ragnarok6644b14_ESO wrote: »SilverBride wrote: »Quoted post has been removed
This isn't a TES single player game. It is ESO and was released with a Class system and has been this way for 11 years now. It should not be pulled apart into something unrecognizable.
I don't think TESO will become unrecognizable just because of subclassing, nor do I think it should stay completely unchanged. If it had only been out for 9 years, would subclassing be bad? 5 years? 1 year? 6 months? "It's been this way since launch" isn't a great argument - after all, Oblivion had potato faces for 20 years - should they have left them in the Remaster?
Single player vs. multi-player is a non-sequitur unless you can connect it back to subclassing; there are class-less MMOs and class-ful single-player games.Purely restrictive classes are absolutely foreign. Did you know a Nightblade in Morrowind, Oblivion, and Skyrim can summon daedra? Did you know a summoner could cloak? A holy knight summon a skeleton, or a necromancer use the Blazing Spear flame-damage spell? All classes do (and did) in Oblivion was let certain skills start higher and advance faster; the extra skill point costs for off-class skill lines in ESO is actually quite a good example of following that model.DenverRalphy wrote: »ragnarok6644b14_ESO wrote: »SilverBride wrote: »Pure Classes should remain as they are and their skill lines should not be weakened to accommodate a playstyle many of us don't even want.
Pure classes should be destroyed because they represented a playstyle foreign to the Elder Scrolls that many of us TES fans don't want.
Classes aren't foreign to The Elder Scrolls games. Skyrim is the only TES game where players didn't have classes.
Pixiepumpkin wrote: »Erickson9610 wrote: »SpiritKitten wrote: »Erickson9610 wrote: »SpiritKitten wrote: »Erickson9610 wrote: »SpiritKitten wrote: »SilverBride wrote: »I will not subclass on any of my characters.
Okay but classes are being nerfed. The only way to maintain your power is by subclassing. So, you might not have a choice.
You can always choose to not run content with people who require you to subclass.
I'm talking about soloing....world bosses, group dungeons, DLC public dungeons, etc...
Subclassing isn't required for that and it never will be.
Except they are nerfing the pure classes, so in order to have the same power as before (or more), subclassing is not optional. Look what nerfs they have already done on PTS.
Nerfs happen all the time, even way before Subclassing was in the works. Our abilities were nerfed and we got around just fine.
The difference is that players who desire to play their class, as a class to be played (which for many of us is a primary contributing factor in the purchase and continued purchases of the game) are now at a severe disadvantage.
This is a massive attack on players who champion the RPG aspect of the game.
Perhaps things have changed since then, but when I was doing vet trials.. people using Okensoul heavy attack meta build were being kicked out of the raid... Okensoul setup does terrible damage, and the logs further prove it. oakensoul ring should be removed from the game.
Erickson9610 wrote: »Pixiepumpkin wrote: »Erickson9610 wrote: »SpiritKitten wrote: »Erickson9610 wrote: »SpiritKitten wrote: »Erickson9610 wrote: »SpiritKitten wrote: »SilverBride wrote: »I will not subclass on any of my characters.
Okay but classes are being nerfed. The only way to maintain your power is by subclassing. So, you might not have a choice.
You can always choose to not run content with people who require you to subclass.
I'm talking about soloing....world bosses, group dungeons, DLC public dungeons, etc...
Subclassing isn't required for that and it never will be.
Except they are nerfing the pure classes, so in order to have the same power as before (or more), subclassing is not optional. Look what nerfs they have already done on PTS.
Nerfs happen all the time, even way before Subclassing was in the works. Our abilities were nerfed and we got around just fine.
The difference is that players who desire to play their class, as a class to be played (which for many of us is a primary contributing factor in the purchase and continued purchases of the game) are now at a severe disadvantage.
This is a massive attack on players who champion the RPG aspect of the game.
Just because Subclassing gets around the limitations of your Class doesn't mean you're required to Subclass. This game is still an enjoyable Role Playing Game even when you're not playing the meta. Play the role of your Class, and complete content the way you always have.
Pretty much nothing changes for people who don't want to Subclass, unless they're actively trying to scorepush or if they play PvP competitively. If you're chasing the meta, you already forego the roleplay aspect of your playstyle (like using daggers on a mage solely because of the boost to critical chance) so the addition of Subclassing is no different.
old_scopie1945 wrote: »Erickson9610 wrote: »Pixiepumpkin wrote: »Erickson9610 wrote: »SpiritKitten wrote: »Erickson9610 wrote: »SpiritKitten wrote: »Erickson9610 wrote: »SpiritKitten wrote: »SilverBride wrote: »I will not subclass on any of my characters.
Okay but classes are being nerfed. The only way to maintain your power is by subclassing. So, you might not have a choice.
You can always choose to not run content with people who require you to subclass.
I'm talking about soloing....world bosses, group dungeons, DLC public dungeons, etc...
Subclassing isn't required for that and it never will be.
Except they are nerfing the pure classes, so in order to have the same power as before (or more), subclassing is not optional. Look what nerfs they have already done on PTS.
Nerfs happen all the time, even way before Subclassing was in the works. Our abilities were nerfed and we got around just fine.
The difference is that players who desire to play their class, as a class to be played (which for many of us is a primary contributing factor in the purchase and continued purchases of the game) are now at a severe disadvantage.
This is a massive attack on players who champion the RPG aspect of the game.
Just because Subclassing gets around the limitations of your Class doesn't mean you're required to Subclass. This game is still an enjoyable Role Playing Game even when you're not playing the meta. Play the role of your Class, and complete content the way you always have.
Pretty much nothing changes for people who don't want to Subclass, unless they're actively trying to scorepush or if they play PvP competitively. If you're chasing the meta, you already forego the roleplay aspect of your playstyle (like using daggers on a mage solely because of the boost to critical chance) so the addition of Subclassing is no different.
Apart from the fact that their class (and others) are getting hammered by the nerf sledge hammer. More than a bit of a problem methinks. I suppose it is part of the "I'm alright Jack" syndrome.
sans-culottes wrote: »Ah yes, the famous Elder Scrolls classes—like “Nightblade” or “Warden”—all perfectly aligned with the lore’s rigorous taxonomy of magical schools and martial disciplines. Truly nothing says authentic TES experience like Necromantic skills tethering casters to corpses. Remind me again which book in the Arcane University syllabus covered bear summoning?
If “pure classes” are so foreign to the Elder Scrolls, then it’s curious that what you’re proposing isn’t a return to Elder Scrolls’ flexible skill system, but instead a justification for keeping the current MMO class constraints and weakening their structure just enough to allow a mechanical collage. That’s not liberation. It’s just eating the cake and denying there ever was a recipe.
old_scopie1945 wrote: »sans-culottes wrote: »Ah yes, the famous Elder Scrolls classes—like “Nightblade” or “Warden”—all perfectly aligned with the lore’s rigorous taxonomy of magical schools and martial disciplines. Truly nothing says authentic TES experience like Necromantic skills tethering casters to corpses. Remind me again which book in the Arcane University syllabus covered bear summoning?
If “pure classes” are so foreign to the Elder Scrolls, then it’s curious that what you’re proposing isn’t a return to Elder Scrolls’ flexible skill system, but instead a justification for keeping the current MMO class constraints and weakening their structure just enough to allow a mechanical collage. That’s not liberation. It’s just eating the cake and denying there ever was a recipe.
Cakes, recipes, I didn't know Gordon Ramsey contributed to the ESO Forums. BTW Gordon, I think your Fish and Chips are rubbish, you get better at our local chippy.
I don't think pure builds will become unplayable, you should be still able to do normals, and normals are enough for RPing if that's what you want in ESO. Normals and vets have no difference in plot, storytelling, books you can find, etc. If you want high-end equip or achievements, you automatically leave the "RPing players" category, and others begin to expect high-end skills from you. I find this fair, to be honest. Play as you want - in normals, sure.old_scopie1945 wrote: »It will be a crying shame if this goes live and pure builds are not compensated for being devastated by the nerf hammer.
Erickson9610 wrote: »old_scopie1945 wrote: »Erickson9610 wrote: »Pixiepumpkin wrote: »Erickson9610 wrote: »SpiritKitten wrote: »Erickson9610 wrote: »SpiritKitten wrote: »Erickson9610 wrote: »SpiritKitten wrote: »SilverBride wrote: »I will not subclass on any of my characters.
Okay but classes are being nerfed. The only way to maintain your power is by subclassing. So, you might not have a choice.
You can always choose to not run content with people who require you to subclass.
I'm talking about soloing....world bosses, group dungeons, DLC public dungeons, etc...
Subclassing isn't required for that and it never will be.
Except they are nerfing the pure classes, so in order to have the same power as before (or more), subclassing is not optional. Look what nerfs they have already done on PTS.
Nerfs happen all the time, even way before Subclassing was in the works. Our abilities were nerfed and we got around just fine.
The difference is that players who desire to play their class, as a class to be played (which for many of us is a primary contributing factor in the purchase and continued purchases of the game) are now at a severe disadvantage.
This is a massive attack on players who champion the RPG aspect of the game.
Just because Subclassing gets around the limitations of your Class doesn't mean you're required to Subclass. This game is still an enjoyable Role Playing Game even when you're not playing the meta. Play the role of your Class, and complete content the way you always have.
Pretty much nothing changes for people who don't want to Subclass, unless they're actively trying to scorepush or if they play PvP competitively. If you're chasing the meta, you already forego the roleplay aspect of your playstyle (like using daggers on a mage solely because of the boost to critical chance) so the addition of Subclassing is no different.
Apart from the fact that their class (and others) are getting hammered by the nerf sledge hammer. More than a bit of a problem methinks. I suppose it is part of the "I'm alright Jack" syndrome.
Yes, Classes are getting nerfed for a feature that some players refuse to use. Classes have always been nerfed, though.
People just need to substitute in skills from non-Class skill lines or use Scribing if the goal is to adapt to these nerfs without Subclassing. They could use different sets or Champion Points to get back to the point they were at before. Subclassing is not mandatory.
Erickson9610 wrote: »Yes, Classes are getting nerfed for a feature that some players refuse to use. Classes have always been nerfed, though.
Erickson9610 wrote: »People just need to substitute in skills from non-Class skill lines or use Scribing if the goal is to adapt to these nerfs without Subclassing. They could use different sets or Champion Points to get back to the point they were at before. Subclassing is not mandatory.
SilverBride wrote: »Erickson9610 wrote: »Yes, Classes are getting nerfed for a feature that some players refuse to use. Classes have always been nerfed, though.
Nerfed, not rendered unusable.Erickson9610 wrote: »People just need to substitute in skills from non-Class skill lines or use Scribing if the goal is to adapt to these nerfs without Subclassing. They could use different sets or Champion Points to get back to the point they were at before. Subclassing is not mandatory.
What Champion points will make my no pet Sorcerer build viable again?
OkSilverBride wrote: »I will not subclass on any of my characters.
I don't think pure builds will become unplayable, you should be still able to do normals, and normals are enough for RPing if that's what you want in ESO. Normals and vets have no difference in plot, storytelling, books you can find, etc. If you want high-end equip or achievements, you automatically leave the "RPing players" category, and others begin to expect high-end skills from you. I find this fair, to be honest. Play as you want - in normals, sure.old_scopie1945 wrote: »It will be a crying shame if this goes live and pure builds are not compensated for being devastated by the nerf hammer.
Egg Banjo, with lashings of HP sauce. Along with a strong mug of Rosie Lee, standard NATO. Top nosh.sans-culottes wrote: »old_scopie1945 wrote: »sans-culottes wrote: »Ah yes, the famous Elder Scrolls classes—like “Nightblade” or “Warden”—all perfectly aligned with the lore’s rigorous taxonomy of magical schools and martial disciplines. Truly nothing says authentic TES experience like Necromantic skills tethering casters to corpses. Remind me again which book in the Arcane University syllabus covered bear summoning?
If “pure classes” are so foreign to the Elder Scrolls, then it’s curious that what you’re proposing isn’t a return to Elder Scrolls’ flexible skill system, but instead a justification for keeping the current MMO class constraints and weakening their structure just enough to allow a mechanical collage. That’s not liberation. It’s just eating the cake and denying there ever was a recipe.
Cakes, recipes, I didn't know Gordon Ramsey contributed to the ESO Forums. BTW Gordon, I think your Fish and Chips are rubbish, you get better at our local chippy.
What kind of sandwich are you?
SilverBride wrote: »Erickson9610 wrote: »Yes, Classes are getting nerfed for a feature that some players refuse to use. Classes have always been nerfed, though.
Nerfed, not rendered unusable.Erickson9610 wrote: »People just need to substitute in skills from non-Class skill lines or use Scribing if the goal is to adapt to these nerfs without Subclassing. They could use different sets or Champion Points to get back to the point they were at before. Subclassing is not mandatory.
What Champion points will make my no pet Sorcerer build viable again?
SilverBride wrote: »Erickson9610 wrote: »Yes, Classes are getting nerfed for a feature that some players refuse to use. Classes have always been nerfed, though.
Nerfed, not rendered unusable.
I was hoping you’d say a chip butty. I just love that term.old_scopie1945 wrote: »Egg Banjo, with lashings of HP sauce. Along with a strong mug of Rosie Lee, standard NATO. Top nosh.sans-culottes wrote: »old_scopie1945 wrote: »sans-culottes wrote: »Ah yes, the famous Elder Scrolls classes—like “Nightblade” or “Warden”—all perfectly aligned with the lore’s rigorous taxonomy of magical schools and martial disciplines. Truly nothing says authentic TES experience like Necromantic skills tethering casters to corpses. Remind me again which book in the Arcane University syllabus covered bear summoning?
If “pure classes” are so foreign to the Elder Scrolls, then it’s curious that what you’re proposing isn’t a return to Elder Scrolls’ flexible skill system, but instead a justification for keeping the current MMO class constraints and weakening their structure just enough to allow a mechanical collage. That’s not liberation. It’s just eating the cake and denying there ever was a recipe.
Cakes, recipes, I didn't know Gordon Ramsey contributed to the ESO Forums. BTW Gordon, I think your Fish and Chips are rubbish, you get better at our local chippy.
What kind of sandwich are you?
randconfig wrote: »Also excited, love the creativity it enables and even more themes for builds like an elementist, full summoner, and so on.
I really struggle to empathize with the people fearmongering about the system, there's just no good argument against it.
sans-culottes wrote: »randconfig wrote: »Also excited, love the creativity it enables and even more themes for builds like an elementist, full summoner, and so on.
I really struggle to empathize with the people fearmongering about the system, there's just no good argument against it.
If you “really struggle to empathize,” then that might say more about you than the arguments being made. Nobody is “fearmongering” because people can make an elementalist cosplay build. The issue is structural: subclassing, as implemented, destabilizes class identity, pressures players into homogenized metas, and undermines balance that was already tenuous.
People aren’t asking for your empathy. They’re pointing out that if the only viable way to keep up is to abandon your class kit for cherry-picked outsider skills, then maybe the system isn’t as creative or optional as it’s being sold.
randconfig wrote: »sans-culottes wrote: »randconfig wrote: »Also excited, love the creativity it enables and even more themes for builds like an elementist, full summoner, and so on.
I really struggle to empathize with the people fearmongering about the system, there's just no good argument against it.
If you “really struggle to empathize,” then that might say more about you than the arguments being made. Nobody is “fearmongering” because people can make an elementalist cosplay build. The issue is structural: subclassing, as implemented, destabilizes class identity, pressures players into homogenized metas, and undermines balance that was already tenuous.
People aren’t asking for your empathy. They’re pointing out that if the only viable way to keep up is to abandon your class kit for cherry-picked outsider skills, then maybe the system isn’t as creative or optional as it’s being sold.
"destabilizes class identity", lol no because you can just not swap your skill lines. That's a poor argument.
"pressures players into homogenized metas", you mean like the no class skills meta builds that currently exist, the oaken sorc heavy attack build, or arcanist beam build? That's also a poor argument.
"undermines balance that was already tenuous", every change has the potential to shake balance, that's just the nature of every MMO game. If nothing ever changed, no one would play the game. Again, another poor argument.
That's why I struggle to empathize, the arguments are just vibes and hyperbole.
sans-culottes wrote: »And yes, homogenization already exists. Subclassing doesn’t solve that. It entrenches it. Opening every class kit to every player risks flattening identity even further, replacing archetypes with flavorless stat sticks optimized for parse culture. If the only builds that remain viable are cobbled together from whatever parses best, then the entire concept of class fantasy becomes vestigial.
sans-culottes wrote: »I was hoping you’d say a chip butty. I just love that term.old_scopie1945 wrote: »Egg Banjo, with lashings of HP sauce. Along with a strong mug of Rosie Lee, standard NATO. Top nosh.sans-culottes wrote: »old_scopie1945 wrote: »sans-culottes wrote: »Ah yes, the famous Elder Scrolls classes—like “Nightblade” or “Warden”—all perfectly aligned with the lore’s rigorous taxonomy of magical schools and martial disciplines. Truly nothing says authentic TES experience like Necromantic skills tethering casters to corpses. Remind me again which book in the Arcane University syllabus covered bear summoning?
If “pure classes” are so foreign to the Elder Scrolls, then it’s curious that what you’re proposing isn’t a return to Elder Scrolls’ flexible skill system, but instead a justification for keeping the current MMO class constraints and weakening their structure just enough to allow a mechanical collage. That’s not liberation. It’s just eating the cake and denying there ever was a recipe.
Cakes, recipes, I didn't know Gordon Ramsey contributed to the ESO Forums. BTW Gordon, I think your Fish and Chips are rubbish, you get better at our local chippy.
What kind of sandwich are you?
licenturion wrote: »sans-culottes wrote: »And yes, homogenization already exists. Subclassing doesn’t solve that. It entrenches it. Opening every class kit to every player risks flattening identity even further, replacing archetypes with flavorless stat sticks optimized for parse culture. If the only builds that remain viable are cobbled together from whatever parses best, then the entire concept of class fantasy becomes vestigial.
I think this is a non issue for min/max and high end players. They have a fully levelled toon of every class anyway.
Since subclassing is just another click in the armory I am fairly certain these kind of players will always have the most optimal build of the month available at all times.
ZOS said it themselves multiple times in their videos. Subclassing target group is for people who don't want to make a character of every class but experience the whole world and all skills on 1 character.
Kevin said already that the first giant patch of combat changes are for Monday next week. So I don't see why this army of 10 need to clobber down every thread that shows a hint of excitement in subclassing with the same arguments over and over. Post all the broken builds you found on the PTS on the forum or send them in a bug report to ZOS if you want to help balance things.