SpiritKitten wrote: »SilverBride wrote: »When does this patch go live?
Pretty sure it's June 2 on PCNA
I remember reading a theory someone had that zos struggle to add more classes/skill lines and stuff like that because they have reached the memory capacity on older gen consoles.
They had very good evidence of features getting trimmed down to make room for new stuff, like AWA, increase dot durstions and more, everytime they did something like this, they added something new like necro or arca to the game. I dont know if its true or if that is how programming works but interesting take xD
This subclassing feels like a work around for this problem, no more room to add new skill lines or classes. Maybe even not room to separate PvP and PvE balance, or nerf skills only if subclassed.
These are all rational changes you would think ZOS would adopt instead of this dumpster fire we have now, but for some reason its not happening.
I remember reading a theory someone had that zos struggle to add more classes/skill lines and stuff like that because they have reached the memory capacity on older gen consoles.
They had very good evidence of features getting trimmed down to make room for new stuff, like AWA, increase dot durstions and more, everytime they did something like this, they added something new like necro or arca to the game. I dont know if its true or if that is how programming works but interesting take xD
This subclassing feels like a work around for this problem, no more room to add new skill lines or classes. Maybe even not room to separate PvP and PvE balance, or nerf skills only if subclassed.
These are all rational changes you would think ZOS would adopt instead of this dumpster fire we have now, but for some reason its not happening.
Interesting theory. Are there any facts speaking in favor of this theory, is there any trustful source for this? We hear a lot of lamento based on unsupported assumed facts from people with just a negative attitude. You see in many aspects of live that people are against any changes. So it would be good to have some robust facts in order not to spread speculations which are based on nothing. I mean most of the players I speak to are quite happy to have increased possibilities with sub-classing.
I remember reading a theory someone had that zos struggle to add more classes/skill lines and stuff like that because they have reached the memory capacity on older gen consoles.
They had very good evidence of features getting trimmed down to make room for new stuff, like AWA, increase dot durstions and more, everytime they did something like this, they added something new like necro or arca to the game. I dont know if its true or if that is how programming works but interesting take xD
This subclassing feels like a work around for this problem, no more room to add new skill lines or classes. Maybe even not room to separate PvP and PvE balance, or nerf skills only if subclassed.
These are all rational changes you would think ZOS would adopt instead of this dumpster fire we have now, but for some reason its not happening.
Interesting theory. Are there any facts speaking in favor of this theory, is there any trustful source for this? We hear a lot of lamento based on unsupported assumed facts from people with just a negative attitude. You see in many aspects of live that people are against any changes. So it would be good to have some robust facts in order not to spread speculations which are based on nothing. I mean most of the players I speak to are quite happy to have increased possibilities with sub-classing.
this i just a big ask of developers to ask some long standing players to 'rough it out' like they been here 'roughing it out' for years only for the reason they started playing eso to be totally removed in the end
sans-culottes wrote: »I remember reading a theory someone had that zos struggle to add more classes/skill lines and stuff like that because they have reached the memory capacity on older gen consoles.
They had very good evidence of features getting trimmed down to make room for new stuff, like AWA, increase dot durstions and more, everytime they did something like this, they added something new like necro or arca to the game. I dont know if its true or if that is how programming works but interesting take xD
This subclassing feels like a work around for this problem, no more room to add new skill lines or classes. Maybe even not room to separate PvP and PvE balance, or nerf skills only if subclassed.
These are all rational changes you would think ZOS would adopt instead of this dumpster fire we have now, but for some reason its not happening.
Interesting theory. Are there any facts speaking in favor of this theory, is there any trustful source for this? We hear a lot of lamento based on unsupported assumed facts from people with just a negative attitude. You see in many aspects of live that people are against any changes. So it would be good to have some robust facts in order not to spread speculations which are based on nothing. I mean most of the players I speak to are quite happy to have increased possibilities with sub-classing.
Interesting choice of words—lamento—which I take to mean “lament” in this context. A little dramatic, perhaps, but it does point to something: there’s a pattern of dismissing criticism not based on its content but on how it feels. Players who raise concerns about subclassing or performance aren’t necessarily “negative” or “against any change.” Many are raising concrete, experience-based feedback—about system degradation, loss of class identity, or the long-term consequences of design direction.
Framing this as mere emotional resistance to novelty flattens the discussion and conveniently avoids having to engage with actual points. You mention wanting “robust facts.” Fine. But asking the community for peer-reviewed evidence about internal dev memory budgets while ignoring the avalanche of player-experience data seems a little selective?
Maybe the lamento, such as it is, reflects frustration not with change, but with the way change has been implemented: hastily, unevenly, and with little transparency.