shadyjane62 wrote: »I am excited to save so much money not buying the season thing and no longer subbing.
SilverBride wrote: »This will ruin my Characters' identities and I will not participate in it.
Phen0meenal wrote: »SilverBride wrote: »This will ruin my Characters' identities and I will not participate in it.
It was funny seeing people react this exact same way regarding account-wide achievements because they'd have titles they just.. didn't have to use.
SilverBride wrote: »SilverBride wrote: »This will ruin my Characters' identities and I will not participate in it.
Well thats the great thing about it, you don't have to if you don't want to.....
My no pet Sorcerer is being changed for this, and I have to start using pets on her (which I won't) or subclass (which I won't). I no longer have the option to just play her like I have for the past 10 years.
phantasmalD wrote: »SilverBride wrote: »SilverBride wrote: »This will ruin my Characters' identities and I will not participate in it.
Well thats the great thing about it, you don't have to if you don't want to.....
My no pet Sorcerer is being changed for this, and I have to start using pets on her (which I won't) or subclass (which I won't). I no longer have the option to just play her like I have for the past 10 years.
I just love the irony in this complaint.
'They are destroying my class identity!!'
Said class identity: actively ignoring ~33% of what the class has to offer and intentionally nerfing yourself;
A playstyle that sorta sabotages pet-sorcerers as ZoS tinkers with skills and passives to accommodate both options.
Takes me back to my DK healer days.
Phen0meenal wrote: »SilverBride wrote: »This will ruin my Characters' identities and I will not participate in it.
It was funny seeing people react this exact same way regarding account-wide achievements because they'd have titles they just.. didn't have to use.
That was the problem. Not just “waa but muh titles.”However, and this is important, you will still see the achievement toast (the pop-up notification) if a second or subsequent character completes the achievement. We think it’s still important to recognize milestones like reaching level 80, maxing out a profession, or killing a raid boss for the first time. It's fun to have everyone congratulate you when you get the toast.
its my belief ZOS are trying to attract a new generation of players to eso not worry about the current one with this change
licenturion wrote: »its my belief ZOS are trying to attract a new generation of players to eso not worry about the current one with this change
They are. And it is kind of smart too. Like with Oblivion remastered a whole new young generation gets to play this. People who possibly never played an Elder Scrolls game. If they like it and finish it and would like more Elder Scrolls, chances are they take a look at ESO (cause ES6 is still years away).
They (the devs) said this in the Kinda Funny podcast, they want to be an Elder Scrolls game first and an MMO second. That is why they are doubling down on stuff like subclassing and scribing for the basegame.
Phen0meenal wrote: »SilverBride wrote: »This will ruin my Characters' identities and I will not participate in it.
It was funny seeing people react this exact same way regarding account-wide achievements because they'd have titles they just.. didn't have to use.
It will be a wonderful new experience and a lot of possibilities. I am thrilled to explore all the opportunities.
It will be a lot of research, fine-tuning, adapting skills to content.
OldStygian wrote: »Yeah I'm really looking forward to it, I've wanted more freedom with skill selection since I started playing. I'd actually stopped playing ESO a couple of months ago, moving on to another game. This has brought my interest back to ESO. Am looking forward to tinkering with it, playing around with toons that have basically had the same setups for years now.
Can't wait
.
SilverBride wrote: »This will ruin my Characters' identities and I will not participate in it.
Well thats the great thing about it, you don't have to if you don't want to.....
SilverBride wrote: »Pure Classes should remain as they are and their skill lines should not be weakened to accommodate a playstyle many of us don't even want.
Quoted post has been removed
Quoted post has been removed
SilverBride wrote: »Quoted post has been removed
This isn't a TES single player game. It is ESO and was released with a Class system and has been this way for 11 years now. It should not be pulled apart into something unrecognizable.
SilverBride wrote: »Quoted post has been removed
This isn't a TES single player game. It is ESO and was released with a Class system and has been this way for 11 years now. It should not be pulled apart into something unrecognizable.
Purely restrictive classes are absolutely foreign. Did you know a Nightblade in Morrowind, Oblivion, and Skyrim can summon daedra? Did you know a summoner could cloak? A holy knight summon a skeleton, or a necromancer use the Blazing Spear flame-damage spell? All classes do (and did) in Oblivion was let certain skills start higher and advance faster; the extra skill point costs for off-class skill lines in ESO is actually quite a good example of following that model.DenverRalphy wrote: »ragnarok6644b14_ESO wrote: »SilverBride wrote: »Pure Classes should remain as they are and their skill lines should not be weakened to accommodate a playstyle many of us don't even want.
Pure classes should be destroyed because they represented a playstyle foreign to the Elder Scrolls that many of us TES fans don't want.
Classes aren't foreign to The Elder Scrolls games. Skyrim is the only TES game where players didn't have classes.
This wont help the players struggling now, try doing vet SCP first boss which requires like zero dps in a pug, the players struggling with damage these days, are also the ones struggling with mechanics, some extra dps wont help them.
And if we get a power creep now, to help these players skip mechanics they cant do, future content will be made even harder to match, making them hit the same wall they are allready at.
No one should be struggling with content with current 1bar and oakensoul heavy attack meta build.
ragnarok6644b14_ESO wrote: »Purely restrictive classes are absolutely foreign. Did you know a Nightblade in Morrowind, Oblivion, and Skyrim can summon daedra? Did you know a summoner could cloak? A holy knight summon a skeleton, or a necromancer use the Blazing Spear flame-damage spell? All classes do (and did) in Oblivion was let certain skills start higher and advance faster; the extra skill point costs for off-class skill lines in ESO is actually quite a good example of following that model.