This is Unforgiveable. The Problem I have with Events.

  • BretonMage
    BretonMage
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    Kappachi wrote: »
    BretonMage wrote: »
    Fischblut wrote: »
    I would love if event tickets had no limit in our storage, but I see no problems with events otherwise.

    I agree that this is hands down the biggest issue with events. People have been asking for ticket limits to be increased for years.

    the issue is it'd discourage actually doing the event content if you could stockpile tickets. the cap as it makes sense given that the most expensive items are 10-15 tickets. it makes the game alive when people have to participate in event activities.

    On the contrary, it will encourage people to accumulate more tickets, since they don't hit the cap so quickly. In any case, my impression is that people are mostly farming boxes and collectibles first, and tickets second.

    ZOS should at least double or triple the ticket limit; people will still log in to farm boxes and get the goodies.
  • tomofhyrule
    tomofhyrule
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    BretonMage wrote: »
    Kappachi wrote: »
    BretonMage wrote: »
    Fischblut wrote: »
    I would love if event tickets had no limit in our storage, but I see no problems with events otherwise.

    I agree that this is hands down the biggest issue with events. People have been asking for ticket limits to be increased for years.

    the issue is it'd discourage actually doing the event content if you could stockpile tickets. the cap as it makes sense given that the most expensive items are 10-15 tickets. it makes the game alive when people have to participate in event activities.

    On the contrary, it will encourage people to accumulate more tickets, since they don't hit the cap so quickly. In any case, my impression is that people are mostly farming boxes and collectibles first, and tickets second.

    ZOS should at least double or triple the ticket limit; people will still log in to farm boxes and get the goodies.

    For this event, maybe.

    The point isn't to keep players logging in for one single event. It's to make it so players can't say "meh, I have all the tickets I need so I'm not going to do this event."

    See all of the complaints about the PvP event. If they did something like increased the ticket cap, are we really assuming that people aren't going to go "ew PvP! I'm not logging in for that!"

    Also they used to have more tickets generated - we used to always get three tickets per day per event, and now that's really only with the 'big number' ones, and the zone events give two daily max. Coincidentally, we also had much more expensive things to buy (the Indriks needed 4 fragments at 10 each instead of 3 for 5, and then the morphs were also 4 fragments each instead of 3).
  • BretonMage
    BretonMage
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    BretonMage wrote: »
    Kappachi wrote: »
    BretonMage wrote: »
    Fischblut wrote: »
    I would love if event tickets had no limit in our storage, but I see no problems with events otherwise.

    I agree that this is hands down the biggest issue with events. People have been asking for ticket limits to be increased for years.

    the issue is it'd discourage actually doing the event content if you could stockpile tickets. the cap as it makes sense given that the most expensive items are 10-15 tickets. it makes the game alive when people have to participate in event activities.

    On the contrary, it will encourage people to accumulate more tickets, since they don't hit the cap so quickly. In any case, my impression is that people are mostly farming boxes and collectibles first, and tickets second.

    ZOS should at least double or triple the ticket limit; people will still log in to farm boxes and get the goodies.

    For this event, maybe.

    The point isn't to keep players logging in for one single event. It's to make it so players can't say "meh, I have all the tickets I need so I'm not going to do this event."

    When I was capped at 12 tickets, I did skip some events last year. The reward boxes were not appealing, and there was no reason to participate in the event.

    And doubling the ticket cap to, say, 24 tickets is by no means giving players a nest egg of tickets that they are going to feel content with. I think it's a very reasonable compromise between giving the player some flexibility, and still maintaining some kind of FOMO.
  • barney2525
    barney2525
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    barney2525 wrote: »
    You weren't punished. If a player fails to plan properly, that's on the player.

    I wouldn't put it all on the player.

    The Current event you can get 1 scroll per day toward the super duper rare mount

    There are 20 days of the event

    The Mount costs 25 scrolls ....

    It is Not possible to earn the mount in a single Year WITHOUT purchasing 5 scrolls using crowns.

    :#

    I suppose you could hold your 20 and HOPE the same event happens next year

    You do realize that you get 1 fragment per day from the gold box. That's 20 fragments right there. You only need to buy 5 fragments with tickets. So why buy them with crowns?

    Because I use the tickets to buy items from past events

    :#
  • Aggrovious
    Aggrovious
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    Aggrovious wrote: »
    madman65 wrote: »
    In addition to the Impresario’s offers, her assistant, Philius Dormier, is refreshing their shop with the following morphing fragments in exchange for Event Tickets:

    Unstable Morpholith Fragments
    Deadlands Flint
    Rune-Etched Striker
    Smoldering Bloodgrass Tinder
    Soulfire Dragon Illusion Fragments
    Hallowed Hourglass Basin
    Illuminated Dragon Scroll
    Kvatchian Incense
    Doomchar Plateau Fragments
    Scorching Pillar
    Searing Column
    Molten Key
    Profane Pedestal
    Unholy Tablet
    Sacred Hourglass of Alkosh Fragments
    Engraved Glassblowing Tools
    Hallowed White-Gold Ingot
    Mysterious Time-Lost Sands

    https://www.elderscrollsonline.com/en-us/news/post/67351

    This was announced on1/16/2025 all you had to do is go to the news and look.

    When you take a break from the game, you tend to not bother with game news. So returning to see the fragments in the game and I know another event will follow...any reasonable person would assume they can finish fragmentation. Well not with this stupid system. The response to have to follow up with off the game news on top of being an active player destroys the argument of taking a break if you're frustrated with the game. If I was active this year, this wouldn't have been an issue. I get punished for not being active while taking a break.

    By that same line of logic.. If you're already aware that it would obviously take multiple events to complete, then it stands to reason you'd know to look into how far into the availability cycle you're in and whether completing it is a viable option.

    Because the game isn't going to stop moving along while you're on hiatus. It's not like the game will pause progression until you come back.

    It takes 5 seconds to code how long something is available for in game. Period.

    If a game requires you to go off the game to play it, the system has failed.
    So returning to see the fragments in the game and I know another event will follow...any reasonable person would assume they can finish fragmentation.

    You need to respond to this specifically because this is the argument. Is this fair, yes or no?
    Making a game fun should be a priority. Making a game balanced should not come at the expense of fun.
  • Aggrovious
    Aggrovious
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    spartaxoxo wrote: »
    Aggrovious wrote: »
    Aggrovious wrote: »
    madman65 wrote: »
    In addition to the Impresario’s offers, her assistant, Philius Dormier, is refreshing their shop with the following morphing fragments in exchange for Event Tickets:

    Unstable Morpholith Fragments
    Deadlands Flint
    Rune-Etched Striker
    Smoldering Bloodgrass Tinder
    Soulfire Dragon Illusion Fragments
    Hallowed Hourglass Basin
    Illuminated Dragon Scroll
    Kvatchian Incense
    Doomchar Plateau Fragments
    Scorching Pillar
    Searing Column
    Molten Key
    Profane Pedestal
    Unholy Tablet
    Sacred Hourglass of Alkosh Fragments
    Engraved Glassblowing Tools
    Hallowed White-Gold Ingot
    Mysterious Time-Lost Sands

    https://www.elderscrollsonline.com/en-us/news/post/67351

    This was announced on1/16/2025 all you had to do is go to the news and look.

    When you take a break from the game, you tend to not bother with game news. So returning to see the fragments in the game and I know another event will follow...any reasonable person would assume they can finish fragmentation. Well not with this stupid system. The response to have to follow up with off the game news on top of being an active player destroys the argument of taking a break if you're frustrated with the game. If I was active this year, this wouldn't have been an issue. I get punished for not being active while taking a break.

    By that same line of logic.. If you're already aware that it would obviously take multiple events to complete, then it stands to reason you'd know to look into how far into the availability cycle you're in and whether completing it is a viable option.

    Because the game isn't going to stop moving along while you're on hiatus. It's not like the game will pause progression until you come back.

    When you take a break for months, you don't care. You come back to an event and see the fragments, okay great. You see another event start the next day and anyone would think it would extend since it cost 50 tickets.

    But continue to defend this terrible practice.

    Why would you think it would extend for that reason? That doesn't make sense. The collecting didn't start when you noticed. It started while you were gone. A new event would mean new stuff. So, you should look at the news page to see what the new stuff is going to be. I understand the dislike of FOMO. But event collectibles being something you get during the events they are tied to makes sense. At least you can probably get it again next year.

    If another event follows tomorrow and the event associate merchant sells exclusive deadland stuff, why the hell wouldn't it?
    Making a game fun should be a priority. Making a game balanced should not come at the expense of fun.
  • DenverRalphy
    DenverRalphy
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    Aggrovious wrote: »
    Aggrovious wrote: »
    madman65 wrote: »
    In addition to the Impresario’s offers, her assistant, Philius Dormier, is refreshing their shop with the following morphing fragments in exchange for Event Tickets:

    Unstable Morpholith Fragments
    Deadlands Flint
    Rune-Etched Striker
    Smoldering Bloodgrass Tinder
    Soulfire Dragon Illusion Fragments
    Hallowed Hourglass Basin
    Illuminated Dragon Scroll
    Kvatchian Incense
    Doomchar Plateau Fragments
    Scorching Pillar
    Searing Column
    Molten Key
    Profane Pedestal
    Unholy Tablet
    Sacred Hourglass of Alkosh Fragments
    Engraved Glassblowing Tools
    Hallowed White-Gold Ingot
    Mysterious Time-Lost Sands

    https://www.elderscrollsonline.com/en-us/news/post/67351

    This was announced on1/16/2025 all you had to do is go to the news and look.

    When you take a break from the game, you tend to not bother with game news. So returning to see the fragments in the game and I know another event will follow...any reasonable person would assume they can finish fragmentation. Well not with this stupid system. The response to have to follow up with off the game news on top of being an active player destroys the argument of taking a break if you're frustrated with the game. If I was active this year, this wouldn't have been an issue. I get punished for not being active while taking a break.

    By that same line of logic.. If you're already aware that it would obviously take multiple events to complete, then it stands to reason you'd know to look into how far into the availability cycle you're in and whether completing it is a viable option.

    Because the game isn't going to stop moving along while you're on hiatus. It's not like the game will pause progression until you come back.

    It takes 5 seconds to code how long something is available for in game. Period.

    If a game requires you to go off the game to play it, the system has failed.
    So returning to see the fragments in the game and I know another event will follow...any reasonable person would assume they can finish fragmentation.

    You need to respond to this specifically because this is the argument. Is this fair, yes or no?

    Just because it can be done (however easy/difficult it may be) doesn't mean that it should be done. An individual player's poor planning or lack of forethought does not merit redesigning a mechanic that was put in place for a specific reason.
    Edited by DenverRalphy on April 7, 2025 5:22PM
  • Aggrovious
    Aggrovious
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    Aggrovious wrote: »
    Aggrovious wrote: »
    madman65 wrote: »
    In addition to the Impresario’s offers, her assistant, Philius Dormier, is refreshing their shop with the following morphing fragments in exchange for Event Tickets:

    Unstable Morpholith Fragments
    Deadlands Flint
    Rune-Etched Striker
    Smoldering Bloodgrass Tinder
    Soulfire Dragon Illusion Fragments
    Hallowed Hourglass Basin
    Illuminated Dragon Scroll
    Kvatchian Incense
    Doomchar Plateau Fragments
    Scorching Pillar
    Searing Column
    Molten Key
    Profane Pedestal
    Unholy Tablet
    Sacred Hourglass of Alkosh Fragments
    Engraved Glassblowing Tools
    Hallowed White-Gold Ingot
    Mysterious Time-Lost Sands

    https://www.elderscrollsonline.com/en-us/news/post/67351

    This was announced on1/16/2025 all you had to do is go to the news and look.

    When you take a break from the game, you tend to not bother with game news. So returning to see the fragments in the game and I know another event will follow...any reasonable person would assume they can finish fragmentation. Well not with this stupid system. The response to have to follow up with off the game news on top of being an active player destroys the argument of taking a break if you're frustrated with the game. If I was active this year, this wouldn't have been an issue. I get punished for not being active while taking a break.

    By that same line of logic.. If you're already aware that it would obviously take multiple events to complete, then it stands to reason you'd know to look into how far into the availability cycle you're in and whether completing it is a viable option.

    Because the game isn't going to stop moving along while you're on hiatus. It's not like the game will pause progression until you come back.

    It takes 5 seconds to code how long something is available for in game. Period.

    If a game requires you to go off the game to play it, the system has failed.
    So returning to see the fragments in the game and I know another event will follow...any reasonable person would assume they can finish fragmentation.

    You need to respond to this specifically because this is the argument. Is this fair, yes or no?

    Just because it can be done (however easy/difficult it may be) doesn't mean that it should be done. An individual player's poor planning or lack of forethought does not merit redesigning a mechanic that was put in place for a specific reason.

    Players should not be held responsible for a poor system. It should be changed to continue the longevity of the game and this decision to say its fine is illogical. Two events separated by one day. Not a month, a day... Where in the game was the announcement? Oh, I have to go off the game to plan? Really dumb when other games exist that aren't inconveniently designed.

    This way of thinking only keeps third party gold sites and the likes well alive. This encourages players to just buy tickets (ZOS wants this, but its cheaper to on third party sites) and no one can possible plan something out if they have no knowledge of quarterly reports. What is this, a corporate job? Dude I have a life and don't have time to read up on news.

    Why punish the player? You say lack of research. I say punish, because its not accessible to everyone. A small percentage of players use this forums.
    Making a game fun should be a priority. Making a game balanced should not come at the expense of fun.
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