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[Suggestion] Please Make Fennorian, or a Vampire, a Future Companion

Hollyniss
Hollyniss
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For those of us who liked his character, can you please make Fennorian (from Greymoor) a future companion?

qu7uj01dq2fw.jpg
Picture above is NOT MINE! Think it goes without saying...

If you absolutely cannot make it work then please add a vampire companion (preferably male, though releasing one of each gender would be ideal). With unique abilities and interactions. Have it as an alternative way to receive vampirism by building a high enough rapport with them so they can turn you (which could change the dynamic between your character and companion). There's a LOT you could do with it. You could allow them to feed from you whether or not you're a vampire (to heal as well as build rapport daily). Obviously a male and female werewolf companion (with the same options to turn you) would be neat as well. Maybe have them as a possible romance. The option to romance your companions in general would be a really neat feature. If done right. Could give our characters (as well as our companions) stories more depth.
Edited by Hollyniss on March 23, 2025 1:15AM
  • joergino
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    As we were told ages ago, companions are always completely new characters. The only thing you can hope for is for a bland standard vampire companion.
  • coop500
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    I would love that, though since he abstains from combat due to his nature, it may not fit his character too well.

    Plus the whole companions must be new characters thing too.

    But I do hope we get an interesting male vampire companion sometime. Pretty sure a lot of people would lose their minds (in a good way) over a male high elf vampire haha.
    Edited by coop500 on March 16, 2025 2:49PM
    Hoping for more playable races
  • Erickson9610
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    The question is, would the Companion's Vampire skill line replace one of the Class skill lines (the way Tanlorin substituted the Soul Magic skill line in place of the Dragonknight damage dealer skill line) or would it be a separate skill line in the World category, the way players have it?
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • flaxegg
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    Honestly, ESO has some good characters, but somehow the companions very rarely end up being among those. I don't even care if they make some of the story characters companions, but I would just like more companions that are interesting without being too gimicky or over-the-top haha
  • Hollyniss
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    joergino wrote: »
    As we were told ages ago, companions are always completely new characters. The only thing you can hope for is for a bland standard vampire companion.

    I hope they reconsider.

    As for the combat thing, he kind of gets over it toward the end of Greymoor. He could choose to travel with you due to friendship and the fact no matter what he does he can't always escape conflict (it's Tamriel, it's ALWAYS under attack from either daeadra, war, as well as other vampires). He could trust you to keep his worst impulses in check.

    Lose rapport if you're a vampire who chooses to feed from the innocent or amidst battle (as he views it as you losing control), a vampire who infects another player, if you choose to go through with 'Blood of the Scion,' harming the innocent in general, using Blade of Woe (even on enemies), anything Dark Brotherhood related, stealing, ect (to where he chooses to discontinue traveling with you).

    You'd gain rapport with him by drinking/crafting Purifying Bloody Mara, brewing health potions, gathering alchemy ingredients, finding lore books, killing bloodfiends and enemy vampires, choosing to cure yourself of vampirism, helping people, ect

    It would give them a chance to flesh out his character a bit without having to start over completely (by creating a brand new companion). He's not as well established or integrated deep within the game as other npcs (Raz, Darien, Jakarn, Naryu, ect).
    Edited by Hollyniss on March 16, 2025 4:02PM
  • Erickson9610
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    Hollyniss wrote: »
    joergino wrote: »
    As we were told ages ago, companions are always completely new characters. The only thing you can hope for is for a bland standard vampire companion.

    I hope they reconsider. He was only seen in Greymoor part one. So, you don't run into him anywhere else (not even Castle Ravenwatch). Maybe only have him available after Greymoor...

    As for the combat thing, he kind of gets over it toward the end of Greymoor. He could choose to travel with you due to friendship and the fact no matter what he does he can't always escape conflict (it's Tamriel, it's ALWAYS under attack from either daeadra, war, as well as other vampires). He could trust you to keep his worst impulses in check.

    Lose rapport if you're a vampire who chooses to feed from the innocent or amidst battle (as he views it as you losing control), a vampire who infects another player, if you choose to go through with 'Blood of the Scion,' harming the innocent in general, using Blade of Woe (even on enemies), anything Dark Brotherhood related, stealing, ect (to where he chooses to discontinue traveling with you).

    You'd gain rapport with him by drinking/crafting Purifying Bloody Mara, brewing health potions, gathering alchemy ingredients, finding lore books, killing bloodfiends and enemy vampires, choosing to cure yourself of vampirism, helping people, ect

    It would give them a chance to flesh out his character a bit without having to start over completely (by creating a brand new companion). He's not as well established or integrated deep within the game as other npcs (Raz, Darien, Jakarn, Naryu, ect).

    Fennorian appears in Gold Road, and he has special dialogue in either Western Skyrim or West Weald, depending on which quest you do first.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • spartaxoxo
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    Hollyniss wrote: »
    I hope they reconsider. He was only seen in Greymoor part one. So, you don't run into him anywhere else (not even Castle Ravenwatch). Maybe only have him available after Greymoor...

    Fennorian appears in the Unhallowed Grave Dungeon, Greymoor, The Reach, and West Weald.
  • Hollyniss
    Hollyniss
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    The question is, would the Companion's Vampire skill line replace one of the Class skill lines (the way Tanlorin substituted the Soul Magic skill line in place of the Dragonknight damage dealer skill line) or would it be a separate skill line in the World category, the way players have it?

    They could have it separate. His class would be Sorcerer, and his vampire abilities would be similar to the players (skill-wise as well as being separate from his class abilities).

    If they would integrate it into his 'custom class' I'd make his vampiric abilities different from the players, more support oriented. A mix of unique vampire abilities and an alchemy-based class. Personally, I'd prefer if they did this. As I think his vampirism as well as his interest in alchemy could make for a very unique companion. I'd like if vampirism was the focus (his actual class) rather than there as an afterthought. He should actually feel like a vampire companion rather than just another sorc (Ember) or nightblade (Mirri).
    Edited by Hollyniss on March 16, 2025 3:56PM
  • Hollyniss
    Hollyniss
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    spartaxoxo wrote: »
    Hollyniss wrote: »
    I hope they reconsider. He was only seen in Greymoor part one. So, you don't run into him anywhere else (not even Castle Ravenwatch). Maybe only have him available after Greymoor...

    Fennorian appears in the Unhallowed Grave Dungeon, Greymoor, The Reach, and West Weald.

    Ah, okay. It's been awhile since I've completed the Reach so I only remember him in the first part of Greymoor. Haven't done Gold Road yet and I don't really do dungeons. So, that's my bad.

    Still, I think it'd be possible.
    Edited by Hollyniss on March 16, 2025 4:01PM
  • SilverBride
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    coop500 wrote: »
    Pretty sure a lot of people would lose their minds (in a good way) over a male high elf vampire haha.

    Just add "long haired" to that description and I'm sold!
    PCNA
  • Thysbe
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    Hollyniss wrote: »
    They could have it separate. His class would be Sorcerer, and his vampire abilities would be similar to the players (skill-wise as well as being separate from his class abilities).

    or make give him "Alchemist" as one of the skill lines (since he does that a lot in his quests) with some of the brewmaster abilities already used on mobs in DSR and IA :-)

    I agreed with story NPCs not beeing used for conflicts with the zone stories and not fitting to meet them as player minions - but since you can meet Molag Bal as a polymorph on every street corner that really doesn´t matter any more.

    Still more into count ravenguard as fennorian tbh :-)

    Edited by Thysbe on March 16, 2025 4:36PM
  • coop500
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    Hollyniss wrote: »
    joergino wrote: »
    As we were told ages ago, companions are always completely new characters. The only thing you can hope for is for a bland standard vampire companion.

    I hope they reconsider.

    As for the combat thing, he kind of gets over it toward the end of Greymoor. He could choose to travel with you due to friendship and the fact no matter what he does he can't always escape conflict (it's Tamriel, it's ALWAYS under attack from either daeadra, war, as well as other vampires). He could trust you to keep his worst impulses in check.

    Lose rapport if you're a vampire who chooses to feed from the innocent or amidst battle (as he views it as you losing control), a vampire who infects another player, if you choose to go through with 'Blood of the Scion,' harming the innocent in general, using Blade of Woe (even on enemies), anything Dark Brotherhood related, stealing, ect (to where he chooses to discontinue traveling with you).

    You'd gain rapport with him by drinking/crafting Purifying Bloody Mara, brewing health potions, gathering alchemy ingredients, finding lore books, killing bloodfiends and enemy vampires, choosing to cure yourself of vampirism, helping people, ect

    It would give them a chance to flesh out his character a bit without having to start over completely (by creating a brand new companion). He's not as well established or integrated deep within the game as other npcs (Raz, Darien, Jakarn, Naryu, ect).

    Oooh interesting about that first bit. I am still working on the Greymoor story so I didn't realize he gets over it later, though I might already see why, given
    his kidnapping and being tortured thing.
    Hoping for more playable races
  • coop500
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    Wouldn't his class be templar? I thought from what magic abilities we do see him using (and his mention of healing arts) he'd be a templar vampire.
    Hoping for more playable races
  • JemadarofCaerSalis
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    coop500 wrote: »
    Pretty sure a lot of people would lose their minds (in a good way) over a male high elf vampire haha.

    Just add "long haired" to that description and I'm sold!

    Add 'not evil' on top and I am sold!
  • metheglyn
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    coop500 wrote: »
    But I do hope we get an interesting male vampire companion sometime. Pretty sure a lot of people would lose their minds (in a good way) over a male high elf vampire haha.

    If we finally got a male high elf companion, and it turned out he was a vampire, I'd be annoyed. Not 'lose my mind' annoyed, but probably not inclined to care about the companion.

    I do like Fennorian and have enjoyed the quests with him, but that's because he's a well-drawn character who can show up now and again with more personal story for me to discover. Companions sadly lack that sort of ongoing character development, so however interesting their initial story might be, they're stuck in time, as it were.

    But House Ravenwatch excepted, I don't particularly care for vampires. And, since by and large, they are one of the predators of the Elder Scrolls series, it would seem a little odd to have one running around as a companion. People have been wanting a malevolent companion for some time, and probably they wouldn't be pleased with a Fennorian-like vampire as a companion.

    As for Fennorian himself becoming a companion, I think it would stunt his character. Any companion can only have so many lines of dialogue and reaction before repetition starts to make them a bit dull.

    But maybe ZOS will improve the companion system, giving companions more depth and interactions.
  • coop500
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    coop500 wrote: »
    Pretty sure a lot of people would lose their minds (in a good way) over a male high elf vampire haha.

    Just add "long haired" to that description and I'm sold!

    Add 'not evil' on top and I am sold!

    LOL yes I'd prefer a not evil vampire, but I know many peeps wouldn't mind an actual evil one either.

    Honestly regardless of what morality they have, ZOS would print money with a high elf vampire dude companion.
    Hoping for more playable races
  • SilverBride
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    Something like this.

    zekwbw5wztuc.jpg
    PCNA
  • Hollyniss
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    coop500 wrote: »
    coop500 wrote: »
    Pretty sure a lot of people would lose their minds (in a good way) over a male high elf vampire haha.

    Just add "long haired" to that description and I'm sold!

    Add 'not evil' on top and I am sold!

    LOL yes I'd prefer a not evil vampire, but I know many peeps wouldn't mind an actual evil one either.

    Honestly regardless of what morality they have, ZOS would print money with a high elf vampire dude companion.

    We could always have both to be honest. Fennorian for the good-aligned characters and a chaotic evil Dark Brotherhood themed vampire necromancer (an actual Necromancer, like the npcs you fight. NOT the Halloween themed Templar). Maybe a Dunmer male. They look REALLY cool as vampires. With vampire abilities similar to the npcs you fight in Greymoor.

    Honestly seeing how popular Astarion is in Baldur's Gate 3... an elven male vampire companion would be a win (if done right obviously). Give the character actual depth so they feel like an actual companion that you build a friendship with...rather than the Disney or PBS Kids sidekicks we're saddled with...take inspiration from games like Dragon Age; Origins, Mass Effect 1-3, and Baldur's Gate 3 on how to do companions properly. With the current system it's like a bad Skyrim follower mod...
    Edited by Hollyniss on March 17, 2025 2:28AM
  • BretonMage
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    metheglyn wrote: »
    If we finally got a male high elf companion, and it turned out he was a vampire, I'd be annoyed. Not 'lose my mind' annoyed, but probably not inclined to care about the companion.

    I'm not the biggest fan of vampires either. If we did get a vampire companion, I hope we'd get a chance to cure them (or not, as the player may decide).

    I do think it would be odd to see hundreds of Fennorians running around if he was already a part of several story quests.

    And if he's as popular as he seems, they should add more lines and emotes/animations to the Fennorian houseguest, rather than release him as a companion.
  • Hollyniss
    Hollyniss
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    BretonMage wrote: »
    metheglyn wrote: »
    If we finally got a male high elf companion, and it turned out he was a vampire, I'd be annoyed. Not 'lose my mind' annoyed, but probably not inclined to care about the companion.

    I'm not the biggest fan of vampires either. If we did get a vampire companion, I hope we'd get a chance to cure them (or not, as the player may decide).


    I do think it would be odd to see hundreds of Fennorians running around if he was already a part of several story quests.

    And if he's as popular as he seems, they should add more lines and emotes/animations to the Fennorian houseguest, rather than release him as a companion.

    I'd be okay with that as well, just as I think the option to turn your companion into a vampire/werewolf would be really neat. It could also potentially harm (even ruin) your relationship with your companion depending on their ideals and personality (Bastion and Isobel for example would HATE you for it). It'd add an interesting sire dynamic, and it could open up more possibilities for story and companion interactions.

    For those that don't want a vampire companion, you could always choose not to recruit or use them.

    As for seeing 'hundreds' of Fennorians running around, that ship has already sailed with all of the duplicate companions running around. As for story goes, that's another matter. Maybe have it to where you can only recruit him after all story content containing him has been completed. Or have it to where you are unable to summon him if you're doing a quest/story that involves him (he'd disappear if summoned) to avoid any weirdness. Same with how he's unavailable as a houseguest (he has a projection in his stead explaining his absence) if currently on certain questlines.
    Edited by Hollyniss on March 16, 2025 6:40PM
  • IldaraFathryon
    IldaraFathryon
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    If ZOS ever wants to print money, this'd be a good option.
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    vMoL HM/Speedrun/Fang Focused (MT, OT)
    vHoF TTT (MT)
    vAS+2 (MT, OT)
    vCR+3 (OT)
    vSS HM (OT)
  • Hollyniss
    Hollyniss
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    Something like this.
    zekwbw5wztuc.jpg

    They couldn't take my money fast enough, lol. I'd just enjoy having a really cool (well written) vampire companion (Altmer or Dunmer male). Hell, that's why I bought Baldur's Gate 3, not going to lie lol. I saw there was a romanceable male High Elf Vampire and was like, 'SOLD!' Lol. Plus, it was really cool that he could feed from you, that's the only game (that I know of) that gives you that option. Would have been a cool option to have in Skyrim with Serana (for those that wanted to romance her). I also think there should have been special interactions and different dynamic if she's the one who turned you.

    So, if they ever come out with a vampire companion (I think there should be a male and female) I hope that's something they take into consideration. There's a LOT they could do with it. Cool interactions and dynamics. It'd also be a neat way to gain vampirism, build up a high enough rapport to where they turn you. It'd be better than getting infected by random bloodfiends or standing around the alter for some random player to turn you...
    Edited by Hollyniss on March 16, 2025 7:12PM
  • flaxegg
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    Hollyniss wrote: »
    Something like this.
    zekwbw5wztuc.jpg

    They couldn't take my money fast enough, lol. I'd just enjoy having a really cool (well written) vampire companion (Altmer or Dunmer male). Hell, that's why I bought Baldur's Gate 3, not going to lie lol. I saw there was a romanceable male High Elf Vampire and was like, 'SOLD!' Lol. Plus, it was really cool that he could feed from you, that's the only game (that I know of) that gives you that option. Would have been a cool option to have in Skyrim with Serana (for those that wanted to romance her). I also think there should have been special interactions and different dynamic if she's the one who turned you.

    So, if they ever come out with a vampire companion (I think there should be a male and female) I hope that's something they take into consideration. There's a LOT they could do with it. Cool interactions and dynamics. It'd also be a neat way to gain vampirism, build up a high enough rapport to where they turn you. It'd be better than getting infected by random bloodfiends or standing around the alter for some random player to turn you...


    Well! If you don't want my rando vampire cooties, I'll take them somewhere they're appreciated! >.>

    Edited by flaxegg on March 16, 2025 7:19PM
  • Hollyniss
    Hollyniss
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    flaxegg wrote: »
    Hollyniss wrote: »
    Something like this.
    zekwbw5wztuc.jpg

    They couldn't take my money fast enough, lol. I'd just enjoy having a really cool (well written) vampire companion (Altmer or Dunmer male). Hell, that's why I bought Baldur's Gate 3, not going to lie lol. I saw there was a romanceable male High Elf Vampire and was like, 'SOLD!' Lol. Plus, it was really cool that he could feed from you, that's the only game (that I know of) that gives you that option. Would have been a cool option to have in Skyrim with Serana (for those that wanted to romance her). I also think there should have been special interactions and different dynamic if she's the one who turned you.

    So, if they ever come out with a vampire companion (I think there should be a male and female) I hope that's something they take into consideration. There's a LOT they could do with it. Cool interactions and dynamics. It'd also be a neat way to gain vampirism, build up a high enough rapport to where they turn you. It'd be better than getting infected by random bloodfiends or standing around the alter for some random player to turn you...


    Well! If you don't want my rando vampire cooties, I'll take them somewhere they're appreciated! >.>

    Lol, oh no its appreciated! It'd just be cool to have another option (story-wise) for immersion.

    They could even make that more immersive by gaining bonuses if you're in a party with your vampire family (the vampire who sired you or the one(s) you sired). Maybe a bonus to your vampiric abilities or an experience bonus (to character level as well as your vampire skill line). Would be cool for vampire themed guilds.
    Edited by Hollyniss on March 16, 2025 7:34PM
  • TX12001rwb17_ESO
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    Alternate Idea: The Vampire companion need not be Fennorian but can still be a member of House Ravenwatch, their "View" on Vampirism will be rather fluid and they will therefore be fully understanding of your need to feed if you're a Vampire.
  • metheglyn
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    Hollyniss wrote: »
    BretonMage wrote: »
    metheglyn wrote: »
    If we finally got a male high elf companion, and it turned out he was a vampire, I'd be annoyed. Not 'lose my mind' annoyed, but probably not inclined to care about the companion.

    I'm not the biggest fan of vampires either. If we did get a vampire companion, I hope we'd get a chance to cure them (or not, as the player may decide).


    I do think it would be odd to see hundreds of Fennorians running around if he was already a part of several story quests.

    And if he's as popular as he seems, they should add more lines and emotes/animations to the Fennorian houseguest, rather than release him as a companion.

    I'd be okay with that as well, just as I think the option to turn your companion into a vampire/werewolf would be really neat. It could also potentially harm (even ruin) your relationship with your companion depending on their ideals and personality (Bastion and Isobel for example would HATE you for it). It'd add an interesting sire dynamic, and it could open up more possibilities for story and companion interactions.

    For those that don't want a vampire companion, you could always choose not to recruit or use them.

    As for seeing 'hundreds' of Fennorians running around, that ship has already sailed with all of the duplicate companions running around. As for story goes, that's another matter. Maybe have it to where you can only recruit him after all story content containing him has been completed. Or have it to where you are unable to summon him if you're doing a quest/story that involves him (he'd disappear if summoned) to avoid any weirdness. Same with how he's unavailable as a houseguest (he has a projection in his stead explaining his absence) if currently on certain questlines.

    Since I'd already done all of the Fennorian quests before getting him as a houseguest, I had no idea that explanation existed. That's a pretty neat detail!
  • Hollyniss
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    Alternate Idea: The Vampire companion need not be Fennorian but can still be a member of House Ravenwatch, their "View" on Vampirism will be rather fluid and they will therefore be fully understanding of your need to feed if you're a Vampire.

    Honestly, I'd be good with that too. :)
    I edited my main post to reflect that (if they can't/won't add Fennorian as a companion just give us a vampire companion at some point). As long as they look good (I'm not a fan with how most companions look), are interesting, and well written. Hopefully it'd be a guy (ideally a male and female option). One could be more neutral (Ravenwatch) the other chaotic evil (Dark Brotherhood Necromancer/Blood Mage).
  • Hollyniss
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    metheglyn wrote: »
    Hollyniss wrote: »
    BretonMage wrote: »
    metheglyn wrote: »
    If we finally got a male high elf companion, and it turned out he was a vampire, I'd be annoyed. Not 'lose my mind' annoyed, but probably not inclined to care about the companion.

    I'm not the biggest fan of vampires either. If we did get a vampire companion, I hope we'd get a chance to cure them (or not, as the player may decide).


    I do think it would be odd to see hundreds of Fennorians running around if he was already a part of several story quests.

    And if he's as popular as he seems, they should add more lines and emotes/animations to the Fennorian houseguest, rather than release him as a companion.

    I'd be okay with that as well, just as I think the option to turn your companion into a vampire/werewolf would be really neat. It could also potentially harm (even ruin) your relationship with your companion depending on their ideals and personality (Bastion and Isobel for example would HATE you for it). It'd add an interesting sire dynamic, and it could open up more possibilities for story and companion interactions.

    For those that don't want a vampire companion, you could always choose not to recruit or use them.

    As for seeing 'hundreds' of Fennorians running around, that ship has already sailed with all of the duplicate companions running around. As for story goes, that's another matter. Maybe have it to where you can only recruit him after all story content containing him has been completed. Or have it to where you are unable to summon him if you're doing a quest/story that involves him (he'd disappear if summoned) to avoid any weirdness. Same with how he's unavailable as a houseguest (he has a projection in his stead explaining his absence) if currently on certain questlines.

    Since I'd already done all of the Fennorian quests before getting him as a houseguest, I had no idea that explanation existed. That's a pretty neat detail!

    I wasn't aware either (found out from @coop500's thread discussing it). It was cool they did that!
    Edited by Hollyniss on March 16, 2025 11:03PM
  • LunaFlora
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    The question is, would the Companion's Vampire skill line replace one of the Class skill lines (the way Tanlorin substituted the Soul Magic skill line in place of the Dragonknight damage dealer skill line) or would it be a separate skill line in the World category, the way players have it?

    since Soul Magic and Vampire are both World skill lines i think it would be like with Tanlorin
    miaow! i'm Luna ( she/her ).

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  • LunaFlora
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    a vampire companion that is a new Count Ravenwatch member would be cool.

    and yea like others said we aren't getting existing characters as companions.
    here's ZOS' stance on it from the Companions Q and A:


    Q: I know early on when the Companion system was announced that one of the devs claimed they'd be fully new characters instead of old characters from sidequests. Are there any thoughts on diverting from this?Secondly, has a non-humanoid companion ever been thought of? Perhaps a non-humanoid Daedra, or a wild animal (dual wielding Warden bears anyone?) or even just a doggo! It'd be interesting to see ESO writers come up with interesting stories for taming an animal, or binding/"befriending" a Daedra!

    PD: We are very interested in exploring and expanding the types of companions we introduce over time but there are a number of thematic and technical challenges associated with certain directions. Making companions of existing characters runs into situations where you can have an active companion on a quest involving another version of themselves. This gets even trickier as we often have characters reappearing in new content (and sometimes meeting a final end), all of which complicates companion use further. Having companions be newly introduced characters gives an opportunity for both us and the players to form a new relationship without preconceptions or past experiences coloring or limiting the dynamic.
    Non-humanoid companions are an interesting avenue to explore, but in many cases would radically limit the amount of customization and combat options available, so it’s something that will take more investigation and potentially even


    vampires:

    Q: What is the team's stance on vampire/werewolf companions? Are there any plans to introduce more than 2 companions per year?

    PD: Vampire and werewolf companions are not off the table for future companions. There are no plans to increase the companion release rate at this time. (They take a lot of work from a large number of talented developers, and we want to make sure we’re taking the time to get them as good as they can possibly be.)


    https://forums.elderscrollsonline.com/en/discussion/634365/companions-q-a/p2
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