If guild, group, and proximity can be toggled individually, I wouldn't have nearly as much of an issue with the idea. I'd still have objections to proximity but, with that said, so few people would be using it that it may not even be worth the effort for bad actors to abuse. But I've been told by a source that claims to be authoritative that it's all or nothing, and we can't have guild/group without also having proximity. So anyone who wants to listen to their group also has to consent to listening to every random person nearby.
No someone gave misinformation. The way in game voice chat works on console is through channels. “Area” is its own channel and “Group” is its own channel. Guilds also have their own channels. You can 100% choose to tune into your group channel, but not tune into the Area channel.
When you tune into a group voice channel you absolutely are not forced into the area channel, you can keep it off.
alpha_synuclein wrote: »Anyway, at this point it's too late to implement.
But that’s exactly what it is. Several participants in this conversation have, for instance, in the overland thread lamented a potential increase in difficulty making the game less accessible. For instance, one person—active in this conversation—noted their elderly father’s disabilities and love of this game as part of the reason a harder overland would be rendering the game inaccessible.SilverBride wrote: »SilverBride wrote: »Erickson9610 wrote: »Really, the poll and question are just for fun.
I haven't found anything fun about being told that we are wrong for not wanting this feature.
By opposing this you are opposing improved accessibility for the deaf/hard of hearing.
It doesn’t make sense to me why anyone would oppose something that has 0 drawbacks to them, but makes a world of a difference for someone else.
This is the first I've heard about any accessibility benefits with this feature. If ZoS wants to add more accessibility features for players then that is great. But that is not what this suggestion is being presented as, nor is it what I'm opposing.
I use this frequently. It’s very convenient, and I’ve never had “bad actors” ruin it.
By opposing this you are opposing improved accessibility for the deaf/hard of hearing.
Nonsense. How does that even track? "I can't hear well, so I need to have people talk to me with their voices rather than type words I can read" is not a thing my audio processing disorder has ever led me to say.
It tracks because since consoles have voice chat, players can turn on “Speech to Text” under the accessibility settings. Turning this on will make it so that speech spoken in game voice chat appears in the HUD like a typed message.
Speech to text is a feature that Discord still doesn’t offer in a viable way. Without it, someone who has trouble hearing would have to ask their group members to type to them to accommodate them.
Having an automatic speech to text option is way more accommodating, since it makes it so that you don’t feel like a burden to your group members and you aren’t left out of the voice conversation going on.
We just do the trial, if anyone doesn't know mechanics someone explains them to that person, that's it, it's that easy and I have never joined a voice chat for a dungeon or trial, I have many hard modes and trifectas.katanagirl1 wrote: »I can’t imagine how you PC guys ever run a vet trials group without voice chat.
sans-culottes wrote: »SilverBride wrote: »This is the first I've heard about any accessibility benefits with this feature. If ZoS wants to add more accessibility features for players then that is great. But that is not what this suggestion is being presented as, nor is it what I'm opposing.
But that’s exactly what it is. Several participants in this conversation have, for instance, in the overland thread lamented a potential increase in difficulty making the game less accessible. For instance, one person—active in this conversation—voted their elderly father’s disabilities and love of this game as part of the reason a harder overland would be rendering the game inaccessible.
sans-culottes wrote: »That you and Vox don’t like it is fine, but don’t throw up various arguments and get upset when people who’ve experienced what you’re hypothesizing draw on their experiences to challenge misconceptions.
SilverBride wrote: »sans-culottes wrote: »SilverBride wrote: »This is the first I've heard about any accessibility benefits with this feature. If ZoS wants to add more accessibility features for players then that is great. But that is not what this suggestion is being presented as, nor is it what I'm opposing.
But that’s exactly what it is. Several participants in this conversation have, for instance, in the overland thread lamented a potential increase in difficulty making the game less accessible. For instance, one person—active in this conversation—voted their elderly father’s disabilities and love of this game as part of the reason a harder overland would be rendering the game inaccessible.
The original post never mentioned a thing about this being an accessibility feature, nor has that been the focus of the conversation until it was brought up several pages into the discussion. Overland difficulty has nothing to do with voice chat or this thread.sans-culottes wrote: »That you and Vox don’t like it is fine, but don’t throw up various arguments and get upset when people who’ve experienced what you’re hypothesizing draw on their experiences to challenge misconceptions.
What arguments have I thrown up? What misconceptions do I have?
I asked some questions, raised some concerns, and have concluded that I personally do not think we need this feature on PC. That should have been the end of it but instead we keep being argued with and told our opinions are wrong, all by those that won't be affected one way or the other by what happens on a platform that they do not play.
SilverBride wrote: »@sans-culottes I edited my post to include this. "I play on PC and I do not want this feature added, and my opinion is not going to change. So let's just agree to disagree and leave it at that."
I don't want to hear slurs, loud music, smoke alarm empty battery beeps, etc. through other players' mics while I'm walking around the towns in the game. Discord is good enough for me, as it is for many other players .

Based on what is is posted in chat I say NO.
All the Carry Ads, Guild Ads, WTS Ads, along with the just plain obnoxious things posted in chat. I do not want it in my ears as well.
Maybe a only Group voice with a listen only setting, would be OK as you would have a listing of participants.
HatchetHaro wrote: »It'd be super nice to explain mechanics and make callouts using voice in random dungeons with pugs without having to invite them to random Discord servers and expect them to be able and willing to copy the invite link from chat.
For six pages, one throwaway argument in favor has been "it's for accessibility" (usually tucked inside a whole list of other "but it's just cool" arguments), but what specific "accessibility" that wasn't already available on PC was never specified, in spite of multiple attempts to suss it out, other than "people who don't want to download Discord and who don't want to type," which is not a protected class in need of accommodations (and which also really annoys me, as a member of a protected class who needs accommodations, because it helps water down and make "accessibility" so loose as to be nearly meaningless, which is already a widespread problem on social media).
sans-culottes wrote: »Based on what is is posted in chat I say NO.
All the Carry Ads, Guild Ads, WTS Ads, along with the just plain obnoxious things posted in chat. I do not want it in my ears as well.
Maybe a only Group voice with a listen only setting, would be OK as you would have a listing of participants.
Please see the screenshot I provided as this isn’t how things are in the real, existing implementation of this on consoles.
sans-culottes wrote: »Based on what is is posted in chat I say NO.
All the Carry Ads, Guild Ads, WTS Ads, along with the just plain obnoxious things posted in chat. I do not want it in my ears as well.
Maybe a only Group voice with a listen only setting, would be OK as you would have a listing of participants.
Please see the screenshot I provided as this isn’t how things are in the real, existing implementation of this on consoles.
That is how it is on consoles. That is how the Sony and Microsoft wanted it setup, as it is a core part of their console by default. ZOS may or may not follow that implementation. Look at how ZOS did Account Wide Achievements, and the way the grouping tool works. The only VC that I would like is for groups and nothing else.
Also the OP was not only asking about Proximity Voice Chat. Hence my response.
For six pages, one throwaway argument in favor has been "it's for accessibility" (usually tucked inside a whole list of other "but it's just cool" arguments), but what specific "accessibility" that wasn't already available on PC was never specified, in spite of multiple attempts to suss it out, other than "people who don't want to download Discord and who don't want to type," which is not a protected class in need of accommodations (and which also really annoys me, as a member of a protected class who needs accommodations, because it helps water down and make "accessibility" so loose as to be nearly meaningless, which is already a widespread problem on social media).
Also, once it was explained to me that your statement about how all three types of vc had to be bundled together was a serious exaggeration (at best), and that the channels can be used individually, see how my position softened yet again.
spartaxoxo wrote: »For six pages, one throwaway argument in favor has been "it's for accessibility" (usually tucked inside a whole list of other "but it's just cool" arguments), but what specific "accessibility" that wasn't already available on PC was never specified, in spite of multiple attempts to suss it out, other than "people who don't want to download Discord and who don't want to type," which is not a protected class in need of accommodations (and which also really annoys me, as a member of a protected class who needs accommodations, because it helps water down and make "accessibility" so loose as to be nearly meaningless, which is already a widespread problem on social media).
Many people don't want to those things because of anxiety disorders (joining discord or other social media) or because of things like injuries or birth defects that make those issues difficult. I explicitly gave you the example of anxiety, which you claimed wasn't a thing. Beyond that in video games, accessibility is used to refer to people who have issues that prevent them from play, even when those things aren't related to a disability. This is because they enable both groups to enjoy the game.
Anxiety disorders that make someone not want to talk to a small, vetted group of trusted individuals but that don't affect talking to random strangers in PUGs or hanging around the crafting tables? That's a remarkably specific form of anxiety. Do you have any scientific papers I can read on this variety of anxiety disorder?
What injury or birth defect allows a person to play a complicated MMO but prevents them from downloading any app other than that MMO? Are there any papers on these disorders?
It’s called social anxiety disorder. Many persons suffering from this condition would find the idea of joining a voice chat very difficult. I encourage you to read about it on UpToDate (https://www.uptodate.com/contents/social-anxiety-disorder-in-adults-epidemiology-clinical-features-assessment-and-diagnosis), if you have access to academic and/or medical resources. Belittling others’ experiences of their disabilities is not only unhelpful but unkind.spartaxoxo wrote: »For six pages, one throwaway argument in favor has been "it's for accessibility" (usually tucked inside a whole list of other "but it's just cool" arguments), but what specific "accessibility" that wasn't already available on PC was never specified, in spite of multiple attempts to suss it out, other than "people who don't want to download Discord and who don't want to type," which is not a protected class in need of accommodations (and which also really annoys me, as a member of a protected class who needs accommodations, because it helps water down and make "accessibility" so loose as to be nearly meaningless, which is already a widespread problem on social media).
Many people don't want to those things because of anxiety disorders (joining discord or other social media) or because of things like injuries or birth defects that make those issues difficult. I explicitly gave you the example of anxiety, which you claimed wasn't a thing. Beyond that in video games, accessibility is used to refer to people who have issues that prevent them from play, even when those things aren't related to a disability. This is because they enable both groups to enjoy the game.
Anxiety disorders that make someone not want to talk to a small, vetted group of trusted individuals but that don't affect talking to random strangers in PUGs or hanging around the crafting tables? That's a remarkably specific form of anxiety. Do you have any scientific papers I can read on this variety of anxiety disorder?
tomofhyrule wrote: »A logistical question that still hasn't really been answered: Is ESO's chat on console a feature added by ZOS to ESO, or is it ZOS pointing to MS/Sony's native voice chat capability?
If the former, then it should be no problem to put it in PC and it's odd that it's not already. Which is why I think it's the latter. And in that case, the ask isn't "ZOS, please activate proxy chat on PC," it's more of a "ZOS, please make a whole voice server to enable this feature that consoles have natively but that doesn't exist on PCs unless PC downloads a separate piece of software and server for it."
Which is exactly why I think ZOS's stance is "PC already has Discord." It's not laziness, it's the fact that XBox/PS ships with XBox/PS voice chat support provided by the console itself, and games only need to activate that native system. PC, however, doesn't have a native gaming chat service, which is why people went to various things like Discord/Teamspeak/etc. so there's nothing for ESO to point to without ZOS making a whole voice service from scratch.
I think it's naïve to assume that "oh, it's like this on Console so it would 100% be exactly the same on PC." I'm sure that there are some pretty big hardware and software differences between XBox/PS and whatever machine PC players have (and that has a lot of variance as well).
Which again leads to the biggest question: is it worth ZOS's time to code (and get server space for) a brand new Voice Chat system that will seriously increase the size of the game on PC and the bandwidth required, when many of the playerbase would not even use that feature since they'd prefer to stick with what they already have established?
sans-culottes wrote: »tomofhyrule wrote: »A logistical question that still hasn't really been answered: Is ESO's chat on console a feature added by ZOS to ESO, or is it ZOS pointing to MS/Sony's native voice chat capability?
If the former, then it should be no problem to put it in PC and it's odd that it's not already. Which is why I think it's the latter. And in that case, the ask isn't "ZOS, please activate proxy chat on PC," it's more of a "ZOS, please make a whole voice server to enable this feature that consoles have natively but that doesn't exist on PCs unless PC downloads a separate piece of software and server for it."
Which is exactly why I think ZOS's stance is "PC already has Discord." It's not laziness, it's the fact that XBox/PS ships with XBox/PS voice chat support provided by the console itself, and games only need to activate that native system. PC, however, doesn't have a native gaming chat service, which is why people went to various things like Discord/Teamspeak/etc. so there's nothing for ESO to point to without ZOS making a whole voice service from scratch.
I think it's naïve to assume that "oh, it's like this on Console so it would 100% be exactly the same on PC." I'm sure that there are some pretty big hardware and software differences between XBox/PS and whatever machine PC players have (and that has a lot of variance as well).
Which again leads to the biggest question: is it worth ZOS's time to code (and get server space for) a brand new Voice Chat system that will seriously increase the size of the game on PC and the bandwidth required, when many of the playerbase would not even use that feature since they'd prefer to stick with what they already have established?
As has been said many times, it is native to the console versions of ESO. This is separate from, say, the PSN voice chat.
sans-culottes wrote: »It’s called social anxiety disorder. Many persons suffering from this condition would find the idea of joining a voice chat very difficult. I encourage you to read about it on UpToDate (https://www.uptodate.com/contents/social-anxiety-disorder-in-adults-epidemiology-clinical-features-assessment-and-diagnosis), if you have access to academic and/or medical resources. Belittling others’ experiences of their disabilities is not only unhelpful but unkind.spartaxoxo wrote: »For six pages, one throwaway argument in favor has been "it's for accessibility" (usually tucked inside a whole list of other "but it's just cool" arguments), but what specific "accessibility" that wasn't already available on PC was never specified, in spite of multiple attempts to suss it out, other than "people who don't want to download Discord and who don't want to type," which is not a protected class in need of accommodations (and which also really annoys me, as a member of a protected class who needs accommodations, because it helps water down and make "accessibility" so loose as to be nearly meaningless, which is already a widespread problem on social media).
Many people don't want to those things because of anxiety disorders (joining discord or other social media) or because of things like injuries or birth defects that make those issues difficult. I explicitly gave you the example of anxiety, which you claimed wasn't a thing. Beyond that in video games, accessibility is used to refer to people who have issues that prevent them from play, even when those things aren't related to a disability. This is because they enable both groups to enjoy the game.
Anxiety disorders that make someone not want to talk to a small, vetted group of trusted individuals but that don't affect talking to random strangers in PUGs or hanging around the crafting tables? That's a remarkably specific form of anxiety. Do you have any scientific papers I can read on this variety of anxiety disorder?
The example cited is a red herring because, as has been explained, one need not be part of these channels in the first place.