Maintenance for the week of September 8:
• [IN PROGRESS] PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT)

So Excited for Subclassing!!

  • Pixiepumpkin
    Pixiepumpkin
    ✭✭✭✭✭
    ✭✭
    PDarkBHood wrote: »
    Prism_ADC wrote: »
    I will give it an honest try. I am really dedicated to my one character so far, and so new build options sounds nice to me. I don't think any of the meta stuff will affect me for some time, since I only quest.

    I am really looking forward to subclassing and I am in the same situation as you, one main character. That is where the Armory system will really shine. You should be able to save multiple skill lines with your single character, and also keep a character without subclassing via the Armory system. However, there is only 10 Armory slots, I would like more Armory slots please, up it to 15 to 20 Armory slots please. Only if subclassing and the Armory system are compatible, which I have no doubt they will be as it is a great system to save character variations!!

    Not so sure people would be jazzed about this after finding out that each additional slot cost 15 dollars at the 1500 crown pack price.
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • Maggusemm
    Maggusemm
    ✭✭✭
    I share your doubts. Armory is just too expensive given the fact that its only for one char.
    For the whole account it would be a fair price.
  • PDarkBHood
    PDarkBHood
    ✭✭✭
    PDarkBHood wrote: »
    Prism_ADC wrote: »
    I will give it an honest try. I am really dedicated to my one character so far, and so new build options sounds nice to me. I don't think any of the meta stuff will affect me for some time, since I only quest.

    I am really looking forward to subclassing and I am in the same situation as you, one main character. That is where the Armory system will really shine. You should be able to save multiple skill lines with your single character, and also keep a character without subclassing via the Armory system. However, there is only 10 Armory slots, I would like more Armory slots please, up it to 15 to 20 Armory slots please. Only if subclassing and the Armory system are compatible, which I have no doubt they will be as it is a great system to save character variations!!

    Not so sure people would be jazzed about this after finding out that each additional slot cost 15 dollars at the 1500 crown pack price.

    That's ok! Zos does periodically places the Armory slots on sale, I think 20% off, plus an additional 40% off if you buy crowns during their Crown Specials (3 times a year, next one is during Quake Fest), which bring the cost of an Armory slot to around 720 crowns. Much more affordable, if you wish to purchase Armory slots!.
  • PDarkBHood
    PDarkBHood
    ✭✭✭
    Maggusemm wrote: »
    For the whole account it would be a fair price.

    Oh, I totally agree with you. The additional Armory slots should be account wide. But we are stuck with it as is and, well, I would really like more than the 10 slot max.
  • Jierdanit
    Jierdanit
    ✭✭✭✭✭
    AngryNecro wrote: »
    Sabclassing is only for fans of beating dolls and measuring the level of damage, for PVP fans this is another pain that makes you not want to play this game at all

    lol what? subclassing its spesial for pvp playrs. How can you be a pvp fan if you're not looking forward to making a bunch of hard builds? Especially since you're with Xbox, the pvp is empty there.

    I have actually done PvP on the pts and not a single person I met there said they liked subclassing, a lot of them said they hate it though.

    On the surface it might look like you can now make a lot of good builds, in reality everyone is going to run one of the same few builds on every class.
    Its going to be even more of everyone running the same few meta setups than it already is now.
    PC/EU, StamSorc Main
  • MightyBelarus
    AngryNecro wrote: »
    Sabclassing is only for fans of beating dolls and measuring the level of damage, for PVP fans this is another pain that makes you not want to play this game at all

    lol what? subclassing its spesial for pvp playrs. How can you be a pvp fan if you're not looking forward to making a bunch of hard builds? Especially since you're with Xbox, the pvp is empty there.

    I've already realised that you and I have different views on pvp)

    I don't want the game to have a big advantage over the build, but rather the skill of the player.
    Edited by MightyBelarus on May 4, 2025 3:19PM
    In Aldmeri Dominion We Trust!
    Xbox EU
  • Pevey
    Pevey
    ✭✭✭✭✭
    ✭✭✭
    The people excited for this are the same people who are going to be back here asking why [insert current meta skill line combination] is so much more powerful than [insert their favorite RP skill line combination].

    ZOS current combat team did not create ESO combat. They inherited it. And they do not understand some of the interactions in the system, as they have demonstrated time and time again. They have had extreme difficulty balancing 7 classes as whole units. Their trying to balance a significantly larger number of potential skill line combinations is going to be... interesting.
  • Orbital78
    Orbital78
    ✭✭✭✭✭
    I'm overall pretty excited too, though I am worried about some of the Sorcerer skill line rearranging. I don't PTS, so I don't know the full impact. I guess we will have an even larger PTS patch notes today, which I am guessing will pretty much be what goes live since there isn't much time left now.

    I am more excited about the new two bar heavy attack viability and love, I am hoping I may be able to dust my main templar off again mayhaps. I am a little worried/confused about the banner bearer changes though, is it a one bar option now? Seems like it may not be worth running two bars anymore.
  • Pevey
    Pevey
    ✭✭✭✭✭
    ✭✭✭
    We've given reasons. Subclassing destroys our feeling of class identity and nerfs our characters making them weaker if we choose not to subclass. All for a feature we don't want to use.

    [snip]

    Deleted since the original quote was deleted by mod

    [edited to remove quote]
    Edited by Pevey on May 7, 2025 2:04PM
  • BasP
    BasP
    ✭✭✭✭✭
    Orbital78 wrote: »
    I am more excited about the new two bar heavy attack viability and love, I am hoping I may be able to dust my main templar off again mayhaps. I am a little worried/confused about the banner bearer changes though, is it a one bar option now? Seems like it may not be worth running two bars anymore.

    What change do you mean? All ZOS has changed is the cost for using it I believe. Based on the PTS parse videos and screenshots I've seen, it's still worth using for regular two bar builds and both one and two bar Heavy Attack builds.
  • o_Primate_o
    o_Primate_o
    ✭✭✭
    I am looking forward to sub classing like nothing I've ever looked forward to before in my 8 years playing. And the new heavy attack mythic!! So many of my friends will be able to hit the damage thresholds needed for smooth "endgame" comps. As a raid lead, I'm going to be thrilled to see many more people coming into trials and trifectas. Thank you most sincerely, Zos!

    You will have to find a HA team cuz DPS minimums will go up and HAs won't be able to hit it 150k will be the new 120k as it stands right now
    Xbox NA as o Primate o
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
    ✭✭✭✭✭
    ✭✭
    I am looking forward to sub classing like nothing I've ever looked forward to before in my 8 years playing. And the new heavy attack mythic!! So many of my friends will be able to hit the damage thresholds needed for smooth "endgame" comps. As a raid lead, I'm going to be thrilled to see many more people coming into trials and trifectas. Thank you most sincerely, Zos!

    You will have to find a HA team cuz DPS minimums will go up and HAs won't be able to hit it 150k will be the new 120k as it stands right now

    Not a single activity in this game requires close to 150k dps. I run all kinds of builds myself. I am simply excited to see more damage fory more casual friends!
    Angua Anyammis Ae Sunna
  • Renato90085
    Renato90085
    ✭✭✭✭✭
    I am looking forward to sub classing like nothing I've ever looked forward to before in my 8 years playing. And the new heavy attack mythic!! So many of my friends will be able to hit the damage thresholds needed for smooth "endgame" comps. As a raid lead, I'm going to be thrilled to see many more people coming into trials and trifectas. Thank you most sincerely, Zos!

    You will have to find a HA team cuz DPS minimums will go up and HAs won't be able to hit it 150k will be the new 120k as it stands right now

    Not a single activity in this game requires close to 150k dps. I run all kinds of builds myself. I am simply excited to see more damage fory more casual friends!
    2018 not have any dps check need every dps do 100-160+dmg
    2025 we have some

  • o_Primate_o
    o_Primate_o
    ✭✭✭
    I am looking forward to sub classing like nothing I've ever looked forward to before in my 8 years playing. And the new heavy attack mythic!! So many of my friends will be able to hit the damage thresholds needed for smooth "endgame" comps. As a raid lead, I'm going to be thrilled to see many more people coming into trials and trifectas. Thank you most sincerely, Zos!

    You will have to find a HA team cuz DPS minimums will go up and HAs won't be able to hit it 150k will be the new 120k as it stands right now

    Not a single activity in this game requires close to 150k dps. I run all kinds of builds myself. I am simply excited to see more damage fory more casual friends!

    I'm only saying people will be picky, especially teams who score push. If you can comp with ppl doing 150k, then why take on a HA player? And lots of ppl don't like running with HAs bc, in part,HA is a lazy way to do content vs ppl who invest time being their best.
    Xbox NA as o Primate o
  • tomofhyrule
    tomofhyrule
    ✭✭✭✭✭
    ✭✭✭✭✭
    I am looking forward to sub classing like nothing I've ever looked forward to before in my 8 years playing. And the new heavy attack mythic!! So many of my friends will be able to hit the damage thresholds needed for smooth "endgame" comps. As a raid lead, I'm going to be thrilled to see many more people coming into trials and trifectas. Thank you most sincerely, Zos!

    You will have to find a HA team cuz DPS minimums will go up and HAs won't be able to hit it 150k will be the new 120k as it stands right now

    Not a single activity in this game requires close to 150k dps. I run all kinds of builds myself. I am simply excited to see more damage fory more casual friends!

    Just remind your more casual friends that they won’t get more damage simply for logging in.

    Subclassing is adding a lot of complexity, and that means that you need to do a lot of strategizing and looking up guides and practicing and all of that to get higher damage. It’s not as simple as “lol just slot one skill line and watch your numbers go up!” If these casual friends of yours aren’t already the type of people who want to min-max, then they’re not necessarily going to see much of a difference - in fact, they may even see a damage loss because they picked the “wrong” line to drop or their passives got changed.

    That’s honestly one of the most scary things about Subclassing: the fact that it rewards min-maxers really well, and anyone who’s going for a “play as you want” build is going to be rolling the dice to see if the way they want to play will be a way that is acceptable with Subclassing, or a massive nerf fest.
  • old_scopie1945
    old_scopie1945
    ✭✭✭✭✭
    Classes are "professions". In the real world it would be your job.

    Classes are nothing like jobs. I have never heard a truck driver say "sorry, I can't come over and help you build your shed, I took Truck Driver class instead of Construction Engineer."

    Classes are very similar to jobs. We choose a path then train the skills needed to function in our chosen role. Those that haven't received the education and training can't just step in and fulfill any job's objectives.

    Sorry, I must disagree with you on this one. I think you chose the wrong interpretation, job wise here. Myself, having had six jobs/trades as a working man, all requiring different skills. Not all follow a chosen path for the 45 years or so of a working life. A lot of the times it is out of necessity and not choice. That was my beef in not being able to change skills in ESO, eg skill change token. You can change everything but not skills. In the real wold it is the exact opposite.

    Come to think of it Classes is the wrong description, Skills is maybe a better one. I know Classes are used in the Elder Scrolls games, but classes are more of a social structure. Something us Brits know a bit about. o:)
    Edited by old_scopie1945 on May 5, 2025 11:10PM
  • old_scopie1945
    old_scopie1945
    ✭✭✭✭✭
    LalMirchi wrote: »
    LalMirchi wrote: »
    While I raised my half full cup of joy for scribing my cup runneth over with joyous excitement for Subclassing. I have steadfastly avoided PTS as I want to experience this live.

    After my disappointment with AWA I've decided that the best approach to this game is adaptability. In the raging typhoon storms the bamboo bends but doesn't break while the sturdy oak tree is uprooted.

    And yet the best wood for making furniture is Oak.

    No it isn't, that honor goes to undeniably to Teak. ;)

    Try telling that to IKEA. >:)
    Edited by old_scopie1945 on May 5, 2025 10:57PM
  • LalMirchi
    LalMirchi
    ✭✭✭✭✭
    ✭✭
    LalMirchi wrote: »
    LalMirchi wrote: »
    While I raised my half full cup of joy for scribing my cup runneth over with joyous excitement for Subclassing. I have steadfastly avoided PTS as I want to experience this live.

    After my disappointment with AWA I've decided that the best approach to this game is adaptability. In the raging typhoon storms the bamboo bends but doesn't break while the sturdy oak tree is uprooted.

    And yet the best wood for making furniture is Oak.

    No it isn't, that honor goes to undeniably to Teak. ;)

    Try telling that to IKEA. >:)

    Yes, but only if you like compressed wood shavings and other fake wood variations. I'm a Swede and absolutely dislike IKEA ;)
  • Daoin
    Daoin
    ✭✭✭✭
    Classes are "professions". In the real world it would be your job.

    Classes are nothing like jobs. I have never heard a truck driver say "sorry, I can't come over and help you build your shed, I took Truck Driver class instead of Construction Engineer."

    Classes are very similar to jobs. We choose a path then train the skills needed to function in our chosen role. Those that haven't received the education and training can't just step in and fulfill any job's objectives.

    Sorry, I must disagree with you on this one. I think you chose the wrong interpretation, job wise here. Myself, having had six jobs/trades as a working man, all requiring different skills. Not all follow a chosen path for the 45 years or so of a working life. A lot of the times it is out of necessity and not choice. That was my beef in not being able to change skills in ESO, eg skill change token. You can change everything but not skills. In the real wold it is the exact opposite.

    Come to think of it Classes is the wrong description, Skills is maybe a better one. I know Classes are used in the Elder Scrolls games, but classes are more of a social structure. Something us Brits know a bit about. o:)

    im sat here in britain, please elaborate on GB'S so-called social structure we know so much about lol. It's just like anywhere that if you dont mix well dont mix at all. other than that the guy with too much cash buys the drinks. i can think of a few other countries that could use a social downgrading though
    Edited by Daoin on May 6, 2025 12:10PM
  • frogthroat
    frogthroat
    ✭✭✭✭
    If players want to subclass then they should, but I don't want it implemented at my expense.

    Yeah, now that they are nerfing things left and right you have no other option than to subclass. I would say "or never leave overland" but they are changing that, too. So no, no other option than to subclass.

    We used to have 21 unique class skill lines. Now it's going to be maybe 10. Possibly less. Why would you have Aedric Spear when Herald of the Tome exists? Templar execute used to be unique. Now they change it to be longer with less damage per tick, so it will be just a slightly stronger ST arcanist beam for execute.

    So, fewer usable skill lines, all classes using the same few. And skills are made to be more and more like each other. I had high hopes for the subclassing. I was excited even. But now it seems subclassing will be mandatory and there are very few viable combinations in the future. I hoped we get away from the "everyone runs arcanist" trials but it seems we are just going to replace it with another. Except with all the skills looking like each other, too.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    frogthroat wrote: »
    If players want to subclass then they should, but I don't want it implemented at my expense.

    Yeah, now that they are nerfing things left and right you have no other option than to subclass. I would say "or never leave overland" but they are changing that, too. So no, no other option than to subclass.

    There are options. We can not purchase the content. We can cancel our subscriptions. We can quit and move on.

    I've already done the first and am considering the others.
    PCNA
  • old_scopie1945
    old_scopie1945
    ✭✭✭✭✭
    Daoin wrote: »
    Classes are "professions". In the real world it would be your job.

    Classes are nothing like jobs. I have never heard a truck driver say "sorry, I can't come over and help you build your shed, I took Truck Driver class instead of Construction Engineer."

    Classes are very similar to jobs. We choose a path then train the skills needed to function in our chosen role. Those that haven't received the education and training can't just step in and fulfill any job's objectives.

    Sorry, I must disagree with you on this one. I think you chose the wrong interpretation, job wise here. Myself, having had six jobs/trades as a working man, all requiring different skills. Not all follow a chosen path for the 45 years or so of a working life. A lot of the times it is out of necessity and not choice. That was my beef in not being able to change skills in ESO, eg skill change token. You can change everything but not skills. In the real wold it is the exact opposite.

    Come to think of it Classes is the wrong description, Skills is maybe a better one. I know Classes are used in the Elder Scrolls games, but classes are more of a social structure. Something us Brits know a bit about. o:)

    im sat here in britain, please elaborate on GB'S so-called social structure we know so much about lol. It's just like anywhere that if you dont mix well dont mix at all. other than that the guy with too much cash buys the drinks. i can think of a few other countries that could use a social downgrading though

    I will DM you as my reply may be deemed too political for this Forum. Think Eaton Rifles.
    Edited by old_scopie1945 on May 6, 2025 2:54PM
  • old_scopie1945
    old_scopie1945
    ✭✭✭✭✭
    frogthroat wrote: »
    If players want to subclass then they should, but I don't want it implemented at my expense.

    Yeah, now that they are nerfing things left and right you have no other option than to subclass. I would say "or never leave overland" but they are changing that, too. So no, no other option than to subclass.

    There are options. We can not purchase the content. We can cancel our subscriptions. We can quit and move on.

    I've already done the first and am considering the others.

    Don't we just love ZOS and their shenanigans. :s
  • Pixiepumpkin
    Pixiepumpkin
    ✭✭✭✭✭
    ✭✭
    Classes are "professions". In the real world it would be your job.

    Classes are nothing like jobs. I have never heard a truck driver say "sorry, I can't come over and help you build your shed, I took Truck Driver class instead of Construction Engineer."

    Classes are very similar to jobs. We choose a path then train the skills needed to function in our chosen role. Those that haven't received the education and training can't just step in and fulfill any job's objectives.

    Sorry, I must disagree with you on this one. I think you chose the wrong interpretation, job wise here. Myself, having had six jobs/trades as a working man, all requiring different skills. Not all follow a chosen path for the 45 years or so of a working life. A lot of the times it is out of necessity and not choice. That was my beef in not being able to change skills in ESO, eg skill change token. You can change everything but not skills. In the real wold it is the exact opposite.

    Come to think of it Classes is the wrong description, Skills is maybe a better one. I know Classes are used in the Elder Scrolls games, but classes are more of a social structure. Something us Brits know a bit about. o:)

    @SilverBride is right. Our classes are "professions" in the RPG sense, or "jobs". This definition dates back 50+ years in the RPG world.

    Please read this in its entirety (my OP, not the whole thread) and watch the 16 minute video (its worth it, fun stuff). This may help clarify our position regarding what it means to play a class and the harm that subclassing does to that.

    https://forums.elderscrollsonline.com/en/discussion/677325/perspective-on-class-identity-and-how-it-relates-to-subclassing-in-elder-scrolls-online#latest
    Edited by Pixiepumpkin on May 6, 2025 3:31PM
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    When does this patch go live?
    PCNA
  • old_scopie1945
    old_scopie1945
    ✭✭✭✭✭
    Classes are "professions". In the real world it would be your job.

    Classes are nothing like jobs. I have never heard a truck driver say "sorry, I can't come over and help you build your shed, I took Truck Driver class instead of Construction Engineer."

    Classes are very similar to jobs. We choose a path then train the skills needed to function in our chosen role. Those that haven't received the education and training can't just step in and fulfill any job's objectives.

    Sorry, I must disagree with you on this one. I think you chose the wrong interpretation, job wise here. Myself, having had six jobs/trades as a working man, all requiring different skills. Not all follow a chosen path for the 45 years or so of a working life. A lot of the times it is out of necessity and not choice. That was my beef in not being able to change skills in ESO, eg skill change token. You can change everything but not skills. In the real wold it is the exact opposite.

    Come to think of it Classes is the wrong description, Skills is maybe a better one. I know Classes are used in the Elder Scrolls games, but classes are more of a social structure. Something us Brits know a bit about. o:)

    @SilverBride is right. Our classes are "professions" in the RPG sense, or "jobs". This definition dates back 50+ years in the RPG world.

    Please read this in its entirety (my OP, not the whole thread) and watch the 16 minute video (its worth it, fun stuff). This may help clarify our position regarding what it means to play a class and the harm that subclassing does to that.

    https://forums.elderscrollsonline.com/en/discussion/677325/perspective-on-class-identity-and-how-it-relates-to-subclassing-in-elder-scrolls-online#latest

    Sorry, you misunderstand. I was referring to the part of this post in brackets mainly. 'Classes are very similar to jobs. We choose a path then train the skills needed to function in our chosen role. (Those that haven't received the education and training can't just step in and fulfil any job's objectives.) This indicates to me equating the subject to a real world situation and my reply was as per the real world. '

    This was in response to this post before 'Classes are nothing like jobs. (I have never heard a truck driver say "sorry, I can't come over and help you build your shed, I took Truck Driver class instead of Construction Engineer.)' which IMO, the whole onwards has now turned into a real world situation. It indicates that the whole post has changed from a discussion of Class in game to equating it into a real world situation. This IMO indicates an impression that is not typical in the real world.

    Therefore I stand by my statement. This maybe a social or a cultural issue on my part. It is my impression on how the post had gone off on a tangent from the real subject matter.
    Edited by old_scopie1945 on May 6, 2025 6:24PM
  • sans-culottes
    sans-culottes
    ✭✭✭✭✭
    Classes are "professions". In the real world it would be your job.

    Classes are nothing like jobs. I have never heard a truck driver say "sorry, I can't come over and help you build your shed, I took Truck Driver class instead of Construction Engineer."

    Classes are very similar to jobs. We choose a path then train the skills needed to function in our chosen role. Those that haven't received the education and training can't just step in and fulfill any job's objectives.

    Sorry, I must disagree with you on this one. I think you chose the wrong interpretation, job wise here. Myself, having had six jobs/trades as a working man, all requiring different skills. Not all follow a chosen path for the 45 years or so of a working life. A lot of the times it is out of necessity and not choice. That was my beef in not being able to change skills in ESO, eg skill change token. You can change everything but not skills. In the real wold it is the exact opposite.

    Come to think of it Classes is the wrong description, Skills is maybe a better one. I know Classes are used in the Elder Scrolls games, but classes are more of a social structure. Something us Brits know a bit about. o:)

    @SilverBride is right. Our classes are "professions" in the RPG sense, or "jobs". This definition dates back 50+ years in the RPG world.

    Please read this in its entirety (my OP, not the whole thread) and watch the 16 minute video (its worth it, fun stuff). This may help clarify our position regarding what it means to play a class and the harm that subclassing does to that.

    https://forums.elderscrollsonline.com/en/discussion/677325/perspective-on-class-identity-and-how-it-relates-to-subclassing-in-elder-scrolls-online#latest

    Sorry, you misunderstand. I was referring to the part of this post in brackets mainly. 'Classes are very similar to jobs. We choose a path then train the skills needed to function in our chosen role. (Those that haven't received the education and training can't just step in and fulfil any job's objectives.) This indicates to me equating the subject to a real world situation and my reply was as per the real world. '

    This was in response to this post before 'Classes are nothing like jobs. (I have never heard a truck driver say "sorry, I can't come over and help you build your shed, I took Truck Driver class instead of Construction Engineer.)' which IMO, the whole onwards has now turned into a real world situation. It indicates that the whole post has changed from a discussion of Class in game to equating it into a real world situation. This IMO indicates an impression that is not typical in the real world.

    Therefore I stand by my statement. This maybe a social or a cultural issue on my part. It is my impression on how the post had gone off on a tangent from the real subject matter.

    Yes, many people change jobs over the course of their life. That much is obvious. But the relevant comparison here is not “job mobility,” it’s role specialization. In both traditional RPGs and real life, certain roles require deep, technical expertise and long-term investment—surgeons, engineers, pilots, and yes, in the Final Fantasy model, Red Mages and Summoners. You don’t just pick up a scalpel or an aeromancer grimoire and get to work.

    This is precisely why “job” has long been the preferred term in JRPGs: it signals that your character has committed to a coherent set of skills, aesthetics, and roles. You can change, but doing so requires retooling. It’s not just a matter of flipping switches on a flowchart.

    ESO, on the other hand, is now offering players the equivalent of a buffet line where every dish is thrown into one pile. That’s not flexibility. That’s incoherence.

    You say you dislike that ESO locks you into skills, but subclassing doesn’t solve that. It adds more restrictions, just in different, less logical configurations. And it does so while stripping what little thematic structure the game had left.
    Edited by sans-culottes on May 7, 2025 12:10AM
  • randconfig
    randconfig
    ✭✭✭✭✭
    randconfig wrote: »
    randconfig wrote: »
    Also excited, love the creativity it enables and even more themes for builds like an elementist, full summoner, and so on.

    I really struggle to empathize with the people fearmongering about the system, there's just no good argument against it.

    If you “really struggle to empathize,” then that might say more about you than the arguments being made. Nobody is “fearmongering” because people can make an elementalist cosplay build. The issue is structural: subclassing, as implemented, destabilizes class identity, pressures players into homogenized metas, and undermines balance that was already tenuous.

    People aren’t asking for your empathy. They’re pointing out that if the only viable way to keep up is to abandon your class kit for cherry-picked outsider skills, then maybe the system isn’t as creative or optional as it’s being sold.

    "destabilizes class identity", lol no because you can just not swap your skill lines. That's a poor argument.

    "pressures players into homogenized metas", you mean like the no class skills meta builds that currently exist, the oaken sorc heavy attack build, or arcanist beam build? That's also a poor argument.

    "undermines balance that was already tenuous", every change has the potential to shake balance, that's just the nature of every MMO game. If nothing ever changed, no one would play the game. Again, another poor argument.

    That's why I struggle to empathize, the arguments are just vibes and hyperbole.

    When someone starts by dismissing structural critique as “vibes,” it’s usually a sign they’ve run out of actual counterarguments.

    No one claimed you are forced to swap class lines. The issue isn’t personal compulsion; it’s systemic design. When subclassing introduces clear performance advantages, the incentive structure shifts. Choosing to remain “pure” becomes a self-imposed handicap. That’s not choice. That’s coercion by design.

    And yes, homogenization already exists. Subclassing doesn’t solve that. It entrenches it. Opening every class kit to every player risks flattening identity even further, replacing archetypes with flavorless stat sticks optimized for parse culture. If the only builds that remain viable are cobbled together from whatever parses best, then the entire concept of class fantasy becomes vestigial.

    Balance volatility is not a justification. It is a caution. If the current system is tenuous, then throwing open the gates without safeguards is less “innovation” and more negligence.

    But you’re right about one thing: it’s not about empathy. It’s about analysis, which, unlike vibes, requires actually engaging the argument.

    I literally engaged with each argument you made and provided a simple counter-argument, but okay........
  • SpiritKitten
    SpiritKitten
    ✭✭✭✭✭
    When does this patch go live?

    Pretty sure it's June 2 on PCNA
  • randconfig
    randconfig
    ✭✭✭✭✭
    The more I play PTS, the more ABSOLUTELY HYPED I AM FOR THIS UPDATE!

    To everyone losing their minds over fear it'll make the game bad, I beg you to just try it for yourself and see how you like it. I was a bit afraid of all the changes coming too, but I can genuinely say this will be as great if not better than One Tamriel

    The game is so beautiful with all the updates, especially the animation changes as they get added in, AHHHHHHHHHHHHHHHH HYPE TRAIN
    Edited by randconfig on May 7, 2025 4:26AM
Sign In or Register to comment.