HatchetHaro wrote: »You say that like it's some massive "gotcha" against PvE players enjoying the Vengeance Campaign.
I'm a PvE main, and I'll just say, sure! Let us see some templatized PvE!
Look, endgame PvE is already specific classes in specific roles in specific gear; everything is already min-maxed. Removing the illusion of choice in stats, gear, and CP makes zero difference in how we run PvE content; we will still aim to find the best combination of classes, roles, and strategies for the content that we will still do.
Nathanbreakfast wrote: »Every "diverse build" i keep hearing about is broken down into about 5 or 6 meta builds.
You have
1. Immortal magsorcs
2. 1 shot nb stealther
3. Proc autopilot pressure build
4. Immortal healbot
5. Immortal block tank
They all use the same 10 sets. Normal pvp is basically templated already.
I haven't seen similar complaints from the PVE community about lag etc, so why would bringing Vengeance into the PVE be of any benefit?
Well, actually, there are pve players who do have major issues:
https://forums.elderscrollsonline.com/en/discussion/658253/zos-massive-spike-in-ping-lag-in-recent-days-what-gives#latest
The linked thread is nearly a year old now, and some of the people posting are probably still having issues today. Note: I'm not one of them, only lag I have is due to satellite being my only available connection.