sans-culottes wrote: »tomofhyrule wrote: »A logistical question that still hasn't really been answered: Is ESO's chat on console a feature added by ZOS to ESO, or is it ZOS pointing to MS/Sony's native voice chat capability?
If the former, then it should be no problem to put it in PC and it's odd that it's not already. Which is why I think it's the latter. And in that case, the ask isn't "ZOS, please activate proxy chat on PC," it's more of a "ZOS, please make a whole voice server to enable this feature that consoles have natively but that doesn't exist on PCs unless PC downloads a separate piece of software and server for it."
Which is exactly why I think ZOS's stance is "PC already has Discord." It's not laziness, it's the fact that XBox/PS ships with XBox/PS voice chat support provided by the console itself, and games only need to activate that native system. PC, however, doesn't have a native gaming chat service, which is why people went to various things like Discord/Teamspeak/etc. so there's nothing for ESO to point to without ZOS making a whole voice service from scratch.
I think it's naïve to assume that "oh, it's like this on Console so it would 100% be exactly the same on PC." I'm sure that there are some pretty big hardware and software differences between XBox/PS and whatever machine PC players have (and that has a lot of variance as well).
Which again leads to the biggest question: is it worth ZOS's time to code (and get server space for) a brand new Voice Chat system that will seriously increase the size of the game on PC and the bandwidth required, when many of the playerbase would not even use that feature since they'd prefer to stick with what they already have established?
As has been said many times, it is native to the console versions of ESO. This is separate from, say, the PSN voice chat.
sans-culottes wrote: »You would have to ask ZOS. However, that the same thing is on the Xbox version suggests it’s not wholly dependent on the whims of Sony. 🤷♂️
tomofhyrule wrote: »A logistical question that still hasn't really been answered: Is ESO's chat on console a feature added by ZOS to ESO, or is it ZOS pointing to MS/Sony's native voice chat capability?
spartaxoxo wrote: »tomofhyrule wrote: »A logistical question that still hasn't really been answered: Is ESO's chat on console a feature added by ZOS to ESO, or is it ZOS pointing to MS/Sony's native voice chat capability?
It's the former. ZOS has said in the past they built the voice chat system for consoles because at the time console didn't have good voice chat options but that they didn't make it for PC because they didn't think it would be a good use of resources because PC did. I don't think the resource issue is any less true now. And I think that's probably the number one reason that PC won't get VC.
I guess since neither of us are familiar with this patient’s case, then we should reserve judgment. Simply being unfamiliar with the person’s experiences does not invalidate them. Anxiety disorders can be complex.sans-culottes wrote: »It’s called social anxiety disorder. Many persons suffering from this condition would find the idea of joining a voice chat very difficult. I encourage you to read about it on UpToDate (https://www.uptodate.com/contents/social-anxiety-disorder-in-adults-epidemiology-clinical-features-assessment-and-diagnosis), if you have access to academic and/or medical resources. Belittling others’ experiences of their disabilities is not only unhelpful but unkind.spartaxoxo wrote: »For six pages, one throwaway argument in favor has been "it's for accessibility" (usually tucked inside a whole list of other "but it's just cool" arguments), but what specific "accessibility" that wasn't already available on PC was never specified, in spite of multiple attempts to suss it out, other than "people who don't want to download Discord and who don't want to type," which is not a protected class in need of accommodations (and which also really annoys me, as a member of a protected class who needs accommodations, because it helps water down and make "accessibility" so loose as to be nearly meaningless, which is already a widespread problem on social media).
Many people don't want to those things because of anxiety disorders (joining discord or other social media) or because of things like injuries or birth defects that make those issues difficult. I explicitly gave you the example of anxiety, which you claimed wasn't a thing. Beyond that in video games, accessibility is used to refer to people who have issues that prevent them from play, even when those things aren't related to a disability. This is because they enable both groups to enjoy the game.
Anxiety disorders that make someone not want to talk to a small, vetted group of trusted individuals but that don't affect talking to random strangers in PUGs or hanging around the crafting tables? That's a remarkably specific form of anxiety. Do you have any scientific papers I can read on this variety of anxiety disorder?
The example cited is a red herring because, as has been explained, one need not be part of these channels in the first place.
I've never heard of a variety of Social Anxiety Disorder that only triggers with friends but doesn't trigger with strangers. Normally it's the other way around, or both. But you're claiming there's a version that allows a person to interact with strangers in uncontrolled circumstances but prevents interaction with vetted individuals under controlled circumstances? This is why I asked for a paper. I've never heard of this before.
Not sure what you mean. I don’t work for ZOS. You could always ask them instead of using inflammatory language.sans-culottes wrote: »tomofhyrule wrote: »A logistical question that still hasn't really been answered: Is ESO's chat on console a feature added by ZOS to ESO, or is it ZOS pointing to MS/Sony's native voice chat capability?
If the former, then it should be no problem to put it in PC and it's odd that it's not already. Which is why I think it's the latter. And in that case, the ask isn't "ZOS, please activate proxy chat on PC," it's more of a "ZOS, please make a whole voice server to enable this feature that consoles have natively but that doesn't exist on PCs unless PC downloads a separate piece of software and server for it."
Which is exactly why I think ZOS's stance is "PC already has Discord." It's not laziness, it's the fact that XBox/PS ships with XBox/PS voice chat support provided by the console itself, and games only need to activate that native system. PC, however, doesn't have a native gaming chat service, which is why people went to various things like Discord/Teamspeak/etc. so there's nothing for ESO to point to without ZOS making a whole voice service from scratch.
I think it's naïve to assume that "oh, it's like this on Console so it would 100% be exactly the same on PC." I'm sure that there are some pretty big hardware and software differences between XBox/PS and whatever machine PC players have (and that has a lot of variance as well).
Which again leads to the biggest question: is it worth ZOS's time to code (and get server space for) a brand new Voice Chat system that will seriously increase the size of the game on PC and the bandwidth required, when many of the playerbase would not even use that feature since they'd prefer to stick with what they already have established?
As has been said many times, it is native to the console versions of ESO. This is separate from, say, the PSN voice chat.
That's not an answer to the question that was asked.
The question was: Does ZOS have their own dedicated voice chat server, or are the voice functionalities in game piggybacking on PS/XB's existing voice chat server? Not "do you have to use the PSN/XBL interface to use voice chat."
Edit: Right, once again, "Stop caring about the practical details, just do the thing."
I completely agree. I suspect that adoption would likely be a bigger Matzoh ball than people are thinking.tomofhyrule wrote: »spartaxoxo wrote: »tomofhyrule wrote: »A logistical question that still hasn't really been answered: Is ESO's chat on console a feature added by ZOS to ESO, or is it ZOS pointing to MS/Sony's native voice chat capability?
It's the former. ZOS has said in the past they built the voice chat system for consoles because at the time console didn't have good voice chat options but that they didn't make it for PC because they didn't think it would be a good use of resources because PC did. I don't think the resource issue is any less true now. And I think that's probably the number one reason that PC won't get VC.
Ah, that's what I was looking for.
In that case, it seems like it would be no problem to make that service available for PC and I would support them doing so.
However, the latter part of that is still an issue. After 11 years, Discord has established itself quite firmly in the community, and I can't imagine that there would be a mass exodus to ZOS's version over Discord.
tomofhyrule wrote: »spartaxoxo wrote: »tomofhyrule wrote: »A logistical question that still hasn't really been answered: Is ESO's chat on console a feature added by ZOS to ESO, or is it ZOS pointing to MS/Sony's native voice chat capability?
It's the former. ZOS has said in the past they built the voice chat system for consoles because at the time console didn't have good voice chat options but that they didn't make it for PC because they didn't think it would be a good use of resources because PC did. I don't think the resource issue is any less true now. And I think that's probably the number one reason that PC won't get VC.
Ah, that's what I was looking for.
In that case, it seems like it would be no problem to make that service available for PC and I would support them doing so.
However, the latter part of that is still an issue. After 11 years, Discord has established itself quite firmly in the community, and I can't imagine that there would be a mass exodus to ZOS's version over Discord.
tomofhyrule wrote: »But, as I'm asking, is ESO chat on console a thing that ZOS made and put into the game, or does it work because ESO is programmed to use PSN's chat tools?
As in, if someone deactivated PSN chat tools completely and removed the capability to use PSN chat, would ESO's voice chat still function?
spartaxoxo wrote: »The person spoke to high-end players and specifically stated that those who pug raids in Craglorn are not pushing trifecta/HM pushers. Those who pug raids in Craglorn are typically not the high-end raiders Vox speaks to.
My last VCR+3 attempt was a PUG in group finder using voice chat. Harder stuff is much less common but feasible (except trifectas) in non-rostered play on here. I can't say I have seen a trifecta. But I've seen Hard Modes and Regular Vet Trial Clears, including newer trials.
spartaxoxo wrote: »The person spoke to high-end players and specifically stated that those who pug raids in Craglorn are not pushing trifecta/HM pushers. Those who pug raids in Craglorn are typically not the high-end raiders Vox speaks to.
My last VCR+3 attempt was a PUG in group finder using voice chat. Harder stuff is much less common but feasible (except trifectas) in non-rostered play on here. I can't say I have seen a trifecta. But I've seen Hard Modes and Regular Vet Trial Clears, including newer trials.
and yet rare. As I said, Craglorn pugs are not typically high-end raiders.
Did you guys even know that ESO had a Screen Narration feature? I'm sure a lot of people don't because it's off by default and you would have to navigate through settings to turn it on. I don't see how voice chat is different.
tomofhyrule wrote: »spartaxoxo wrote: »tomofhyrule wrote: »A logistical question that still hasn't really been answered: Is ESO's chat on console a feature added by ZOS to ESO, or is it ZOS pointing to MS/Sony's native voice chat capability?
It's the former. ZOS has said in the past they built the voice chat system for consoles because at the time console didn't have good voice chat options but that they didn't make it for PC because they didn't think it would be a good use of resources because PC did. I don't think the resource issue is any less true now. And I think that's probably the number one reason that PC won't get VC.
Ah, that's what I was looking for.
In that case, it seems like it would be no problem to make that service available for PC and I would support them doing so.
However, the latter part of that is still an issue. After 11 years, Discord has established itself quite firmly in the community, and I can't imagine that there would be a mass exodus to ZOS's version over Discord.
spartaxoxo wrote: »spartaxoxo wrote: »The person spoke to high-end players and specifically stated that those who pug raids in Craglorn are not pushing trifecta/HM pushers. Those who pug raids in Craglorn are typically not the high-end raiders Vox speaks to.
My last VCR+3 attempt was a PUG in group finder using voice chat. Harder stuff is much less common but feasible (except trifectas) in non-rostered play on here. I can't say I have seen a trifecta. But I've seen Hard Modes and Regular Vet Trial Clears, including newer trials.
and yet rare. As I said, Craglorn pugs are not typically high-end raiders.
I'm aware. To remind you, my original point was that I thought voice could help with high end pugs like trial HM on PC. As I am very occasionally (but not commonly) able to find such groups on console. We used the native voice chat for call outs.
You thought I was not talking about high end players but I clarified that I was and used VCR+3 as an example. We didn't clear it but I think that was moreso a factor of time attempted than it being a PUG. They had me on portals at 4 a.m. I kept trying to get them to replace me because we were wiping due to me sometimes. But they kept insisting I stay in group and on portals because of how hard it was to find someone who could do it at all.
I also admitted I did not think it would help with trifectas because that seems to be exclusively rostered content on discord. It's specifically the rare but occasionally available HM.
Interesting how averse PC people are to something that is no big deal. It is much better for pug groups to be able to join an in game chat, than have to join a new discord.
Erickson9610 wrote: »alpha_synuclein wrote: »Anyway, at this point it's too late to implement.
I like to think that ESO will be around for a much longer time. Maybe it's not too late?
baguette_poolish wrote: »No, console has the feature if its wanted that bad console players can go back to their consoles and talk there.
Ragnarok0130 wrote: »It would be a complete waste of the limited dev resources that nobody on PC would actually use outside of roleplayers. We already have a preferred voice chat client named discord which has many more features than a proximity chat does.