Nathanbreakfast wrote: »Every "diverse build" i keep hearing about is broken down into about 5 or 6 meta builds.
You have
1. Immortal magsorcs
2. 1 shot nb stealther
3. Proc autopilot pressure build
4. Immortal healbot
5. Immortal block tank
They all use the same 10 sets. Normal pvp is basically templated already.
Nathanbreakfast wrote: »Every "diverse build" i keep hearing about is broken down into about 5 or 6 meta builds.
You have
1. Immortal magsorcs
2. 1 shot nb stealther
3. Proc autopilot pressure build
4. Immortal healbot
5. Immortal block tank
They all use the same 10 sets. Normal pvp is basically templated already.
ragnarok6644b14_ESO wrote: »I mean, when I tried to get into regular PVP, there was definitely a feeling that my style and preferences didn't matter, and I just had to play with the sets and skills I was "supposed to".
ragnarok6644b14_ESO wrote: »I mean, when I tried to get into regular PVP, there was definitely a feeling that my style and preferences didn't matter, and I just had to play with the sets and skills I was "supposed to".
Not everything is effective. Just like PvE. There are metas of course. A skilled player however can make off-meta setups work and excel with them just as well as a meta setup.
However, a large portion of players are running and fine-tuning builds to their preference. I would disagree that it is templated already. Can it be? Yes, but off meta setups are played often and can compete in the hands of a great player. You would be eliminating that completely.Nathanbreakfast wrote: »Every "diverse build" i keep hearing about is broken down into about 5 or 6 meta builds.
You have
1. Immortal magsorcs
2. 1 shot nb stealther
3. Proc autopilot pressure build
4. Immortal healbot
5. Immortal block tank
They all use the same 10 sets. Normal pvp is basically templated already.
I haven't seen similar complaints from the PVE community about lag etc, so why would bringing Vengeance into the PVE be of any benefit?
Nathanbreakfast wrote: »However, a large portion of players are running and fine-tuning builds to their preference. I would disagree that it is templated already. Can it be? Yes, but off meta setups are played often and can compete in the hands of a great player. You would be eliminating that completely.Nathanbreakfast wrote: »Every "diverse build" i keep hearing about is broken down into about 5 or 6 meta builds.
You have
1. Immortal magsorcs
2. 1 shot nb stealther
3. Proc autopilot pressure build
4. Immortal healbot
5. Immortal block tank
They all use the same 10 sets. Normal pvp is basically templated already.
A Large portion? You can't be serious right? They absolutely don't, this is a fantasy, sorry. 85% of players who have committed to creating a PVP build are wearing copy paste Youtube setups which consist of a combination of the following sets; Rally, Wretched, Balorgs, Markyn, Maars, Vat Ice Staff, Oakfathers, Shattered, Tarnished. Just because you're wearing 1xV god setup of Pariah, Essence Thief, Vate 2h Maul, Dswing doesn't mean that PVP in it's entirety isn't templated already. PVP is an absolute mess and needs to be purged. My friend list is a GRAVEYARD of, what I would consider, ELITE PVP solo, small group players. They're all gone because what I'm saying is true.
EDIT: I just glazed through a few of your videos. All the setups you're making are from the sets I just mentioned above!! LOL, Cmon man time to wake up. I want highly customizable PVP setup as well, but this game is straight up trash right now and something drastic needs to be done if it is going to remain living. You can only 1vX down so many casuals before they're all gone.
The PVP community has been complaining a lot over recent years about low population caps and lag - and vengeance is a test to see what is possible when things are stripped back.I don't expect this to be a final product - I would expect further tests with things being dripped in - maybe next will be some armor sets to increase the play styles possible, maybe it will be more skills to have wider build diversity and roles.
I haven't seen similar complaints from the PVE community about lag etc, so why would bringing Vengeance into the PVE be of any benefit?
All ZoS are trying to do is respond to the biggest complaints from the PvP community. What Vengeance has proved is that the base game engine with most calculations removed means Cyro can cope with many times the population with very little lag - how we move forward from here remains to be seen. As already mentioned, I don't expect Vengeance to be what comes in. Equally, I would expect some of the changes that has made Vengeance a success to be on the cards for coming into Cyro. Running Vengeance as a separate campaign does nothing to elevate the core issues around pop caps and lag.
The PvE players are coming in asking for this to be a permanent change. Mostly due to skill issues that they have. They do not like that people who have invested thousands of hours in PvP can shred them. So they want this to change and make it easy and dumb it down.
HatchetHaro wrote: »You say that like it's some massive "gotcha" against PvE players enjoying the Vengeance Campaign.
I'm a PvE main, and I'll just say, sure! Let us see some templatized PvE!
Look, endgame PvE is already specific classes in specific roles in specific gear; everything is already min-maxed. Removing the illusion of choice in stats, gear, and CP makes zero difference in how we run PvE content; we will still aim to find the best combination of classes, roles, and strategies for the content that we will still do.
The PvE players are coming in asking for this to be a permanent change. Mostly due to skill issues that they have. They do not like that people who have invested thousands of hours in PvP can shred them. So they want this to change and make it easy and dumb it down.
It's so shocking that new players don't want to try PVP as it is with attitudes like this. So. Shocking.
HatchetHaro wrote: »You say that like it's some massive "gotcha" against PvE players enjoying the Vengeance Campaign.
I'm a PvE main, and I'll just say, sure! Let us see some templatized PvE!
Look, endgame PvE is already specific classes in specific roles in specific gear; everything is already min-maxed. Removing the illusion of choice in stats, gear, and CP makes zero difference in how we run PvE content; we will still aim to find the best combination of classes, roles, and strategies for the content that we will still do.
No no no, not templated PvE. Completely gutted. No passives, no food, no CP, no mundus, etc. just class skills only no morphs. No sets, etc.
HatchetHaro wrote: »HatchetHaro wrote: »You say that like it's some massive "gotcha" against PvE players enjoying the Vengeance Campaign.
I'm a PvE main, and I'll just say, sure! Let us see some templatized PvE!
Look, endgame PvE is already specific classes in specific roles in specific gear; everything is already min-maxed. Removing the illusion of choice in stats, gear, and CP makes zero difference in how we run PvE content; we will still aim to find the best combination of classes, roles, and strategies for the content that we will still do.
No no no, not templated PvE. Completely gutted. No passives, no food, no CP, no mundus, etc. just class skills only no morphs. No sets, etc.
That's templated lmao. Go right on ahead!
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With comments like that i really dont understand how ZoS can win at all. People complain, ZOS put together a test, and people are concerned that the test worked and "HORROR" what was tested may influence the future direction.
You have said it yourself, it's always been flagged as a test, the fact it appears to appeal to another part of the community I would say is a great thing, and may help in keeping GH for the hardcore players who like that style. I am going to miss vengeance when it is gone, but will go back to Greyhost with my normal groups and reduce my time in PVP down to when they run.
Yes a large portion of the players I speak of mix and match and run a lot of their own preferences on “copy paste builds” go look at my comments and see.
Rallying cry is one of the best sets in the game and I hardly see it anymore.
Of course I post meta setups. Why wouldn’t I? If you continue to look I post a lot of off meta setups as well.
but you cannot say it is completely templated and everyone is running a copy paste build
Aye, that’s gonna be fair, also it’s needed to cut crafts, than cut everything, kill eso ending’ as a mobile idler - fair fate for eso in age of idiocracy rising.
*sar’bloody’casm* for so called vengeance fans.
ZOS test is to confirm what makes the game lag. It’s not a test to see how fast PvE players can run to the forums to destroy the only populated PvP game mode left lol.