Reginald_leBlem wrote: »Subclassing feels rotten for sorc no matter what you are planning to do. I'm not sure what the solution is, but this seems to punish sorc more than anything else.
Joy_Division wrote: »I like what ZOS is trying to do with subclasses. I do.
But add me to the voices who are not happy with the sorcerer changes. For 11 years, I have always felt as if I was being punished for not playing a pet sorc. Now ZOS is just washing its hands of the whole thing, telling me to just go pick up another class line. Not so easy if you're looking for an all around build as there were things in Daedric Summoning that were core to how sorcerer's played, even if they didn't make use of all of them (Curse delayed burst, magicka passive, shield scaling off magicka, etc).
I also think the developer comment about Mage's Fury is outdated from 2016. This skill has always been weak when it came to damage. Even before scribing, before Hybridization, this skill was not used in meta PvE DPS rotations.
For PvP, this skill was once OK when it was undodgeable and player health was in the 22K health range ensuring that it would actually execute a target. Most of the better sorcerer players have long dropped this skill because bar space is at a premium and it's not worth slotting an execute that too often no longer executes with everyone is running around in super high health builds in PvP meta heavily biases healing/defense.
Feedback for "Classes"? What is that?
I don't get why you would add Subclassing (it's actually Multiclassing) but then put an artificial restriction on it like not being able to swap all 3 skill lines or only being allowed to take one of each class. If a combination of 2 Necro 1 Sorc is allowed for Necro, why disallow it for Sorc? You are clearly fine with Sorcs giving up two of their skill lines if they are spread out more and it's not a balance concern either. It's just an artificial limitation. Either remove classes completely, or keep the restrictions tighter to where they still make sense (for example by only allowing one skill line swap, not two).
Sorcerer
Daedric Summoning
General Skill Line: We’re removing the separation of a pet vs no pet build in this skill line now that sub-classing is here. Those who do not wish to interact with the pet gameplay can now replace this skill line as a whole. Many abilities in this skill line have been adjusted with this in mind.
Needing 10 light attack stacks for Grim Focus makes it much worse for pvp … nightblade lives of having frequent burst and making it a proc every 10 or more seconds instead of 5ish is mega nerf … do you want me to backbar it for the 600 spelldamage and then drop siphoning skillline to slot crystal fragments on a nightblade???
It’s gonna be interesting having those huge crystal frags on magblade but I kinda liked using grim focus…
Needing 10 light attack stacks for Grim Focus makes it much worse for pvp … nightblade lives of having frequent burst and making it a proc every 10 or more seconds instead of 5ish is mega nerf … do you want me to backbar it for the 600 spelldamage and then drop siphoning skillline to slot crystal fragments on a nightblade???
It’s gonna be interesting having those huge crystal frags on magblade but I kinda liked using grim focus…
MashmalloMan wrote: »
Edit: Your dev comment for BA nerfs is from Deadric Prey, so I'm super curious to see the reasoning behind this.
Why? Bound Armaments is already the worse of the two, and for some reason you decided to buff Grim Focus by allowing the Weapon Damage to stack to 450/600, while nerfing Bound Armaments damage by -10% despite them being functionally the same ability. Mercilous Resolve already deals 37% more damage than BA on live, it now has up to 450 weapon damage, lasts infinitely while BA stacks only last 10s, and lastly heals for a huge amount. Also allowing for 2 procs on both abilities is a neat idea, but it can't be understated how powerful it's going to be to allow someone 2 chances at using Grim Focus from stealth, a skill that deals ult level burst with Death Stroke.. but yeah.. lets buff Grim Focus and nerf BA because of pet sorcs?
Also, why is Bound Armaments and Bound Aegis still providing +8% Mag OR +8% Stam when we're still hybridzing the game to work for everyone? This is the same patch you've hybridized NB's Magicka Flood to also offer Stamina.
Additionally, you removed the Expert Summoner passive for no pet Sorc's that were the most likely to use skills like Bound Armaments (nerfed), Hardened Ward (nerfed), and Haunting Curse. Your dev comment of "no pet sorc's can use subclassing" is really underhanded. No other class seems to have nerfs with comments like that. I thought the point was for subclassing to be optional, not necessarily optimal, and this is coming from someone excited to use it, but I can't understand why the class is designed this way.
On the chance I want to use Daedric Summoning without pets, I'm now punished for it. I really want to use these core abilities I care about, but why would I when NB's Assassination line esentially does the same thing, but better in every way? Why offer the option to use those skills at all if the line is meant for pets?
Can we just outright move Bound Armaments to Dark Magic? Maybe move Mines or Encase over to Daedric Summoning? If you did that, then Dark Magic would be a little bit more enticing to use. As it stands now, it has Crystal Frags and that's it. Dark Deal for pvp, then a bunch of cost reduction passives and minor prophecy (which has no other passive bonus despite NB giving 10% crit dmg) which I could again.. pick up from NB's Assassination line giving me over 25% crit chance, up to 600 weapon damage, and 2k resource return from kills.
Sorcerer as a whole feels very disjointed. Storm Calling is the obvious "DPS" line, but really, it's a damage/utility line with Surge/Streak taking up 2/5 slots. Only Hurricane is worth using in all content for DPS, Endless Fury is only useful for kill stealing in pvp and is by far the weakest execute in the game for pve, and Liquid Lightning hasn't been on a Sorc's bar in pve for 6 years.
Obviously this is entirely from a DPS perspective. The sustain passive shifting to Storm Calling, moving to flat weapon damage instead of a multilpier, mitigation for Daedric Summoning being active, and Crystal Shards proccing from either bar are all decent to cool changes. Also the Hardened Ward nerf was entirely justified, but most of us never requested the heal in the 1st place.
techprince wrote: »Subclassing should limit only one dps/healer/tank skill line. It means you can only have one of each type.
Turtle_Bot wrote: »MashmalloMan wrote: »
Edit: Your dev comment for BA nerfs is from Deadric Prey, so I'm super curious to see the reasoning behind this.
Why? Bound Armaments is already the worse of the two, and for some reason you decided to buff Grim Focus by allowing the Weapon Damage to stack to 450/600, while nerfing Bound Armaments damage by -10% despite them being functionally the same ability. Mercilous Resolve already deals 37% more damage than BA on live, it now has up to 450 weapon damage, lasts infinitely while BA stacks only last 10s, and lastly heals for a huge amount. Also allowing for 2 procs on both abilities is a neat idea, but it can't be understated how powerful it's going to be to allow someone 2 chances at using Grim Focus from stealth, a skill that deals ult level burst with Death Stroke.. but yeah.. lets buff Grim Focus and nerf BA because of pet sorcs?
Also, why is Bound Armaments and Bound Aegis still providing +8% Mag OR +8% Stam when we're still hybridzing the game to work for everyone? This is the same patch you've hybridized NB's Magicka Flood to also offer Stamina.
Additionally, you removed the Expert Summoner passive for no pet Sorc's that were the most likely to use skills like Bound Armaments (nerfed), Hardened Ward (nerfed), and Haunting Curse. Your dev comment of "no pet sorc's can use subclassing" is really underhanded. No other class seems to have nerfs with comments like that. I thought the point was for subclassing to be optional, not necessarily optimal, and this is coming from someone excited to use it, but I can't understand why the class is designed this way.
On the chance I want to use Daedric Summoning without pets, I'm now punished for it. I really want to use these core abilities I care about, but why would I when NB's Assassination line esentially does the same thing, but better in every way? Why offer the option to use those skills at all if the line is meant for pets?
Can we just outright move Bound Armaments to Dark Magic? Maybe move Mines or Encase over to Daedric Summoning? If you did that, then Dark Magic would be a little bit more enticing to use. As it stands now, it has Crystal Frags and that's it. Dark Deal for pvp, then a bunch of cost reduction passives and minor prophecy (which has no other passive bonus despite NB giving 10% crit dmg) which I could again.. pick up from NB's Assassination line giving me over 25% crit chance, up to 600 weapon damage, and 2k resource return from kills.
Sorcerer as a whole feels very disjointed. Storm Calling is the obvious "DPS" line, but really, it's a damage/utility line with Surge/Streak taking up 2/5 slots. Only Hurricane is worth using in all content for DPS, Endless Fury is only useful for kill stealing in pvp and is by far the weakest execute in the game for pve, and Liquid Lightning hasn't been on a Sorc's bar in pve for 6 years.
Obviously this is entirely from a DPS perspective. The sustain passive shifting to Storm Calling, moving to flat weapon damage instead of a multilpier, mitigation for Daedric Summoning being active, and Crystal Shards proccing from either bar are all decent to cool changes. Also the Hardened Ward nerf was entirely justified, but most of us never requested the heal in the 1st place.
@ZOS_Kevin @ZOS_GinaBruno @ZOS_RichLambert @ZOS_MattFiror can we get some direct (and immediate) responses to these concerns please? Better yet, some comments from the team on how ZOS plans to resolve these issues moving forward.
All the good work done over the past year to bring non-pet sorcerers into a somewhat viable state (in PvE) has been completely undone with the changes made in this PTS, made even worse by how intertwined sorcs skills are for the different roles across all 3 lines (much more so than the other classes kits are).
acastanza_ESO wrote: »Sorcerer:General Skill Line: We’re removing the separation of a pet vs no pet build in this skill line now that sub-classing is here. Those who do not wish to interact with the pet gameplay can now replace this skill line as a whole. Many abilities in this skill line have been adjusted with this in mind
This might be the most insulting dev comment I have ever seen. JUST BECAUSE I HATE THE STUPID PETS DOES NOT MEAN I WANT TO GIVE UP BEING A SORCERER. Rethink this philosophy. We spent years getting you to stop crapping all over non-pet sorc. Straight up slap in the face.
Not to mention more stupid changes (Bound Armaments damage) that continue to make it straight up worse than other options.
I feel like we deserve a straight up answer from ZOS on who is responsible for this, and why someone who obviously hates the sorcerer class is in charge of developing it.
ForumBully wrote: »Turtle_Bot wrote: »MashmalloMan wrote: »
Edit: Your dev comment for BA nerfs is from Deadric Prey, so I'm super curious to see the reasoning behind this.
Why? Bound Armaments is already the worse of the two, and for some reason you decided to buff Grim Focus by allowing the Weapon Damage to stack to 450/600, while nerfing Bound Armaments damage by -10% despite them being functionally the same ability. Mercilous Resolve already deals 37% more damage than BA on live, it now has up to 450 weapon damage, lasts infinitely while BA stacks only last 10s, and lastly heals for a huge amount. Also allowing for 2 procs on both abilities is a neat idea, but it can't be understated how powerful it's going to be to allow someone 2 chances at using Grim Focus from stealth, a skill that deals ult level burst with Death Stroke.. but yeah.. lets buff Grim Focus and nerf BA because of pet sorcs?
Also, why is Bound Armaments and Bound Aegis still providing +8% Mag OR +8% Stam when we're still hybridzing the game to work for everyone? This is the same patch you've hybridized NB's Magicka Flood to also offer Stamina.
Additionally, you removed the Expert Summoner passive for no pet Sorc's that were the most likely to use skills like Bound Armaments (nerfed), Hardened Ward (nerfed), and Haunting Curse. Your dev comment of "no pet sorc's can use subclassing" is really underhanded. No other class seems to have nerfs with comments like that. I thought the point was for subclassing to be optional, not necessarily optimal, and this is coming from someone excited to use it, but I can't understand why the class is designed this way.
On the chance I want to use Daedric Summoning without pets, I'm now punished for it. I really want to use these core abilities I care about, but why would I when NB's Assassination line esentially does the same thing, but better in every way? Why offer the option to use those skills at all if the line is meant for pets?
Can we just outright move Bound Armaments to Dark Magic? Maybe move Mines or Encase over to Daedric Summoning? If you did that, then Dark Magic would be a little bit more enticing to use. As it stands now, it has Crystal Frags and that's it. Dark Deal for pvp, then a bunch of cost reduction passives and minor prophecy (which has no other passive bonus despite NB giving 10% crit dmg) which I could again.. pick up from NB's Assassination line giving me over 25% crit chance, up to 600 weapon damage, and 2k resource return from kills.
Sorcerer as a whole feels very disjointed. Storm Calling is the obvious "DPS" line, but really, it's a damage/utility line with Surge/Streak taking up 2/5 slots. Only Hurricane is worth using in all content for DPS, Endless Fury is only useful for kill stealing in pvp and is by far the weakest execute in the game for pve, and Liquid Lightning hasn't been on a Sorc's bar in pve for 6 years.
Obviously this is entirely from a DPS perspective. The sustain passive shifting to Storm Calling, moving to flat weapon damage instead of a multilpier, mitigation for Daedric Summoning being active, and Crystal Shards proccing from either bar are all decent to cool changes. Also the Hardened Ward nerf was entirely justified, but most of us never requested the heal in the 1st place.
@ZOS_Kevin @ZOS_GinaBruno @ZOS_RichLambert @ZOS_MattFiror can we get some direct (and immediate) responses to these concerns please? Better yet, some comments from the team on how ZOS plans to resolve these issues moving forward.
All the good work done over the past year to bring non-pet sorcerers into a somewhat viable state (in PvE) has been completely undone with the changes made in this PTS, made even worse by how intertwined sorcs skills are for the different roles across all 3 lines (much more so than the other classes kits are).
"Play with pets or swap the skill line" is a real slap in the face. If you want to make a Pets-Only line, I would hope the devs are at least open to swapping out the skills that non-pet players use to another skill line.
SaintJohnHM wrote: »The sorcerer changes are wretched.
If they can't make subclassing work without ruining classes, why are they doing this? I've never heard anyone ask for subclassing; scribing is much more fun.
SaintJohnHM wrote: »The sorcerer changes are wretched.
If they can't make subclassing work without ruining classes, why are they doing this? I've never heard anyone ask for subclassing; scribing is much more fun.
People have been asking for this for YEARS. Not directly by calling it 'subclassing'... but class change tokens especially are highly requested. IMO, subclassing is much better than a class change token because this allows us to change ANY TIME. Does it need some work and adjustments, sure... I mean it's only been on PTS not even a day... this is what feedback is for. But in the end, I think it could very well save the game by bringing back players and bringing in new players who don't want to be locked into a single class or be forced to run alts just to have some variety.
SaintJohnHM wrote: »Wrong. Ruining current classes to be able to add skill lines from another class is vastly different than the class change tokens we've heard people asking for. Class change tokens would be much more welcome than ruining sorc tanking etc.SaintJohnHM wrote: »The sorcerer changes are wretched.
If they can't make subclassing work without ruining classes, why are they doing this? I've never heard anyone ask for subclassing; scribing is much more fun.
People have been asking for this for YEARS. Not directly by calling it 'subclassing'... but class change tokens especially are highly requested. IMO, subclassing is much better than a class change token because this allows us to change ANY TIME. Does it need some work and adjustments, sure... I mean it's only been on PTS not even a day... this is what feedback is for. But in the end, I think it could very well save the game by bringing back players and bringing in new players who don't want to be locked into a single class or be forced to run alts just to have some variety.
SaintJohnHM wrote: »Wrong. Ruining current classes to be able to add skill lines from another class is vastly different than the class change tokens we've heard people asking for. Class change tokens would be much more welcome than ruining sorc tanking etc.SaintJohnHM wrote: »The sorcerer changes are wretched.
If they can't make subclassing work without ruining classes, why are they doing this? I've never heard anyone ask for subclassing; scribing is much more fun.
People have been asking for this for YEARS. Not directly by calling it 'subclassing'... but class change tokens especially are highly requested. IMO, subclassing is much better than a class change token because this allows us to change ANY TIME. Does it need some work and adjustments, sure... I mean it's only been on PTS not even a day... this is what feedback is for. But in the end, I think it could very well save the game by bringing back players and bringing in new players who don't want to be locked into a single class or be forced to run alts just to have some variety.
So you're saying that because you and a small minority of Sorc tanks have a problem, that the majority should suffer by not getting new content? And no, class change tokens would NOT be more welcome, it would just be a continuation of the same stale game that's driven many players to leave. Subclassing will bring more players back because it offers more options, and in the long term health of the game, that's a good thing.
ColoniaCroisant wrote: »Am I crazy or did Werewolves get shadow nerfed? I didn't see anything about armor passives no longer working on wolves and yet when I transform now my crit drops like they don't. @ZOS_GinaBruno @ZOS_Kevin intended change or accidental?