TX12001rwb17_ESO wrote: »I just hope if a Vampire companion functions like Tanlorin does that the other skills are not something completely against the idea of Vampirsim like Warden or Templar, IT HAS TO BE A NIGHTBLADE.
TX12001rwb17_ESO wrote: »I just hope if a Vampire companion functions like Tanlorin does that the other skills are not something completely against the idea of Vampirsim like Warden or Templar, IT HAS TO BE A NIGHTBLADE.
i think a Nightblade Vampire is likely to happen for one companion at least, because it's a stereotype.
But Warden and Templar aren't completely against the idea of Vampirism. Despite their association with Y'ffre and Stendarr (and other Aedra) it's obviously not required to worship them to be these classes.
And if you don't want a Vampire companion to be a Warden or Templar, what about Werewolf companions?
Werewolves are also Daedric in origin, but Warden fits them quite well due to the Animal Companions skills.
Characters' classes are their choice and Vampirism and Lycanthropy are curses so their story quests could be about why/how they got the curse or the consequences of it to their life.
Necromancer is another stereotypically evil class, like Nightblade, and yet Zerith dislikes Vampires, plus he's anything but evil.
And Mirri, a Nightblade, hates it when you use the Blade of Woe and worships the Tribunal.
really don't expect Warden and Templar to be left out when we get Vampire and Werewolf companions, or even humanoid Daedra companions.
TX12001rwb17_ESO wrote: »I just hope if a Vampire companion functions like Tanlorin does that the other skills are not something completely against the idea of Vampirsim like Warden or Templar, IT HAS TO BE A NIGHTBLADE.
i think a Nightblade Vampire is likely to happen for one companion at least, because it's a stereotype.
But Warden and Templar aren't completely against the idea of Vampirism. Despite their association with Y'ffre and Stendarr (and other Aedra) it's obviously not required to worship them to be these classes.
And if you don't want a Vampire companion to be a Warden or Templar, what about Werewolf companions?
Werewolves are also Daedric in origin, but Warden fits them quite well due to the Animal Companions skills.
Characters' classes are their choice and Vampirism and Lycanthropy are curses so their story quests could be about why/how they got the curse or the consequences of it to their life.
Necromancer is another stereotypically evil class, like Nightblade, and yet Zerith dislikes Vampires, plus he's anything but evil.
And Mirri, a Nightblade, hates it when you use the Blade of Woe and worships the Tribunal.
really don't expect Warden and Templar to be left out when we get Vampire and Werewolf companions, or even humanoid Daedra companions.
This. According to UESP "Despite the fact that Templar magic was often referred to as Aedric or divine in nature, it was certain that the ability to use these spells had little, if anything, to do with the faith of the wielder, and just like regular magic, required an appropriate approach and aptitude.In fact, certain Templars were known to defy the Divines and follow Daedra, such as Molag Bal, and retain their powers... The term 'templar' was considered a fancy title with little relevance to magic educators."
Too lazy to look it up, but I'm sure they've made sure that Wardens are the same way, just like Arcanists are connected to Apocrypha but can operate in defiance of Mora, etc.
TX12001rwb17_ESO wrote: »I just hope if a Vampire companion functions like Tanlorin does that the other skills are not something completely against the idea of Vampirsim like Warden or Templar, IT HAS TO BE A NIGHTBLADE.
i think a Nightblade Vampire is likely to happen for one companion at least, because it's a stereotype.
But Warden and Templar aren't completely against the idea of Vampirism. Despite their association with Y'ffre and Stendarr (and other Aedra) it's obviously not required to worship them to be these classes.
And if you don't want a Vampire companion to be a Warden or Templar, what about Werewolf companions?
Werewolves are also Daedric in origin, but Warden fits them quite well due to the Animal Companions skills.
Characters' classes are their choice and Vampirism and Lycanthropy are curses so their story quests could be about why/how they got the curse or the consequences of it to their life.
Necromancer is another stereotypically evil class, like Nightblade, and yet Zerith dislikes Vampires, plus he's anything but evil.
And Mirri, a Nightblade, hates it when you use the Blade of Woe and worships the Tribunal.
really don't expect Warden and Templar to be left out when we get Vampire and Werewolf companions, or even humanoid Daedra companions.
This. According to UESP "Despite the fact that Templar magic was often referred to as Aedric or divine in nature, it was certain that the ability to use these spells had little, if anything, to do with the faith of the wielder, and just like regular magic, required an appropriate approach and aptitude.In fact, certain Templars were known to defy the Divines and follow Daedra, such as Molag Bal, and retain their powers... The term 'templar' was considered a fancy title with little relevance to magic educators."
Too lazy to look it up, but I'm sure they've made sure that Wardens are the same way, just like Arcanists are connected to Apocrypha but can operate in defiance of Mora, etc.
For those that don't want a vampire companion, you could always choose not to recruit or use them.
BretonMage wrote: »For those that don't want a vampire companion, you could always choose not to recruit or use them.
And miss out on a companion? Why?
And regarding your point about Fennorian/male elven vampires, many of us have been waiting patiently for a male high elf companion, and not everyone appreciates vampires. To be honest, with the amount of content that has already been devoted to Astarion, I think it would be more unique to design another type of companion vampire.
Zerith, for example, is an excellent example of a unique necromancer; a character that doesn't play into stereotypes at all, and provides a refreshingly interesting companion story. I think there was a point I was afraid ZOS would design a rather stereotypical evil high elf necromancer, but what we got was fantastic.
I'd love to see them do something interesting with a werewolf as well.
Was tempted not to respond to this, because honestly, I don't really care if we get a vampire companion or not, but I am very baffled by this perspective that all companions have to appeal to everyone, when even now that's not the case. In fact, very few of the companions are interesting to me, and as a result, I don't use them. I don't begrudge people having "naive enthusiastic mage #5,002"" or "generic fantasy knight-type character #7,015"" in their games, because I know that appeals to a number of people and makes the game better for them. Just not me, and that's fine.
I also think a character type's existence and popularity in a totally different game (only vaguely related because they're both in the medieval fantasy genre), is questionable reasoning for a claim that said character type must be excluded from this game.
Too lazy to look it up, but I'm sure they've made sure that Wardens are the same way, just like Arcanists are connected to Apocrypha but can operate in defiance of Mora, etc.
BretonMage wrote: »Was tempted not to respond to this, because honestly, I don't really care if we get a vampire companion or not, but I am very baffled by this perspective that all companions have to appeal to everyone, when even now that's not the case. In fact, very few of the companions are interesting to me, and as a result, I don't use them. I don't begrudge people having "naive enthusiastic mage #5,002"" or "generic fantasy knight-type character #7,015"" in their games, because I know that appeals to a number of people and makes the game better for them. Just not me, and that's fine.
If you don't use companions, then it's understandable that you would have a fairly neutral opinion on this. But as someone who was actually looking forward to a high elf companion (as others have as well), I would be upset if they made them a vampire. Some of us might like vampires, others might not, which is why I had mentioned earlier that I would hope if they ever introduced a vampire companion, that they would be curable. Serana was curable, after all, as are vampire players, so it would fit very well into the TES world.I also think a character type's existence and popularity in a totally different game (only vaguely related because they're both in the medieval fantasy genre), is questionable reasoning for a claim that said character type must be excluded from this game.
Astarion is the poster boy of one of the most popular RPGs in recent history, any handsome elven vampire companion that follows cannot help but recall him. Perhaps ZOS might be happy with that, but I reiterate that it will not be unique.
NotaDaedraWorshipper wrote: »
Too lazy to look it up, but I'm sure they've made sure that Wardens are the same way, just like Arcanists are connected to Apocrypha but can operate in defiance of Mora, etc.
The whole Arcanists doesn't have to be connected to Mora thing doesn't actually make sense and is contradicted multiple times in lore and by ZOS. Arcanists are the one class which has a strict and connected source to their powers, which is Hermeaus Mora. Not Apocrypha but Mora. Saying it's just connected to Apocrypha and not Mora as ZOS did on their introduction simply doesn't work because Apocrypha is Mora. It wouldn't exist without him. The Prince is the realm, the realm is the Prince, and any notion of separating the two is a farce. So in some way they will no matter what be connected to him.
Now we players can of course roleplay and imagine our arcanists are something else, not an arcanist, and simply use the appearance of the class for it. Like someone using a warden and not seeing their character as one or connected to nature in any way, but mainly use it to portray a mage who use destruction magic in ice form.
There's something for everybody.
SilverBride wrote: »There's something for everybody.
No, there isn't.
I've always wanted a handsome male companion that could also be my character's love interest and life partner. I'm not talking about roleplaying romantic scenes or anything like that. Just a romantic partner to explore the world with and their houseguest form to come home to.
Bastian does not appeal to me at all, physically or personality wise. Azander is handsome enough but too quirky. And I'm not interested in Khajiit or Argonian.
We've told them multiple times what many of us are looking for but we keep getting the opposite.
SilverBride wrote: »There's something for everybody.
No, there isn't.
I've always wanted a handsome male companion that could also be my character's love interest and life partner. I'm not talking about roleplaying romantic scenes or anything like that. Just a romantic partner to explore the world with and their houseguest form to come home to.
Bastian does not appeal to me at all, physically or personality wise. Azander is handsome enough but too quirky. And I'm not interested in Khajiit or Argonian.
We've told them multiple times what many of us are looking for but we keep getting the opposite.
I agree it's nonsensical, though, since a prince has so much power over the realm, it seems that if Mora didn't want you to have the power he could absolutely cut you off, turn it against you, etc., but I was just saying what the lorebook said, I'll let the people who care more about arcanists and the lore argue over whether it can be taken seriously lol
spartaxoxo wrote: »I agree it's nonsensical, though, since a prince has so much power over the realm, it seems that if Mora didn't want you to have the power he could absolutely cut you off, turn it against you, etc., but I was just saying what the lorebook said, I'll let the people who care more about arcanists and the lore argue over whether it can be taken seriously lol
One of the neat things about Elder Scrolls lore is that what is true to canon is not easily defined to make room for players to plausibly head canon all different sorts of scenarios. Is that author completely bonkers or is that author right? Well, that depends on how you think of your character. It gets a bit ridiculous at times, as in this case, but it also leaves a lot of room for players to roleplay and imagine the scenario they prefer.
@BretonMage, I get it. I'm not wanting a replica of Astarion, I only mentioned him due to his popularity as a vampire companion with all of the cool and immersive interactions you have with him because he's a vampire (like him actually being able to feed from you or turn you into a vampire, depending on certain choices). If I want to have Astarion in my group, I'll play Baldur's Gate 3. I would just like a vampire (I've always loved vampires) character with the same kind of immersive options. I don't want the vampirism to be an afterthought. Just like I wouldn't want the were (werewolf, werebear, wereboar, werecrocodile, ect) aspect of a companion to be an afterthought. I'm also not against being able to cure them. Just as I think it'd be cool if you could turn your companions into vampires or werewolves.
I just hope that the companions will be well-written or more three dimensional in the future. As the companions we have are kind of disappointing (for me anyway). Sharp-as-night and Zarith-var are probably my favorites as I found them far more interesting than the others. Bastion is okay, he doesn't bother me. The rest, however, really annoy me lol. I only have them because I'm a completionist...
@flaxegg I really hope it won't be a Bosmer male, lol. I still have PTSD from Oblivion (Adoring Fan). Besides I'm not a fan with how the males look. I's hard to make a male Bosmer look good.You can make really pretty or cute females, but the males...lol. They also seem to have a hard time making compelling Bosmer characters in general. Most seem to be stereotypical perky tree huggers. When they can actually be quite brutal. I've just always liked the Dunmer and Altmer (favorite races). But if they came out with a cool Breton vampire or surprised me with a really cool Bosmer vampire I wouldn't complain.
SilverBride wrote: »There's something for everybody.
No, there isn't.
I've always wanted a handsome male companion that could also be my character's love interest and life partner. I'm not talking about roleplaying romantic scenes or anything like that. Just a romantic partner to explore the world with and their houseguest form to come home to.
Bastian does not appeal to me at all, physically or personality wise. Azander is handsome enough but too quirky. And I'm not interested in Khajiit or Argonian.
We've told them multiple times what many of us are looking for but we keep getting the opposite.
Haha sorry for striking a nerve. That was meant to be a tongue-in-cheek statement, not to be taken literally. Shoulda added an emoji or something to make that clearer, mb
SilverBride wrote: »There's something for everybody.
No, there isn't.
I've always wanted a handsome male companion that could also be my character's love interest and life partner. I'm not talking about roleplaying romantic scenes or anything like that. Just a romantic partner to explore the world with and their houseguest form to come home to.
Bastian does not appeal to me at all, physically or personality wise. Azander is handsome enough but too quirky. And I'm not interested in Khajiit or Argonian.
We've told them multiple times what many of us are looking for but we keep getting the opposite.
SilverBride wrote: »There's something for everybody.
No, there isn't.
I've always wanted a handsome male companion that could also be my character's love interest and life partner. I'm not talking about roleplaying romantic scenes or anything like that. Just a romantic partner to explore the world with and their houseguest form to come home to.
Bastian does not appeal to me at all, physically or personality wise. Azander is handsome enough but too quirky. And I'm not interested in Khajiit or Argonian.
We've told them multiple times what many of us are looking for but we keep getting the opposite.
Same! We're not asking for explicit scenes or anything like that (a hug or a kiss would be fine, but nothing more than that), but a romanceable companion would be nice. Makes things a little less lonely in games. I've just always been a sucker for romance, lol. And yeah, I wouldn't romance ANY of our current companions either. Due to personality as well as appearance. They seem to be allergic to making attractive characters (BOTH genders). Let us customize their appearance at least if they're unable/unwilling to make characters look good. I'm also not interested in Argonians and Khajiit (from a romantic perspective for obvious reasons, lol). I've always like Elves (except Bosmer for reasons I stated before).
I'd like more interactions with our companions in general (romance or otherwise). Right now, they're just kind of...there. Once you do their quests, that's it...and they say pretty cheesy things when they do say something or react (with a "there's nothing we can't achieve as long as we're together" attitude)... We have a roster of Disney sidekicks...I want a companion who's a friend or a romantic interest...not a cheerleader. As I've said before they should take inspiration from other games that actually do companions right. They should also take a look at other games' companions to see what sort of companion seems to be popular with people...
There's a lot more to a character than their race and affliction (or lack thereof, etc.) I would argue we already have a near-dupe of Astarion's personality as a companion already. Just give Sharp some vanity, and you've got yourself at least like 90% of an Astarion. Even their backstories have close parallels.
BretonMage wrote: »There's a lot more to a character than their race and affliction (or lack thereof, etc.) I would argue we already have a near-dupe of Astarion's personality as a companion already. Just give Sharp some vanity, and you've got yourself at least like 90% of an Astarion. Even their backstories have close parallels.
If they were to introduce an elven vampire companion, I didn't think they would have Astarion's personality, tbh. Too flamboyant, too recognisable. I don't really see Sharp and Astarion as that similar personality-wise either, aside from their trauma backstories and their cultivated instinct for survival.
In any case, I feel that ESO already has attractive vampire personalities in the form of House Ravenwatch. Earnest, conscientious, morally upright etc. Anything less than a Verandis figure would be a step down, wouldn't it? Unless they did a 180° and gave us an evil one like some have been asking for.
Regarding a cure, it could be written in as a part or end of their personal quest, and choosing a vampire path or non-vampire path could result in different ultimates. That might be fun and suitably gamified, without complicating things too much.
Erickson9610 wrote: »It wouldn't make sense to be able to cure or infect Companions. They'd have to be stuck with their curse (or lack thereof) because while their appearance and rapport (progress in their storyline) is character-specific, their actual abilities are account-wide.
To elaborate, imagine there's a new Companion who gets bitten by a vampire during their introductory quest. They join you as a Companion afflicted with vampirism — no problem yet. They have some Vampire abilities they use in combat and they have the Stage 1 skin always applied.
What happens if you were to cure them? They lose the Stage 1 skin and their Vampire abilities, naturally. Hopefully their Vampire skills weren't replacing one of their Class skill lines. But what happens if you then swap to a different character and interact with this Companion?
If on character A this Companion is a Vampire, and on character B this Companion is not a Vampire, then what happens to the account-wide Companion build if Vampire abilities are slotted on their ability bar? Would the Vampire abilities be missing or unusable while on character B where the Companion is not a Vampire? Why would anyone want to disable some of their Companion skills while on certain characters?
Surely, since Vampirism and Lycanthropy play into the combat system, and Companion builds are account-wide, that means their curses (or lack thereof) must persist between characters. But that means curing a Companion would mean they'd need to be retroactively cured on all characters — even where it doesn't make sense in the Companion's story for that to be the case. Imagine a story about a Vampire Companion who isn't even a Vampire at that present moment!
Needless to say, Companions being a mix of account-wide and character-specific complicates things that relate to both account-wide and character-specific things. The implementation of Vampirism and Lycanthropy must account for how the combat skills are saved account-wide.
Erickson9610 wrote: »It wouldn't make sense to be able to cure or infect Companions. They'd have to be stuck with their curse (or lack thereof) because while their appearance and rapport (progress in their storyline) is character-specific, their actual abilities are account-wide.
flaxegg Yeah, I really wish they'd do that. Apart from race and gender (and Zerith's eyes and Tan's tattoos) we should be able to customize what they look like. Tailer them to fit our preferences as they are our Indvidual companions. It'd also help lessen the duplicates running around...