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Overland Content Feedback Thread

  • SilverBride
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    A sticky would be nice, but in the meantime we can see Rich's comments here.

    https://m.twitch.tv/videos/2429316140 at 1:26:20
    PCNA
  • Uvi_AUT
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    Sarannah wrote: »
    There should NEVER be extra rewards for any increased overland difficulty option(s). I don't care how small those extra rewards would be, there just should not be any! No extra exp, no extra gold, no extra loot, no different server instances, nothing! This was about immersion, yet somehow we are now at the point where players 'need' rewards for what they first wanted without rewards.

    Extra rewards is something I am 100% against! Players should not miss out on something 'extra' if they do not want or simply can't take the higher difficulty option. Granting extra rewards would 'force' players to go to the higher difficulty, even if they do not really want to do so, or they would feel like they are missing out.
    Extra Rewards for higher difficulties are already in the game. Veteran Dungeons and Raids drop equipment you cant even get anywhere else.

    Edited by Uvi_AUT on April 27, 2025 4:42PM
    Registered since 2014, Customer Service lost my Forum-Account and can't find it.....
  • Cooperharley
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    disky wrote: »

    Ideally, anything like that would be optional, but I seriously doubt it would ever come to ESO. I like a challenge but ever since UO I'm just not that hardcore.

    my challenge days was in the beginning of EQ with all the restrictions and penalties that came with it.

    I still play EQ, and it's still to this day a thousand times better than ESO.

    Why are you commenting on ESO forums if EQ is that much better and you still play it? Lol
    PS5-NA. For The Queen!
  • icapital
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    disky wrote: »

    Ideally, anything like that would be optional, but I seriously doubt it would ever come to ESO. I like a challenge but ever since UO I'm just not that hardcore.

    my challenge days was in the beginning of EQ with all the restrictions and penalties that came with it.

    I still play EQ, and it's still to this day a thousand times better than ESO.

    Why are you commenting on ESO forums if EQ is that much better and you still play it? Lol

    GOTTEM

    Looking forward to my increased rewards for turning up the overworlds difficulty when it's live.
    Edited by icapital on April 27, 2025 11:34PM
  • Franchise408
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    disky wrote: »

    Ideally, anything like that would be optional, but I seriously doubt it would ever come to ESO. I like a challenge but ever since UO I'm just not that hardcore.

    my challenge days was in the beginning of EQ with all the restrictions and penalties that came with it.

    I still play EQ, and it's still to this day a thousand times better than ESO.

    Why are you commenting on ESO forums if EQ is that much better and you still play it? Lol

    I already commented on that, if you didn't cherry pick comments in the thread. It wasn't even that much later than the comment you quoted.
  • sans-culottes
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    disky wrote: »

    Ideally, anything like that would be optional, but I seriously doubt it would ever come to ESO. I like a challenge but ever since UO I'm just not that hardcore.

    my challenge days was in the beginning of EQ with all the restrictions and penalties that came with it.

    I still play EQ, and it's still to this day a thousand times better than ESO.

    Why are you commenting on ESO forums if EQ is that much better and you still play it? Lol

    I already commented on that, if you didn't cherry pick comments in the thread. It wasn't even that much later than the comment you quoted.

    Precisely.

    It is possible to recognize what ESO does well and still criticize where it has declined.

    Sadly, many on these forums treat even mild criticism as betrayal. It’s as if the only legitimate relation to a live service game is unqualified loyalty.

  • Franchise408
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    disky wrote: »

    Ideally, anything like that would be optional, but I seriously doubt it would ever come to ESO. I like a challenge but ever since UO I'm just not that hardcore.

    my challenge days was in the beginning of EQ with all the restrictions and penalties that came with it.

    I still play EQ, and it's still to this day a thousand times better than ESO.

    Why are you commenting on ESO forums if EQ is that much better and you still play it? Lol

    I already commented on that, if you didn't cherry pick comments in the thread. It wasn't even that much later than the comment you quoted.

    Precisely.

    It is possible to recognize what ESO does well and still criticize where it has declined.

    Sadly, many on these forums treat even mild criticism as betrayal. It’s as if the only legitimate relation to a live service game is unqualified loyalty.

    Exactly.

    Like, I'm capable of playing more than one game, and liking one game better than another doesn't mean I think the 2nd one is trash. There are a lot of things that I think ESO does poorly, but there are also plenty of things that I feel it does well. I don't play games or invest my time on their forums if I think they are bad. ESO is far from my favorite game ever, but I still do enjoy it on some level
  • Phen0meenal
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    when do you guys think this might happen? i want to come back and play, but i'd rather wait for the overland difficulty changes
  • spartaxoxo
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    when do you guys think this might happen? i want to come back and play, but i'd rather wait for the overland difficulty changes

    We don't know. Sometimes this year. Not the upcoming update in June.
  • Credible_Joe
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    when do you guys think this might happen? i want to come back and play, but i'd rather wait for the overland difficulty changes

    What @spartaxoxo said. BTW, the upcoming content will have community collaborative objectives for a limited time. Kind of like seasonal events such as witches festival, but for the new zone, and related to incursion-like gameplay. These objectives are related to the narrative, but not required for it. I don't recall if they showcased what the rewards for these are going to be, but they will be claimable after the event concludes.

    Tagging you, @Phen0meenal to make sure you see this. Wouldn't want to miss it on accident. I was holding off on further adventuring as well, but went back to self handicap when they said they're still working on it.

    Writhing Wall
    Thank you for coming to my T E D talk
  • Tariq9898
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    when do you guys think this might happen? i want to come back and play, but i'd rather wait for the overland difficulty changes

    As someone said, not June. I’m expecting Q4 this year. Maybe Q3. ZOS did say it’s in the prototype stages during the reveal. Either way, I’d rather they take their time with this and get it right.
  • Erickson9610
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    I want harder overland to mean there are one shot mechanics everywhere, and you either have to be resurrected by grouped players or you resurrect at wayshrines — no self resurrection, like how it is in PvP. It'd be nice if more enemies could attack you from the "safe" places like roads, too.
    Edited by Erickson9610 on May 1, 2025 7:29AM
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Sarannah
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    spartaxoxo wrote: »
    Nobody is going to submit a ticket to support because they missed out on getting the same exp as someone else
    Maybe not for exp specifically, but what about gold? or higher tier loot? or missed resources? Whatever the extra rewards, players will miss out on those. It also devalues exp scrolls or similar items, and this is only talking about exp.

    Even if they do not send in a ticket for it, it will make them feel bad for missing out on something they did not notice/know they could activate. If the bonus is a +10% exp for example, a player could level CP 1-500 and feel they could have been CP 550 instead. This is especially true for higher exp gains, like with exp scrolls and during events. It is just going to feel bad for players, or forced to do the higher difficulty. Neither are good for the game.
    Uvi_AUT wrote: »
    Sarannah wrote: »
    There should NEVER be extra rewards for any increased overland difficulty option(s). I don't care how small those extra rewards would be, there just should not be any! No extra exp, no extra gold, no extra loot, no different server instances, nothing! This was about immersion, yet somehow we are now at the point where players 'need' rewards for what they first wanted without rewards.

    Extra rewards is something I am 100% against! Players should not miss out on something 'extra' if they do not want or simply can't take the higher difficulty option. Granting extra rewards would 'force' players to go to the higher difficulty, even if they do not really want to do so, or they would feel like they are missing out.
    Extra Rewards for higher difficulties are already in the game. Veteran Dungeons and Raids drop equipment you cant even get anywhere else.
    Difference is: Overland is NOT repeatable. So players can't go back and do overland for the same rewards as others have been getting/are getting, if there was a higher difficulty with increased rewards. Meaning they would miss out on those extra rewards, no matter how tiny they would be.

    I have already completed cadwell's gold on 18 characters, the final two are at cadwell's silver and working on cadwell's gold. 100% completing all zones, so I am actively playing overland right now, and would be pissed if others got higher rewards for the same gameplay. Gameplay I can't repeat to get those higher rewards, if there were any. Even if I could take on that higher difficulty level. And yes, I am mainly talking about questing.

    I am already annoyed that players drag their mob trains through my ground aoe's, this will be even worse if the difficulty was higher and I would have to turn up the difficulty to receive those extra rewards. Which I would, otherwise I'd feel like I missed out! And that is not a good feeling for an MMO. (Note: Most players ignore overland mobs like they ignore dungeon mobs, so any overland difficulty increase is purely fictional. Nothing will change with players who ignore the overland mobs, all these players would do is the same as they do now: Ignore the enemies and cause mob trains for other players who do take the time to kill them.)

    So there should NEVER be any rewards for higher overland difficulties, no matter how small. Optional difficulty increase, yes... extra rewards, even indirect rewards, big NO!
  • sans-culottes
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    Sarannah wrote: »
    spartaxoxo wrote: »
    Nobody is going to submit a ticket to support because they missed out on getting the same exp as someone else
    Maybe not for exp specifically, but what about gold? or higher tier loot? or missed resources? Whatever the extra rewards, players will miss out on those. It also devalues exp scrolls or similar items, and this is only talking about exp.

    Even if they do not send in a ticket for it, it will make them feel bad for missing out on something they did not notice/know they could activate. If the bonus is a +10% exp for example, a player could level CP 1-500 and feel they could have been CP 550 instead. This is especially true for higher exp gains, like with exp scrolls and during events. It is just going to feel bad for players, or forced to do the higher difficulty. Neither are good for the game.
    Uvi_AUT wrote: »
    Sarannah wrote: »
    There should NEVER be extra rewards for any increased overland difficulty option(s). I don't care how small those extra rewards would be, there just should not be any! No extra exp, no extra gold, no extra loot, no different server instances, nothing! This was about immersion, yet somehow we are now at the point where players 'need' rewards for what they first wanted without rewards.

    Extra rewards is something I am 100% against! Players should not miss out on something 'extra' if they do not want or simply can't take the higher difficulty option. Granting extra rewards would 'force' players to go to the higher difficulty, even if they do not really want to do so, or they would feel like they are missing out.
    Extra Rewards for higher difficulties are already in the game. Veteran Dungeons and Raids drop equipment you cant even get anywhere else.
    Difference is: Overland is NOT repeatable. So players can't go back and do overland for the same rewards as others have been getting/are getting, if there was a higher difficulty with increased rewards. Meaning they would miss out on those extra rewards, no matter how tiny they would be.

    I have already completed cadwell's gold on 18 characters, the final two are at cadwell's silver and working on cadwell's gold. 100% completing all zones, so I am actively playing overland right now, and would be pissed if others got higher rewards for the same gameplay. Gameplay I can't repeat to get those higher rewards, if there were any. Even if I could take on that higher difficulty level. And yes, I am mainly talking about questing.

    I am already annoyed that players drag their mob trains through my ground aoe's, this will be even worse if the difficulty was higher and I would have to turn up the difficulty to receive those extra rewards. Which I would, otherwise I'd feel like I missed out! And that is not a good feeling for an MMO. (Note: Most players ignore overland mobs like they ignore dungeon mobs, so any overland difficulty increase is purely fictional. Nothing will change with players who ignore the overland mobs, all these players would do is the same as they do now: Ignore the enemies and cause mob trains for other players who do take the time to kill them.)

    So there should NEVER be any rewards for higher overland difficulties, no matter how small. Optional difficulty increase, yes... extra rewards, even indirect rewards, big NO!

    Overland content is repeatable. Delves, world bosses, dolmens, daily quests, and even random mob farming are all replayed constantly, both for material gain and progression. The idea that overland consists solely of once-per-account questing is a fundamental mischaracterization of the game’s structure.

    If rewards scale with difficulty in dungeons, trials, and arenas—also all “repeatable”—then the same logic applies to overland zones. Optional difficulty with proportional rewards doesn’t exclude anyone. It just stops penalizing players for engaging with the content instead of skipping it.
  • Franchise408
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    If harder difficulty shouldn't have increased drops because "our incentive is the extra challenge", then current difficulty also shouldn't have any drops at all, because the "incentive" is the story. Those "relaxed" players that just want to go through the story with no challenge shouldn't have any overland drops, because they aren't doing it for the rewards. I would even go so far as to say that resource gathering shouldn't actually drop resources either, since the players just want something nice and relaxing.

    You guys have your story and your relaxing activities, you don't need resources or drops from them.
  • spartaxoxo
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    Sarannah wrote: »
    spartaxoxo wrote: »
    Nobody is going to submit a ticket to support because they missed out on getting the same exp as someone else
    Maybe not for exp specifically, but what about gold? or higher tier loot? or missed resources? Whatever the extra rewards, players will miss out on those. It also devalues exp scrolls or similar items, and this is only talking about exp.

    Even if they do not send in a ticket for it, it will make them feel bad for missing out on something they did not notice/know they could activate. If the bonus is a +10% exp for example, a player could level CP 1-500 and feel they could have been CP 550 instead. This is especially true for higher exp gains, like with exp scrolls and during events. It is just going to feel bad for players, or forced to do the higher difficulty. Neither are good for the game.

    They aren't going to send a ticket for very slight resources because that's the norm in every game.

    They can feel they'd have 550 CP but they'd be wrong.

    100 mobs in 1 hour for 1000 exp
    50 mobs in 1 hour for 500 exp (no modifier)
    50 mobs in 1 hour with 100% modifier (double exp) = 1000 exp
    50 mobs in 1 hour with a 10% modifier = 550 exp

    This person would be submitting a ticket because they wanted 550 exp instead of 1000 exp? NO. That's preposterous.

    The only way you'd get more is they made the modifier very drastic, even doubling it in the scenario that we do only half as much damage (extremely common mod) would only result in equality.

    You have to ignore how exp is earned to claim that casuals would be harmed by an exp modifier for mobs. You have to ignore they respawn. That casuals would be able to pull larger groups. And you'd have to ignore time.

    In fact, exp modifiers are so common as a reward in video games that AI cautioned me against assuming using one wouldn't come with increased exp.

    gwgicrpurwv8.jpg


    Edited by spartaxoxo on May 1, 2025 6:32PM
  • TaSheen
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    If harder difficulty shouldn't have increased drops because "our incentive is the extra challenge", then current difficulty also shouldn't have any drops at all, because the "incentive" is the story. Those "relaxed" players that just want to go through the story with no challenge shouldn't have any overland drops, because they aren't doing it for the rewards. I would even go so far as to say that resource gathering shouldn't actually drop resources either, since the players just want something nice and relaxing.

    You guys have your story and your relaxing activities, you don't need resources or drops from them.

    Actually, that's true. Though I might be the only one to agree. I have tens of thousands of mats (from those resource nodes). None of the gear I got as drops was worth using. Once I got most of the traits learned, I just crafted better stuff.

    However, I'm not really anti-rewards....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • twisttop138
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    TaSheen wrote: »
    If harder difficulty shouldn't have increased drops because "our incentive is the extra challenge", then current difficulty also shouldn't have any drops at all, because the "incentive" is the story. Those "relaxed" players that just want to go through the story with no challenge shouldn't have any overland drops, because they aren't doing it for the rewards. I would even go so far as to say that resource gathering shouldn't actually drop resources either, since the players just want something nice and relaxing.

    You guys have your story and your relaxing activities, you don't need resources or drops from them.

    Actually, that's true. Though I might be the only one to agree. I have tens of thousands of mats (from those resource nodes). None of the gear I got as drops was worth using. Once I got most of the traits learned, I just crafted better stuff.

    However, I'm not really anti-rewards....

    While I understand the position of being against rewards, it's a little silly imo. It will happen for sure. Just like every aspect of the game. It's what rewards that are the question.

    You bring up a good point though. Mostly everything you get rewarded in overland is pretty worthless. It's a shame we can't figure out how to make everybody feel rewarded for their time spent. Obviously 'everyone' is taken liberally. You will of course not be able to make everybody happy all the time.
  • Arunei
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    The reason people do things like Vet HM Trials or Trifectas and the like isn't because they're bored of the easier versions and don't feel challenged or immersed. They do it for the drops. The loot itself is the reason they play the content, NOT the content itself. I mean sure there might be a number of people who do it for fun but the majority of people doing this harder group content is because they want what comes from doing it, not for the sake of the content itself.

    Harder Overland is supposed to be harder for the content, NOT the loot it drops. A majority of people asking for it do so because they want to be challenged and not feel bored by one-clicking through everything. They want immersion of story bosses being the actual threat the story makes them out to be. They don't want harder content because they want better rewards than normal Overland.

    That's the difference. The reward is supposed to be the challenge the majority claims they want. If people need to be lured to a game mode they CLAIM they want for fun by having better unique shinies like Mounts or Skins or whatever, and won't play the harder difficulty they claim they want for fun WITHOUT the promise of better shinies, then they probably don't actually want harder content for contents sake, they just want another way of getting loot.
    Character List [RP and PvE]:
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    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
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    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

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  • spartaxoxo
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    Arunei wrote: »
    That's the difference. The reward is supposed to be the challenge the majority claims they want. If people need to be lured to a game mode they CLAIM they want for fun by having better unique shinies like Mounts or Skins or whatever, and won't play the harder difficulty they claim they want for fun WITHOUT the promise of better shinies, then they probably don't actually want harder content for contents sake, they just want another way of getting loot.

    The last bit of conversations has not been about mounts or anything of that nature.

    People are arguing that vet players should be worse off because there should no modifiers to things like exp to offset the decreased damage. This will protect casual player's feelings because otherwise they might feel bad if their exp isn't being modified.

    There's a pretty big difference between asking for extra stuff and asking for feature parity. Equality is not harmful to casual players
    Edited by spartaxoxo on May 1, 2025 8:10PM
  • Franchise408
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    Arunei wrote: »
    The reason people do things like Vet HM Trials or Trifectas and the like isn't because they're bored of the easier versions and don't feel challenged or immersed. They do it for the drops. The loot itself is the reason they play the content, NOT the content itself. I mean sure there might be a number of people who do it for fun but the majority of people doing this harder group content is because they want what comes from doing it, not for the sake of the content itself.

    Harder Overland is supposed to be harder for the content, NOT the loot it drops. A majority of people asking for it do so because they want to be challenged and not feel bored by one-clicking through everything. They want immersion of story bosses being the actual threat the story makes them out to be. They don't want harder content because they want better rewards than normal Overland.

    That's the difference. The reward is supposed to be the challenge the majority claims they want. If people need to be lured to a game mode they CLAIM they want for fun by having better unique shinies like Mounts or Skins or whatever, and won't play the harder difficulty they claim they want for fun WITHOUT the promise of better shinies, then they probably don't actually want harder content for contents sake, they just want another way of getting loot.

    lol, nobody is asking for mounts or skins to come from vet overland.

    At most, we are just talking about proportional increases to gold and XP, and blue gear drops instead of green, or purple instead of blue.

    That's the extent.
  • sans-culottes
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    Arunei wrote: »
    The reason people do things like Vet HM Trials or Trifectas and the like isn't because they're bored of the easier versions and don't feel challenged or immersed. They do it for the drops. The loot itself is the reason they play the content, NOT the content itself. I mean sure there might be a number of people who do it for fun but the majority of people doing this harder group content is because they want what comes from doing it, not for the sake of the content itself.

    Harder Overland is supposed to be harder for the content, NOT the loot it drops. A majority of people asking for it do so because they want to be challenged and not feel bored by one-clicking through everything. They want immersion of story bosses being the actual threat the story makes them out to be. They don't want harder content because they want better rewards than normal Overland.

    That's the difference. The reward is supposed to be the challenge the majority claims they want. If people need to be lured to a game mode they CLAIM they want for fun by having better unique shinies like Mounts or Skins or whatever, and won't play the harder difficulty they claim they want for fun WITHOUT the promise of better shinies, then they probably don't actually want harder content for contents sake, they just want another way of getting loot.

    This post starts with a false dichotomy and ends with a projection.

    People pursue harder content for many reasons—engagement, mastery, group coordination, role identity, and yes, rewards. Acting as if loot is the only driver for veteran players is reductive. But even if we take your premise, you contradict yourself: if rewards drive participation, then why shouldn’t there be proportional incentives in overland too? Why the double standard?

    The reality is that overland difficulty has no material impact. Players who want challenge get none, and those who don’t care can ignore it entirely. Suggesting that veteran players wanting meaningful experience scaling or non-green gear drops are somehow greedy betrays a deep misunderstanding of how game economies—and motivation—actually function.

    And finally, claiming that players “don’t actually want harder content” if they don’t opt in without incentive is like saying people don’t like food unless they eat without seasoning. Optional challenge is still content, and content without feedback loops—like loot or XP—isn’t design, it’s theater.
  • Tariq9898
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    Arunei wrote: »
    The reason people do things like Vet HM Trials or Trifectas and the like isn't because they're bored of the easier versions and don't feel challenged or immersed. They do it for the drops. The loot itself is the reason they play the content, NOT the content itself. I mean sure there might be a number of people who do it for fun but the majority of people doing this harder group content is because they want what comes from doing it, not for the sake of the content itself.

    Harder Overland is supposed to be harder for the content, NOT the loot it drops. A majority of people asking for it do so because they want to be challenged and not feel bored by one-clicking through everything. They want immersion of story bosses being the actual threat the story makes them out to be. They don't want harder content because they want better rewards than normal Overland.

    That's the difference. The reward is supposed to be the challenge the majority claims they want. If people need to be lured to a game mode they CLAIM they want for fun by having better unique shinies like Mounts or Skins or whatever, and won't play the harder difficulty they claim they want for fun WITHOUT the promise of better shinies, then they probably don't actually want harder content for contents sake, they just want another way of getting loot.

    lol, nobody is asking for mounts or skins to come from vet overland.

    At most, we are just talking about proportional increases to gold and XP, and blue gear drops instead of green, or purple instead of blue.

    That's the extent.

    Agreed.

    Coming from someone who fights vehemently for optional vet overland, all I want more of is XP and Gold. I don’t give a *** about titles, mounts, and skins.
  • spartaxoxo
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    . Suggesting that veteran players wanting meaningful experience scaling or non-green gear drops are somehow greedy betrays a deep misunderstanding of how game economies—and motivation—actually function.

    And finally, claiming that players “don’t actually want harder content” if they don’t opt in without incentive is like saying people don’t like food unless they eat without seasoning.

    I just want to highlight this part here because it conveys something I've been trying to communicate much more succinctly. Thank you!
  • Drokhima
    Drokhima
    Soul Shriven
    Hello,

    I bhougth the game back in may 2014, and ever since bounced on and off of the game. Played through almost all chapters etc.

    First time writing to this forum, and the topic is the overworld difficulty.

    You need to take this as your first and foremost priority when designing the future updates. It's years and years overdue, and to be honest it's baffling how you haven't tackled this yet. There isn't an MMO on market, that has power creep so huge compared to the actual endgame content.

    Situation is so bad, that i honestly don't think removing all the enemies from overworld would even slow the gameplay loop down. I'd even welcome it, because enemies pose no challenge to you no matter using any CP or even gear. That's right, i used armory system and forgot to save my gear loudout, went to tank a dungeon and i didn't even notice i didn't have any gear on. That's how bad the situation is..

    By no means i'm even sweaty player, i haven't done even most the trial content in the game, only few veteran dungeons and i still find the game way too easy to enjoy. Players want challenge from their video game. It has combat in it and it's supposed to be huge part of the game, but when you promote game "play with your friends" and everytime i try to play with my mate it turns into "who can hit the mob even once before it dies" competition, it's not encouraging any social play. There isn't really reason to socialize and even make friends ex. "naturally" by overcoming a challenge together. Delve bosses die to one ultimate and only World bosses are not always soloable.

    I can't stress enough, how many times i've just cancelled my sub and bounced off from the game because of this fact.

    So just not talking out of my head here, presenting solution that would propably be good for every single player, and has propably been suggested before:
    1. +1, +2, +3 system that increases the enemy and monster hp/damage scaling in the overworld, if adding some reward causes outrage to it, just don't. I'd rather have slower gameplay with something to play against than these mosquito paper code clumps we have now
    2. Assumed time is now moving forward after 2025 content pack, make the next content lvl 50. Required to do some chapter or mainstory before, so you can scale it and make the content harder.
    3. Figure something different out, you are smart people. You can do it.


    Overall i haven't interacted with anyone in the dev team or forums before, Thanks for all the fun years (10 now, holy) and let's have 10 more in the future.

    Sincerely,
    Drokhima
  • luc76985
    luc76985
    ✭✭
    Man I'm just playing ESO while I smoke and chill and explore Tamriel. Please don't kill my vibe.
    Also, I don't think people remember how hard it is to learn the ropes in this game. My roommate, who loves video games and the fantasy genre, is too intimidated by the menus in ESO to even attempt it, and I know he gets curious when he sees me play.
    We fully already have increased difficulty in many other avenues in ESO. The world bosses are a challenge. Group dungeons are a challenge. Want a harder challenge? Vet dungeons. Trials. Vet trials! It's like some of y'all played Elden Ring and were like YES LET'S MAKE EVERYONE FEEL THIS FRUSTRATION. No. I hated Elden Ring with a passion and quit that game after giving it too many hours of my life.
    I literally play ESO to relax!!! And I love it!
    But let's make overland difficulty optional?? That's good, so those of us who are ALREADY opting for the easiest aspect of play can feel like we're missing out on just a little bit more than we were before? Thanks I guess!
    Edited by luc76985 on May 2, 2025 3:14PM
  • Phen0meenal
    Phen0meenal
    ✭✭✭
    luc76985 wrote: »
    Man I'm just playing ESO while I smoke and chill and explore Tamriel. Please don't kill my vibe.
    Also, I don't think people remember how hard it is to learn the ropes in this game. My roommate, who loves video games and the fantasy genre, is too intimidated by the menus in ESO to even attempt it, and I know he gets curious when he sees me play.
    But let's make overland difficulty optional?? That's good, so those of us who are ALREADY opting for the easiest aspect of play can feel like we're missing out on just a little bit more than we were before? Thanks I guess!

    Kinda selfish to want the game to get EASIER rather than actually make questing and playing through the story even REMOTELY exciting and interesting. There's nothing worse than killing a quest boss in under a second because the scaling is wack.

    We should not be trying to dumb it down further so that lazy people that can't be bothered to learn how to navigate a MENU in a game can play it. I don't get why every other genre of gaming gets to slowly ramp up the challenge for casual players while *** like this, wow, ff14 etc coddle their playerbase and appeal to people that click their abilities or spam light attacks and ONLY light attacks to the point that they're absolutely useless in actual content
  • luc76985
    luc76985
    ✭✭
    Kinda selfish to want the game to get EASIER
    That's me, selfish, unlike you obviously.
    rather than actually make questing and playing through the story even REMOTELY exciting and interesting.
    it already is though
    There's nothing worse than killing a quest boss in under a second because the scaling is wack.
    There are many, many worse things
    We should not be trying to dumb it down
    Simplifying =/= "dumbing down"
    so that lazy people that can't be bothered to learn how to navigate a MENU
    lazy people?
    *** like this, wow, ff14 etc coddle their playerbase and appeal to people that click their abilities or spam light attacks and ONLY light attacks to the point that they're absolutely useless in actual content
    go play the actual content then! whatever you think actual content is!

  • Arunei
    Arunei
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    ✭✭✭✭
    And you all can see that I've said increased experience and gold and stuff like purple Gear drops are fine. I thought it obvious I wasn't saying everyone who wants boosted loot wants unique stuff; that last paragraph was directed at people who DID imply or state they wanted actual unique loot drops. The point of the post was to explain to people who want that stuff why harder Overland isn't the place for it to be dropping just because other harder content in the game does.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • Cooperharley
    Cooperharley
    ✭✭✭✭✭
    luc76985 wrote: »
    Man I'm just playing ESO while I smoke and chill and explore Tamriel. Please don't kill my vibe.
    Also, I don't think people remember how hard it is to learn the ropes in this game. My roommate, who loves video games and the fantasy genre, is too intimidated by the menus in ESO to even attempt it, and I know he gets curious when he sees me play.
    We fully already have increased difficulty in many other avenues in ESO. The world bosses are a challenge. Group dungeons are a challenge. Want a harder challenge? Vet dungeons. Trials. Vet trials! It's like some of y'all played Elden Ring and were like YES LET'S MAKE EVERYONE FEEL THIS FRUSTRATION. No. I hated Elden Ring with a passion and quit that game after giving it too many hours of my life.
    I literally play ESO to relax!!! And I love it!
    But let's make overland difficulty optional?? That's good, so those of us who are ALREADY opting for the easiest aspect of play can feel like we're missing out on just a little bit more than we were before? Thanks I guess!

    It's going to be optional. You can still smoke and chill...

    People arguing against an optional change in difficulty are ridiculous IMO
    PS5-NA. For The Queen!
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