Maintenance for the week of December 15:
• PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

[Request] Lethal trap of "Veteran" group dungeon should be also very Lethal in "normal" dungeon.

  • xylena_lazarow
    xylena_lazarow
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nothing should ever one shot in Normal. The whole point of Normal is that it's forgiving. It lets you see what the mechanics look like without the frustration of dying and restarting 5743289 times until you learn what's insta killing you.
    PC/NA || Cyro/BGs || retired until Dagon brings a new dawn of PvP metas
  • JemadarofCaerSalis
    JemadarofCaerSalis
    ✭✭✭✭✭
    I'm not sure if we're having a language barrier issue here, if we are that's totally ok. English can be hard for even native speakers.
    What I think the Op is trying to say is to have different color telegraphs for attacks depending on severity of the attack? That all attacks are the same color ground aoe red (though this can be changed) so when you learn what you can take in normal it's hard to differentiate in vet? I could be way off base here.

    I would have to say though that learning how mechanics different between normal and vet is part of the learning curve and progression and should stay as it is. Learning the mechanics, what telegraphs mean what, what audio cues preceded which attacks etc is an integral part of becoming good at group content.

    I don't think the Op was trying to say make normal mode harder, as some people thought but if he is then, well I would hope they wouldn't. Normal is for everyone, vet is a little more challenging and hm is, well, hard. I think it works well.
    Again, I could be off base on the opening post. If I am, disregard.

    That sounds to me like what OP would want, but I think that brings in the bit about 'it can be hard to differentiate between damages' because what one player can laugh off, might obliterate another player.

    And, if you use damage the trap is supposed to do, then you are going to turn the ground into basically a rainbow of colors that will simply be distracting and make it much harder to learn things for newer players (what does a light almost pink color mean, what does that nearly black red color mean? if they use simply different tints of colors, or you have 'what does a teal circle mean? what does a green circle mean? if they use completely different colors)

    I think about the only way this would work is if it differentiated between 'one shot' mechanics, ie mechanics that are meant to kill anyone that stands in them, and thus has such high damage that the player can't have enough resistance, HP, blocking, mitigation, whatever to prevent death (if there are any mechanics out there like this) and regular attacks.
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    running the dungeons solo in normal on a tank is a good way to see some mechanics, but there are some mechanic changes between normal and vet in most later dungeons, and even more mechanic changes between vet and HM vet

    i hate 1 shot mechanics, especially ones that we cannot break out of making the dungeon less soloable

    its usually pretty easy to tell what is supposed to be a 1 shot on vet when you take 80%+ of your hp in dmg even as a tank on normal

    half of the time i do run in pugs on normal, i see a lot of people die to those mechs in normal as is, even though i know i can survive if i get hit, or just avoid them as i play normal as "vet practice mode" i dont intentionally try to take dmg because i know the dmg is likely going to be 3-4x higher in vet
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Kahnak
    Kahnak
    ✭✭✭✭✭
    Grizzbeorn wrote: »
    No.
    Normal dungeons are *supposed* to be easier than Veteran.

    Not kind of issue.

    Damage UI design is very abstractive still in U45. So people can't notice
    until check damage result report of after death.

    So I want to know lethal or not before real disaster happen in veteran mode.

    "Damage UI design is very abstractive still in U45. So people can't notice
    until check damage result report of after death."

    Maybe they should stop standing in mechanics doing Veteran content.

    "So I want to know lethal or not before real disaster happen in veteran mode."

    Watch a walkthrough.
    Tombstone Reads: "Forgot to get good"
Sign In or Register to comment.