DenverRalphy wrote: »Drat. And only recently I finally got around to picking up the Skyrim remaster (sale was too good to pass up), and I've yet to crack it open. Between that and purchasing the ESO 2025 content pack, I think I may give this one a bit of time to age a bit, and go on sale as well. I mean, it has been 18 or so years since I last played Oblivion, so another probably won't be so bad.
It does look really good though. And watching a review about it, I do like some of the mechanic changes they made. (especially with the Bow)
Oblivion was a great game in its time but new paint wont change much. Ill pick it up on a deep sale at some point.
Oblivion was a great game in its time but new paint wont change much. Ill pick it up on a deep sale at some point.
I've seen a lot of people who haven't got the Remastered game describing it as new paint or just a reskin, but the people who are actually playing it describe it as going a lot deeper than that - which is my experience thus far. In some ways it's more a faithful remake than a remaster.
spartaxoxo wrote: »TheMajority wrote: »How do they justify selling a content pass for this game for $49.99 while selling a whole complete remaster also for $49.99...
Because that's what people will pay. I ain't no better, I got both. 🤷🏿♀️
Ahah! This made me laugh as I am now feeling like Smigol/Gollum - One side knows I should save my money "I don't know what to choose!", the other is there tempting me "why not both? They're our treasuresss" XD
old_scopie1945 wrote: »spartaxoxo wrote: »TheMajority wrote: »How do they justify selling a content pass for this game for $49.99 while selling a whole complete remaster also for $49.99...
Because that's what people will pay. I ain't no better, I got both. 🤷🏿♀️
Ahah! This made me laugh as I am now feeling like Smigol/Gollum - One side knows I should save my money "I don't know what to choose!", the other is there tempting me "why not both? They're our treasuresss" XD
Skyblivian on the Skyrim engine for free, so should be no restrictions on what kit you have. It is also remade and not just remastered and stated coming out this year. So why not save your money.
Can you help me understand how this is ESO related?
Warhawke_80 wrote: »Can you help me understand how this is ESO related?
Simple..people are contrasting that a twenty year old game is getting more attention and love than a game literally half it's age it is just a continuation of the fact that ESO is in Maintenance mode and is falling into further neglect.
Oh I'm sorry ..your question was bad faith and meant to be rhetorical ....
In any event... I bet the devs ritualistically kick their own asses for insisting on creating a proprietary engine instead of using Unreal.....
Warhawke_80 wrote: »In any event... I bet the devs ritualistically kick their own asses for insisting on creating a proprietary engine instead of using Unreal.....
One thing who would make me go crazy is to have to switch spells before using them after so many years in ESO.the game has aged for sure, feels like they splashed new paint over outdated mechanics, some of which are just straight up jank (combat).
I prefer ESO hands down. I mean, we have Tales of Tribute, a full card game IN the game LOL how cool is that guys?
Now it makes sense for guns or other weapons, but not for spells or abilities.
Also modding is important for the game to last long I think.
Warhawke_80 wrote: »
DenverRalphy wrote: »Warhawke_80 wrote: »
Last I recall, ESO uses HeroEngine. It's not an in house proprietary engine.
Though I think development of HeroEngine died not long after ESO started using it (couple of years later maybe?). At least, I haven't heard of HeroEngine being used anymore since then.
[edit] Apparently it is still in development.
For all fans of the Elder Scrolls series,
The Elder Scrolls IV: OBLIVION Remasteredhttps://www.youtube.com/watch?v=wFJ3PZuAjK4
Available today
Oblivion was a great game in its time but new paint wont change much. Ill pick it up on a deep sale at some point.
I've seen a lot of people who haven't got the Remastered game describing it as new paint or just a reskin, but the people who are actually playing it describe it as going a lot deeper than that - which is my experience thus far. In some ways it's more a faithful remake than a remaster.
TX12001rwb17_ESO wrote: »Oblivion was a great game in its time but new paint wont change much. Ill pick it up on a deep sale at some point.
I've seen a lot of people who haven't got the Remastered game describing it as new paint or just a reskin, but the people who are actually playing it describe it as going a lot deeper than that - which is my experience thus far. In some ways it's more a faithful remake than a remaster.
I have played the remaster, brought it an hour after it released, the truth is that IT IS Oblivion with a coat of paint, it still has the game breaking bugs both Major and Minor, people saying otherwise are looking at it through rose-tinted glasses.
spartaxoxo wrote: »DenverRalphy wrote: »Warhawke_80 wrote: »
Last I recall, ESO uses HeroEngine. It's not an in house proprietary engine.
Though I think development of HeroEngine died not long after ESO started using it (couple of years later maybe?). At least, I haven't heard of HeroEngine being used anymore since then.
[edit] Apparently it is still in development.
No. ESO does not use Hero Engine. They used to use in the early days for prototyping, but they have since built their own custom engine that the game runs on.
https://www.gameinformer.com/b/features/archive/2012/05/25/why-the-elder-scrolls-online-isn-39-t-using-heroengine.aspx
Erickson9610 wrote: »TX12001rwb17_ESO wrote: »Oblivion was a great game in its time but new paint wont change much. Ill pick it up on a deep sale at some point.
I've seen a lot of people who haven't got the Remastered game describing it as new paint or just a reskin, but the people who are actually playing it describe it as going a lot deeper than that - which is my experience thus far. In some ways it's more a faithful remake than a remaster.
I have played the remaster, brought it an hour after it released, the truth is that IT IS Oblivion with a coat of paint, it still has the game breaking bugs both Major and Minor, people saying otherwise are looking at it through rose-tinted glasses.
I figured the game wasn't that good.
tomofhyrule wrote: »I knew what I was getting into. And I love it. It would be great to get a Morrowind redo as well, but that's something that wouldn't be able to be ported over and given a fresh coat of paint as much as needing a ground-up rebuild from scratch.
TX12001rwb17_ESO wrote: »Oblivion was a great game in its time but new paint wont change much. Ill pick it up on a deep sale at some point.
I've seen a lot of people who haven't got the Remastered game describing it as new paint or just a reskin, but the people who are actually playing it describe it as going a lot deeper than that - which is my experience thus far. In some ways it's more a faithful remake than a remaster.
I have played the remaster, brought it an hour after it released, the truth is that IT IS Oblivion with a coat of paint, it still has the game breaking bugs both Major and Minor, people saying otherwise are looking at it through rose-tinted glasses.
Erickson9610 wrote: »tomofhyrule wrote: »I knew what I was getting into. And I love it. It would be great to get a Morrowind redo as well, but that's something that wouldn't be able to be ported over and given a fresh coat of paint as much as needing a ground-up rebuild from scratch.
I loved Morrowind. Genuinely one of the best RPG experiences I've had. Not only does it have playable werewolves — unlike Oblivion — but it's also hard as nails and doesn't hold your hand the way modern TES games do.
I get that Oblivion was the more popular game and it makes sense to remaster the one that'll make the most profit, but Morrowind could really use a graphical overhaul.
spartaxoxo wrote: »Warhawke_80 wrote: »In any event... I bet the devs ritualistically kick their own asses for insisting on creating a proprietary engine instead of using Unreal.....
I doubt that. One of the things that have made them a stand out is the mod tools and level of support they offer modders. One of the things that makes that easier is they have their own engines.
tomofhyrule wrote: »The dice roll combat frankly did not age well. That was right when the TES series was shedding its D&D roots, and for an action RPG, swinging your sword at the kwama in your face and getting *whiff* *whiff* *whiff* *whiff* *whiff* was annoying. Dice rolls work best in older games like Daggerfall that are really not in 3D (or something like BG3 where the whole game uses dice rolls as a mechanic). In Morrowind, it didn't work that well.
tomofhyrule wrote: »But there's also the dialogue. Or shall we say, the lack thereof. All of that would need to be recorded, since the only thing that's voiced natively is a handful of greetings. And it would be nice if someone would actually check to make sure the verbal directions were anywhere close to accurate, but that's a different issue.
TX12001rwb17_ESO wrote: »Oblivion was a great game in its time but new paint wont change much. Ill pick it up on a deep sale at some point.
I've seen a lot of people who haven't got the Remastered game describing it as new paint or just a reskin, but the people who are actually playing it describe it as going a lot deeper than that - which is my experience thus far. In some ways it's more a faithful remake than a remaster.
I have played the remaster, brought it an hour after it released, the truth is that IT IS Oblivion with a coat of paint, it still has the game breaking bugs both Major and Minor, people saying otherwise are looking at it through rose-tinted glasses.
There's also people who love that it still has bugs. The way I look at it, TES games are buggy. It has charm. My favorite Skyrim bug is when I walk into a building and all the loose items slowly drift into a corner. /shrug
Warhawke_80 wrote: »Unreal supports vast and deep modding compatibility ...to compare that with this Frankensteined Hero Engine ability is laughable...
So, can somebody post screenshots of some of the more well-known npcs? From what I've seen on Youtube so far, a few npcs look fine, but many are outright creepy?!
And the Deadlands DLC is just ESO: Nostolgia money edition 2.TX12001rwb17_ESO wrote: »Oblivion was a great game in its time but new paint wont change much. Ill pick it up on a deep sale at some point.
I've seen a lot of people who haven't got the Remastered game describing it as new paint or just a reskin, but the people who are actually playing it describe it as going a lot deeper than that - which is my experience thus far. In some ways it's more a faithful remake than a remaster.
I have played the remaster, brought it an hour after it released, the truth is that IT IS Oblivion with a coat of paint, it still has the game breaking bugs both Major and Minor, people saying otherwise are looking at it through rose-tinted glasses.
There's also people who love that it still has bugs. The way I look at it, TES games are buggy. It has charm. My favorite Skyrim bug is when I walk into a building and all the loose items slowly drift into a corner. /shrug
Erickson9610 wrote: »tomofhyrule wrote: »The dice roll combat frankly did not age well. That was right when the TES series was shedding its D&D roots, and for an action RPG, swinging your sword at the kwama in your face and getting *whiff* *whiff* *whiff* *whiff* *whiff* was annoying. Dice rolls work best in older games like Daggerfall that are really not in 3D (or something like BG3 where the whole game uses dice rolls as a mechanic). In Morrowind, it didn't work that well.
I was put off by it at first. I mean, your attacks would visually connect, but you'd still miss.
What I liked about it was that you actually had to work towards becoming proficient in your preferred attack type. I had to grind experience on enemies who I knew I could survive, and it was rewarding to finally be able to hit enemies consistently. It's a stark contrast to how RPGs typically just raise your damage stat, but also raise the defense/HP of enemies at the same time — you always felt more powerful leveling up in Morrowind.tomofhyrule wrote: »But there's also the dialogue. Or shall we say, the lack thereof. All of that would need to be recorded, since the only thing that's voiced natively is a handful of greetings. And it would be nice if someone would actually check to make sure the verbal directions were anywhere close to accurate, but that's a different issue.
I felt that it was necessary to lack so much of the dialogue. You're able to ask nearly any NPC nearly any question, especially for things like directions. You could even click on keywords in the dialogue to ask further questions about certain subjects. I can't fathom how Bethesda would be able to record voice lines for every bit of dialogue that any NPC can say.
I wish modern TES games had the same level of depth in the dialogue system as Morrowind did, but I know it's not feasible to get all of those lines recorded by all of those voice actors.