Extra Rewards for higher difficulties are already in the game. Veteran Dungeons and Raids drop equipment you cant even get anywhere else.There should NEVER be extra rewards for any increased overland difficulty option(s). I don't care how small those extra rewards would be, there just should not be any! No extra exp, no extra gold, no extra loot, no different server instances, nothing! This was about immersion, yet somehow we are now at the point where players 'need' rewards for what they first wanted without rewards.
Extra rewards is something I am 100% against! Players should not miss out on something 'extra' if they do not want or simply can't take the higher difficulty option. Granting extra rewards would 'force' players to go to the higher difficulty, even if they do not really want to do so, or they would feel like they are missing out.
Franchise408 wrote: »tohopka_eso wrote: »
I still play EQ, and it's still to this day a thousand times better than ESO.
Cooperharley wrote: »Franchise408 wrote: »tohopka_eso wrote: »
I still play EQ, and it's still to this day a thousand times better than ESO.
Why are you commenting on ESO forums if EQ is that much better and you still play it? Lol
Cooperharley wrote: »Franchise408 wrote: »tohopka_eso wrote: »
I still play EQ, and it's still to this day a thousand times better than ESO.
Why are you commenting on ESO forums if EQ is that much better and you still play it? Lol
Franchise408 wrote: »Cooperharley wrote: »Franchise408 wrote: »tohopka_eso wrote: »
I still play EQ, and it's still to this day a thousand times better than ESO.
Why are you commenting on ESO forums if EQ is that much better and you still play it? Lol
I already commented on that, if you didn't cherry pick comments in the thread. It wasn't even that much later than the comment you quoted.
sans-culottes wrote: »Franchise408 wrote: »Cooperharley wrote: »Franchise408 wrote: »tohopka_eso wrote: »
I still play EQ, and it's still to this day a thousand times better than ESO.
Why are you commenting on ESO forums if EQ is that much better and you still play it? Lol
I already commented on that, if you didn't cherry pick comments in the thread. It wasn't even that much later than the comment you quoted.
Precisely.
It is possible to recognize what ESO does well and still criticize where it has declined.
Sadly, many on these forums treat even mild criticism as betrayal. It’s as if the only legitimate relation to a live service game is unqualified loyalty.
Phen0meenal wrote: »when do you guys think this might happen? i want to come back and play, but i'd rather wait for the overland difficulty changes
Phen0meenal wrote: »when do you guys think this might happen? i want to come back and play, but i'd rather wait for the overland difficulty changes
Phen0meenal wrote: »when do you guys think this might happen? i want to come back and play, but i'd rather wait for the overland difficulty changes
Maybe not for exp specifically, but what about gold? or higher tier loot? or missed resources? Whatever the extra rewards, players will miss out on those. It also devalues exp scrolls or similar items, and this is only talking about exp.spartaxoxo wrote: »Nobody is going to submit a ticket to support because they missed out on getting the same exp as someone else
Difference is: Overland is NOT repeatable. So players can't go back and do overland for the same rewards as others have been getting/are getting, if there was a higher difficulty with increased rewards. Meaning they would miss out on those extra rewards, no matter how tiny they would be.Extra Rewards for higher difficulties are already in the game. Veteran Dungeons and Raids drop equipment you cant even get anywhere else.There should NEVER be extra rewards for any increased overland difficulty option(s). I don't care how small those extra rewards would be, there just should not be any! No extra exp, no extra gold, no extra loot, no different server instances, nothing! This was about immersion, yet somehow we are now at the point where players 'need' rewards for what they first wanted without rewards.
Extra rewards is something I am 100% against! Players should not miss out on something 'extra' if they do not want or simply can't take the higher difficulty option. Granting extra rewards would 'force' players to go to the higher difficulty, even if they do not really want to do so, or they would feel like they are missing out.
Maybe not for exp specifically, but what about gold? or higher tier loot? or missed resources? Whatever the extra rewards, players will miss out on those. It also devalues exp scrolls or similar items, and this is only talking about exp.spartaxoxo wrote: »Nobody is going to submit a ticket to support because they missed out on getting the same exp as someone else
Even if they do not send in a ticket for it, it will make them feel bad for missing out on something they did not notice/know they could activate. If the bonus is a +10% exp for example, a player could level CP 1-500 and feel they could have been CP 550 instead. This is especially true for higher exp gains, like with exp scrolls and during events. It is just going to feel bad for players, or forced to do the higher difficulty. Neither are good for the game.Difference is: Overland is NOT repeatable. So players can't go back and do overland for the same rewards as others have been getting/are getting, if there was a higher difficulty with increased rewards. Meaning they would miss out on those extra rewards, no matter how tiny they would be.Extra Rewards for higher difficulties are already in the game. Veteran Dungeons and Raids drop equipment you cant even get anywhere else.There should NEVER be extra rewards for any increased overland difficulty option(s). I don't care how small those extra rewards would be, there just should not be any! No extra exp, no extra gold, no extra loot, no different server instances, nothing! This was about immersion, yet somehow we are now at the point where players 'need' rewards for what they first wanted without rewards.
Extra rewards is something I am 100% against! Players should not miss out on something 'extra' if they do not want or simply can't take the higher difficulty option. Granting extra rewards would 'force' players to go to the higher difficulty, even if they do not really want to do so, or they would feel like they are missing out.
I have already completed cadwell's gold on 18 characters, the final two are at cadwell's silver and working on cadwell's gold. 100% completing all zones, so I am actively playing overland right now, and would be pissed if others got higher rewards for the same gameplay. Gameplay I can't repeat to get those higher rewards, if there were any. Even if I could take on that higher difficulty level. And yes, I am mainly talking about questing.
I am already annoyed that players drag their mob trains through my ground aoe's, this will be even worse if the difficulty was higher and I would have to turn up the difficulty to receive those extra rewards. Which I would, otherwise I'd feel like I missed out! And that is not a good feeling for an MMO. (Note: Most players ignore overland mobs like they ignore dungeon mobs, so any overland difficulty increase is purely fictional. Nothing will change with players who ignore the overland mobs, all these players would do is the same as they do now: Ignore the enemies and cause mob trains for other players who do take the time to kill them.)
So there should NEVER be any rewards for higher overland difficulties, no matter how small. Optional difficulty increase, yes... extra rewards, even indirect rewards, big NO!
Maybe not for exp specifically, but what about gold? or higher tier loot? or missed resources? Whatever the extra rewards, players will miss out on those. It also devalues exp scrolls or similar items, and this is only talking about exp.spartaxoxo wrote: »Nobody is going to submit a ticket to support because they missed out on getting the same exp as someone else
Even if they do not send in a ticket for it, it will make them feel bad for missing out on something they did not notice/know they could activate. If the bonus is a +10% exp for example, a player could level CP 1-500 and feel they could have been CP 550 instead. This is especially true for higher exp gains, like with exp scrolls and during events. It is just going to feel bad for players, or forced to do the higher difficulty. Neither are good for the game.
Franchise408 wrote: »If harder difficulty shouldn't have increased drops because "our incentive is the extra challenge", then current difficulty also shouldn't have any drops at all, because the "incentive" is the story. Those "relaxed" players that just want to go through the story with no challenge shouldn't have any overland drops, because they aren't doing it for the rewards. I would even go so far as to say that resource gathering shouldn't actually drop resources either, since the players just want something nice and relaxing.
You guys have your story and your relaxing activities, you don't need resources or drops from them.
Franchise408 wrote: »If harder difficulty shouldn't have increased drops because "our incentive is the extra challenge", then current difficulty also shouldn't have any drops at all, because the "incentive" is the story. Those "relaxed" players that just want to go through the story with no challenge shouldn't have any overland drops, because they aren't doing it for the rewards. I would even go so far as to say that resource gathering shouldn't actually drop resources either, since the players just want something nice and relaxing.
You guys have your story and your relaxing activities, you don't need resources or drops from them.
Actually, that's true. Though I might be the only one to agree. I have tens of thousands of mats (from those resource nodes). None of the gear I got as drops was worth using. Once I got most of the traits learned, I just crafted better stuff.
However, I'm not really anti-rewards....
That's the difference. The reward is supposed to be the challenge the majority claims they want. If people need to be lured to a game mode they CLAIM they want for fun by having better unique shinies like Mounts or Skins or whatever, and won't play the harder difficulty they claim they want for fun WITHOUT the promise of better shinies, then they probably don't actually want harder content for contents sake, they just want another way of getting loot.
The reason people do things like Vet HM Trials or Trifectas and the like isn't because they're bored of the easier versions and don't feel challenged or immersed. They do it for the drops. The loot itself is the reason they play the content, NOT the content itself. I mean sure there might be a number of people who do it for fun but the majority of people doing this harder group content is because they want what comes from doing it, not for the sake of the content itself.
Harder Overland is supposed to be harder for the content, NOT the loot it drops. A majority of people asking for it do so because they want to be challenged and not feel bored by one-clicking through everything. They want immersion of story bosses being the actual threat the story makes them out to be. They don't want harder content because they want better rewards than normal Overland.
That's the difference. The reward is supposed to be the challenge the majority claims they want. If people need to be lured to a game mode they CLAIM they want for fun by having better unique shinies like Mounts or Skins or whatever, and won't play the harder difficulty they claim they want for fun WITHOUT the promise of better shinies, then they probably don't actually want harder content for contents sake, they just want another way of getting loot.
The reason people do things like Vet HM Trials or Trifectas and the like isn't because they're bored of the easier versions and don't feel challenged or immersed. They do it for the drops. The loot itself is the reason they play the content, NOT the content itself. I mean sure there might be a number of people who do it for fun but the majority of people doing this harder group content is because they want what comes from doing it, not for the sake of the content itself.
Harder Overland is supposed to be harder for the content, NOT the loot it drops. A majority of people asking for it do so because they want to be challenged and not feel bored by one-clicking through everything. They want immersion of story bosses being the actual threat the story makes them out to be. They don't want harder content because they want better rewards than normal Overland.
That's the difference. The reward is supposed to be the challenge the majority claims they want. If people need to be lured to a game mode they CLAIM they want for fun by having better unique shinies like Mounts or Skins or whatever, and won't play the harder difficulty they claim they want for fun WITHOUT the promise of better shinies, then they probably don't actually want harder content for contents sake, they just want another way of getting loot.
Franchise408 wrote: »The reason people do things like Vet HM Trials or Trifectas and the like isn't because they're bored of the easier versions and don't feel challenged or immersed. They do it for the drops. The loot itself is the reason they play the content, NOT the content itself. I mean sure there might be a number of people who do it for fun but the majority of people doing this harder group content is because they want what comes from doing it, not for the sake of the content itself.
Harder Overland is supposed to be harder for the content, NOT the loot it drops. A majority of people asking for it do so because they want to be challenged and not feel bored by one-clicking through everything. They want immersion of story bosses being the actual threat the story makes them out to be. They don't want harder content because they want better rewards than normal Overland.
That's the difference. The reward is supposed to be the challenge the majority claims they want. If people need to be lured to a game mode they CLAIM they want for fun by having better unique shinies like Mounts or Skins or whatever, and won't play the harder difficulty they claim they want for fun WITHOUT the promise of better shinies, then they probably don't actually want harder content for contents sake, they just want another way of getting loot.
lol, nobody is asking for mounts or skins to come from vet overland.
At most, we are just talking about proportional increases to gold and XP, and blue gear drops instead of green, or purple instead of blue.
That's the extent.
sans-culottes wrote: ». Suggesting that veteran players wanting meaningful experience scaling or non-green gear drops are somehow greedy betrays a deep misunderstanding of how game economies—and motivation—actually function.
And finally, claiming that players “don’t actually want harder content” if they don’t opt in without incentive is like saying people don’t like food unless they eat without seasoning.
Man I'm just playing ESO while I smoke and chill and explore Tamriel. Please don't kill my vibe.
Also, I don't think people remember how hard it is to learn the ropes in this game. My roommate, who loves video games and the fantasy genre, is too intimidated by the menus in ESO to even attempt it, and I know he gets curious when he sees me play.
But let's make overland difficulty optional?? That's good, so those of us who are ALREADY opting for the easiest aspect of play can feel like we're missing out on just a little bit more than we were before? Thanks I guess!
That's me, selfish, unlike you obviously.Phen0meenal wrote: »Kinda selfish to want the game to get EASIER
it already is thoughPhen0meenal wrote: »rather than actually make questing and playing through the story even REMOTELY exciting and interesting.
There are many, many worse thingsPhen0meenal wrote: »There's nothing worse than killing a quest boss in under a second because the scaling is wack.
Simplifying =/= "dumbing down"Phen0meenal wrote: »We should not be trying to dumb it down
lazy people?Phen0meenal wrote: »so that lazy people that can't be bothered to learn how to navigate a MENU
go play the actual content then! whatever you think actual content is!Phen0meenal wrote: »*** like this, wow, ff14 etc coddle their playerbase and appeal to people that click their abilities or spam light attacks and ONLY light attacks to the point that they're absolutely useless in actual content
Man I'm just playing ESO while I smoke and chill and explore Tamriel. Please don't kill my vibe.
Also, I don't think people remember how hard it is to learn the ropes in this game. My roommate, who loves video games and the fantasy genre, is too intimidated by the menus in ESO to even attempt it, and I know he gets curious when he sees me play.
We fully already have increased difficulty in many other avenues in ESO. The world bosses are a challenge. Group dungeons are a challenge. Want a harder challenge? Vet dungeons. Trials. Vet trials! It's like some of y'all played Elden Ring and were like YES LET'S MAKE EVERYONE FEEL THIS FRUSTRATION. No. I hated Elden Ring with a passion and quit that game after giving it too many hours of my life.
I literally play ESO to relax!!! And I love it!
But let's make overland difficulty optional?? That's good, so those of us who are ALREADY opting for the easiest aspect of play can feel like we're missing out on just a little bit more than we were before? Thanks I guess!