Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

So Excited for Subclassing!!

  • Daoin
    Daoin
    ✭✭✭✭
    vyjndtkhfnen.png

    me pretending im playing my best on my HA attacks with non-ha builds across multiple dd's
  • tomofhyrule
    tomofhyrule
    ✭✭✭✭✭
    ✭✭✭✭✭
    I don't have a problem with Subclassing per se, and I'm happy that it allows people to make the characters they want. I was even considering it myself on a few of my alts, but I actually found some creative ways to combine their sets and Scribed skills to get me what I want without changing lines (because I do like the pure lines). Like my Sorc is an Elementalist monk with his three lines, but I've got his weapons, Scribed skills, and and sets to allow him to throw out fire, ice, lightning, rock, air, earth all at the same time, and that's without changing anything.

    My big concern about Subclassing is balance. Sure, some people will be able to get vastly higher damage (damage levels that should honestly not be possible), but let's not pretend that everyone who Subclasses will get increased damage. You really do have to know the interplay between Class skills and passives to squeeze out that damage and what works and what can be sacrificed... which means the only people who will get the 50k extra DPS will be the sweaty tryhards already. More casual players will likely not see much damage increase because they're picking lines more based on appeal than min-maxing, and likely they'll see damage losses because of nerfs to individual lines because of aforementioned sweaty tryhards.

    Essentially, anyone who thinks that Subclassing will be an easy ticket to trifectas (like the release of Arcanist and the release of Oakensoul and the release of Hybridization...) is not going to get that. The way that this is set up and being tested, you do need to be a min-maxer to get that insane damage, and if you're just picking your skills based on what looks fun or what someone told you to take, you're not going to be getting much out of it that you don't already have. However, the sweaty groups are going to min-max, which means their basic requirements are going to go up. As such, this is going to end up widening the gap between the casual players and the endgamers.

    Another thing to watch out for: you do have to make sacrifices to add a Subclass line. The people doing 170k on PTS are doing so because they toss all of their survivability for raw damage. You can't do that in practice when you're soloing stuff. It's a pure glass cannon build. But... if they have that build in a trial or ballgroup where you have healers making you unkillable by feeding you heals and shields, then you get all the power with no drawbacks. This means that Subclassing will not really help people much who are already dying to mechanics or other things, but the well-coordinated groups will be able to do much much more. Again, this is serving to widen the gap between solo players and groups.

    I do wish that ZOS would have planned this better before releasing it to PTS. We'll see a bunch of combat changes (read: major nerfs) next monday with the new patch, and that's again only going ot mean that if you choose not to Subclass that your effectiveness is going to be far less than what it is now - they already hit DKs hard with sustain nerfs (making it so they almost are required to run a heavy attack build to be able to cast any of their expensive skills) and straight up said No-Pet Sorcs are the wrong way to play ("Those who do not wish to interact with the pet gameplay can now replace this skill line as a whole").

    We'll see what happens, but I'm not going to jump on the "oh, now everyone can do all the trifectas!" train. After all, Arcanist released and... that didn't happen. On-release Oakensoul... also make it easy for min-maxers to churn out IRs... and not the casuals.
  • ValarMorghulis1896
    ValarMorghulis1896
    ✭✭✭✭✭
    ✭✭✭
    So why do you even have to choose a class when creating your character? That won't matter any more soon.
    And the open world (and most of PVE) will be even simpler (and therefore more boring) than it is now.
    And all because ZOS can't balance the existing classes... :/
    "It is often said that before you die your life passes before your eyes. It is in fact true. It's called living." Terry Pratchett
    “I meant," said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?" Death thought about it. "CATS", he said eventually. "CATS ARE NICE.” Terry Pratchett
  • Daoin
    Daoin
    ✭✭✭✭
    all that being said, im also happy about subclassing but only if the majority of players benefit from the system (minus myself), but im not seeing how this is good for new players if someone can explain i would appreciate it
    Edited by Daoin on April 30, 2025 11:47AM
  • shadyjane62
    shadyjane62
    ✭✭✭✭✭
    ✭✭✭
    I am excited to save so much money not buying the season thing and no longer subbing.
  • Daoin
    Daoin
    ✭✭✭✭
    I am excited to save so much money not buying the season thing and no longer subbing.

    the reason my refund was denied was that i had played the pass for over 10k hours :'( i thought there was no point in arguing as the pass does actually include content already played before the purchase like the 2 dungeons. like a dufus i had got it as soon as released like usual and for some reason thought i was getting a pre-purchase, and felt arguing the point that i played those before the purchase would go nowhere and that my reason for refund as not going to enjoy what is on the horizon was pointless
    Edited by Daoin on April 30, 2025 12:21PM
  • Phen0meenal
    Phen0meenal
    ✭✭✭
    This will ruin my Characters' identities and I will not participate in it.

    It was funny seeing people react this exact same way regarding account-wide achievements because they'd have titles they just.. didn't have to use.
  • Daoin
    Daoin
    ✭✭✭✭
    This will ruin my Characters' identities and I will not participate in it.

    It was funny seeing people react this exact same way regarding account-wide achievements because they'd have titles they just.. didn't have to use.

    *want to use (where as subclassing destroys toon id's within thier own accounts too) e'g thinking my nb can do exectly the same thing as my templar but better. or saying a big difference is choosing one class as the first class add 2 skill lines, then choosing a diffent class with the others skill lines and be prepared to believe they are different in some way. when infact the more option given actually means less identity
    Edited by Daoin on April 30, 2025 1:14PM
  • phantasmalD
    phantasmalD
    ✭✭✭✭✭
    NoSoup wrote: »
    This will ruin my Characters' identities and I will not participate in it.

    Well thats the great thing about it, you don't have to if you don't want to.....

    My no pet Sorcerer is being changed for this, and I have to start using pets on her (which I won't) or subclass (which I won't). I no longer have the option to just play her like I have for the past 10 years.

    I just love the irony in this complaint.
    'They are destroying my class identity!!'
    Said class identity: actively ignoring ~33% of what the class has to offer and intentionally nerfing yourself;

    A playstyle that sorta sabotages pet-sorcerers as ZoS tinkers with skills and passives to accommodate both options.


    Takes me back to my DK healer days. :p
  • ragnarok6644b14_ESO
    ragnarok6644b14_ESO
    ✭✭✭✭
    I am super excited for classes; I built my character identities as stories BEFORE picking their class, and at one point, had 4 different classes for one character because I couldn't decide which fit best!

    You should see the hoop-jumping I had to do to get similar names...

    fortunately, now they can manifest their identity more fully than they could ever before, thanks to subclassing! Very excited.
  • Daoin
    Daoin
    ✭✭✭✭
    NoSoup wrote: »
    This will ruin my Characters' identities and I will not participate in it.

    Well thats the great thing about it, you don't have to if you don't want to.....

    My no pet Sorcerer is being changed for this, and I have to start using pets on her (which I won't) or subclass (which I won't). I no longer have the option to just play her like I have for the past 10 years.

    I just love the irony in this complaint.
    'They are destroying my class identity!!'
    Said class identity: actively ignoring ~33% of what the class has to offer and intentionally nerfing yourself;

    A playstyle that sorta sabotages pet-sorcerers as ZoS tinkers with skills and passives to accommodate both options.


    Takes me back to my DK healer days. :p

    to get past the shallowness of have an army of robots on your roster the option is (was) still there to play around with any skill we chose within the limitations of our own classes in or out of group content, look at someone elses sticker when in group and know what they were. sure the update is good for fashion as now the colour of someones pants will be more relevant (and even is that the case with a good majority of crown leechers praying on the new players always on the prowl) ??? if a BIG if this makes trifectas and hm clears trial/dungeon without them feeling like meta or massive dps is a must easier access for ALL players there maybe some sun on the horizon in my opinion, i am already seeing a drastic decline in actual zone chat of achievments and carry runs for sale, a little more sun for the horizon
    Edited by Daoin on April 30, 2025 2:06PM
  • tomofhyrule
    tomofhyrule
    ✭✭✭✭✭
    ✭✭✭✭✭
    This will ruin my Characters' identities and I will not participate in it.

    It was funny seeing people react this exact same way regarding account-wide achievements because they'd have titles they just.. didn't have to use.

    Reductionist argument.

    The problems people had with AWA was not “waa I don’t want that title on this character!!!1!1” It was “How can I track who did what anymore?”

    The Achieves page used to also be the character history tracker (which is why the PubDun group events and Enchanting Rune Translations and Museum achievements are all still character-based, since the achieves is the only tracker. So yes, people *lost* something.

    The other caution that people threw out was that those sweaty endgamers would be less inclined to repeat trifectas and bring new people along since they never got the dopamine hit of “achievement get!” when coming on a different role or class. As such, people cautioned that fewer people would bring new players into trifecta runs. Which is precisely what happened - fewer people are rerunning content, and then U35 got a lot of those endgamers to end their game completely.

    The PTS thread for AWA did raise this issue, and even suggested that it end up working like the old “Account-wide achievements” addon, so you still had the points on all characters, but it would pop and show you got it a second (or third or fifth) time on this other character. They highlighted a post from Blizzard when WoW did it, and those devs specifically said
    However, and this is important, you will still see the achievement toast (the pop-up notification) if a second or subsequent character completes the achievement. We think it’s still important to recognize milestones like reaching level 80, maxing out a profession, or killing a raid boss for the first time. It's fun to have everyone congratulate you when you get the toast.
    That was the problem. Not just “waa but muh titles.”

    I’ve had an addon since then to keep track of which delves my characters have done vs not so I can see what skyshards or quests I can still do at a glance. AWA has also still made the grow-giant-by-eating-the-WSkyrim-cheese a once-per-account thing and not expanded that. You also get the “why did you steal from me” from the basegame random encounters on everyone, even your wouldn’t-hurt-a-fly lawful good character.

    But please don’t reduce legitimate complaints to strawmen just because you don’t play the same way someone else does.
  • sans-culottes
    sans-culottes
    ✭✭✭✭✭
    The issue isn’t about tracking delves or roleplay consistency. It’s about the loss of the conditioned reward loop—being told “good job” every time a new character completes the same task. That’s the real grievance here.

    Once the toast stopped popping, the motivation faded for some people. That doesn’t make it a gameplay issue. It makes it a dependency on symbolic validation.
    Edited by sans-culottes on April 30, 2025 1:57PM
  • licenturion
    licenturion
    ✭✭✭✭✭
    It is kind of ironic how a lot of forum posts here, no mater the topic, end up about min/max end game balance, trifecta's, account wide achievements or OneTamriel.

    We went from someone who expressed his excitement for subclassing to lists of complaints from updates more than 3 years ago that will never be undone. The next 5 years will probably be threads about the demons subclassing brought to some people. It's just a game...
    Edited by licenturion on April 30, 2025 2:25PM
  • Daoin
    Daoin
    ✭✭✭✭
    its my belief ZOS are trying to attract a new generation of players to eso not worry about the current one with this change, 5 -10 years is a good run for a player in any game before big changes and a new gen is need to get any further. as an old timer i can adapt but new players need something new (adapt in my case not actually meaning i need to subclass)
    Edited by Daoin on April 30, 2025 2:30PM
  • licenturion
    licenturion
    ✭✭✭✭✭
    Daoin wrote: »
    its my belief ZOS are trying to attract a new generation of players to eso not worry about the current one with this change

    They are. And it is kind of smart too. Like with Oblivion remastered a whole new young generation gets to play this. People who possibly never played an Elder Scrolls game. If they like it and finish it and would like more Elder Scrolls, chances are they take a look at ESO (cause ES6 is still years away).

    They (the devs) said this in the Kinda Funny podcast, they want to be an Elder Scrolls game first and an MMO second. That is why they are doubling down on stuff like subclassing and scribing for the basegame.
    Edited by licenturion on April 30, 2025 2:31PM
  • sans-culottes
    sans-culottes
    ✭✭✭✭✭
    Daoin wrote: »
    its my belief ZOS are trying to attract a new generation of players to eso not worry about the current one with this change

    They are. And it is kind of smart too. Like with Oblivion remastered a whole new young generation gets to play this. People who possibly never played an Elder Scrolls game. If they like it and finish it and would like more Elder Scrolls, chances are they take a look at ESO (cause ES6 is still years away).

    They (the devs) said this in the Kinda Funny podcast, they want to be an Elder Scrolls game first and an MMO second. That is why they are doubling down on stuff like subclassing and scribing for the basegame.

    I’m reminded of King Solomon—not for his wisdom, but for the scene where two parties fight over a child and his solution is to offer a sword. The devs seem to have taken that sword to class identity and build clarity, splitting the game in two in the hope both sides will somehow be satisfied with half.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    This will ruin my Characters' identities and I will not participate in it.

    It was funny seeing people react this exact same way regarding account-wide achievements because they'd have titles they just.. didn't have to use.

    There is a huge difference between these. AWA changed how achievements were acquired and I don't like how it auto completes World Bosses and Delves and Dolmens etc. as we get close to them. But it didn't change who our characters are.

    Subclassing completely breaks down the class system and alters how we actually play our characters. What is the point of my 7 Characters now that all have been developed to be their chosen class? If they can all just be carbon copies of each other then why even have alts?

    This is by far the worst change I've seen in all my years of playing. This may be the deal breaker for me.
    PCNA
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
    ✭✭✭✭✭
    ✭✭
    Maggusemm wrote: »
    It will be a wonderful new experience and a lot of possibilities. I am thrilled to explore all the opportunities.

    It will be a lot of research, fine-tuning, adapting skills to content.

    Absolutely! For myself, I'm especially thrilled to explore the tanking and healing possibilities. I adore theory crafting and making new builds for myself and my teams.
    Angua Anyammis Ae Sunna
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
    ✭✭✭✭✭
    ✭✭
    OldStygian wrote: »
    Yeah I'm really looking forward to it, I've wanted more freedom with skill selection since I started playing. I'd actually stopped playing ESO a couple of months ago, moving on to another game. This has brought my interest back to ESO. Am looking forward to tinkering with it, playing around with toons that have basically had the same setups for years now.

    Can't wait


    .

    I know some of my friends will finally be coming back to ESO to get in on the fun 😁
    Angua Anyammis Ae Sunna
  • Daoin
    Daoin
    ✭✭✭✭
    i just wish my very long random vet dungeon rampage would have got me to 3600cp, im never going to be satisfied now having been a couple hundred cp short before this change to eso
    Edited by Daoin on April 30, 2025 3:02PM
  • Ragnarok0130
    Ragnarok0130
    ✭✭✭✭✭
    ✭✭
    NoSoup wrote: »
    This will ruin my Characters' identities and I will not participate in it.

    Well thats the great thing about it, you don't have to if you don't want to.....

    That’s actually 100% false if you participate in end game group content where performance matters.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    Pure Classes should remain as they are and their skill lines should not be weakened to accommodate a playstyle many of us don't even want.
    PCNA
  • sans-culottes
    sans-culottes
    ✭✭✭✭✭
    Pure Classes should remain as they are and their skill lines should not be weakened to accommodate a playstyle many of us don't even want.

    We are in 100% agreement, @SilverBride. Well said.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    Quoted post has been removed

    This isn't a TES single player game. It is ESO and was released with a Class system and has been this way for 11 years now. It should not be pulled apart into something unrecognizable.
    Edited by ZOS_GregoryV on April 30, 2025 6:02PM
    PCNA
  • DenverRalphy
    DenverRalphy
    ✭✭✭✭✭
    ✭✭✭
    Quoted post has been removed

    Classes aren't foreign to The Elder Scrolls games. Skyrim is the only TES game where players didn't have classes.
    Edited by ZOS_GregoryV on April 30, 2025 6:06PM
  • licenturion
    licenturion
    ✭✭✭✭✭
    Quoted post has been removed

    This isn't a TES single player game. It is ESO and was released with a Class system and has been this way for 11 years now. It should not be pulled apart into something unrecognizable.

    Exactly what you say. This isn't a static single player game but a dynamic live service game. Those games change through the years. If you want it or not. Every change will turn off some people, but will bring in others. It is a balancing act.

    Look at Destiny, Overwatch, WOW, Warframe etc. All those games, their gameplay and game systems and some monetization models changed significantly during their years of existence. If you want an experience that is 100 percent defined you should focus on single player games. And even there the line gets blurry these days if you look at games like No Man Sky for example.
    Edited by ZOS_GregoryV on April 30, 2025 6:08PM
  • ragnarok6644b14_ESO
    ragnarok6644b14_ESO
    ✭✭✭✭
    Quoted post has been removed

    This isn't a TES single player game. It is ESO and was released with a Class system and has been this way for 11 years now. It should not be pulled apart into something unrecognizable.

    I don't think TESO will become unrecognizable just because of subclassing, nor do I think it should stay completely unchanged. If it had only been out for 9 years, would subclassing be bad? 5 years? 1 year? 6 months? "It's been this way since launch" isn't a great argument - after all, Oblivion had potato faces for 20 years - should they have left them in the Remaster?

    Single player vs. multi-player is a non-sequitur unless you can connect it back to subclassing; there are class-less MMOs and class-ful single-player games.
    Pure Classes should remain as they are and their skill lines should not be weakened to accommodate a playstyle many of us don't even want.

    Pure classes should be destroyed because they represented a playstyle foreign to the Elder Scrolls that many of us TES fans don't want.

    Classes aren't foreign to The Elder Scrolls games. Skyrim is the only TES game where players didn't have classes.
    Purely restrictive classes are absolutely foreign. Did you know a Nightblade in Morrowind, Oblivion, and Skyrim can summon daedra? Did you know a summoner could cloak? A holy knight summon a skeleton, or a necromancer use the Blazing Spear flame-damage spell? All classes do (and did) in Oblivion was let certain skills start higher and advance faster; the extra skill point costs for off-class skill lines in ESO is actually quite a good example of following that model.
    Edited by ZOS_GregoryV on April 30, 2025 6:13PM
  • RaikaNA
    RaikaNA
    ✭✭✭✭✭
    Heronisan wrote: »
    This wont help the players struggling now, try doing vet SCP first boss which requires like zero dps in a pug, the players struggling with damage these days, are also the ones struggling with mechanics, some extra dps wont help them.

    And if we get a power creep now, to help these players skip mechanics they cant do, future content will be made even harder to match, making them hit the same wall they are allready at.

    No one should be struggling with content with current 1bar and oakensoul heavy attack meta build.

    Perhaps things have changed since then, but when I was doing vet trials.. people using Okensoul heavy attack meta build were being kicked out of the raid... Okensoul setup does terrible damage, and the logs further prove it. oakensoul ring should be removed from the game.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    Purely restrictive classes are absolutely foreign. Did you know a Nightblade in Morrowind, Oblivion, and Skyrim can summon daedra? Did you know a summoner could cloak? A holy knight summon a skeleton, or a necromancer use the Blazing Spear flame-damage spell? All classes do (and did) in Oblivion was let certain skills start higher and advance faster; the extra skill point costs for off-class skill lines in ESO is actually quite a good example of following that model.

    Foreign to who? Almost every MMO I've played had class systems.

    And this is not Morrowind or Oblivion or Skyrim. It is ESO and has had classes since it's beginning. If they wanted it to emulate those other games it should have been established that way from the start, not 11 years later after we have invested a lot into developing our Characters with classes.
    PCNA
Sign In or Register to comment.