Erickson9610 wrote: »Pixiepumpkin wrote: »Erickson9610 wrote: »SpiritKitten wrote: »Erickson9610 wrote: »SpiritKitten wrote: »Erickson9610 wrote: »SpiritKitten wrote: »SilverBride wrote: »I will not subclass on any of my characters.
Okay but classes are being nerfed. The only way to maintain your power is by subclassing. So, you might not have a choice.
You can always choose to not run content with people who require you to subclass.
I'm talking about soloing....world bosses, group dungeons, DLC public dungeons, etc...
Subclassing isn't required for that and it never will be.
Except they are nerfing the pure classes, so in order to have the same power as before (or more), subclassing is not optional. Look what nerfs they have already done on PTS.
Nerfs happen all the time, even way before Subclassing was in the works. Our abilities were nerfed and we got around just fine.
The difference is that players who desire to play their class, as a class to be played (which for many of us is a primary contributing factor in the purchase and continued purchases of the game) are now at a severe disadvantage.
This is a massive attack on players who champion the RPG aspect of the game.
Just because Subclassing gets around the limitations of your Class doesn't mean you're required to Subclass. This game is still an enjoyable Role Playing Game even when you're not playing the meta. Play the role of your Class, and complete content the way you always have.
Pretty much nothing changes for people who don't want to Subclass, unless they're actively trying to scorepush or if they play PvP competitively. If you're chasing the meta, you already forego the roleplay aspect of your playstyle (like using daggers on a mage solely because of the boost to critical chance) so the addition of Subclassing is no different.
sans-culottes wrote: »SilverBride wrote: »Erickson9610 wrote: »Yes, Classes are getting nerfed for a feature that some players refuse to use. Classes have always been nerfed, though.
Nerfed, not rendered unusable.Erickson9610 wrote: »People just need to substitute in skills from non-Class skill lines or use Scribing if the goal is to adapt to these nerfs without Subclassing. They could use different sets or Champion Points to get back to the point they were at before. Subclassing is not mandatory.
What Champion points will make my no pet Sorcerer build viable again?
None of them. But that’s the trick, isn’t it? When the system reshapes the viability of your build, opting out isn’t much of a choice. Instead, it’s a concession. You’re not technically being forced, you’re just being nudged until the old playstyle collapses.
Ragnarok0130 wrote: »SilverBride wrote: »This will ruin my Characters' identities and I will not participate in it.
Well thats the great thing about it, you don't have to if you don't want to.....
That’s actually 100% false if you participate in end game group content where performance matters.
sans-culottes wrote: »And pointing out structural issues isn’t “clobbering threads.” It’s participating in the public test process. Pretending critique is bad faith just because you don’t share the concern doesn’t make the arguments go away. It just makes yours easier to ignore.
licenturion wrote: »sans-culottes wrote: »And pointing out structural issues isn’t “clobbering threads.” It’s participating in the public test process. Pretending critique is bad faith just because you don’t share the concern doesn’t make the arguments go away. It just makes yours easier to ignore.
There is a PTS forum with feedback threads about balance and bugs that are actively being used for gather feedback. Pointing out the same arguments in the general forums every time shows some excitement will not fix your problems.
So since you like numbers so much...how many subclassed builds or broken class builds have you actively tested and submitted already in the PTS forum or as bug report that are not working as indented or give problems? What content gave these issues? Or was it a combination with specific sets?
It's always interesting when people come back with the argument of reducing options, when this is how the game has ALWAYS BEEN. Every time a new update nerfs or buffs classes, suddenly everyone is on the train to the newest meta, the shiny new build... until the next cycle. So exactly HOW is subclassing going to be any different? I've played this game long enough to see classes destroyed and return from the grave sometimes 'years' later... it's the same cycle in all MMOs. I've seen people leave- myself included- because the game became so stale after playing every class for years. Same skills, same rotations, same weapons... BORING. At least now with subclassing, any time I get bored I can swap a class line or two... it will keep people interested for much longer than maintaining classes that have grown completely stale IMO.
As someone else said, every time we have a major shakeup- all we hear are "the sky is falling" and usually followed up with, "I think this time I'm done for good" and yet they're still here for the next round of "the sky is falling".
SpiritKitten wrote: »SilverBride wrote: »This will ruin my Characters' identities and I will not participate in it.
So here is the unfortunate truth. ESO is the only realistic-looking MMO right now, which is the only kind I want to play. So as I have no choice, I will adapt with a new build and change my playstyle. You also must either adapt to the devs constantly changing the game, or play something else. You are still here after AWA and all the rest. Just adapt. Buddha says the only constant in life is change.
ValarMorghulis1896 wrote: »So why do you even have to choose a class when creating your character? That won't matter any more soon.
And the open world (and most of PVE) will be even simpler (and therefore more boring) than it is now.
And all because ZOS can't balance the existing classes...
sans-culottes wrote: »licenturion wrote: »sans-culottes wrote: »And pointing out structural issues isn’t “clobbering threads.” It’s participating in the public test process. Pretending critique is bad faith just because you don’t share the concern doesn’t make the arguments go away. It just makes yours easier to ignore.
There is a PTS forum with feedback threads about balance and bugs that are actively being used for gather feedback. Pointing out the same arguments in the general forums every time shows some excitement will not fix your problems.
So since you like numbers so much...how many subclassed builds or broken class builds have you actively tested and submitted already in the PTS forum or as bug report that are not working as indented or give problems? What content gave these issues? Or was it a combination with specific sets?
You seem more concerned with silencing critique than addressing it.
This isn’t about whether someone filled out the right form or posted in the right subforum. It’s about raising structural concerns with the system itself—concerns that remain unaddressed no matter how many bug reports get filed. Asking for a numbered list of submissions is just an attempt to disqualify criticism without engaging with its substance.
If you genuinely believe that feedback is only valid when confined to the PTS subforum, then it’s curious you’re spending so much time trying to police this one.
licenturion wrote: »sans-culottes wrote: »licenturion wrote: »sans-culottes wrote: »And pointing out structural issues isn’t “clobbering threads.” It’s participating in the public test process. Pretending critique is bad faith just because you don’t share the concern doesn’t make the arguments go away. It just makes yours easier to ignore.
There is a PTS forum with feedback threads about balance and bugs that are actively being used for gather feedback. Pointing out the same arguments in the general forums every time shows some excitement will not fix your problems.
So since you like numbers so much...how many subclassed builds or broken class builds have you actively tested and submitted already in the PTS forum or as bug report that are not working as indented or give problems? What content gave these issues? Or was it a combination with specific sets?
You seem more concerned with silencing critique than addressing it.
This isn’t about whether someone filled out the right form or posted in the right subforum. It’s about raising structural concerns with the system itself—concerns that remain unaddressed no matter how many bug reports get filed. Asking for a numbered list of submissions is just an attempt to disqualify criticism without engaging with its substance.
If you genuinely believe that feedback is only valid when confined to the PTS subforum, then it’s curious you’re spending so much time trying to police this one.
Not all. But I have all the info I needed to know. You are just giving feedback based on a few outlier cases people have found and repeat those instead of coming up with your own examples or helping testing on the PTS (because so seem extremely passionate about this topic)
Anyway I think we two are at a dead end discussing this and I will stop responding to the topic. The system is coming out anyway no matter how many post we make. You can't stop it
SilverBride wrote: »I will not subclass on any of my characters.
Warhawke_80 wrote: »I personally can't wait for subclassing TES has always been about freedom, and Mixing some choice warden abilities with Nightblade awesomeness is going to be badass...sure you don't have to participate but IMHO your hamstringing yourself for no good reason...but hey you do you.SilverBride wrote: »I will not subclass on any of my characters.
Foreign to TES.SilverBride wrote: »ragnarok6644b14_ESO wrote: »Purely restrictive classes are absolutely foreign. Did you know a Nightblade in Morrowind, Oblivion, and Skyrim can summon daedra? Did you know a summoner could cloak? A holy knight summon a skeleton, or a necromancer use the Blazing Spear flame-damage spell? All classes do (and did) in Oblivion was let certain skills start higher and advance faster; the extra skill point costs for off-class skill lines in ESO is actually quite a good example of following that model.
Foreign to who? Almost every MMO I've played had class systems.
I'm sorry you hate change, but I for one am thankful they are endeavoring to undo poor past decisions instead of being beholden to them.SilverBride wrote: »And this is not Morrowind or Oblivion or Skyrim. It is ESO and has had classes since it's beginning. If they wanted it to emulate those other games it should have been established that way from the start, not 11 years later after we have invested a lot into developing our Characters with classes.
Why not, in this case?DenverRalphy wrote: »ragnarok6644b14_ESO wrote: »SilverBride wrote: »Quoted post has been removed
This isn't a TES single player game. It is ESO and was released with a Class system and has been this way for 11 years now. It should not be pulled apart into something unrecognizable.
I don't think TESO will become unrecognizable just because of subclassing, nor do I think it should stay completely unchanged. If it had only been out for 9 years, would subclassing be bad? 5 years? 1 year? 6 months? "It's been this way since launch" isn't a great argument - after all, Oblivion had potato faces for 20 years - should they have left them in the Remaster?
Single player vs. multi-player is a non-sequitur unless you can connect it back to subclassing; there are class-less MMOs and class-ful single-player games.Purely restrictive classes are absolutely foreign. Did you know a Nightblade in Morrowind, Oblivion, and Skyrim can summon daedra? Did you know a summoner could cloak? A holy knight summon a skeleton, or a necromancer use the Blazing Spear flame-damage spell? All classes do (and did) in Oblivion was let certain skills start higher and advance faster; the extra skill point costs for off-class skill lines in ESO is actually quite a good example of following that model.DenverRalphy wrote: »ragnarok6644b14_ESO wrote: »SilverBride wrote: »Pure Classes should remain as they are and their skill lines should not be weakened to accommodate a playstyle many of us don't even want.
Pure classes should be destroyed because they represented a playstyle foreign to the Elder Scrolls that many of us TES fans don't want.
Classes aren't foreign to The Elder Scrolls games. Skyrim is the only TES game where players didn't have classes.
Yes I'm aware of how the classes worked in the TES games. However those were built for single plalyer purposes. Single Player mechanics do not translate well to multiplayer.
Good heavens this is dramatic; it's like saying "I will never see the beautiful view on my drive to work because they built a highway that gets me there more efficiently!"SilverBride wrote: »Warhawke_80 wrote: »I personally can't wait for subclassing TES has always been about freedom, and Mixing some choice warden abilities with Nightblade awesomeness is going to be badass...sure you don't have to participate but IMHO your hamstringing yourself for no good reason...but hey you do you.SilverBride wrote: »I will not subclass on any of my characters.
I don't consider keeping my Character's identities intact as no good reason.
All my characters have their own personalities that are reflected in their chosen classes. They all have their own homes decorated to reflect who they are. My no pet Sorcerer has been the Matriarch of my characters for 11 years now. I will not destroy that for something I don't even want.
While I raised my half full cup of joy for scribing my cup runneth over with joyous excitement for Subclassing. I have steadfastly avoided PTS as I want to experience this live.
After my disappointment with AWA I've decided that the best approach to this game is adaptability. In the raging typhoon storms the bamboo bends but doesn't break while the sturdy oak tree is uprooted.
ragnarok6644b14_ESO wrote: »Foreign to TES.SilverBride wrote: »Foreign to who? Almost every MMO I've played had class systems.I'm sorry you hate change, but I for one am thankful they are endeavoring to undo poor past decisions instead of being beholden to them.SilverBride wrote: »And this is not Morrowind or Oblivion or Skyrim. It is ESO and has had classes since it's beginning. If they wanted it to emulate those other games it should have been established that way from the start, not 11 years later after we have invested a lot into developing our Characters with classes.
"Ruins" in what specific ways that are measurably distinct from ways the game has changed things in the past?SilverBride wrote: »ragnarok6644b14_ESO wrote: »Foreign to TES.SilverBride wrote: »Foreign to who? Almost every MMO I've played had class systems.I'm sorry you hate change, but I for one am thankful they are endeavoring to undo poor past decisions instead of being beholden to them.SilverBride wrote: »And this is not Morrowind or Oblivion or Skyrim. It is ESO and has had classes since it's beginning. If they wanted it to emulate those other games it should have been established that way from the start, not 11 years later after we have invested a lot into developing our Characters with classes.
I don't hate change. I hate change that ruins the way we have played for 11 years.
SilverBride wrote: »ragnarok6644b14_ESO wrote: »Foreign to TES.SilverBride wrote: »Foreign to who? Almost every MMO I've played had class systems.I'm sorry you hate change, but I for one am thankful they are endeavoring to undo poor past decisions instead of being beholden to them.SilverBride wrote: »And this is not Morrowind or Oblivion or Skyrim. It is ESO and has had classes since it's beginning. If they wanted it to emulate those other games it should have been established that way from the start, not 11 years later after we have invested a lot into developing our Characters with classes.
I don't hate change. I hate change that ruins the way we have played for 11 years.
Pixiepumpkin wrote: »...SilverBride wrote: »ragnarok6644b14_ESO wrote: »Foreign to TES.SilverBride wrote: »Foreign to who? Almost every MMO I've played had class systems.I'm sorry you hate change, but I for one am thankful they are endeavoring to undo poor past decisions instead of being beholden to them.SilverBride wrote: »And this is not Morrowind or Oblivion or Skyrim. It is ESO and has had classes since it's beginning. If they wanted it to emulate those other games it should have been established that way from the start, not 11 years later after we have invested a lot into developing our Characters with classes.
I don't hate change. I hate change that ruins the way we have played for 11 years.
Exactly. Change is constant, but when "change" is a design decision, there are a number of paths that can be taken.
Changing the game to lose class identity, to nerf pure classes to facilitate the implementation of subclasses is not a good change.
ZOS should have gone the other direction and doubled down on class identity.
ragnarok6644b14_ESO wrote: »Pixiepumpkin wrote: »...SilverBride wrote: »ragnarok6644b14_ESO wrote: »Foreign to TES.SilverBride wrote: »Foreign to who? Almost every MMO I've played had class systems.I'm sorry you hate change, but I for one am thankful they are endeavoring to undo poor past decisions instead of being beholden to them.SilverBride wrote: »And this is not Morrowind or Oblivion or Skyrim. It is ESO and has had classes since it's beginning. If they wanted it to emulate those other games it should have been established that way from the start, not 11 years later after we have invested a lot into developing our Characters with classes.
I don't hate change. I hate change that ruins the way we have played for 11 years.
Exactly. Change is constant, but when "change" is a design decision, there are a number of paths that can be taken.
Changing the game to lose class identity, to nerf pure classes to facilitate the implementation of subclasses is not a good change.
ZOS should have gone the other direction and doubled down on class identity.
Why? What is good about class identity as opposed to any other character identity?
False on the first one - I have made 3 copies of the same character because skills from 3 classes made sense for her, and I ended up having to compromise and reduce her identity to a single class, and handwave away why she couldn't cloak with shadows or summon dark tendrils.Pixiepumpkin wrote: »ragnarok6644b14_ESO wrote: »Pixiepumpkin wrote: »...SilverBride wrote: »ragnarok6644b14_ESO wrote: »Foreign to TES.SilverBride wrote: »Foreign to who? Almost every MMO I've played had class systems.I'm sorry you hate change, but I for one am thankful they are endeavoring to undo poor past decisions instead of being beholden to them.SilverBride wrote: »And this is not Morrowind or Oblivion or Skyrim. It is ESO and has had classes since it's beginning. If they wanted it to emulate those other games it should have been established that way from the start, not 11 years later after we have invested a lot into developing our Characters with classes.
I don't hate change. I hate change that ruins the way we have played for 11 years.
Exactly. Change is constant, but when "change" is a design decision, there are a number of paths that can be taken.
Changing the game to lose class identity, to nerf pure classes to facilitate the implementation of subclasses is not a good change.
ZOS should have gone the other direction and doubled down on class identity.
Why? What is good about class identity as opposed to any other character identity?
1. A characters class and whatever else identifies the character are not mutually exclusive, so a contrast/comparison between them makes no sense.
My job encourages me to seek out and expand my horizons, it does not prevent me from doing so. Aspirationally, I hope to be best at my job, but not solely constrained to it. People and characters are more than their jobs.Pixiepumpkin wrote: »2. Classes are "professions". In the real world it would be your job.
You don't have to educate me about this. I know it communicates information to other players. I just don't find that communication alone worth it (since so far it's the only point you have that is right).Pixiepumpkin wrote: »3. Classes offer nonverbal communication to other players. I should not have to expand on this, it gets tiresome educating people about design.
Classless RPGs have been and still are just as genre-defining as class-ful ones, and TES has invariably been classless in the restrictive sense (even if they have classes in the liberal sense of "things your character is best at").Pixiepumpkin wrote: »4. Classes are a core aspect of RPG design and have been for over 50 years.
The game also sold with veteran ranks, non-mixed-alliance PVE zones, and client-side combat calcs to help the server. Should we revert those too while we are clinging to launch-state ESO?Pixiepumpkin wrote: »5. The game was sold with classes. I paid to play classes. I paid to know what class I am playing against, along with millions of others.
ragnarok6644b14_ESO wrote: »"Ruins" in what specific ways that are measurably distinct from ways the game has changed things in the past?SilverBride wrote: »I don't hate change. I hate change that ruins the way we have played for 11 years.
Rip Blinding Flashes, the best Templar skill.
SilverBride wrote: »ragnarok6644b14_ESO wrote: »"Ruins" in what specific ways that are measurably distinct from ways the game has changed things in the past?SilverBride wrote: »I don't hate change. I hate change that ruins the way we have played for 11 years.
Rip Blinding Flashes, the best Templar skill.
How would it be a Templar skill now if any class can use it?