SaintJohnHM wrote: »Wrong. Ruining current classes to be able to add skill lines from another class is vastly different than the class change tokens we've heard people asking for. Class change tokens would be much more welcome than ruining sorc tanking etc.SaintJohnHM wrote: »The sorcerer changes are wretched.
If they can't make subclassing work without ruining classes, why are they doing this? I've never heard anyone ask for subclassing; scribing is much more fun.
People have been asking for this for YEARS. Not directly by calling it 'subclassing'... but class change tokens especially are highly requested. IMO, subclassing is much better than a class change token because this allows us to change ANY TIME. Does it need some work and adjustments, sure... I mean it's only been on PTS not even a day... this is what feedback is for. But in the end, I think it could very well save the game by bringing back players and bringing in new players who don't want to be locked into a single class or be forced to run alts just to have some variety.
So you're saying that because you and a small minority of Sorc tanks have a problem, that the majority should suffer by not getting new content? And no, class change tokens would NOT be more welcome, it would just be a continuation of the same stale game that's driven many players to leave. Subclassing will bring more players back because it offers more options, and in the long term health of the game, that's a good thing.
This is the official feedback thread for current class balance and abilities. After you have a chance to try out different combat scenarios, let us know what you think of the current balance. Please keep in mind that many of the updates related to classes and abilities are with Subclassing as a focal point this update.
SaintJohnHM wrote: »The sorcerer changes are wretched.
If they can't make subclassing work without ruining classes, why are they doing this? I've never heard anyone ask for subclassing; scribing is much more fun.
ForumBully wrote: »
ForumBully wrote: »
Ok well those types of players do 0 damage and die in 2 seconds because they let their buffs drop off. And beam is roll dodgable, everyone will have streak/cloak to break line of sight. The point is?
This is the official feedback thread for current class balance and abilities. After you have a chance to try out different combat scenarios, let us know what you think of the current balance. Please keep in mind that many of the updates related to classes and abilities are with Subclassing as a focal point this update.
ForumBully wrote: »
Ok well those types of players do 0 damage and die in 2 seconds because they let their buffs drop off. And beam is roll dodgable, everyone will have streak/cloak to break line of sight. The point is?
PrinceShroob wrote: »And that's not even getting into attempting to massacre Hardened Ward. Regenerative Ward actually does heal without a pet, so the patch notes are completely wrong--but it's still at half the strength of on live.
SaintJohnHM wrote: »Wrong. Ruining current classes to be able to add skill lines from another class is vastly different than the class change tokens we've heard people asking for. Class change tokens would be much more welcome than ruining sorc tanking etc.SaintJohnHM wrote: »The sorcerer changes are wretched.
If they can't make subclassing work without ruining classes, why are they doing this? I've never heard anyone ask for subclassing; scribing is much more fun.
People have been asking for this for YEARS. Not directly by calling it 'subclassing'... but class change tokens especially are highly requested. IMO, subclassing is much better than a class change token because this allows us to change ANY TIME. Does it need some work and adjustments, sure... I mean it's only been on PTS not even a day... this is what feedback is for. But in the end, I think it could very well save the game by bringing back players and bringing in new players who don't want to be locked into a single class or be forced to run alts just to have some variety.
So you're saying that because you and a small minority of Sorc tanks have a problem, that the majority should suffer by not getting new content? And no, class change tokens would NOT be more welcome, it would just be a continuation of the same stale game that's driven many players to leave. Subclassing will bring more players back because it offers more options, and in the long term health of the game, that's a good thing.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
CameraBeardThePirate wrote: »Here's some skill lines on each class that, from a PvP perspective, will likely see little to no use because of their low power. Note that some of these skill lines are simply the weakest for that class, and might still see use here and there.
Nightblade
Shadow:
Unless you want invis or fear, or are doing some health stacking shenanigans, this tree is pretty lackluster compared to what the other 2 nightblade lines give you. Assassination is undoubtedly the best line in the game, and Siphoning has some of the best healing, sustain, and a fantastic ultimate. Shadow is therefore sort of left behind. I don't think it necessarily needs a buff, but maybe some slight passive tweaks?
lPeacekeeperl wrote: »
In finally the thing about sork tanking - you have now lot options to choose from Earthen heart, Winter embrace, Soldier of Apocrypha. Or you consider them to be subpar to your Conjured Ward? If so - balancing just done right
lPeacekeeperl wrote: »There is so many from sorks, let me add some
But from not sork perspective
Conjured Ward - Still strongest shield in game both in % from mana|hp and in scaling at the same time from mana or HP in both morphs, no other class have anything alike, and obligation to have a pet for heal from shield... do you understand how overpowered this thing was? Shield and heal in one skill.
You know that this game has not only resource economy, you also have to fit no more than 10(5) skill on panels, and 2 in 1 is really powerful
What next, will we finally see some streak fix? like, not combining damage, mobility and control in one skill?
I understand this level of frustration from the sork community "The higher you climb, the harder you fall."
But you guys have to look not only on your own changes, but on the context - on changes in other classes, on condition of other classes for years now.
In finally the thing about sork tanking - you have now lot options to choose from Earthen heart, Winter embrace, Soldier of Apocrypha. Or you consider them to be subpar to your Conjured Ward? If so - balancing just done right
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
lPeacekeeperl wrote: »There is so many from sorks, let me add some
But from not sork perspective
Conjured Ward - Still strongest shield in game both in % from mana|hp and in scaling at the same time from mana or HP in both morphs, no other class have anything alike, and obligation to have a pet for heal from shield... do you understand how overpowered this thing was? Shield and heal in one skill.
You know that this game has not only resource economy, you also have to fit no more than 10(5) skill on panels, and 2 in 1 is really powerful
What next, will we finally see some streak fix? like, not combining damage, mobility and control in one skill?
I understand this level of frustration from the sork community "The higher you climb, the harder you fall."
But you guys have to look not only on your own changes, but on the context - on changes in other classes, on condition of other classes for years now.
In finally the thing about sork tanking - you have now lot options to choose from Earthen heart, Winter embrace, Soldier of Apocrypha. Or you consider them to be subpar to your Conjured Ward? If so - balancing just done right