twisttop138 wrote: »I'm not sure if we're having a language barrier issue here, if we are that's totally ok. English can be hard for even native speakers.
What I think the Op is trying to say is to have different color telegraphs for attacks depending on severity of the attack? That all attacks are the same color ground aoe red (though this can be changed) so when you learn what you can take in normal it's hard to differentiate in vet? I could be way off base here.
I would have to say though that learning how mechanics different between normal and vet is part of the learning curve and progression and should stay as it is. Learning the mechanics, what telegraphs mean what, what audio cues preceded which attacks etc is an integral part of becoming good at group content.
I don't think the Op was trying to say make normal mode harder, as some people thought but if he is then, well I would hope they wouldn't. Normal is for everyone, vet is a little more challenging and hm is, well, hard. I think it works well.
Again, I could be off base on the opening post. If I am, disregard.
AvalonRanger wrote: »Grizzbeorn wrote: »No.
Normal dungeons are *supposed* to be easier than Veteran.
Not kind of issue.
Damage UI design is very abstractive still in U45. So people can't notice
until check damage result report of after death.
So I want to know lethal or not before real disaster happen in veteran mode.