AvalonRanger wrote: »In the City of ash 2, we can swim across the boiling lava river. In the Vateshran hollows, we can't.
ZOS should play "Super Mario Brothers retro game" for education basic game design rule and basis.
spartaxoxo wrote: »Easy mode is supposed to be more forgiving than normal and have less mechs. If you'd prefer vet trials, just run those.
there is more forgiving and then there is why bother. Normal (my opinion) is a staging ground for veteran and being able to just ignore mechanics does not prepare players to go to the next level.
Skipping Reef Hearts on normal can cause wipes, if tanks/healers are not too strong. Boss enrages if Reef Heart is not destroyed, and I've seen the group wipe few times cause of it (tank goes down fast, then everyone else). After that, I was the only one who would always go and destroy the Reef Hearts in all my groups; nobody else ever went with me, and I wonder how many times it saved us time in case the group started wiping there if boss would enrageI have even seen 2 Reef Hearts (yes, it's all on normal) in few different groups.
I also tanked this trial few times, nobody destroyed Reef Hearts - and enraged boss hit my tank surprisingly hard (third hit in a row would be fatal).
Oh thank Stendarr this topic came up. Can someone explain how this mech is actually supposed to work? I have never, ever been in a group that actually did it.
spartaxoxo wrote: »Oh thank Stendarr this topic came up. Can someone explain how this mech is actually supposed to work? I have never, ever been in a group that actually did it.
The Boss will spawn some hearts and a corresponding symbol will be revealed. You jump down the middle and go to that symbol and kill the heart down there. You have to synergize down the correct path. It will swirl you around in water to confuse. But just pay attention to your path that you need and kill the heart. Once you've been down there, you get a debuffs that will you if you try to go back down again.
spartaxoxo wrote: »Oh thank Stendarr this topic came up. Can someone explain how this mech is actually supposed to work? I have never, ever been in a group that actually did it.
The Boss will spawn some hearts and a corresponding symbol will be revealed. You jump down the middle and go to that symbol and kill the heart down there. You have to synergize down the correct path. It will swirl you around in water to confuse. But just pay attention to your path that you need and kill the heart. Once you've been down there, you get a debuffs that will you if you try to go back down again.
Aha! Thank you, now I know that.
Oh thank Stendarr this topic came up. Can someone explain how this mech is actually supposed to work? I have never, ever been in a group that actually did it.
alpha_synuclein wrote: »Oh thank Stendarr this topic came up. Can someone explain how this mech is actually supposed to work? I have never, ever been in a group that actually did it.
This is why mechs shouldn't be completely skippable on normal. They should be much easier and less punishing, but we should never be able to ignore them. This is what makes the jump to vet feel so difficult.
MreeBiPolar wrote: »alpha_synuclein wrote: »Oh thank Stendarr this topic came up. Can someone explain how this mech is actually supposed to work? I have never, ever been in a group that actually did it.
This is why mechs shouldn't be completely skippable on normal. They should be much easier and less punishing, but we should never be able to ignore them. This is what makes the jump to vet feel so difficult.
This is why there should be the story mode to the dungeons for people who are interested in the story, not millimeter failure margins. Until then, normal should NOT have any mechanics which prevent casual players from completing stuff.
MreeBiPolar wrote: »alpha_synuclein wrote: »Oh thank Stendarr this topic came up. Can someone explain how this mech is actually supposed to work? I have never, ever been in a group that actually did it.
This is why mechs shouldn't be completely skippable on normal. They should be much easier and less punishing, but we should never be able to ignore them. This is what makes the jump to vet feel so difficult.
This is why there should be the story mode to the dungeons for people who are interested in the story, not millimeter failure margins. Until then, normal should NOT have any mechanics which prevent casual players from completing stuff.
DenverRalphy wrote: »MreeBiPolar wrote: »alpha_synuclein wrote: »Oh thank Stendarr this topic came up. Can someone explain how this mech is actually supposed to work? I have never, ever been in a group that actually did it.
This is why mechs shouldn't be completely skippable on normal. They should be much easier and less punishing, but we should never be able to ignore them. This is what makes the jump to vet feel so difficult.
This is why there should be the story mode to the dungeons for people who are interested in the story, not millimeter failure margins. Until then, normal should NOT have any mechanics which prevent casual players from completing stuff.
Hard no. There's zero reason why casual players can't follow encounter mechanics. It's this mentality that's constantly slowly eroding away at ESO's gameplay.
alpha_synuclein wrote: »MreeBiPolar wrote: »alpha_synuclein wrote: »Oh thank Stendarr this topic came up. Can someone explain how this mech is actually supposed to work? I have never, ever been in a group that actually did it.
This is why mechs shouldn't be completely skippable on normal. They should be much easier and less punishing, but we should never be able to ignore them. This is what makes the jump to vet feel so difficult.
This is why there should be the story mode to the dungeons for people who are interested in the story, not millimeter failure margins. Until then, normal should NOT have any mechanics which prevent casual players from completing stuff.
The presence of mechanics do not prevent casual players from completing stuff. Not following mechanics should.
MreeBiPolar wrote: »DenverRalphy wrote: »MreeBiPolar wrote: »alpha_synuclein wrote: »Oh thank Stendarr this topic came up. Can someone explain how this mech is actually supposed to work? I have never, ever been in a group that actually did it.
This is why mechs shouldn't be completely skippable on normal. They should be much easier and less punishing, but we should never be able to ignore them. This is what makes the jump to vet feel so difficult.
This is why there should be the story mode to the dungeons for people who are interested in the story, not millimeter failure margins. Until then, normal should NOT have any mechanics which prevent casual players from completing stuff.
Hard no. There's zero reason why casual players can't follow encounter mechanics. It's this mentality that's constantly slowly eroding away at ESO's gameplay.alpha_synuclein wrote: »MreeBiPolar wrote: »alpha_synuclein wrote: »Oh thank Stendarr this topic came up. Can someone explain how this mech is actually supposed to work? I have never, ever been in a group that actually did it.
This is why mechs shouldn't be completely skippable on normal. They should be much easier and less punishing, but we should never be able to ignore them. This is what makes the jump to vet feel so difficult.
This is why there should be the story mode to the dungeons for people who are interested in the story, not millimeter failure margins. Until then, normal should NOT have any mechanics which prevent casual players from completing stuff.
The presence of mechanics do not prevent casual players from completing stuff. Not following mechanics should.
Gatekeeping at its finest.
... Presence of the proposed "one player failed = wipe" mechanics absolutely would prevent casual players from completing stuff. If that was only that particular player dying, ok (like, e.g., someone failing to hop into the portal in ICP), but that causing a wipe is a definite no on normal (= casual).
AvalonRanger wrote: »Why we can ignore Reef Heart hole mech in normal ?
If we keep ignoring portal mech in the Cloudrest, then we'll be wiped (without super high damage).
But in "Dread Sail Reef" of normal, just "Failed" message pop up, and nothing. No wipe and No damage.
Ununited rule makes multiple common sense among the players in the same game title, It's simply bad as game design.
And this mistake is the biggest failure of ESO through this 10 years. Dev team must rethink their game design attitude.
In the City of ash 2, we can swim across the boiling lava river. In the Vateshran hollows, we can't.
ZOS should play "Super Mario Brothers retro game" for education basic game design rule and basis.
AvalonRanger wrote: »Now listen to me very carefully folks.
MreeBiPolar wrote: »DenverRalphy wrote: »MreeBiPolar wrote: »alpha_synuclein wrote: »Oh thank Stendarr this topic came up. Can someone explain how this mech is actually supposed to work? I have never, ever been in a group that actually did it.
This is why mechs shouldn't be completely skippable on normal. They should be much easier and less punishing, but we should never be able to ignore them. This is what makes the jump to vet feel so difficult.
This is why there should be the story mode to the dungeons for people who are interested in the story, not millimeter failure margins. Until then, normal should NOT have any mechanics which prevent casual players from completing stuff.
Hard no. There's zero reason why casual players can't follow encounter mechanics. It's this mentality that's constantly slowly eroding away at ESO's gameplay.alpha_synuclein wrote: »MreeBiPolar wrote: »alpha_synuclein wrote: »Oh thank Stendarr this topic came up. Can someone explain how this mech is actually supposed to work? I have never, ever been in a group that actually did it.
This is why mechs shouldn't be completely skippable on normal. They should be much easier and less punishing, but we should never be able to ignore them. This is what makes the jump to vet feel so difficult.
This is why there should be the story mode to the dungeons for people who are interested in the story, not millimeter failure margins. Until then, normal should NOT have any mechanics which prevent casual players from completing stuff.
The presence of mechanics do not prevent casual players from completing stuff. Not following mechanics should.
Gatekeeping at its finest.
... Presence of the proposed "one player failed = wipe" mechanics absolutely would prevent casual players from completing stuff. If that was only that particular player dying, ok (like, e.g., someone failing to hop into the portal in ICP), but that causing a wipe is a definite no on normal (= casual).
twisttop138 wrote: »I think dread sail reef normal is a fantastic and fun trial. My social, non sweaty guild has are weekly trial run there often. We always do mechanics to help people learn in case they want to move on to our more vet content focused groups. Imo we do a disservice to players by thinking they are not able to handle simple mechanics. For normal you just make them less punishing, not hard wipes but enough to teach you that they exist. We have these fun runs where sorry is a bad word. We type mechanics in discord for our non mic people. Even our most casual, or elderly or anxious players are included and never once failed. Again I think it's a disservice to think that any player can't achieve simple mechanics, even if they have no interest in stepping up to vet. This is just my opinion though.
And this logic works every zone of game level, so level design actually works as game design.
DenverRalphy wrote: »MreeBiPolar wrote: »alpha_synuclein wrote: »Oh thank Stendarr this topic came up. Can someone explain how this mech is actually supposed to work? I have never, ever been in a group that actually did it.
This is why mechs shouldn't be completely skippable on normal. They should be much easier and less punishing, but we should never be able to ignore them. This is what makes the jump to vet feel so difficult.
This is why there should be the story mode to the dungeons for people who are interested in the story, not millimeter failure margins. Until then, normal should NOT have any mechanics which prevent casual players from completing stuff.
Hard no. There's zero reason why casual players can't follow encounter mechanics. It's this mentality that's constantly slowly eroding away at ESO's gameplay.
Personally, as an endgame raider, I think the difficulty jumps between normal, vet, and HM in the newest trials are spot on.
spartaxoxo wrote: »Easy mode is supposed to be more forgiving than normal and have less mechs. If you'd prefer vet trials, just run those.