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The Elder Scrolls IV : Oblivion REMASTERED

  • Elvenheart
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    Drat. And only recently I finally got around to picking up the Skyrim remaster (sale was too good to pass up), and I've yet to crack it open. Between that and purchasing the ESO 2025 content pack, I think I may give this one a bit of time to age a bit, and go on sale as well. I mean, it has been 18 or so years since I last played Oblivion, so another probably won't be so bad.

    It does look really good though. And watching a review about it, I do like some of the mechanic changes they made. (especially with the Bow)

    Agreed, as for myself, I don’t have time to play it now anyway so there’s no need to purchase it right away, this will give it time to be out for the public for a while and maybe receive needed patches and updates before I even start to play it.
  • Rungar
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    Oblivion was a great game in its time but new paint wont change much. Ill pick it up on a deep sale at some point.
  • Tandor
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    Rungar wrote: »
    Oblivion was a great game in its time but new paint wont change much. Ill pick it up on a deep sale at some point.

    I've seen a lot of people who haven't got the Remastered game describing it as new paint or just a reskin, but the people who are actually playing it describe it as going a lot deeper than that - which is my experience thus far. In some ways it's more a faithful remake than a remaster.
  • Soarora
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    Tandor wrote: »
    Rungar wrote: »
    Oblivion was a great game in its time but new paint wont change much. Ill pick it up on a deep sale at some point.

    I've seen a lot of people who haven't got the Remastered game describing it as new paint or just a reskin, but the people who are actually playing it describe it as going a lot deeper than that - which is my experience thus far. In some ways it's more a faithful remake than a remaster.

    It still feels like Oblivion (in all the best ways) but it feels more playable and its crazy seeing elder scrolls in such good graphics. Also, no more need to jump EVERYWHERE!
    So far my only sufferings are inventory space, the fact I don’t know how to lockpick, and lack of mounted combat.
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  • spartaxoxo
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    SkaiFaith wrote: »
    spartaxoxo wrote: »
    How do they justify selling a content pass for this game for $49.99 while selling a whole complete remaster also for $49.99...

    Because that's what people will pay. I ain't no better, I got both. 🤷🏿‍♀️

    Ahah! This made me laugh as I am now feeling like Smigol/Gollum - One side knows I should save my money "I don't know what to choose!", the other is there tempting me "why not both? They're our treasuresss" XD

    Hahahaha

    Same. I feel like even the Adoring Fan is like "... that's a bit much." But I'd been wanting them to remake Oblivion for years so it was an instant buy for me lol. By Azura, By Azura, By Azura



  • ArchMikem
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    SkaiFaith wrote: »
    spartaxoxo wrote: »
    How do they justify selling a content pass for this game for $49.99 while selling a whole complete remaster also for $49.99...

    Because that's what people will pay. I ain't no better, I got both. 🤷🏿‍♀️

    Ahah! This made me laugh as I am now feeling like Smigol/Gollum - One side knows I should save my money "I don't know what to choose!", the other is there tempting me "why not both? They're our treasuresss" XD

    Skyblivian on the Skyrim engine for free, so should be no restrictions on what kit you have. It is also remade and not just remastered and stated coming out this year. So why not save your money.

    I've never played Oblivion before, original was way too dated for me to enjoy. The remaster is getting my feet wet while enjoying the visuals, then if I really want to get back into modded Skyrim I'll try Skyblivion with experience.
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  • Warhawke_80
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    icapital wrote: »
    Can you help me understand how this is ESO related?

    Simple..people are contrasting that a twenty year old game is getting more attention and love than a game literally half it's age it is just a continuation of the fact that ESO is in Maintenance mode and is falling into further neglect.

    Oh I'm sorry ..your question was bad faith and meant to be rhetorical .... :|

    In any event... I bet the devs ritualistically kick their own asses for insisting on creating a proprietary engine instead of using Unreal.....




    Edited by Warhawke_80 on April 23, 2025 8:51PM
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • old_scopie1945
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    icapital wrote: »
    Can you help me understand how this is ESO related?

    Simple..people are contrasting that a twenty year old game is getting more attention and love than a game literally half it's age it is just a continuation of the fact that ESO is in Maintenance mode and is falling into further neglect.

    Oh I'm sorry ..your question was bad faith and meant to be rhetorical .... :|

    In any event... I bet the devs ritualistically kick their own asses for insisting on creating a proprietary engine instead of using Unreal.....




    I suspect that a lot of use wouldn't be able to play it with our set ups with using Unreal.
  • spartaxoxo
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    In any event... I bet the devs ritualistically kick their own asses for insisting on creating a proprietary engine instead of using Unreal.....

    I doubt that. One of the things that have made them a stand out is the mod tools and level of support they offer modders. One of the things that makes that easier is they have their own engines.
  • SeaGtGruff
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    zaria wrote: »
    icapital wrote: »
    the game has aged for sure, feels like they splashed new paint over outdated mechanics, some of which are just straight up jank (combat).

    I prefer ESO hands down. I mean, we have Tales of Tribute, a full card game IN the game LOL how cool is that guys?
    One thing who would make me go crazy is to have to switch spells before using them after so many years in ESO.
    Now it makes sense for guns or other weapons, but not for spells or abilities.

    Also modding is important for the game to last long I think.

    You can put different spells on your quickslot wheel, whatever it's called. You still need to switch spells by pressing whichever number selects it before you press C to cast, but that's better than having to scroll through a long list of spells to select it.
    I've fought mudcrabs more fearsome than me!
  • DenverRalphy
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    icapital wrote: »
    Can you help me understand how this is ESO related?

    <snip>
    In any event... I bet the devs ritualistically kick their own asses for insisting on creating a proprietary engine instead of using Unreal.....

    Last I recall, ESO uses HeroEngine. It's not an in house proprietary engine.

    Though I think development of HeroEngine died not long after ESO started using it (couple of years later maybe?). At least, I haven't heard of HeroEngine being used anymore since then.

    [edit] Apparently it is still in development.
    Edited by DenverRalphy on April 23, 2025 10:16PM
  • spartaxoxo
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    icapital wrote: »
    Can you help me understand how this is ESO related?

    <snip>
    In any event... I bet the devs ritualistically kick their own asses for insisting on creating a proprietary engine instead of using Unreal.....

    Last I recall, ESO uses HeroEngine. It's not an in house proprietary engine.

    Though I think development of HeroEngine died not long after ESO started using it (couple of years later maybe?). At least, I haven't heard of HeroEngine being used anymore since then.

    [edit] Apparently it is still in development.

    No. ESO does not use Hero Engine. They used to use in the early days for prototyping, but they have since built their own custom engine that the game runs on.

    https://www.gameinformer.com/b/features/archive/2012/05/25/why-the-elder-scrolls-online-isn-39-t-using-heroengine.aspx
  • Syldras
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    So, can somebody post screenshots of some of the more well-known npcs? From what I've seen on Youtube so far, a few npcs look fine, but many are outright creepy?!
    @Syldras | PC | EU
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  • AvalonRanger
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    Xarc wrote: »
    For all fans of the Elder Scrolls series,
    The Elder Scrolls IV: OBLIVION Remastered

    https://www.youtube.com/watch?v=wFJ3PZuAjK4

    Available today

    I watched playing movie at the youtube.

    The graphics is not so impressed. Despite of huge amount of polygon.
    The texture and lighting and layout sense are inferior than ESO.

    Also, I hate ugly character design of this remaster.
    Basically, I don't like Bethesda game studio's character model.
    (Best RPG though)
    Edited by AvalonRanger on April 23, 2025 10:51PM
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  • tomofhyrule
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    Well, to relate this to ESO, you know what I really want?

    This dress.
    wr20c7xy137a.png

    Oblivion's "Blue Velvet Outfit" was always my favorite look, and I'd love to be able to put one of my characters in that on ESO. Would be fun if they gave us that dress at some point.
  • RaikaNA
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    icapital wrote: »
    Can you help me understand how this is ESO related?

    Both games have "The Elder Scrolls" in their names :)
  • TX12001rwb17_ESO
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    Tandor wrote: »
    Rungar wrote: »
    Oblivion was a great game in its time but new paint wont change much. Ill pick it up on a deep sale at some point.

    I've seen a lot of people who haven't got the Remastered game describing it as new paint or just a reskin, but the people who are actually playing it describe it as going a lot deeper than that - which is my experience thus far. In some ways it's more a faithful remake than a remaster.

    I have played the remaster, brought it an hour after it released, the truth is that IT IS Oblivion with a coat of paint, it still has the game breaking bugs both Major and Minor, people saying otherwise are looking at it through rose-tinted glasses.
  • Erickson9610
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    Tandor wrote: »
    Rungar wrote: »
    Oblivion was a great game in its time but new paint wont change much. Ill pick it up on a deep sale at some point.

    I've seen a lot of people who haven't got the Remastered game describing it as new paint or just a reskin, but the people who are actually playing it describe it as going a lot deeper than that - which is my experience thus far. In some ways it's more a faithful remake than a remaster.

    I have played the remaster, brought it an hour after it released, the truth is that IT IS Oblivion with a coat of paint, it still has the game breaking bugs both Major and Minor, people saying otherwise are looking at it through rose-tinted glasses.

    I figured the game wasn't that good.
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  • DenverRalphy
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    spartaxoxo wrote: »
    icapital wrote: »
    Can you help me understand how this is ESO related?

    <snip>
    In any event... I bet the devs ritualistically kick their own asses for insisting on creating a proprietary engine instead of using Unreal.....

    Last I recall, ESO uses HeroEngine. It's not an in house proprietary engine.

    Though I think development of HeroEngine died not long after ESO started using it (couple of years later maybe?). At least, I haven't heard of HeroEngine being used anymore since then.

    [edit] Apparently it is still in development.

    No. ESO does not use Hero Engine. They used to use in the early days for prototyping, but they have since built their own custom engine that the game runs on.

    https://www.gameinformer.com/b/features/archive/2012/05/25/why-the-elder-scrolls-online-isn-39-t-using-heroengine.aspx

    Huh, and all this time I thought it was hero engine.
  • tomofhyrule
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    Tandor wrote: »
    Rungar wrote: »
    Oblivion was a great game in its time but new paint wont change much. Ill pick it up on a deep sale at some point.

    I've seen a lot of people who haven't got the Remastered game describing it as new paint or just a reskin, but the people who are actually playing it describe it as going a lot deeper than that - which is my experience thus far. In some ways it's more a faithful remake than a remaster.

    I have played the remaster, brought it an hour after it released, the truth is that IT IS Oblivion with a coat of paint, it still has the game breaking bugs both Major and Minor, people saying otherwise are looking at it through rose-tinted glasses.

    I figured the game wasn't that good.

    I feel like it depends on what you're looking for.

    For anyone who has a lot of nostalgia for Oblivion, it's excellent. It's the same game with a fresh coat of paint and a few tweaks here and there. If you got sucked into Oblivion almost 20(!) years ago and haven't revisited in a while, it's a great way to get sucked back in.

    If you don't enjoy the TES series, or your only introduction to TES was Skyrim and you prefer the various anti-RPG mechanics like the removal of equipment repairs and having attributes and more skills (again, some may call that QoL instead...), then maybe the Oblivion remaster will be a bit on the janky side. It is a 20 year old game, and a typical Bethesda game (read bugs both large and small), just with HD graphics.

    I knew what I was getting into. And I love it. It would be great to get a Morrowind redo as well, but that's something that wouldn't be able to be ported over and given a fresh coat of paint as much as needing a ground-up rebuild from scratch.
  • Erickson9610
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    I knew what I was getting into. And I love it. It would be great to get a Morrowind redo as well, but that's something that wouldn't be able to be ported over and given a fresh coat of paint as much as needing a ground-up rebuild from scratch.

    I loved Morrowind. Genuinely one of the best RPG experiences I've had. Not only does it have playable werewolves — unlike Oblivion — but it's also hard as nails and doesn't hold your hand the way modern TES games do.

    I get that Oblivion was the more popular game and it makes sense to remaster the one that'll make the most profit, but Morrowind could really use a graphical overhaul.
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  • Soarora
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    RaikaNA wrote: »
    icapital wrote: »
    Can you help me understand how this is ESO related?

    Both games have "The Elder Scrolls" in their names :)

    And the Deadlands DLC is just ESO: Nostolgia money edition 2.
    Tandor wrote: »
    Rungar wrote: »
    Oblivion was a great game in its time but new paint wont change much. Ill pick it up on a deep sale at some point.

    I've seen a lot of people who haven't got the Remastered game describing it as new paint or just a reskin, but the people who are actually playing it describe it as going a lot deeper than that - which is my experience thus far. In some ways it's more a faithful remake than a remaster.

    I have played the remaster, brought it an hour after it released, the truth is that IT IS Oblivion with a coat of paint, it still has the game breaking bugs both Major and Minor, people saying otherwise are looking at it through rose-tinted glasses.

    There's also people who love that it still has bugs. The way I look at it, TES games are buggy. It has charm. My favorite Skyrim bug is when I walk into a building and all the loose items slowly drift into a corner. /shrug
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  • tomofhyrule
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    I knew what I was getting into. And I love it. It would be great to get a Morrowind redo as well, but that's something that wouldn't be able to be ported over and given a fresh coat of paint as much as needing a ground-up rebuild from scratch.

    I loved Morrowind. Genuinely one of the best RPG experiences I've had. Not only does it have playable werewolves — unlike Oblivion — but it's also hard as nails and doesn't hold your hand the way modern TES games do.

    I get that Oblivion was the more popular game and it makes sense to remaster the one that'll make the most profit, but Morrowind could really use a graphical overhaul.

    The problem with Morrowind was that it would need more than a graphical overhaul.

    The dice roll combat frankly did not age well. That was right when the TES series was shedding its D&D roots, and for an action RPG, swinging your sword at the kwama in your face and getting *whiff* *whiff* *whiff* *whiff* *whiff* was annoying. Dice rolls work best in older games like Daggerfall that are really not in 3D (or something like BG3 where the whole game uses dice rolls as a mechanic). In Morrowind, it didn't work that well.

    But there's also the dialogue. Or shall we say, the lack thereof. All of that would need to be recorded, since the only thing that's voiced natively is a handful of greetings. And it would be nice if someone would actually check to make sure the verbal directions were anywhere close to accurate, but that's a different issue.

    Morrowind at this point is so old that there's really not much of the original game that they could use to build off of. I would love if they would since Morrowind was my entrance to the series and I loved that it didn't make the main quest feel rushed (like Oblivion's does), and instead encouraged you to do sidequests. I also liked that it had skill requirements for advancement in the guilds too - in Oblivion and Skyrim, I can become Arch Mage without ever casting a single spell. Not so in Morrowind.
  • Warhawke_80
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    spartaxoxo wrote: »
    In any event... I bet the devs ritualistically kick their own asses for insisting on creating a proprietary engine instead of using Unreal.....

    I doubt that. One of the things that have made them a stand out is the mod tools and level of support they offer modders. One of the things that makes that easier is they have their own engines.



    Unreal supports vast and deep modding compatibility ...to compare that with this Frankensteined Hero Engine ability is laughable...

    ESO has done many things right and a couple major things wrong namely the engine they chose/created and the abhorrent combat...they have an engine that they can't even attach a cloth model to...and a combat system that is roudley considered the very worst in all the genre.





    No trust me they regret their decision...




    Edited by Warhawke_80 on April 24, 2025 3:30AM
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • Erickson9610
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    The dice roll combat frankly did not age well. That was right when the TES series was shedding its D&D roots, and for an action RPG, swinging your sword at the kwama in your face and getting *whiff* *whiff* *whiff* *whiff* *whiff* was annoying. Dice rolls work best in older games like Daggerfall that are really not in 3D (or something like BG3 where the whole game uses dice rolls as a mechanic). In Morrowind, it didn't work that well.

    I was put off by it at first. I mean, your attacks would visually connect, but you'd still miss.

    What I liked about it was that you actually had to work towards becoming proficient in your preferred attack type. I had to grind experience on enemies who I knew I could survive, and it was rewarding to finally be able to hit enemies consistently. It's a stark contrast to how RPGs typically just raise your damage stat, but also raise the defense/HP of enemies at the same time — you always felt more powerful leveling up in Morrowind.

    But there's also the dialogue. Or shall we say, the lack thereof. All of that would need to be recorded, since the only thing that's voiced natively is a handful of greetings. And it would be nice if someone would actually check to make sure the verbal directions were anywhere close to accurate, but that's a different issue.

    I felt that it was necessary to lack so much of the dialogue. You're able to ask nearly any NPC nearly any question, especially for things like directions. You could even click on keywords in the dialogue to ask further questions about certain subjects. I can't fathom how Bethesda would be able to record voice lines for every bit of dialogue that any NPC can say.

    I wish modern TES games had the same level of depth in the dialogue system as Morrowind did, but I know it's not feasible to get all of those lines recorded by all of those voice actors.
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  • tomofhyrule
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    Soarora wrote: »
    Tandor wrote: »
    Rungar wrote: »
    Oblivion was a great game in its time but new paint wont change much. Ill pick it up on a deep sale at some point.

    I've seen a lot of people who haven't got the Remastered game describing it as new paint or just a reskin, but the people who are actually playing it describe it as going a lot deeper than that - which is my experience thus far. In some ways it's more a faithful remake than a remaster.

    I have played the remaster, brought it an hour after it released, the truth is that IT IS Oblivion with a coat of paint, it still has the game breaking bugs both Major and Minor, people saying otherwise are looking at it through rose-tinted glasses.

    There's also people who love that it still has bugs. The way I look at it, TES games are buggy. It has charm. My favorite Skyrim bug is when I walk into a building and all the loose items slowly drift into a corner. /shrug

    I mean, I feel like Bethesda is one of the only game companies where 'this game has bugs' is... part of the experience? Like there are a lot of people who actually enjoy some of the ridiculous things with Beth games that I feel like other game companies couldn't get away with.

    Case in point:
    https://youtu.be/R-ES09DJe4w
    That's one of the most well known audio glitches in TES4, and it's completely back. This time even with the lip synching making the mistake and the double line. And look at the comments on that YouTube video: they're all celebrating that glitch still being in the game. It would be a simple fix (and the Unofficial patch took care of it), but the official remaster left it in... and people enjoy it.

    After all, what's TES without a little jank?
    One of my favorite things was when a friend of mine played Oblivion about 2 years ago or so on Twitch. And as she got to Kvatch...
    https://www.twitch.tv/avrondoodles/clip/ResourcefulCaringShrimpKeyboardCat-s8wIuJweuxvcokvF
    the dude just takes off and ignores her, and then changes his mind and runs back just to tell her to run away, and then immediately takes back off again. After that, she got to the camp and went to talk to the people there, but a vile monster was lurking in the shadows...
    https://www.twitch.tv/avrondoodles/clip/IncredulousModernTermiteKeepo-cV1f132195U9IiQ-
    Sigrid the mage sees the wicked deer and casts her randomly-determined spell... which happens to be Bound Greaves. As a result, she magically vanishes her dress and takes off after the deer in nothing but a bra.
    Bugs? No. Just good old Oblivion jank. And people love it for that. Nostalgia at its finest.
  • spartaxoxo
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    Unreal supports vast and deep modding compatibility ...to compare that with this Frankensteined Hero Engine ability is laughable...

    It's not about the capabilities of the tool kits. Owning the engine means they don't have to pay licensing fees to third parties to provide creation kits. It's relatively inexpensive for them compared to other companies and they have complete control over what those kits provide. They have a unique relationship with their modding community that is empowered, in part, by them having their own engine.
    Edited by spartaxoxo on April 24, 2025 4:27AM
  • amig186
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    Syldras wrote: »
    So, can somebody post screenshots of some of the more well-known npcs? From what I've seen on Youtube so far, a few npcs look fine, but many are outright creepy?!

    Most of them are fine I'd say, but the woman who sells you the waterfront shack is the worst case of uncanny valley I've ever seen. A screenshot wouldn't be enough, you'd need to see how her face is animated.
    PC EU
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Soarora wrote: »
    RaikaNA wrote: »
    icapital wrote: »
    Can you help me understand how this is ESO related?

    Both games have "The Elder Scrolls" in their names :)

    And the Deadlands DLC is just ESO: Nostolgia money edition 2.
    Tandor wrote: »
    Rungar wrote: »
    Oblivion was a great game in its time but new paint wont change much. Ill pick it up on a deep sale at some point.

    I've seen a lot of people who haven't got the Remastered game describing it as new paint or just a reskin, but the people who are actually playing it describe it as going a lot deeper than that - which is my experience thus far. In some ways it's more a faithful remake than a remaster.

    I have played the remaster, brought it an hour after it released, the truth is that IT IS Oblivion with a coat of paint, it still has the game breaking bugs both Major and Minor, people saying otherwise are looking at it through rose-tinted glasses.

    There's also people who love that it still has bugs. The way I look at it, TES games are buggy. It has charm. My favorite Skyrim bug is when I walk into a building and all the loose items slowly drift into a corner. /shrug

    Bugs..you mean like the bug I encountered last night where the door to the dungeon I was in vanished and I was unable to leave thew dungeon without using console commands..I do not see how people would love that.
  • SeaGtGruff
    SeaGtGruff
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    The dice roll combat frankly did not age well. That was right when the TES series was shedding its D&D roots, and for an action RPG, swinging your sword at the kwama in your face and getting *whiff* *whiff* *whiff* *whiff* *whiff* was annoying. Dice rolls work best in older games like Daggerfall that are really not in 3D (or something like BG3 where the whole game uses dice rolls as a mechanic). In Morrowind, it didn't work that well.

    I was put off by it at first. I mean, your attacks would visually connect, but you'd still miss.

    What I liked about it was that you actually had to work towards becoming proficient in your preferred attack type. I had to grind experience on enemies who I knew I could survive, and it was rewarding to finally be able to hit enemies consistently. It's a stark contrast to how RPGs typically just raise your damage stat, but also raise the defense/HP of enemies at the same time — you always felt more powerful leveling up in Morrowind.

    But there's also the dialogue. Or shall we say, the lack thereof. All of that would need to be recorded, since the only thing that's voiced natively is a handful of greetings. And it would be nice if someone would actually check to make sure the verbal directions were anywhere close to accurate, but that's a different issue.

    I felt that it was necessary to lack so much of the dialogue. You're able to ask nearly any NPC nearly any question, especially for things like directions. You could even click on keywords in the dialogue to ask further questions about certain subjects. I can't fathom how Bethesda would be able to record voice lines for every bit of dialogue that any NPC can say.

    I wish modern TES games had the same level of depth in the dialogue system as Morrowind did, but I know it's not feasible to get all of those lines recorded by all of those voice actors.

    The dice-roll mechanics of Morrowind put me off at first, especially since I played Oblivion before Morrowind. I loved the way I could successfully butter people up using the conversation mini-game (which was apparently dislike by just about everyone else but me), or how I could open very hard treasure chests by carefully picking the lock manually. After that, Morrowind's way of doing things was frustrating and dissatisfying. But eventually I got the hang of things and was able to grind up my skills-- although for some things I used to do a lot of save scumming if my skill level was too low.
    I've fought mudcrabs more fearsome than me!
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