out: People play games based on the vibes. Whether they are FUN. How they FEEL when they play those games. Feedback about whether players LIKE a change, how they FEEL about it should be prioritized. As much as I like evidence and numbers, even I know it's not always about the numbers. Sometimes it's more about how something makes people feel.

    Prime example: The pillagers/pearls change on PTS. Yes, I get the reason for the change, but there needs to be some other solution. This will make healers FEEL completely useless and unwanted. Even in content where they are needed for straight heals, their roles will now be extremely boring. I feel for my healer main friends and I think a lot of them will just stop playing ESO if this goes through as is. No one seems to have given any thought to that before making this change. It's important to understand what is fun to players, why they keep playing your game. (And, conversely, what things make them stop playing the game.)
    Edited by Pevey on May 7, 2025 3:07PM
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