Grizzbeorn wrote: »No.
Normal dungeons are *supposed* to be easier than Veteran.
AvalonRanger wrote: »Grizzbeorn wrote: »No.
Normal dungeons are *supposed* to be easier than Veteran.
Not kind of issue.
Damage UI design is very abstractive still in U45. So people can't notice
until check damage result report of after death.
So I want to know lethal or not before real disaster happen in veteran mode.
Grizzbeorn wrote: »AvalonRanger wrote: »Grizzbeorn wrote: »No.
Normal dungeons are *supposed* to be easier than Veteran.
Not kind of issue.
Damage UI design is very abstractive still in U45. So people can't notice
until check damage result report of after death.
So I want to know lethal or not before real disaster happen in veteran mode.
Or maybe just find out when you get to Veteran.
The difficulties should not be the same for Normal and Veteran.

tomofhyrule wrote: »This comment about “please make lethal attacks a different color than nonlethal hits” has been made before, and as was said then, it’s not always possible.
Many of these are affected by a character’s health and resistances. So no, we can’t just say that a given attack will kill a player if a tank can survive it and a squishy can’t.
And finding out which is which is the mark of a good player. Yes that takes time, and practice, and a lot of deaths to figure it out. But it is not ESO’s job to essentially do all of the progging for you.
So I want to know lethal or not before real disaster happen in veteran mode.
AvalonRanger wrote: »With my good memory of childhood days... Thanks professor Jones.
There're huge visual dissonance theory in the ESO.
In the public dungeon, we're usually stabbed by much of needles or be slashed by huge swinging blades,
but almost "itchy my skin" level damage. Just heal little bit, then good to go.
Do we have "adamantium" skeleton?Maybe, we have.
(Lack of tension too much.OMG...)
Then, we enter the group vet dungeon or trial mission.
"Hey...watch. Something red zone keep expanding. Is that safe?"
"Well...maybe. Can you see something dangerous object out there?"
"No...nothing. Don't worry, it's just "itchy my skin level damage in the normal mode"."
---->> Instant wipe.=ESO
How many "update" do you need to remove those weird game design?
Elvenheart wrote: »AvalonRanger wrote: »With my good memory of childhood days... Thanks professor Jones.
There're huge visual dissonance theory in the ESO.
In the public dungeon, we're usually stabbed by much of needles or be slashed by huge swinging blades,
but almost "itchy my skin" level damage. Just heal little bit, then good to go.
Do we have "adamantium" skeleton?Maybe, we have.
(Lack of tension too much.OMG...)
Then, we enter the group vet dungeon or trial mission.
"Hey...watch. Something red zone keep expanding. Is that safe?"
"Well...maybe. Can you see something dangerous object out there?"
"No...nothing. Don't worry, it's just "itchy my skin level damage in the normal mode"."
---->> Instant wipe.=ESO
How many "update" do you need to remove those weird game design?
I don’t recall there being a lot of instant magickal healing or plentiful healing potions or resurrections happening in any of the Indiana Jones movies, but that was a long time ago. 🤠
In Tamriel, a good healer could fix that player on the spike wall in no time!
El_Borracho wrote: »Or just look up a dungeon guide...
AvalonRanger wrote: »With my good memory of childhood days... Thanks professor Jones.
There're huge visual dissonance theory in the ESO.
In the public dungeon, we're usually stabbed by much of needles or be slashed by huge swinging blades,
but almost "itchy my skin" level damage. Just heal little bit, then good to go.
Do we have "adamantium" skeleton?Maybe, we have.
(Lack of tension too much.OMG...)
Then, we enter the group vet dungeon or trial mission.
"Hey...watch. Something red zone keep expanding. Is that safe?"
"Well...maybe. Can you see something dangerous object out there?"
"No...nothing. Don't worry, it's just "itchy my skin level damage in the normal mode"."
---->> Instant wipe.=ESO
How many "update" do you need to remove those weird game design?
AvalonRanger wrote: »El_Borracho wrote: »Or just look up a dungeon guide...
I do it always, but it also destroy immersion always.
AvalonRanger wrote: »Player can swim lava river of City of Ash 2, and can't do it in the other place.
Sigh.....
Designing the game based on "same rule and basis".
Most of AAA game know about how important this is. But not in ESO.
And I always say this in this forum.
Instant death= If you see that UI or specific object, then all member must avoid it.
(Or, must stop it by some mech)
Dangerous but not Lethal = If you see that UI or specific object, then you had better avoid it,
If you can't do it, then suffering damage, but not Lethal amount damage.
Normal dungeon is training ground for studying combat flow, right?
I really hate "vague" or uncommon rule for each of location or dungeon.
Those game concept always makes the players confused.